
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* (/ (+ x -1.0) (+ (+ x 1.0) (* 4.0 (sqrt x)))) 6.0))
double code(double x) {
return ((x + -1.0) / ((x + 1.0) + (4.0 * sqrt(x)))) * 6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x + (-1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))) * 6.0d0
end function
public static double code(double x) {
return ((x + -1.0) / ((x + 1.0) + (4.0 * Math.sqrt(x)))) * 6.0;
}
def code(x): return ((x + -1.0) / ((x + 1.0) + (4.0 * math.sqrt(x)))) * 6.0
function code(x) return Float64(Float64(Float64(x + -1.0) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) * 6.0) end
function tmp = code(x) tmp = ((x + -1.0) / ((x + 1.0) + (4.0 * sqrt(x)))) * 6.0; end
code[x_] := N[(N[(N[(x + -1.0), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 6.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + -1}{\left(x + 1\right) + 4 \cdot \sqrt{x}} \cdot 6
\end{array}
Initial program 99.5%
associate-/l*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
fma-undefine99.9%
+-commutative99.9%
Applied egg-rr99.9%
(FPCore (x) :precision binary64 (if (<= x 4.0) (/ (- (* x 6.0) 6.0) (+ 1.0 (* 4.0 (sqrt x)))) (/ 6.0 (+ 1.0 (* 4.0 (sqrt (/ 1.0 x)))))))
double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = ((x * 6.0) - 6.0) / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 * sqrt((1.0 / x))));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 4.0d0) then
tmp = ((x * 6.0d0) - 6.0d0) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 * sqrt((1.0d0 / x))))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = ((x * 6.0) - 6.0) / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 * Math.sqrt((1.0 / x))));
}
return tmp;
}
def code(x): tmp = 0 if x <= 4.0: tmp = ((x * 6.0) - 6.0) / (1.0 + (4.0 * math.sqrt(x))) else: tmp = 6.0 / (1.0 + (4.0 * math.sqrt((1.0 / x)))) return tmp
function code(x) tmp = 0.0 if (x <= 4.0) tmp = Float64(Float64(Float64(x * 6.0) - 6.0) / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 * sqrt(Float64(1.0 / x))))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 4.0) tmp = ((x * 6.0) - 6.0) / (1.0 + (4.0 * sqrt(x))); else tmp = 6.0 / (1.0 + (4.0 * sqrt((1.0 / x)))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 4.0], N[(N[(N[(x * 6.0), $MachinePrecision] - 6.0), $MachinePrecision] / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4:\\
\;\;\;\;\frac{x \cdot 6 - 6}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + 4 \cdot \sqrt{\frac{1}{x}}}\\
\end{array}
\end{array}
if x < 4Initial program 100.0%
Taylor expanded in x around 0 98.2%
Taylor expanded in x around 0 98.2%
if 4 < x Initial program 98.9%
Taylor expanded in x around inf 96.6%
Final simplification97.4%
(FPCore (x) :precision binary64 (if (<= x 4.0) (/ (* 6.0 (+ x -1.0)) (+ 1.0 (* 4.0 (sqrt x)))) (/ 6.0 (+ 1.0 (* 4.0 (sqrt (/ 1.0 x)))))))
double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = (6.0 * (x + -1.0)) / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 * sqrt((1.0 / x))));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 4.0d0) then
tmp = (6.0d0 * (x + (-1.0d0))) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 * sqrt((1.0d0 / x))))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = (6.0 * (x + -1.0)) / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 * Math.sqrt((1.0 / x))));
}
return tmp;
}
def code(x): tmp = 0 if x <= 4.0: tmp = (6.0 * (x + -1.0)) / (1.0 + (4.0 * math.sqrt(x))) else: tmp = 6.0 / (1.0 + (4.0 * math.sqrt((1.0 / x)))) return tmp
function code(x) tmp = 0.0 if (x <= 4.0) tmp = Float64(Float64(6.0 * Float64(x + -1.0)) / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 * sqrt(Float64(1.0 / x))))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 4.0) tmp = (6.0 * (x + -1.0)) / (1.0 + (4.0 * sqrt(x))); else tmp = 6.0 / (1.0 + (4.0 * sqrt((1.0 / x)))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 4.0], N[(N[(6.0 * N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4:\\
\;\;\;\;\frac{6 \cdot \left(x + -1\right)}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + 4 \cdot \sqrt{\frac{1}{x}}}\\
\end{array}
\end{array}
if x < 4Initial program 100.0%
Taylor expanded in x around 0 98.2%
if 4 < x Initial program 98.9%
Taylor expanded in x around inf 96.6%
Final simplification97.4%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (+ x (sqrt (* x 16.0))))) (/ 6.0 (+ 1.0 (* 4.0 (sqrt (/ 1.0 x)))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (x + sqrt((x * 16.0))));
} else {
tmp = 6.0 / (1.0 + (4.0 * sqrt((1.0 / x))));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (x + sqrt((x * 16.0d0))))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 * sqrt((1.0d0 / x))))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (x + Math.sqrt((x * 16.0))));
} else {
tmp = 6.0 / (1.0 + (4.0 * Math.sqrt((1.0 / x))));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (x + math.sqrt((x * 16.0)))) else: tmp = 6.0 / (1.0 + (4.0 * math.sqrt((1.0 / x)))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(x + sqrt(Float64(x * 16.0))))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 * sqrt(Float64(1.0 / x))))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (x + sqrt((x * 16.0)))); else tmp = 6.0 / (1.0 + (4.0 * sqrt((1.0 / x)))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(x + N[Sqrt[N[(x * 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + \left(x + \sqrt{x \cdot 16}\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + 4 \cdot \sqrt{\frac{1}{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.1%
+-commutative98.1%
associate-+r+98.1%
add-sqr-sqrt98.1%
sqrt-unprod98.1%
*-commutative98.1%
*-commutative98.1%
swap-sqr98.1%
add-sqr-sqrt98.1%
metadata-eval98.1%
Applied egg-rr98.1%
if 1 < x Initial program 98.9%
Taylor expanded in x around inf 96.6%
Final simplification97.4%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (+ x (sqrt (* x 16.0))))) (* (sqrt x) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (x + sqrt((x * 16.0))));
} else {
tmp = sqrt(x) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (x + sqrt((x * 16.0d0))))
else
tmp = sqrt(x) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (x + Math.sqrt((x * 16.0))));
} else {
tmp = Math.sqrt(x) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (x + math.sqrt((x * 16.0)))) else: tmp = math.sqrt(x) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(x + sqrt(Float64(x * 16.0))))); else tmp = Float64(sqrt(x) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (x + sqrt((x * 16.0)))); else tmp = sqrt(x) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(x + N[Sqrt[N[(x * 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + \left(x + \sqrt{x \cdot 16}\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.1%
+-commutative98.1%
associate-+r+98.1%
add-sqr-sqrt98.1%
sqrt-unprod98.1%
*-commutative98.1%
*-commutative98.1%
swap-sqr98.1%
add-sqr-sqrt98.1%
metadata-eval98.1%
Applied egg-rr98.1%
if 1 < x Initial program 98.9%
Taylor expanded in x around 0 7.2%
Taylor expanded in x around inf 7.2%
*-commutative7.2%
Simplified7.2%
Final simplification56.9%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (+ x 1.0) (* 4.0 (sqrt x)))) (* (sqrt x) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((x + 1.0) + (4.0 * sqrt(x)));
} else {
tmp = sqrt(x) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
else
tmp = sqrt(x) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((x + 1.0) + (4.0 * Math.sqrt(x)));
} else {
tmp = Math.sqrt(x) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / ((x + 1.0) + (4.0 * math.sqrt(x))) else: tmp = math.sqrt(x) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))); else tmp = Float64(sqrt(x) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((x + 1.0) + (4.0 * sqrt(x))); else tmp = sqrt(x) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{\left(x + 1\right) + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.1%
if 1 < x Initial program 98.9%
Taylor expanded in x around 0 7.2%
Taylor expanded in x around inf 7.2%
*-commutative7.2%
Simplified7.2%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (* 4.0 (sqrt x)))) (* (sqrt x) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = sqrt(x) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = sqrt(x) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = Math.sqrt(x) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (4.0 * math.sqrt(x))) else: tmp = math.sqrt(x) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = Float64(sqrt(x) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (4.0 * sqrt(x))); else tmp = sqrt(x) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.1%
if 1 < x Initial program 98.9%
Taylor expanded in x around 0 7.2%
Taylor expanded in x around inf 7.2%
*-commutative7.2%
Simplified7.2%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -1.5 (sqrt x)) (* (sqrt x) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / sqrt(x);
} else {
tmp = sqrt(x) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-1.5d0) / sqrt(x)
else
tmp = sqrt(x) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / Math.sqrt(x);
} else {
tmp = Math.sqrt(x) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -1.5 / math.sqrt(x) else: tmp = math.sqrt(x) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-1.5 / sqrt(x)); else tmp = Float64(sqrt(x) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -1.5 / sqrt(x); else tmp = sqrt(x) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-1.5}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.1%
Taylor expanded in x around inf 6.9%
*-un-lft-identity6.9%
associate-/r*6.9%
metadata-eval6.9%
Applied egg-rr6.9%
*-lft-identity6.9%
Simplified6.9%
if 1 < x Initial program 98.9%
Taylor expanded in x around 0 7.2%
Taylor expanded in x around inf 7.2%
*-commutative7.2%
Simplified7.2%
(FPCore (x) :precision binary64 (if (<= x 1.0) (* (sqrt x) -1.5) (* (sqrt x) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = sqrt(x) * -1.5;
} else {
tmp = sqrt(x) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = sqrt(x) * (-1.5d0)
else
tmp = sqrt(x) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = Math.sqrt(x) * -1.5;
} else {
tmp = Math.sqrt(x) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = math.sqrt(x) * -1.5 else: tmp = math.sqrt(x) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(sqrt(x) * -1.5); else tmp = Float64(sqrt(x) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = sqrt(x) * -1.5; else tmp = sqrt(x) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[Sqrt[x], $MachinePrecision] * -1.5), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\sqrt{x} \cdot -1.5\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.2%
Taylor expanded in x around -inf 6.9%
*-commutative6.9%
Simplified6.9%
if 1 < x Initial program 98.9%
Taylor expanded in x around 0 7.2%
Taylor expanded in x around inf 7.2%
*-commutative7.2%
Simplified7.2%
(FPCore (x) :precision binary64 (if (<= x 1.0) (* (sqrt x) -1.5) (sqrt (* x 2.25))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = sqrt(x) * -1.5;
} else {
tmp = sqrt((x * 2.25));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = sqrt(x) * (-1.5d0)
else
tmp = sqrt((x * 2.25d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = Math.sqrt(x) * -1.5;
} else {
tmp = Math.sqrt((x * 2.25));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = math.sqrt(x) * -1.5 else: tmp = math.sqrt((x * 2.25)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(sqrt(x) * -1.5); else tmp = sqrt(Float64(x * 2.25)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = sqrt(x) * -1.5; else tmp = sqrt((x * 2.25)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[Sqrt[x], $MachinePrecision] * -1.5), $MachinePrecision], N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\sqrt{x} \cdot -1.5\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2.25}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.2%
Taylor expanded in x around -inf 6.9%
*-commutative6.9%
Simplified6.9%
if 1 < x Initial program 98.9%
Taylor expanded in x around 0 7.2%
Taylor expanded in x around -inf 1.3%
*-commutative1.3%
Simplified1.3%
add-sqr-sqrt0.0%
sqrt-unprod7.2%
swap-sqr7.2%
add-sqr-sqrt7.2%
metadata-eval7.2%
Applied egg-rr7.2%
(FPCore (x) :precision binary64 (sqrt (* x 2.25)))
double code(double x) {
return sqrt((x * 2.25));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x * 2.25d0))
end function
public static double code(double x) {
return Math.sqrt((x * 2.25));
}
def code(x): return math.sqrt((x * 2.25))
function code(x) return sqrt(Float64(x * 2.25)) end
function tmp = code(x) tmp = sqrt((x * 2.25)); end
code[x_] := N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot 2.25}
\end{array}
Initial program 99.5%
Taylor expanded in x around 0 56.9%
Taylor expanded in x around -inf 4.4%
*-commutative4.4%
Simplified4.4%
add-sqr-sqrt0.0%
sqrt-unprod4.3%
swap-sqr4.3%
add-sqr-sqrt4.3%
metadata-eval4.3%
Applied egg-rr4.3%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024096
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0)))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))