
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 99.6%
(FPCore (x y z t) :precision binary64 (if (or (<= (* x y) -8.2e+34) (not (<= (* x y) 2.1e+36))) (* x y) (* t (- z))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -8.2e+34) || !((x * y) <= 2.1e+36)) {
tmp = x * y;
} else {
tmp = t * -z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-8.2d+34)) .or. (.not. ((x * y) <= 2.1d+36))) then
tmp = x * y
else
tmp = t * -z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -8.2e+34) || !((x * y) <= 2.1e+36)) {
tmp = x * y;
} else {
tmp = t * -z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -8.2e+34) or not ((x * y) <= 2.1e+36): tmp = x * y else: tmp = t * -z return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -8.2e+34) || !(Float64(x * y) <= 2.1e+36)) tmp = Float64(x * y); else tmp = Float64(t * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -8.2e+34) || ~(((x * y) <= 2.1e+36))) tmp = x * y; else tmp = t * -z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -8.2e+34], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2.1e+36]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(t * (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -8.2 \cdot 10^{+34} \lor \neg \left(x \cdot y \leq 2.1 \cdot 10^{+36}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(-z\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -8.1999999999999997e34 or 2.10000000000000004e36 < (*.f64 x y) Initial program 99.2%
Taylor expanded in x around inf 82.8%
if -8.1999999999999997e34 < (*.f64 x y) < 2.10000000000000004e36Initial program 100.0%
Taylor expanded in x around 0 76.8%
mul-1-neg76.8%
*-commutative76.8%
distribute-rgt-neg-in76.8%
Simplified76.8%
Final simplification79.9%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.6%
Taylor expanded in x around inf 56.9%
herbie shell --seed 2024096
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))