
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Initial program 100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- 1.0 (/ x y))) (t_1 (/ x (- 2.0 x))))
(if (<= y -3.3e+21)
t_0
(if (<= y 2.6e-108)
t_1
(if (<= y 7.5e-73) (* y -0.5) (if (<= y 2.45e+30) t_1 t_0))))))
double code(double x, double y) {
double t_0 = 1.0 - (x / y);
double t_1 = x / (2.0 - x);
double tmp;
if (y <= -3.3e+21) {
tmp = t_0;
} else if (y <= 2.6e-108) {
tmp = t_1;
} else if (y <= 7.5e-73) {
tmp = y * -0.5;
} else if (y <= 2.45e+30) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 - (x / y)
t_1 = x / (2.0d0 - x)
if (y <= (-3.3d+21)) then
tmp = t_0
else if (y <= 2.6d-108) then
tmp = t_1
else if (y <= 7.5d-73) then
tmp = y * (-0.5d0)
else if (y <= 2.45d+30) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 - (x / y);
double t_1 = x / (2.0 - x);
double tmp;
if (y <= -3.3e+21) {
tmp = t_0;
} else if (y <= 2.6e-108) {
tmp = t_1;
} else if (y <= 7.5e-73) {
tmp = y * -0.5;
} else if (y <= 2.45e+30) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 - (x / y) t_1 = x / (2.0 - x) tmp = 0 if y <= -3.3e+21: tmp = t_0 elif y <= 2.6e-108: tmp = t_1 elif y <= 7.5e-73: tmp = y * -0.5 elif y <= 2.45e+30: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 - Float64(x / y)) t_1 = Float64(x / Float64(2.0 - x)) tmp = 0.0 if (y <= -3.3e+21) tmp = t_0; elseif (y <= 2.6e-108) tmp = t_1; elseif (y <= 7.5e-73) tmp = Float64(y * -0.5); elseif (y <= 2.45e+30) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 - (x / y); t_1 = x / (2.0 - x); tmp = 0.0; if (y <= -3.3e+21) tmp = t_0; elseif (y <= 2.6e-108) tmp = t_1; elseif (y <= 7.5e-73) tmp = y * -0.5; elseif (y <= 2.45e+30) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.3e+21], t$95$0, If[LessEqual[y, 2.6e-108], t$95$1, If[LessEqual[y, 7.5e-73], N[(y * -0.5), $MachinePrecision], If[LessEqual[y, 2.45e+30], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{x}{y}\\
t_1 := \frac{x}{2 - x}\\
\mathbf{if}\;y \leq -3.3 \cdot 10^{+21}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.6 \cdot 10^{-108}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 7.5 \cdot 10^{-73}:\\
\;\;\;\;y \cdot -0.5\\
\mathbf{elif}\;y \leq 2.45 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.3e21 or 2.44999999999999992e30 < y Initial program 100.0%
clear-num100.0%
associate-/r/99.8%
Applied egg-rr99.8%
Taylor expanded in y around inf 76.8%
Taylor expanded in y around 0 76.9%
neg-mul-176.9%
unsub-neg76.9%
div-sub76.9%
*-inverses76.9%
Simplified76.9%
if -3.3e21 < y < 2.59999999999999984e-108 or 7.5e-73 < y < 2.44999999999999992e30Initial program 100.0%
Taylor expanded in y around 0 78.0%
if 2.59999999999999984e-108 < y < 7.5e-73Initial program 100.0%
Taylor expanded in x around 0 88.5%
associate-*r/88.5%
neg-mul-188.5%
Simplified88.5%
Taylor expanded in y around 0 88.5%
*-commutative88.5%
Simplified88.5%
(FPCore (x y) :precision binary64 (if (or (<= x -54000000000000.0) (not (<= x 4e+49))) (+ (/ y x) -1.0) 1.0))
double code(double x, double y) {
double tmp;
if ((x <= -54000000000000.0) || !(x <= 4e+49)) {
tmp = (y / x) + -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-54000000000000.0d0)) .or. (.not. (x <= 4d+49))) then
tmp = (y / x) + (-1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -54000000000000.0) || !(x <= 4e+49)) {
tmp = (y / x) + -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -54000000000000.0) or not (x <= 4e+49): tmp = (y / x) + -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -54000000000000.0) || !(x <= 4e+49)) tmp = Float64(Float64(y / x) + -1.0); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -54000000000000.0) || ~((x <= 4e+49))) tmp = (y / x) + -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -54000000000000.0], N[Not[LessEqual[x, 4e+49]], $MachinePrecision]], N[(N[(y / x), $MachinePrecision] + -1.0), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -54000000000000 \lor \neg \left(x \leq 4 \cdot 10^{+49}\right):\\
\;\;\;\;\frac{y}{x} + -1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -5.4e13 or 3.99999999999999979e49 < x Initial program 100.0%
clear-num100.0%
associate-/r/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 80.8%
Taylor expanded in x around inf 80.9%
if -5.4e13 < x < 3.99999999999999979e49Initial program 100.0%
Taylor expanded in y around inf 52.3%
Final simplification65.4%
(FPCore (x y) :precision binary64 (if (<= x -10200000000000.0) (+ (/ y x) -1.0) (if (<= x 5.2e-33) (/ y (+ y -2.0)) (/ x (- 2.0 x)))))
double code(double x, double y) {
double tmp;
if (x <= -10200000000000.0) {
tmp = (y / x) + -1.0;
} else if (x <= 5.2e-33) {
tmp = y / (y + -2.0);
} else {
tmp = x / (2.0 - x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-10200000000000.0d0)) then
tmp = (y / x) + (-1.0d0)
else if (x <= 5.2d-33) then
tmp = y / (y + (-2.0d0))
else
tmp = x / (2.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -10200000000000.0) {
tmp = (y / x) + -1.0;
} else if (x <= 5.2e-33) {
tmp = y / (y + -2.0);
} else {
tmp = x / (2.0 - x);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -10200000000000.0: tmp = (y / x) + -1.0 elif x <= 5.2e-33: tmp = y / (y + -2.0) else: tmp = x / (2.0 - x) return tmp
function code(x, y) tmp = 0.0 if (x <= -10200000000000.0) tmp = Float64(Float64(y / x) + -1.0); elseif (x <= 5.2e-33) tmp = Float64(y / Float64(y + -2.0)); else tmp = Float64(x / Float64(2.0 - x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -10200000000000.0) tmp = (y / x) + -1.0; elseif (x <= 5.2e-33) tmp = y / (y + -2.0); else tmp = x / (2.0 - x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -10200000000000.0], N[(N[(y / x), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[x, 5.2e-33], N[(y / N[(y + -2.0), $MachinePrecision]), $MachinePrecision], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -10200000000000:\\
\;\;\;\;\frac{y}{x} + -1\\
\mathbf{elif}\;x \leq 5.2 \cdot 10^{-33}:\\
\;\;\;\;\frac{y}{y + -2}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{2 - x}\\
\end{array}
\end{array}
if x < -1.02e13Initial program 99.9%
clear-num99.9%
associate-/r/99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 80.6%
Taylor expanded in x around inf 80.8%
if -1.02e13 < x < 5.19999999999999988e-33Initial program 100.0%
clear-num99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 79.1%
mul-1-neg79.1%
sub-neg79.1%
metadata-eval79.1%
distribute-neg-in79.1%
distribute-frac-neg279.1%
remove-double-neg79.1%
+-commutative79.1%
Simplified79.1%
if 5.19999999999999988e-33 < x Initial program 100.0%
Taylor expanded in y around 0 76.7%
Final simplification78.8%
(FPCore (x y) :precision binary64 (if (<= x -52000000000000.0) -1.0 (if (<= x 3.1e+50) 1.0 -1.0)))
double code(double x, double y) {
double tmp;
if (x <= -52000000000000.0) {
tmp = -1.0;
} else if (x <= 3.1e+50) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-52000000000000.0d0)) then
tmp = -1.0d0
else if (x <= 3.1d+50) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -52000000000000.0) {
tmp = -1.0;
} else if (x <= 3.1e+50) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -52000000000000.0: tmp = -1.0 elif x <= 3.1e+50: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -52000000000000.0) tmp = -1.0; elseif (x <= 3.1e+50) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -52000000000000.0) tmp = -1.0; elseif (x <= 3.1e+50) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -52000000000000.0], -1.0, If[LessEqual[x, 3.1e+50], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -52000000000000:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 3.1 \cdot 10^{+50}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -5.2e13 or 3.10000000000000003e50 < x Initial program 100.0%
Taylor expanded in x around inf 80.4%
if -5.2e13 < x < 3.10000000000000003e50Initial program 100.0%
Taylor expanded in y around inf 52.3%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 40.4%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 2.0 (+ x y)))) (- (/ x t_0) (/ y t_0))))
double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = 2.0d0 - (x + y)
code = (x / t_0) - (y / t_0)
end function
public static double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
def code(x, y): t_0 = 2.0 - (x + y) return (x / t_0) - (y / t_0)
function code(x, y) t_0 = Float64(2.0 - Float64(x + y)) return Float64(Float64(x / t_0) - Float64(y / t_0)) end
function tmp = code(x, y) t_0 = 2.0 - (x + y); tmp = (x / t_0) - (y / t_0); end
code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 - \left(x + y\right)\\
\frac{x}{t\_0} - \frac{y}{t\_0}
\end{array}
\end{array}
herbie shell --seed 2024096
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
:precision binary64
:alt
(- (/ x (- 2.0 (+ x y))) (/ y (- 2.0 (+ x y))))
(/ (- x y) (- 2.0 (+ x y))))