
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z z) 2e+261)
(/ (/ (/ 1.0 x_m) (pow (hypot 1.0 z) 2.0)) y_m)
(/ (/ (/ 1.0 y_m) (* z x_m)) z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 2e+261) {
tmp = ((1.0 / x_m) / pow(hypot(1.0, z), 2.0)) / y_m;
} else {
tmp = ((1.0 / y_m) / (z * x_m)) / z;
}
return y_s * (x_s * tmp);
}
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 2e+261) {
tmp = ((1.0 / x_m) / Math.pow(Math.hypot(1.0, z), 2.0)) / y_m;
} else {
tmp = ((1.0 / y_m) / (z * x_m)) / z;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z * z) <= 2e+261: tmp = ((1.0 / x_m) / math.pow(math.hypot(1.0, z), 2.0)) / y_m else: tmp = ((1.0 / y_m) / (z * x_m)) / z return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 2e+261) tmp = Float64(Float64(Float64(1.0 / x_m) / (hypot(1.0, z) ^ 2.0)) / y_m); else tmp = Float64(Float64(Float64(1.0 / y_m) / Float64(z * x_m)) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z * z) <= 2e+261)
tmp = ((1.0 / x_m) / (hypot(1.0, z) ^ 2.0)) / y_m;
else
tmp = ((1.0 / y_m) / (z * x_m)) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 2e+261], N[(N[(N[(1.0 / x$95$m), $MachinePrecision] / N[Power[N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(z * x$95$m), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+261}:\\
\;\;\;\;\frac{\frac{\frac{1}{x\_m}}{{\left(\mathsf{hypot}\left(1, z\right)\right)}^{2}}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{y\_m}}{z \cdot x\_m}}{z}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 1.9999999999999999e261Initial program 96.6%
*-commutative96.6%
associate-/r*98.1%
add-sqr-sqrt98.1%
pow298.1%
hypot-1-def98.1%
Applied egg-rr98.1%
if 1.9999999999999999e261 < (*.f64 z z) Initial program 78.0%
Taylor expanded in z around inf 78.0%
associate-/r*78.0%
associate-/r*77.7%
associate-/r*77.7%
Simplified77.7%
unpow277.7%
associate-/r*90.1%
associate-/r*90.1%
Applied egg-rr90.1%
associate-/r*90.1%
associate-/l/90.0%
associate-/l/99.8%
Applied egg-rr99.8%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (let* ((t_0 (* (hypot 1.0 z) (sqrt y_m)))) (* y_s (* x_s (* (/ 1.0 t_0) (/ (/ 1.0 x_m) t_0))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = hypot(1.0, z) * sqrt(y_m);
return y_s * (x_s * ((1.0 / t_0) * ((1.0 / x_m) / t_0)));
}
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = Math.hypot(1.0, z) * Math.sqrt(y_m);
return y_s * (x_s * ((1.0 / t_0) * ((1.0 / x_m) / t_0)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): t_0 = math.hypot(1.0, z) * math.sqrt(y_m) return y_s * (x_s * ((1.0 / t_0) * ((1.0 / x_m) / t_0)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) t_0 = Float64(hypot(1.0, z) * sqrt(y_m)) return Float64(y_s * Float64(x_s * Float64(Float64(1.0 / t_0) * Float64(Float64(1.0 / x_m) / t_0)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
t_0 = hypot(1.0, z) * sqrt(y_m);
tmp = y_s * (x_s * ((1.0 / t_0) * ((1.0 / x_m) / t_0)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision] * N[Sqrt[y$95$m], $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * N[(N[(1.0 / t$95$0), $MachinePrecision] * N[(N[(1.0 / x$95$m), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := \mathsf{hypot}\left(1, z\right) \cdot \sqrt{y\_m}\\
y\_s \cdot \left(x\_s \cdot \left(\frac{1}{t\_0} \cdot \frac{\frac{1}{x\_m}}{t\_0}\right)\right)
\end{array}
\end{array}
Initial program 91.6%
*-un-lft-identity91.6%
add-sqr-sqrt48.0%
times-frac48.0%
*-commutative48.0%
sqrt-prod48.0%
hypot-1-def48.0%
*-commutative48.0%
sqrt-prod49.5%
hypot-1-def52.8%
Applied egg-rr52.8%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ (/ (/ (/ 1.0 x_m) (hypot 1.0 z)) (hypot 1.0 z)) y_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((((1.0 / x_m) / hypot(1.0, z)) / hypot(1.0, z)) / y_m));
}
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((((1.0 / x_m) / Math.hypot(1.0, z)) / Math.hypot(1.0, z)) / y_m));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * ((((1.0 / x_m) / math.hypot(1.0, z)) / math.hypot(1.0, z)) / y_m))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(Float64(Float64(1.0 / x_m) / hypot(1.0, z)) / hypot(1.0, z)) / y_m))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * ((((1.0 / x_m) / hypot(1.0, z)) / hypot(1.0, z)) / y_m));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(N[(N[(1.0 / x$95$m), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{\frac{\frac{\frac{1}{x\_m}}{\mathsf{hypot}\left(1, z\right)}}{\mathsf{hypot}\left(1, z\right)}}{y\_m}\right)
\end{array}
Initial program 91.6%
*-un-lft-identity91.6%
add-sqr-sqrt48.0%
times-frac48.0%
*-commutative48.0%
sqrt-prod48.0%
hypot-1-def48.0%
*-commutative48.0%
sqrt-prod49.5%
hypot-1-def52.8%
Applied egg-rr52.8%
*-commutative52.8%
associate-/r*52.3%
associate-/r*52.3%
frac-times51.4%
add-sqr-sqrt97.2%
Applied egg-rr97.2%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* y_m (+ 1.0 (* z z))) INFINITY)
(/ (/ 1.0 (+ y_m (* y_m (pow z 2.0)))) x_m)
(/ (/ (/ 1.0 y_m) (* z x_m)) z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((y_m * (1.0 + (z * z))) <= ((double) INFINITY)) {
tmp = (1.0 / (y_m + (y_m * pow(z, 2.0)))) / x_m;
} else {
tmp = ((1.0 / y_m) / (z * x_m)) / z;
}
return y_s * (x_s * tmp);
}
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((y_m * (1.0 + (z * z))) <= Double.POSITIVE_INFINITY) {
tmp = (1.0 / (y_m + (y_m * Math.pow(z, 2.0)))) / x_m;
} else {
tmp = ((1.0 / y_m) / (z * x_m)) / z;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (y_m * (1.0 + (z * z))) <= math.inf: tmp = (1.0 / (y_m + (y_m * math.pow(z, 2.0)))) / x_m else: tmp = ((1.0 / y_m) / (z * x_m)) / z return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(y_m * Float64(1.0 + Float64(z * z))) <= Inf) tmp = Float64(Float64(1.0 / Float64(y_m + Float64(y_m * (z ^ 2.0)))) / x_m); else tmp = Float64(Float64(Float64(1.0 / y_m) / Float64(z * x_m)) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((y_m * (1.0 + (z * z))) <= Inf)
tmp = (1.0 / (y_m + (y_m * (z ^ 2.0)))) / x_m;
else
tmp = ((1.0 / y_m) / (z * x_m)) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(1.0 / N[(y$95$m + N[(y$95$m * N[Power[z, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(z * x$95$m), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \cdot \left(1 + z \cdot z\right) \leq \infty:\\
\;\;\;\;\frac{\frac{1}{y\_m + y\_m \cdot {z}^{2}}}{x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{y\_m}}{z \cdot x\_m}}{z}\\
\end{array}\right)
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < +inf.0Initial program 91.6%
associate-/l/91.3%
associate-/r*91.6%
add-sqr-sqrt91.6%
pow291.6%
hypot-1-def91.6%
Applied egg-rr91.6%
Taylor expanded in z around 0 91.6%
if +inf.0 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 91.6%
Taylor expanded in z around inf 48.1%
associate-/r*48.1%
associate-/r*49.8%
associate-/r*49.9%
Simplified49.9%
unpow249.9%
associate-/r*56.4%
associate-/r*56.3%
Applied egg-rr56.3%
associate-/r*56.4%
associate-/l/56.3%
associate-/l/55.5%
Applied egg-rr55.5%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* y_m (+ 1.0 (* z z))) INFINITY)
(/ (/ 1.0 (* y_m (fma z z 1.0))) x_m)
(/ (/ (/ 1.0 y_m) (* z x_m)) z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((y_m * (1.0 + (z * z))) <= ((double) INFINITY)) {
tmp = (1.0 / (y_m * fma(z, z, 1.0))) / x_m;
} else {
tmp = ((1.0 / y_m) / (z * x_m)) / z;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(y_m * Float64(1.0 + Float64(z * z))) <= Inf) tmp = Float64(Float64(1.0 / Float64(y_m * fma(z, z, 1.0))) / x_m); else tmp = Float64(Float64(Float64(1.0 / y_m) / Float64(z * x_m)) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(1.0 / N[(y$95$m * N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(z * x$95$m), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \cdot \left(1 + z \cdot z\right) \leq \infty:\\
\;\;\;\;\frac{\frac{1}{y\_m \cdot \mathsf{fma}\left(z, z, 1\right)}}{x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{y\_m}}{z \cdot x\_m}}{z}\\
\end{array}\right)
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < +inf.0Initial program 91.6%
associate-/l/91.3%
associate-/r*91.6%
add-sqr-sqrt91.6%
pow291.6%
hypot-1-def91.6%
Applied egg-rr91.6%
Taylor expanded in y around 0 91.6%
+-commutative91.6%
unpow291.6%
fma-define91.6%
Simplified91.6%
if +inf.0 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 91.6%
Taylor expanded in z around inf 48.1%
associate-/r*48.1%
associate-/r*49.8%
associate-/r*49.9%
Simplified49.9%
unpow249.9%
associate-/r*56.4%
associate-/r*56.3%
Applied egg-rr56.3%
associate-/r*56.4%
associate-/l/56.3%
associate-/l/55.5%
Applied egg-rr55.5%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(let* ((t_0 (* y_m (+ 1.0 (* z z)))))
(*
y_s
(*
x_s
(if (<= t_0 INFINITY)
(/ (/ 1.0 x_m) t_0)
(/ (/ (/ 1.0 y_m) (* z x_m)) z))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = y_m * (1.0 + (z * z));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = (1.0 / x_m) / t_0;
} else {
tmp = ((1.0 / y_m) / (z * x_m)) / z;
}
return y_s * (x_s * tmp);
}
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = y_m * (1.0 + (z * z));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = (1.0 / x_m) / t_0;
} else {
tmp = ((1.0 / y_m) / (z * x_m)) / z;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): t_0 = y_m * (1.0 + (z * z)) tmp = 0 if t_0 <= math.inf: tmp = (1.0 / x_m) / t_0 else: tmp = ((1.0 / y_m) / (z * x_m)) / z return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) t_0 = Float64(y_m * Float64(1.0 + Float64(z * z))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(Float64(1.0 / x_m) / t_0); else tmp = Float64(Float64(Float64(1.0 / y_m) / Float64(z * x_m)) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
t_0 = y_m * (1.0 + (z * z));
tmp = 0.0;
if (t_0 <= Inf)
tmp = (1.0 / x_m) / t_0;
else
tmp = ((1.0 / y_m) / (z * x_m)) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * If[LessEqual[t$95$0, Infinity], N[(N[(1.0 / x$95$m), $MachinePrecision] / t$95$0), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(z * x$95$m), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := y\_m \cdot \left(1 + z \cdot z\right)\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{y\_m}}{z \cdot x\_m}}{z}\\
\end{array}\right)
\end{array}
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < +inf.0Initial program 91.6%
if +inf.0 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 91.6%
Taylor expanded in z around inf 48.1%
associate-/r*48.1%
associate-/r*49.8%
associate-/r*49.9%
Simplified49.9%
unpow249.9%
associate-/r*56.4%
associate-/r*56.3%
Applied egg-rr56.3%
associate-/r*56.4%
associate-/l/56.3%
associate-/l/55.5%
Applied egg-rr55.5%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (if (<= z 1.0) (/ (/ 1.0 y_m) x_m) (/ (/ (/ 1.0 y_m) (* z x_m)) z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x_m;
} else {
tmp = ((1.0 / y_m) / (z * x_m)) / z;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / y_m) / x_m
else
tmp = ((1.0d0 / y_m) / (z * x_m)) / z
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x_m;
} else {
tmp = ((1.0 / y_m) / (z * x_m)) / z;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= 1.0: tmp = (1.0 / y_m) / x_m else: tmp = ((1.0 / y_m) / (z * x_m)) / z return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / y_m) / x_m); else tmp = Float64(Float64(Float64(1.0 / y_m) / Float64(z * x_m)) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= 1.0)
tmp = (1.0 / y_m) / x_m;
else
tmp = ((1.0 / y_m) / (z * x_m)) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, 1.0], N[(N[(1.0 / y$95$m), $MachinePrecision] / x$95$m), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(z * x$95$m), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{y\_m}}{z \cdot x\_m}}{z}\\
\end{array}\right)
\end{array}
if z < 1Initial program 93.6%
associate-/l/93.3%
associate-/r*93.6%
add-sqr-sqrt93.6%
pow293.6%
hypot-1-def93.6%
Applied egg-rr93.6%
Taylor expanded in z around 0 74.9%
if 1 < z Initial program 85.8%
Taylor expanded in z around inf 83.8%
associate-/r*83.7%
associate-/r*85.2%
associate-/r*85.1%
Simplified85.1%
unpow285.1%
associate-/r*90.6%
associate-/r*90.7%
Applied egg-rr90.7%
associate-/r*90.6%
associate-/l/90.7%
associate-/l/95.0%
Applied egg-rr95.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (if (<= z 1.0) (/ (/ 1.0 y_m) x_m) (/ (/ 1.0 (* x_m (* z y_m))) z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x_m;
} else {
tmp = (1.0 / (x_m * (z * y_m))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / y_m) / x_m
else
tmp = (1.0d0 / (x_m * (z * y_m))) / z
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x_m;
} else {
tmp = (1.0 / (x_m * (z * y_m))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= 1.0: tmp = (1.0 / y_m) / x_m else: tmp = (1.0 / (x_m * (z * y_m))) / z return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / y_m) / x_m); else tmp = Float64(Float64(1.0 / Float64(x_m * Float64(z * y_m))) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= 1.0)
tmp = (1.0 / y_m) / x_m;
else
tmp = (1.0 / (x_m * (z * y_m))) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, 1.0], N[(N[(1.0 / y$95$m), $MachinePrecision] / x$95$m), $MachinePrecision], N[(N[(1.0 / N[(x$95$m * N[(z * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x\_m \cdot \left(z \cdot y\_m\right)}}{z}\\
\end{array}\right)
\end{array}
if z < 1Initial program 93.6%
associate-/l/93.3%
associate-/r*93.6%
add-sqr-sqrt93.6%
pow293.6%
hypot-1-def93.6%
Applied egg-rr93.6%
Taylor expanded in z around 0 74.9%
if 1 < z Initial program 85.8%
Taylor expanded in z around inf 83.8%
associate-/r*83.7%
associate-/r*85.2%
associate-/r*85.1%
Simplified85.1%
unpow285.1%
associate-/r*90.6%
associate-/r*90.7%
Applied egg-rr90.7%
associate-/r*93.4%
associate-/l/93.5%
Applied egg-rr93.5%
Final simplification79.8%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (if (<= z 1.0) (/ (/ 1.0 y_m) x_m) (/ 1.0 (* z (* z (* y_m x_m))))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x_m;
} else {
tmp = 1.0 / (z * (z * (y_m * x_m)));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / y_m) / x_m
else
tmp = 1.0d0 / (z * (z * (y_m * x_m)))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x_m;
} else {
tmp = 1.0 / (z * (z * (y_m * x_m)));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= 1.0: tmp = (1.0 / y_m) / x_m else: tmp = 1.0 / (z * (z * (y_m * x_m))) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / y_m) / x_m); else tmp = Float64(1.0 / Float64(z * Float64(z * Float64(y_m * x_m)))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= 1.0)
tmp = (1.0 / y_m) / x_m;
else
tmp = 1.0 / (z * (z * (y_m * x_m)));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, 1.0], N[(N[(1.0 / y$95$m), $MachinePrecision] / x$95$m), $MachinePrecision], N[(1.0 / N[(z * N[(z * N[(y$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{z \cdot \left(z \cdot \left(y\_m \cdot x\_m\right)\right)}\\
\end{array}\right)
\end{array}
if z < 1Initial program 93.6%
associate-/l/93.3%
associate-/r*93.6%
add-sqr-sqrt93.6%
pow293.6%
hypot-1-def93.6%
Applied egg-rr93.6%
Taylor expanded in z around 0 74.9%
if 1 < z Initial program 85.8%
Taylor expanded in z around inf 83.8%
associate-/r*83.7%
associate-/r*85.2%
associate-/r*85.1%
Simplified85.1%
unpow285.1%
associate-/r*90.6%
associate-/r*90.7%
Applied egg-rr90.7%
clear-num90.7%
associate-/l/90.7%
div-inv90.8%
clear-num92.1%
associate-/r/92.1%
/-rgt-identity92.1%
*-commutative92.1%
Applied egg-rr92.1%
Final simplification79.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ 1.0 (* y_m x_m)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (1.0 / (y_m * x_m)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * (1.0d0 / (y_m * x_m)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (1.0 / (y_m * x_m)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (1.0 / (y_m * x_m)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(1.0 / Float64(y_m * x_m)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (1.0 / (y_m * x_m)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(1.0 / N[(y$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{1}{y\_m \cdot x\_m}\right)
\end{array}
Initial program 91.6%
Taylor expanded in z around 0 61.6%
Final simplification61.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024096
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))