
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 (- INFINITY))
(- (* y (/ (/ x a) 2.0)) (* t (/ (* z 4.5) a)))
(if (<= t_1 1e+282)
(/ (- (* x y) (* 9.0 (* z t))) (* a 2.0))
(/ (/ 1.0 (/ a y)) (/ 2.0 (fma -9.0 (* t (/ z y)) x)))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (y * ((x / a) / 2.0)) - (t * ((z * 4.5) / a));
} else if (t_1 <= 1e+282) {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
} else {
tmp = (1.0 / (a / y)) / (2.0 / fma(-9.0, (t * (z / y)), x));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(y * Float64(Float64(x / a) / 2.0)) - Float64(t * Float64(Float64(z * 4.5) / a))); elseif (t_1 <= 1e+282) tmp = Float64(Float64(Float64(x * y) - Float64(9.0 * Float64(z * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(1.0 / Float64(a / y)) / Float64(2.0 / fma(-9.0, Float64(t * Float64(z / y)), x))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y * N[(N[(x / a), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] - N[(t * N[(N[(z * 4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+282], N[(N[(N[(x * y), $MachinePrecision] - N[(9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(a / y), $MachinePrecision]), $MachinePrecision] / N[(2.0 / N[(-9.0 * N[(t * N[(z / y), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;y \cdot \frac{\frac{x}{a}}{2} - t \cdot \frac{z \cdot 4.5}{a}\\
\mathbf{elif}\;t\_1 \leq 10^{+282}:\\
\;\;\;\;\frac{x \cdot y - 9 \cdot \left(z \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{\frac{a}{y}}}{\frac{2}{\mathsf{fma}\left(-9, t \cdot \frac{z}{y}, x\right)}}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0Initial program 65.3%
div-sub60.6%
sub-neg60.6%
*-commutative60.6%
associate-/l*80.1%
div-inv80.1%
*-commutative80.1%
associate-*l*80.1%
*-commutative80.1%
associate-/r*80.1%
metadata-eval80.1%
Applied egg-rr80.1%
sub-neg80.1%
associate-/r*80.1%
associate-*r/80.1%
*-commutative80.1%
*-commutative80.1%
associate-*l*80.1%
metadata-eval80.1%
*-commutative80.1%
*-commutative80.1%
associate-*r*80.1%
associate-*l/95.2%
associate-*r/95.1%
*-commutative95.1%
*-commutative95.1%
associate-*l/95.2%
Simplified95.2%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.00000000000000003e282Initial program 99.2%
*-commutative99.2%
associate-*r*99.2%
*-commutative99.2%
Applied egg-rr99.2%
if 1.00000000000000003e282 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 60.8%
Taylor expanded in y around inf 68.4%
clear-num68.3%
times-frac71.6%
+-commutative71.6%
fma-define71.6%
associate-/l*82.2%
Applied egg-rr82.2%
associate-/r*82.3%
Simplified82.3%
Final simplification96.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* a 2.0) 1e+48) (/ (fma x y (* z (* t -9.0))) (* a 2.0)) (- (* y (/ (/ x a) 2.0)) (* t (/ (* z 4.5) a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 1e+48) {
tmp = fma(x, y, (z * (t * -9.0))) / (a * 2.0);
} else {
tmp = (y * ((x / a) / 2.0)) - (t * ((z * 4.5) / a));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 2.0) <= 1e+48) tmp = Float64(fma(x, y, Float64(z * Float64(t * -9.0))) / Float64(a * 2.0)); else tmp = Float64(Float64(y * Float64(Float64(x / a) / 2.0)) - Float64(t * Float64(Float64(z * 4.5) / a))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 2.0), $MachinePrecision], 1e+48], N[(N[(x * y + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(N[(x / a), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] - N[(t * N[(N[(z * 4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 2 \leq 10^{+48}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(t \cdot -9\right)\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{\frac{x}{a}}{2} - t \cdot \frac{z \cdot 4.5}{a}\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 1.00000000000000004e48Initial program 93.0%
div-sub89.6%
*-commutative89.6%
div-sub93.0%
cancel-sign-sub-inv93.0%
*-commutative93.0%
fma-define94.4%
distribute-rgt-neg-in94.4%
associate-*r*94.4%
distribute-lft-neg-in94.4%
*-commutative94.4%
distribute-rgt-neg-in94.4%
metadata-eval94.4%
Simplified94.4%
if 1.00000000000000004e48 < (*.f64 a #s(literal 2 binary64)) Initial program 74.1%
div-sub74.1%
sub-neg74.1%
*-commutative74.1%
associate-/l*85.7%
div-inv85.6%
*-commutative85.6%
associate-*l*85.6%
*-commutative85.6%
associate-/r*85.6%
metadata-eval85.6%
Applied egg-rr85.6%
sub-neg85.6%
associate-/r*85.6%
associate-*r/85.7%
*-commutative85.7%
*-commutative85.7%
associate-*l*85.7%
metadata-eval85.7%
*-commutative85.7%
*-commutative85.7%
associate-*r*85.7%
associate-*l/93.8%
associate-*r/93.7%
*-commutative93.7%
*-commutative93.7%
associate-*l/93.8%
Simplified93.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* a 2.0) 4e-74) (/ (* y (+ x (* -9.0 (/ (* z t) y)))) (* a 2.0)) (- (* y (/ (/ x a) 2.0)) (* t (/ (* z 4.5) a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 4e-74) {
tmp = (y * (x + (-9.0 * ((z * t) / y)))) / (a * 2.0);
} else {
tmp = (y * ((x / a) / 2.0)) - (t * ((z * 4.5) / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 2.0d0) <= 4d-74) then
tmp = (y * (x + ((-9.0d0) * ((z * t) / y)))) / (a * 2.0d0)
else
tmp = (y * ((x / a) / 2.0d0)) - (t * ((z * 4.5d0) / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 4e-74) {
tmp = (y * (x + (-9.0 * ((z * t) / y)))) / (a * 2.0);
} else {
tmp = (y * ((x / a) / 2.0)) - (t * ((z * 4.5) / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (a * 2.0) <= 4e-74: tmp = (y * (x + (-9.0 * ((z * t) / y)))) / (a * 2.0) else: tmp = (y * ((x / a) / 2.0)) - (t * ((z * 4.5) / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 2.0) <= 4e-74) tmp = Float64(Float64(y * Float64(x + Float64(-9.0 * Float64(Float64(z * t) / y)))) / Float64(a * 2.0)); else tmp = Float64(Float64(y * Float64(Float64(x / a) / 2.0)) - Float64(t * Float64(Float64(z * 4.5) / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((a * 2.0) <= 4e-74)
tmp = (y * (x + (-9.0 * ((z * t) / y)))) / (a * 2.0);
else
tmp = (y * ((x / a) / 2.0)) - (t * ((z * 4.5) / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 2.0), $MachinePrecision], 4e-74], N[(N[(y * N[(x + N[(-9.0 * N[(N[(z * t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(N[(x / a), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] - N[(t * N[(N[(z * 4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 2 \leq 4 \cdot 10^{-74}:\\
\;\;\;\;\frac{y \cdot \left(x + -9 \cdot \frac{z \cdot t}{y}\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{\frac{x}{a}}{2} - t \cdot \frac{z \cdot 4.5}{a}\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 3.99999999999999983e-74Initial program 91.7%
Taylor expanded in y around inf 90.1%
if 3.99999999999999983e-74 < (*.f64 a #s(literal 2 binary64)) Initial program 84.4%
div-sub84.4%
sub-neg84.4%
*-commutative84.4%
associate-/l*90.0%
div-inv90.0%
*-commutative90.0%
associate-*l*90.0%
*-commutative90.0%
associate-/r*90.0%
metadata-eval90.0%
Applied egg-rr90.0%
sub-neg90.0%
associate-/r*90.0%
associate-*r/90.1%
*-commutative90.1%
*-commutative90.1%
associate-*l*90.1%
metadata-eval90.1%
*-commutative90.1%
*-commutative90.1%
associate-*r*90.0%
associate-*l/94.9%
associate-*r/94.8%
*-commutative94.8%
*-commutative94.8%
associate-*l/94.9%
Simplified94.9%
Final simplification91.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* a 2.0) 1e+48) (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)) (- (* y (/ (/ x a) 2.0)) (* t (/ (* z 4.5) a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 1e+48) {
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
} else {
tmp = (y * ((x / a) / 2.0)) - (t * ((z * 4.5) / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 2.0d0) <= 1d+48) then
tmp = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
else
tmp = (y * ((x / a) / 2.0d0)) - (t * ((z * 4.5d0) / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 1e+48) {
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
} else {
tmp = (y * ((x / a) / 2.0)) - (t * ((z * 4.5) / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (a * 2.0) <= 1e+48: tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0) else: tmp = (y * ((x / a) / 2.0)) - (t * ((z * 4.5) / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 2.0) <= 1e+48) tmp = Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)); else tmp = Float64(Float64(y * Float64(Float64(x / a) / 2.0)) - Float64(t * Float64(Float64(z * 4.5) / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((a * 2.0) <= 1e+48)
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
else
tmp = (y * ((x / a) / 2.0)) - (t * ((z * 4.5) / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 2.0), $MachinePrecision], 1e+48], N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(N[(x / a), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] - N[(t * N[(N[(z * 4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 2 \leq 10^{+48}:\\
\;\;\;\;\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{\frac{x}{a}}{2} - t \cdot \frac{z \cdot 4.5}{a}\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 1.00000000000000004e48Initial program 93.0%
if 1.00000000000000004e48 < (*.f64 a #s(literal 2 binary64)) Initial program 74.1%
div-sub74.1%
sub-neg74.1%
*-commutative74.1%
associate-/l*85.7%
div-inv85.6%
*-commutative85.6%
associate-*l*85.6%
*-commutative85.6%
associate-/r*85.6%
metadata-eval85.6%
Applied egg-rr85.6%
sub-neg85.6%
associate-/r*85.6%
associate-*r/85.7%
*-commutative85.7%
*-commutative85.7%
associate-*l*85.7%
metadata-eval85.7%
*-commutative85.7%
*-commutative85.7%
associate-*r*85.7%
associate-*l/93.8%
associate-*r/93.7%
*-commutative93.7%
*-commutative93.7%
associate-*l/93.8%
Simplified93.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -100000000000.0) (not (<= (* x y) 2000000000.0))) (* 0.5 (* x (/ y a))) (* (* t (/ z a)) -4.5)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -100000000000.0) || !((x * y) <= 2000000000.0)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = (t * (z / a)) * -4.5;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-100000000000.0d0)) .or. (.not. ((x * y) <= 2000000000.0d0))) then
tmp = 0.5d0 * (x * (y / a))
else
tmp = (t * (z / a)) * (-4.5d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -100000000000.0) || !((x * y) <= 2000000000.0)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = (t * (z / a)) * -4.5;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -100000000000.0) or not ((x * y) <= 2000000000.0): tmp = 0.5 * (x * (y / a)) else: tmp = (t * (z / a)) * -4.5 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -100000000000.0) || !(Float64(x * y) <= 2000000000.0)) tmp = Float64(0.5 * Float64(x * Float64(y / a))); else tmp = Float64(Float64(t * Float64(z / a)) * -4.5); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -100000000000.0) || ~(((x * y) <= 2000000000.0)))
tmp = 0.5 * (x * (y / a));
else
tmp = (t * (z / a)) * -4.5;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -100000000000.0], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2000000000.0]], $MachinePrecision]], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision] * -4.5), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -100000000000 \lor \neg \left(x \cdot y \leq 2000000000\right):\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(t \cdot \frac{z}{a}\right) \cdot -4.5\\
\end{array}
\end{array}
if (*.f64 x y) < -1e11 or 2e9 < (*.f64 x y) Initial program 84.5%
fma-neg87.0%
distribute-lft-neg-in87.0%
distribute-rgt-neg-in87.0%
metadata-eval87.0%
associate-*r*87.0%
*-commutative87.0%
*-un-lft-identity87.0%
*-un-lft-identity87.0%
clear-num86.9%
Applied egg-rr86.9%
Taylor expanded in x around inf 69.5%
associate-/l*76.8%
Simplified76.8%
if -1e11 < (*.f64 x y) < 2e9Initial program 94.1%
Taylor expanded in x around 0 76.4%
*-commutative76.4%
associate-/l*80.1%
Applied egg-rr80.1%
Final simplification78.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -100000000000.0) (not (<= (* x y) 2000000000.0))) (* 0.5 (* x (/ y a))) (* -4.5 (* z (/ t a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -100000000000.0) || !((x * y) <= 2000000000.0)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = -4.5 * (z * (t / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-100000000000.0d0)) .or. (.not. ((x * y) <= 2000000000.0d0))) then
tmp = 0.5d0 * (x * (y / a))
else
tmp = (-4.5d0) * (z * (t / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -100000000000.0) || !((x * y) <= 2000000000.0)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = -4.5 * (z * (t / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -100000000000.0) or not ((x * y) <= 2000000000.0): tmp = 0.5 * (x * (y / a)) else: tmp = -4.5 * (z * (t / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -100000000000.0) || !(Float64(x * y) <= 2000000000.0)) tmp = Float64(0.5 * Float64(x * Float64(y / a))); else tmp = Float64(-4.5 * Float64(z * Float64(t / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -100000000000.0) || ~(((x * y) <= 2000000000.0)))
tmp = 0.5 * (x * (y / a));
else
tmp = -4.5 * (z * (t / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -100000000000.0], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2000000000.0]], $MachinePrecision]], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -100000000000 \lor \neg \left(x \cdot y \leq 2000000000\right):\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(z \cdot \frac{t}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -1e11 or 2e9 < (*.f64 x y) Initial program 84.5%
fma-neg87.0%
distribute-lft-neg-in87.0%
distribute-rgt-neg-in87.0%
metadata-eval87.0%
associate-*r*87.0%
*-commutative87.0%
*-un-lft-identity87.0%
*-un-lft-identity87.0%
clear-num86.9%
Applied egg-rr86.9%
Taylor expanded in x around inf 69.5%
associate-/l*76.8%
Simplified76.8%
if -1e11 < (*.f64 x y) < 2e9Initial program 94.1%
fma-neg94.1%
distribute-lft-neg-in94.1%
distribute-rgt-neg-in94.1%
metadata-eval94.1%
associate-*r*94.0%
*-commutative94.0%
*-un-lft-identity94.0%
*-un-lft-identity94.0%
clear-num92.9%
Applied egg-rr92.9%
Taylor expanded in x around 0 76.4%
*-commutative76.4%
associate-*r/75.4%
Simplified75.4%
Final simplification76.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (* 0.5 (* y (/ x a))) (/ (- (* x y) (* 9.0 (* z t))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = 0.5 * (y * (x / a));
} else {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = 0.5 * (y * (x / a));
} else {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = 0.5 * (y * (x / a)) else: tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(0.5 * Float64(y * Float64(x / a))); else tmp = Float64(Float64(Float64(x * y) - Float64(9.0 * Float64(z * t))) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = 0.5 * (y * (x / a));
else
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - 9 \cdot \left(z \cdot t\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 56.6%
Taylor expanded in x around inf 61.2%
*-commutative61.2%
associate-/l*99.9%
Simplified99.9%
if -inf.0 < (*.f64 x y) Initial program 92.8%
*-commutative92.8%
associate-*r*92.8%
*-commutative92.8%
Applied egg-rr92.8%
Final simplification93.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (* 0.5 (* y (/ x a))) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = 0.5 * (y * (x / a));
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = 0.5 * (y * (x / a));
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = 0.5 * (y * (x / a)) else: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(0.5 * Float64(y * Float64(x / a))); else tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = 0.5 * (y * (x / a));
else
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 56.6%
Taylor expanded in x around inf 61.2%
*-commutative61.2%
associate-/l*99.9%
Simplified99.9%
if -inf.0 < (*.f64 x y) Initial program 92.8%
associate-*l*92.8%
*-commutative92.8%
Applied egg-rr92.8%
Final simplification93.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* z (/ t a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (z * (t / a))
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (z * (t / a))
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(z * Float64(t / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (z * (t / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(z \cdot \frac{t}{a}\right)
\end{array}
Initial program 89.4%
fma-neg90.6%
distribute-lft-neg-in90.6%
distribute-rgt-neg-in90.6%
metadata-eval90.6%
associate-*r*90.6%
*-commutative90.6%
*-un-lft-identity90.6%
*-un-lft-identity90.6%
clear-num90.0%
Applied egg-rr90.0%
Taylor expanded in x around 0 51.9%
*-commutative51.9%
associate-*r/53.9%
Simplified53.9%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024096
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))