
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
(FPCore (x y)
:precision binary64
(if (<= x -1.4e+40)
1.0
(if (or (<= x -44000000.0) (and (not (<= x -1.55e-37)) (<= x 4.4e+58)))
(/ (- y) x)
1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.4e+40) {
tmp = 1.0;
} else if ((x <= -44000000.0) || (!(x <= -1.55e-37) && (x <= 4.4e+58))) {
tmp = -y / x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.4d+40)) then
tmp = 1.0d0
else if ((x <= (-44000000.0d0)) .or. (.not. (x <= (-1.55d-37))) .and. (x <= 4.4d+58)) then
tmp = -y / x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.4e+40) {
tmp = 1.0;
} else if ((x <= -44000000.0) || (!(x <= -1.55e-37) && (x <= 4.4e+58))) {
tmp = -y / x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.4e+40: tmp = 1.0 elif (x <= -44000000.0) or (not (x <= -1.55e-37) and (x <= 4.4e+58)): tmp = -y / x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.4e+40) tmp = 1.0; elseif ((x <= -44000000.0) || (!(x <= -1.55e-37) && (x <= 4.4e+58))) tmp = Float64(Float64(-y) / x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.4e+40) tmp = 1.0; elseif ((x <= -44000000.0) || (~((x <= -1.55e-37)) && (x <= 4.4e+58))) tmp = -y / x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.4e+40], 1.0, If[Or[LessEqual[x, -44000000.0], And[N[Not[LessEqual[x, -1.55e-37]], $MachinePrecision], LessEqual[x, 4.4e+58]]], N[((-y) / x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \cdot 10^{+40}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq -44000000 \lor \neg \left(x \leq -1.55 \cdot 10^{-37}\right) \land x \leq 4.4 \cdot 10^{+58}:\\
\;\;\;\;\frac{-y}{x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.4000000000000001e40 or -4.4e7 < x < -1.54999999999999997e-37 or 4.4000000000000001e58 < x Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 79.5%
if -1.4000000000000001e40 < x < -4.4e7 or -1.54999999999999997e-37 < x < 4.4000000000000001e58Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around inf 81.2%
associate-*r/81.2%
neg-mul-181.2%
Simplified81.2%
Final simplification80.4%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 47.9%
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
herbie shell --seed 2024096
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, E"
:precision binary64
:alt
(- 1.0 (/ y x))
(/ (- x y) x))