
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.7%
fma-define99.7%
Simplified99.7%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.7%
Final simplification99.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))))
(if (<= z -2.15e+225)
t_0
(if (<= z -2.5e+180)
(+ x (* y z))
(if (or (<= z -7e+138) (not (<= z 6.8e+87))) t_0 (* x (cos y)))))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double tmp;
if (z <= -2.15e+225) {
tmp = t_0;
} else if (z <= -2.5e+180) {
tmp = x + (y * z);
} else if ((z <= -7e+138) || !(z <= 6.8e+87)) {
tmp = t_0;
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * sin(y)
if (z <= (-2.15d+225)) then
tmp = t_0
else if (z <= (-2.5d+180)) then
tmp = x + (y * z)
else if ((z <= (-7d+138)) .or. (.not. (z <= 6.8d+87))) then
tmp = t_0
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double tmp;
if (z <= -2.15e+225) {
tmp = t_0;
} else if (z <= -2.5e+180) {
tmp = x + (y * z);
} else if ((z <= -7e+138) || !(z <= 6.8e+87)) {
tmp = t_0;
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) tmp = 0 if z <= -2.15e+225: tmp = t_0 elif z <= -2.5e+180: tmp = x + (y * z) elif (z <= -7e+138) or not (z <= 6.8e+87): tmp = t_0 else: tmp = x * math.cos(y) return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) tmp = 0.0 if (z <= -2.15e+225) tmp = t_0; elseif (z <= -2.5e+180) tmp = Float64(x + Float64(y * z)); elseif ((z <= -7e+138) || !(z <= 6.8e+87)) tmp = t_0; else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); tmp = 0.0; if (z <= -2.15e+225) tmp = t_0; elseif (z <= -2.5e+180) tmp = x + (y * z); elseif ((z <= -7e+138) || ~((z <= 6.8e+87))) tmp = t_0; else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.15e+225], t$95$0, If[LessEqual[z, -2.5e+180], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[z, -7e+138], N[Not[LessEqual[z, 6.8e+87]], $MachinePrecision]], t$95$0, N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
\mathbf{if}\;z \leq -2.15 \cdot 10^{+225}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -2.5 \cdot 10^{+180}:\\
\;\;\;\;x + y \cdot z\\
\mathbf{elif}\;z \leq -7 \cdot 10^{+138} \lor \neg \left(z \leq 6.8 \cdot 10^{+87}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -2.1500000000000001e225 or -2.4999999999999998e180 < z < -6.9999999999999996e138 or 6.8000000000000004e87 < z Initial program 99.8%
Taylor expanded in x around 0 79.6%
if -2.1500000000000001e225 < z < -2.4999999999999998e180Initial program 100.0%
Taylor expanded in y around 0 89.5%
if -6.9999999999999996e138 < z < 6.8000000000000004e87Initial program 99.7%
Taylor expanded in x around inf 78.9%
Final simplification79.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.9e-38) (not (<= z 6.2e-92))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.9e-38) || !(z <= 6.2e-92)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.9d-38)) .or. (.not. (z <= 6.2d-92))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.9e-38) || !(z <= 6.2e-92)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.9e-38) or not (z <= 6.2e-92): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.9e-38) || !(z <= 6.2e-92)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.9e-38) || ~((z <= 6.2e-92))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.9e-38], N[Not[LessEqual[z, 6.2e-92]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.9 \cdot 10^{-38} \lor \neg \left(z \leq 6.2 \cdot 10^{-92}\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.9e-38 or 6.2000000000000002e-92 < z Initial program 99.8%
Taylor expanded in y around 0 89.7%
if -1.9e-38 < z < 6.2000000000000002e-92Initial program 99.7%
Taylor expanded in x around inf 91.1%
Final simplification90.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.056) (not (<= y 7.5e+29))) (* x (cos y)) (+ x (* y (+ z (* y (+ (* x -0.5) (* (* y z) -0.16666666666666666))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.056) || !(y <= 7.5e+29)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + ((y * z) * -0.16666666666666666)))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.056d0)) .or. (.not. (y <= 7.5d+29))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((y * z) * (-0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.056) || !(y <= 7.5e+29)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + ((y * z) * -0.16666666666666666)))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.056) or not (y <= 7.5e+29): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * ((x * -0.5) + ((y * z) * -0.16666666666666666))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.056) || !(y <= 7.5e+29)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(Float64(y * z) * -0.16666666666666666)))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.056) || ~((y <= 7.5e+29))) tmp = x * cos(y); else tmp = x + (y * (z + (y * ((x * -0.5) + ((y * z) * -0.16666666666666666))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.056], N[Not[LessEqual[y, 7.5e+29]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(N[(y * z), $MachinePrecision] * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.056 \lor \neg \left(y \leq 7.5 \cdot 10^{+29}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + \left(y \cdot z\right) \cdot -0.16666666666666666\right)\right)\\
\end{array}
\end{array}
if y < -0.0560000000000000012 or 7.49999999999999945e29 < y Initial program 99.5%
Taylor expanded in x around inf 48.9%
if -0.0560000000000000012 < y < 7.49999999999999945e29Initial program 100.0%
Taylor expanded in y around 0 96.8%
Final simplification72.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.25e+190) (not (<= z 5.8e+96))) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.25e+190) || !(z <= 5.8e+96)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.25d+190)) .or. (.not. (z <= 5.8d+96))) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.25e+190) || !(z <= 5.8e+96)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.25e+190) or not (z <= 5.8e+96): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.25e+190) || !(z <= 5.8e+96)) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.25e+190) || ~((z <= 5.8e+96))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.25e+190], N[Not[LessEqual[z, 5.8e+96]], $MachinePrecision]], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.25 \cdot 10^{+190} \lor \neg \left(z \leq 5.8 \cdot 10^{+96}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -2.25e190 or 5.79999999999999955e96 < z Initial program 99.8%
Taylor expanded in z around inf 99.8%
Taylor expanded in y around 0 49.0%
Taylor expanded in z around inf 36.3%
if -2.25e190 < z < 5.79999999999999955e96Initial program 99.7%
Taylor expanded in x around inf 96.4%
+-commutative96.4%
associate-/l*96.4%
fma-define96.4%
Simplified96.4%
Taylor expanded in y around 0 46.4%
Final simplification43.2%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.7%
Taylor expanded in y around 0 51.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.7%
Taylor expanded in x around inf 91.3%
+-commutative91.3%
associate-/l*91.2%
fma-define91.2%
Simplified91.2%
Taylor expanded in y around 0 36.5%
herbie shell --seed 2024096
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))