
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (* z t) 3.0)) (t_2 (* 2.0 (sqrt x))) (t_3 (/ a (* 3.0 b))))
(if (<= (* t_2 (cos (- y t_1))) 1e+149)
(- (* t_2 (+ (* (cos y) (cos t_1)) (* (sin y) (sin t_1)))) t_3)
(- (* t_2 (log (exp (cos y)))) t_3))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * t) / 3.0;
double t_2 = 2.0 * sqrt(x);
double t_3 = a / (3.0 * b);
double tmp;
if ((t_2 * cos((y - t_1))) <= 1e+149) {
tmp = (t_2 * ((cos(y) * cos(t_1)) + (sin(y) * sin(t_1)))) - t_3;
} else {
tmp = (t_2 * log(exp(cos(y)))) - t_3;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (z * t) / 3.0d0
t_2 = 2.0d0 * sqrt(x)
t_3 = a / (3.0d0 * b)
if ((t_2 * cos((y - t_1))) <= 1d+149) then
tmp = (t_2 * ((cos(y) * cos(t_1)) + (sin(y) * sin(t_1)))) - t_3
else
tmp = (t_2 * log(exp(cos(y)))) - t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * t) / 3.0;
double t_2 = 2.0 * Math.sqrt(x);
double t_3 = a / (3.0 * b);
double tmp;
if ((t_2 * Math.cos((y - t_1))) <= 1e+149) {
tmp = (t_2 * ((Math.cos(y) * Math.cos(t_1)) + (Math.sin(y) * Math.sin(t_1)))) - t_3;
} else {
tmp = (t_2 * Math.log(Math.exp(Math.cos(y)))) - t_3;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (z * t) / 3.0 t_2 = 2.0 * math.sqrt(x) t_3 = a / (3.0 * b) tmp = 0 if (t_2 * math.cos((y - t_1))) <= 1e+149: tmp = (t_2 * ((math.cos(y) * math.cos(t_1)) + (math.sin(y) * math.sin(t_1)))) - t_3 else: tmp = (t_2 * math.log(math.exp(math.cos(y)))) - t_3 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(z * t) / 3.0) t_2 = Float64(2.0 * sqrt(x)) t_3 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (Float64(t_2 * cos(Float64(y - t_1))) <= 1e+149) tmp = Float64(Float64(t_2 * Float64(Float64(cos(y) * cos(t_1)) + Float64(sin(y) * sin(t_1)))) - t_3); else tmp = Float64(Float64(t_2 * log(exp(cos(y)))) - t_3); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (z * t) / 3.0; t_2 = 2.0 * sqrt(x); t_3 = a / (3.0 * b); tmp = 0.0; if ((t_2 * cos((y - t_1))) <= 1e+149) tmp = (t_2 * ((cos(y) * cos(t_1)) + (sin(y) * sin(t_1)))) - t_3; else tmp = (t_2 * log(exp(cos(y)))) - t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$2 * N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+149], N[(N[(t$95$2 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$1], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$3), $MachinePrecision], N[(N[(t$95$2 * N[Log[N[Exp[N[Cos[y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$3), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot t}{3}\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - t\_1\right) \leq 10^{+149}:\\
\;\;\;\;t\_2 \cdot \left(\cos y \cdot \cos t\_1 + \sin y \cdot \sin t\_1\right) - t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot \log \left(e^{\cos y}\right) - t\_3\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 1.00000000000000005e149Initial program 84.1%
add-cube-cbrt83.9%
associate-/l*84.1%
pow284.1%
Applied egg-rr84.1%
cos-diff85.3%
associate-*r/84.9%
unpow284.9%
add-cube-cbrt85.3%
*-commutative85.3%
associate-*r/85.2%
unpow285.2%
add-cube-cbrt85.3%
*-commutative85.3%
Applied egg-rr85.3%
if 1.00000000000000005e149 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) Initial program 3.2%
Taylor expanded in z around 0 59.1%
add-log-exp59.1%
Applied egg-rr59.1%
Final simplification82.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (* z t) 3.0)) (t_2 (/ a (* 3.0 b))) (t_3 (* 2.0 (sqrt x))))
(if (<= (* t_3 (cos (- y t_1))) 2e+152)
(-
(* t_3 (+ (* (cos y) (cos t_1)) (* (sin y) (sin (* t (/ z 3.0))))))
t_2)
(- t_3 t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * t) / 3.0;
double t_2 = a / (3.0 * b);
double t_3 = 2.0 * sqrt(x);
double tmp;
if ((t_3 * cos((y - t_1))) <= 2e+152) {
tmp = (t_3 * ((cos(y) * cos(t_1)) + (sin(y) * sin((t * (z / 3.0)))))) - t_2;
} else {
tmp = t_3 - t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (z * t) / 3.0d0
t_2 = a / (3.0d0 * b)
t_3 = 2.0d0 * sqrt(x)
if ((t_3 * cos((y - t_1))) <= 2d+152) then
tmp = (t_3 * ((cos(y) * cos(t_1)) + (sin(y) * sin((t * (z / 3.0d0)))))) - t_2
else
tmp = t_3 - t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * t) / 3.0;
double t_2 = a / (3.0 * b);
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if ((t_3 * Math.cos((y - t_1))) <= 2e+152) {
tmp = (t_3 * ((Math.cos(y) * Math.cos(t_1)) + (Math.sin(y) * Math.sin((t * (z / 3.0)))))) - t_2;
} else {
tmp = t_3 - t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (z * t) / 3.0 t_2 = a / (3.0 * b) t_3 = 2.0 * math.sqrt(x) tmp = 0 if (t_3 * math.cos((y - t_1))) <= 2e+152: tmp = (t_3 * ((math.cos(y) * math.cos(t_1)) + (math.sin(y) * math.sin((t * (z / 3.0)))))) - t_2 else: tmp = t_3 - t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(z * t) / 3.0) t_2 = Float64(a / Float64(3.0 * b)) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(t_3 * cos(Float64(y - t_1))) <= 2e+152) tmp = Float64(Float64(t_3 * Float64(Float64(cos(y) * cos(t_1)) + Float64(sin(y) * sin(Float64(t * Float64(z / 3.0)))))) - t_2); else tmp = Float64(t_3 - t_2); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (z * t) / 3.0; t_2 = a / (3.0 * b); t_3 = 2.0 * sqrt(x); tmp = 0.0; if ((t_3 * cos((y - t_1))) <= 2e+152) tmp = (t_3 * ((cos(y) * cos(t_1)) + (sin(y) * sin((t * (z / 3.0)))))) - t_2; else tmp = t_3 - t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$3 * N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+152], N[(N[(t$95$3 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$1], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[N[(t * N[(z / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(t$95$3 - t$95$2), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot t}{3}\\
t_2 := \frac{a}{3 \cdot b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_3 \cdot \cos \left(y - t\_1\right) \leq 2 \cdot 10^{+152}:\\
\;\;\;\;t\_3 \cdot \left(\cos y \cdot \cos t\_1 + \sin y \cdot \sin \left(t \cdot \frac{z}{3}\right)\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_3 - t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 2.0000000000000001e152Initial program 83.4%
add-cube-cbrt83.4%
associate-/l*83.5%
pow283.5%
Applied egg-rr83.5%
cos-diff84.6%
associate-*r/84.3%
unpow284.3%
add-cube-cbrt84.6%
*-commutative84.6%
associate-*r/84.5%
unpow284.5%
add-cube-cbrt84.6%
*-commutative84.6%
Applied egg-rr84.6%
Applied egg-rr84.6%
associate-/l*84.7%
Simplified84.7%
if 2.0000000000000001e152 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) Initial program 0.0%
Taylor expanded in z around 0 61.0%
Taylor expanded in y around 0 61.3%
Final simplification82.0%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ a (* 3.0 b)))) (if (or (<= t_2 -2e-61) (not (<= t_2 2e-55))) (- t_1 t_2) (* t_1 (cos y)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if ((t_2 <= -2e-61) || !(t_2 <= 2e-55)) {
tmp = t_1 - t_2;
} else {
tmp = t_1 * cos(y);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
t_2 = a / (3.0d0 * b)
if ((t_2 <= (-2d-61)) .or. (.not. (t_2 <= 2d-55))) then
tmp = t_1 - t_2
else
tmp = t_1 * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if ((t_2 <= -2e-61) || !(t_2 <= 2e-55)) {
tmp = t_1 - t_2;
} else {
tmp = t_1 * Math.cos(y);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) t_2 = a / (3.0 * b) tmp = 0 if (t_2 <= -2e-61) or not (t_2 <= 2e-55): tmp = t_1 - t_2 else: tmp = t_1 * math.cos(y) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if ((t_2 <= -2e-61) || !(t_2 <= 2e-55)) tmp = Float64(t_1 - t_2); else tmp = Float64(t_1 * cos(y)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 2.0 * sqrt(x); t_2 = a / (3.0 * b); tmp = 0.0; if ((t_2 <= -2e-61) || ~((t_2 <= 2e-55))) tmp = t_1 - t_2; else tmp = t_1 * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$2, -2e-61], N[Not[LessEqual[t$95$2, 2e-55]], $MachinePrecision]], N[(t$95$1 - t$95$2), $MachinePrecision], N[(t$95$1 * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{-61} \lor \neg \left(t\_2 \leq 2 \cdot 10^{-55}\right):\\
\;\;\;\;t\_1 - t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \cos y\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.0000000000000001e-61 or 1.99999999999999999e-55 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 82.0%
Taylor expanded in z around 0 91.9%
Taylor expanded in y around 0 88.3%
if -2.0000000000000001e-61 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1.99999999999999999e-55Initial program 60.5%
Taylor expanded in z around 0 61.0%
log1p-expm1-u61.0%
Applied egg-rr61.0%
log1p-expm1-u61.0%
*-commutative61.0%
*-commutative61.0%
associate-*r*61.0%
Applied egg-rr61.0%
Taylor expanded in x around inf 57.8%
*-commutative57.8%
*-commutative57.8%
associate-*l*57.8%
Simplified57.8%
Final simplification76.9%
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 73.9%
Taylor expanded in z around 0 80.3%
Final simplification80.3%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 73.9%
Taylor expanded in z around 0 80.3%
Taylor expanded in y around 0 68.8%
Final simplification68.8%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (* 0.3333333333333333 (/ a b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (0.3333333333333333 * (a / b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (0.3333333333333333d0 * (a / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (0.3333333333333333 * (a / b));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (0.3333333333333333 * (a / b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(0.3333333333333333 * Float64(a / b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (0.3333333333333333 * (a / b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - 0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 73.9%
Taylor expanded in z around 0 80.3%
Taylor expanded in y around 0 68.7%
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
def code(x, y, z, t, a, b): return a / (b * -3.0)
function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b * -3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 73.9%
Taylor expanded in z around 0 80.3%
Taylor expanded in a around inf 54.9%
metadata-eval54.9%
distribute-lft-neg-in54.9%
associate-*r/54.9%
*-commutative54.9%
associate-*r/54.9%
metadata-eval54.9%
associate-*r/54.9%
distribute-rgt-neg-in54.9%
associate-*r/54.9%
metadata-eval54.9%
distribute-neg-frac54.9%
metadata-eval54.9%
Simplified54.9%
clear-num54.8%
un-div-inv54.9%
div-inv55.0%
metadata-eval55.0%
Applied egg-rr55.0%
(FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) * (-0.3333333333333333d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
def code(x, y, z, t, a, b): return (a / b) * -0.3333333333333333
function code(x, y, z, t, a, b) return Float64(Float64(a / b) * -0.3333333333333333) end
function tmp = code(x, y, z, t, a, b) tmp = (a / b) * -0.3333333333333333; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b} \cdot -0.3333333333333333
\end{array}
Initial program 73.9%
Taylor expanded in z around 0 80.3%
Taylor expanded in a around inf 54.9%
Final simplification54.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024096
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))