
(FPCore (x y) :precision binary64 (/ (* x y) 2.0))
double code(double x, double y) {
return (x * y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) / 2.0d0
end function
public static double code(double x, double y) {
return (x * y) / 2.0;
}
def code(x, y): return (x * y) / 2.0
function code(x, y) return Float64(Float64(x * y) / 2.0) end
function tmp = code(x, y) tmp = (x * y) / 2.0; end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x y) 2.0))
double code(double x, double y) {
return (x * y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) / 2.0d0
end function
public static double code(double x, double y) {
return (x * y) / 2.0;
}
def code(x, y): return (x * y) / 2.0
function code(x, y) return Float64(Float64(x * y) / 2.0) end
function tmp = code(x, y) tmp = (x * y) / 2.0; end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2}
\end{array}
(FPCore (x y) :precision binary64 (/ (* x y) 2.0))
double code(double x, double y) {
return (x * y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) / 2.0d0
end function
public static double code(double x, double y) {
return (x * y) / 2.0;
}
def code(x, y): return (x * y) / 2.0
function code(x, y) return Float64(Float64(x * y) / 2.0) end
function tmp = code(x, y) tmp = (x * y) / 2.0; end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (* y (* x 0.5)))
double code(double x, double y) {
return y * (x * 0.5);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (x * 0.5d0)
end function
public static double code(double x, double y) {
return y * (x * 0.5);
}
def code(x, y): return y * (x * 0.5)
function code(x, y) return Float64(y * Float64(x * 0.5)) end
function tmp = code(x, y) tmp = y * (x * 0.5); end
code[x_, y_] := N[(y * N[(x * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x \cdot 0.5\right)
\end{array}
Initial program 100.0%
metadata-eval100.0%
metadata-eval100.0%
distribute-neg-frac2100.0%
distribute-frac-neg100.0%
distribute-lft-neg-out100.0%
associate-*l/100.0%
*-commutative100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
herbie shell --seed 2024096
(FPCore (x y)
:name "Numeric.Interval.Internal:scale from intervals-0.7.1, B"
:precision binary64
(/ (* x y) 2.0))