
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma (pow y 2.0) 3.0 (pow x 2.0)))
double code(double x, double y) {
return fma(pow(y, 2.0), 3.0, pow(x, 2.0));
}
function code(x, y) return fma((y ^ 2.0), 3.0, (x ^ 2.0)) end
code[x_, y_] := N[(N[Power[y, 2.0], $MachinePrecision] * 3.0 + N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left({y}^{2}, 3, {x}^{2}\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 99.9%
*-commutative99.9%
+-commutative99.9%
associate-+r+99.9%
*-rgt-identity99.9%
distribute-lft-out99.9%
metadata-eval99.9%
fma-define99.9%
Simplified99.9%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* y y) (+ (* x x) (* y y)))))
double code(double x, double y) {
return (y * y) + ((y * y) + ((x * x) + (y * y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((y * y) + ((x * x) + (y * y)))
end function
public static double code(double x, double y) {
return (y * y) + ((y * y) + ((x * x) + (y * y)));
}
def code(x, y): return (y * y) + ((y * y) + ((x * x) + (y * y)))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(y * y) + Float64(Float64(x * x) + Float64(y * y)))) end
function tmp = code(x, y) tmp = (y * y) + ((y * y) + ((x * x) + (y * y))); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(y \cdot y + \left(x \cdot x + y \cdot y\right)\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (+ (* y y) (* y (* y 2.0))))
double code(double x, double y) {
return (y * y) + (y * (y * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + (y * (y * 2.0d0))
end function
public static double code(double x, double y) {
return (y * y) + (y * (y * 2.0));
}
def code(x, y): return (y * y) + (y * (y * 2.0))
function code(x, y) return Float64(Float64(y * y) + Float64(y * Float64(y * 2.0))) end
function tmp = code(x, y) tmp = (y * y) + (y * (y * 2.0)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(y * N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + y \cdot \left(y \cdot 2\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 99.9%
unpow299.9%
associate-*r*99.9%
count-299.9%
*-commutative99.9%
distribute-lft-in99.9%
unpow299.9%
unpow299.9%
associate-+r+99.9%
+-commutative99.9%
unpow299.9%
rem-square-sqrt99.9%
unpow299.9%
unpow299.9%
hypot-undefine99.9%
unpow299.9%
unpow299.9%
hypot-undefine99.9%
rem-square-sqrt99.8%
Simplified99.9%
Taylor expanded in y around inf 56.1%
unpow-prod-down56.0%
pow256.0%
pow256.0%
rem-square-sqrt56.2%
associate-*l*56.2%
Applied egg-rr56.2%
Final simplification56.2%
(FPCore (x y) :precision binary64 (* y (* y 3.0)))
double code(double x, double y) {
return y * (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (y * 3.0d0)
end function
public static double code(double x, double y) {
return y * (y * 3.0);
}
def code(x, y): return y * (y * 3.0)
function code(x, y) return Float64(y * Float64(y * 3.0)) end
function tmp = code(x, y) tmp = y * (y * 3.0); end
code[x_, y_] := N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(y \cdot 3\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 99.9%
unpow299.9%
associate-*r*99.9%
count-299.9%
*-commutative99.9%
distribute-lft-in99.9%
unpow299.9%
unpow299.9%
associate-+r+99.9%
+-commutative99.9%
unpow299.9%
rem-square-sqrt99.9%
unpow299.9%
unpow299.9%
hypot-undefine99.9%
unpow299.9%
unpow299.9%
hypot-undefine99.9%
rem-square-sqrt99.8%
Simplified99.9%
Taylor expanded in y around 0 99.9%
+-commutative99.9%
unpow299.9%
*-commutative99.9%
unpow299.9%
rem-square-sqrt99.7%
swap-sqr99.7%
rem-square-sqrt99.7%
hypot-undefine99.7%
hypot-undefine99.7%
unpow299.7%
Simplified99.7%
Taylor expanded in x around 0 56.0%
pow256.0%
*-commutative56.0%
associate-*r*56.0%
sqrt-pow256.2%
metadata-eval56.2%
metadata-eval56.2%
Applied egg-rr56.2%
Final simplification56.2%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (+ y (+ y y)))))
double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y + (y + y)))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
def code(x, y): return (x * x) + (y * (y + (y + y)))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y + Float64(y + y)))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y + (y + y))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y + N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y + \left(y + y\right)\right)
\end{array}
herbie shell --seed 2024096
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
:alt
(+ (* x x) (* y (+ y (+ y y))))
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))