
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (-0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - ((-0.5d0) / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (-0.5 / x);
}
def code(x, y): return (0.5 / y) - (-0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(-0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (-0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(-0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{-0.5}{x}
\end{array}
Initial program 82.3%
remove-double-neg82.3%
unsub-neg82.3%
div-sub82.0%
remove-double-neg82.0%
distribute-rgt-neg-out82.0%
distribute-neg-frac82.0%
distribute-frac-neg282.0%
distribute-rgt-neg-out82.0%
sub-neg82.0%
distribute-rgt-neg-out82.0%
remove-double-neg82.0%
associate-/r*86.4%
associate-/r*86.4%
*-inverses86.4%
metadata-eval86.4%
distribute-frac-neg286.4%
distribute-rgt-neg-out86.4%
remove-double-neg86.4%
Simplified100.0%
Taylor expanded in y around inf 100.0%
associate-*r/100.0%
metadata-eval100.0%
associate-*r/100.0%
metadata-eval100.0%
+-commutative100.0%
metadata-eval100.0%
distribute-neg-frac100.0%
unsub-neg100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (<= y 3.4e-105) (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
double tmp;
if (y <= 3.4e-105) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.4d-105) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.4e-105) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.4e-105: tmp = 0.5 / y else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= 3.4e-105) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.4e-105) tmp = 0.5 / y; else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.4e-105], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.4 \cdot 10^{-105}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 3.39999999999999992e-105Initial program 81.4%
remove-double-neg81.4%
unsub-neg81.4%
div-sub81.2%
remove-double-neg81.2%
distribute-rgt-neg-out81.2%
distribute-neg-frac81.2%
distribute-frac-neg281.2%
distribute-rgt-neg-out81.2%
sub-neg81.2%
distribute-rgt-neg-out81.2%
remove-double-neg81.2%
associate-/r*85.3%
associate-/r*85.3%
*-inverses85.3%
metadata-eval85.3%
distribute-frac-neg285.3%
distribute-rgt-neg-out85.3%
remove-double-neg85.3%
Simplified100.0%
Taylor expanded in y around 0 62.0%
if 3.39999999999999992e-105 < y Initial program 83.9%
remove-double-neg83.9%
unsub-neg83.9%
div-sub83.6%
remove-double-neg83.6%
distribute-rgt-neg-out83.6%
distribute-neg-frac83.6%
distribute-frac-neg283.6%
distribute-rgt-neg-out83.6%
sub-neg83.6%
distribute-rgt-neg-out83.6%
remove-double-neg83.6%
associate-/r*88.6%
associate-/r*88.6%
*-inverses88.6%
metadata-eval88.6%
distribute-frac-neg288.6%
distribute-rgt-neg-out88.6%
remove-double-neg88.6%
Simplified100.0%
Taylor expanded in y around inf 70.6%
(FPCore (x y) :precision binary64 (/ 0.5 x))
double code(double x, double y) {
return 0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 / x
end function
public static double code(double x, double y) {
return 0.5 / x;
}
def code(x, y): return 0.5 / x
function code(x, y) return Float64(0.5 / x) end
function tmp = code(x, y) tmp = 0.5 / x; end
code[x_, y_] := N[(0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x}
\end{array}
Initial program 82.3%
remove-double-neg82.3%
unsub-neg82.3%
div-sub82.0%
remove-double-neg82.0%
distribute-rgt-neg-out82.0%
distribute-neg-frac82.0%
distribute-frac-neg282.0%
distribute-rgt-neg-out82.0%
sub-neg82.0%
distribute-rgt-neg-out82.0%
remove-double-neg82.0%
associate-/r*86.4%
associate-/r*86.4%
*-inverses86.4%
metadata-eval86.4%
distribute-frac-neg286.4%
distribute-rgt-neg-out86.4%
remove-double-neg86.4%
Simplified100.0%
Taylor expanded in y around inf 49.9%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024096
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2.0) y)))