
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
(FPCore (x eps) :precision binary64 (+ (* (sin eps) (cos x)) (* (sin x) (/ (pow (sin eps) 2.0) (- -1.0 (cos eps))))))
double code(double x, double eps) {
return (sin(eps) * cos(x)) + (sin(x) * (pow(sin(eps), 2.0) / (-1.0 - cos(eps))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(eps) * cos(x)) + (sin(x) * ((sin(eps) ** 2.0d0) / ((-1.0d0) - cos(eps))))
end function
public static double code(double x, double eps) {
return (Math.sin(eps) * Math.cos(x)) + (Math.sin(x) * (Math.pow(Math.sin(eps), 2.0) / (-1.0 - Math.cos(eps))));
}
def code(x, eps): return (math.sin(eps) * math.cos(x)) + (math.sin(x) * (math.pow(math.sin(eps), 2.0) / (-1.0 - math.cos(eps))))
function code(x, eps) return Float64(Float64(sin(eps) * cos(x)) + Float64(sin(x) * Float64((sin(eps) ^ 2.0) / Float64(-1.0 - cos(eps))))) end
function tmp = code(x, eps) tmp = (sin(eps) * cos(x)) + (sin(x) * ((sin(eps) ^ 2.0) / (-1.0 - cos(eps)))); end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(N[Power[N[Sin[eps], $MachinePrecision], 2.0], $MachinePrecision] / N[(-1.0 - N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon \cdot \cos x + \sin x \cdot \frac{{\sin \varepsilon}^{2}}{-1 - \cos \varepsilon}
\end{array}
Initial program 63.9%
sin-sum64.1%
associate--l+64.1%
Applied egg-rr64.1%
+-commutative64.1%
sub-neg64.1%
associate-+l+99.7%
*-commutative99.7%
neg-mul-199.7%
*-commutative99.7%
distribute-rgt-out99.7%
+-commutative99.7%
Simplified99.7%
flip-+99.7%
metadata-eval99.7%
sub-1-cos100.0%
pow2100.0%
Applied egg-rr100.0%
distribute-frac-neg100.0%
distribute-neg-frac2100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x eps) :precision binary64 (* 2.0 (* (cos (* 0.5 (- eps (* x -2.0)))) (sin (* eps 0.5)))))
double code(double x, double eps) {
return 2.0 * (cos((0.5 * (eps - (x * -2.0)))) * sin((eps * 0.5)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = 2.0d0 * (cos((0.5d0 * (eps - (x * (-2.0d0))))) * sin((eps * 0.5d0)))
end function
public static double code(double x, double eps) {
return 2.0 * (Math.cos((0.5 * (eps - (x * -2.0)))) * Math.sin((eps * 0.5)));
}
def code(x, eps): return 2.0 * (math.cos((0.5 * (eps - (x * -2.0)))) * math.sin((eps * 0.5)))
function code(x, eps) return Float64(2.0 * Float64(cos(Float64(0.5 * Float64(eps - Float64(x * -2.0)))) * sin(Float64(eps * 0.5)))) end
function tmp = code(x, eps) tmp = 2.0 * (cos((0.5 * (eps - (x * -2.0)))) * sin((eps * 0.5))); end
code[x_, eps_] := N[(2.0 * N[(N[Cos[N[(0.5 * N[(eps - N[(x * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sin[N[(eps * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\cos \left(0.5 \cdot \left(\varepsilon - x \cdot -2\right)\right) \cdot \sin \left(\varepsilon \cdot 0.5\right)\right)
\end{array}
Initial program 63.9%
diff-sin64.0%
*-commutative64.0%
div-inv64.0%
associate--l+63.9%
metadata-eval63.9%
div-inv63.9%
+-commutative63.9%
associate-+l+64.0%
metadata-eval64.0%
Applied egg-rr64.0%
Taylor expanded in x around -inf 99.9%
Final simplification99.9%
(FPCore (x eps) :precision binary64 (* eps (+ (cos x) (* -0.5 (* eps (sin x))))))
double code(double x, double eps) {
return eps * (cos(x) + (-0.5 * (eps * sin(x))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (cos(x) + ((-0.5d0) * (eps * sin(x))))
end function
public static double code(double x, double eps) {
return eps * (Math.cos(x) + (-0.5 * (eps * Math.sin(x))));
}
def code(x, eps): return eps * (math.cos(x) + (-0.5 * (eps * math.sin(x))))
function code(x, eps) return Float64(eps * Float64(cos(x) + Float64(-0.5 * Float64(eps * sin(x))))) end
function tmp = code(x, eps) tmp = eps * (cos(x) + (-0.5 * (eps * sin(x)))); end
code[x_, eps_] := N[(eps * N[(N[Cos[x], $MachinePrecision] + N[(-0.5 * N[(eps * N[Sin[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\cos x + -0.5 \cdot \left(\varepsilon \cdot \sin x\right)\right)
\end{array}
Initial program 63.9%
Taylor expanded in eps around 0 99.2%
(FPCore (x eps) :precision binary64 (* eps (+ (cos x) (* -0.5 (* eps x)))))
double code(double x, double eps) {
return eps * (cos(x) + (-0.5 * (eps * x)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (cos(x) + ((-0.5d0) * (eps * x)))
end function
public static double code(double x, double eps) {
return eps * (Math.cos(x) + (-0.5 * (eps * x)));
}
def code(x, eps): return eps * (math.cos(x) + (-0.5 * (eps * x)))
function code(x, eps) return Float64(eps * Float64(cos(x) + Float64(-0.5 * Float64(eps * x)))) end
function tmp = code(x, eps) tmp = eps * (cos(x) + (-0.5 * (eps * x))); end
code[x_, eps_] := N[(eps * N[(N[Cos[x], $MachinePrecision] + N[(-0.5 * N[(eps * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\cos x + -0.5 \cdot \left(\varepsilon \cdot x\right)\right)
\end{array}
Initial program 63.9%
Taylor expanded in eps around 0 99.2%
Taylor expanded in x around 0 98.7%
(FPCore (x eps) :precision binary64 (* eps (cos x)))
double code(double x, double eps) {
return eps * cos(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * cos(x)
end function
public static double code(double x, double eps) {
return eps * Math.cos(x);
}
def code(x, eps): return eps * math.cos(x)
function code(x, eps) return Float64(eps * cos(x)) end
function tmp = code(x, eps) tmp = eps * cos(x); end
code[x_, eps_] := N[(eps * N[Cos[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \cos x
\end{array}
Initial program 63.9%
Taylor expanded in eps around 0 98.7%
(FPCore (x eps) :precision binary64 (* eps (+ 1.0 (* x (+ (* eps -0.5) (* x (- (* (* eps x) 0.08333333333333333) 0.5)))))))
double code(double x, double eps) {
return eps * (1.0 + (x * ((eps * -0.5) + (x * (((eps * x) * 0.08333333333333333) - 0.5)))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (1.0d0 + (x * ((eps * (-0.5d0)) + (x * (((eps * x) * 0.08333333333333333d0) - 0.5d0)))))
end function
public static double code(double x, double eps) {
return eps * (1.0 + (x * ((eps * -0.5) + (x * (((eps * x) * 0.08333333333333333) - 0.5)))));
}
def code(x, eps): return eps * (1.0 + (x * ((eps * -0.5) + (x * (((eps * x) * 0.08333333333333333) - 0.5)))))
function code(x, eps) return Float64(eps * Float64(1.0 + Float64(x * Float64(Float64(eps * -0.5) + Float64(x * Float64(Float64(Float64(eps * x) * 0.08333333333333333) - 0.5)))))) end
function tmp = code(x, eps) tmp = eps * (1.0 + (x * ((eps * -0.5) + (x * (((eps * x) * 0.08333333333333333) - 0.5))))); end
code[x_, eps_] := N[(eps * N[(1.0 + N[(x * N[(N[(eps * -0.5), $MachinePrecision] + N[(x * N[(N[(N[(eps * x), $MachinePrecision] * 0.08333333333333333), $MachinePrecision] - 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(1 + x \cdot \left(\varepsilon \cdot -0.5 + x \cdot \left(\left(\varepsilon \cdot x\right) \cdot 0.08333333333333333 - 0.5\right)\right)\right)
\end{array}
Initial program 63.9%
Taylor expanded in eps around 0 99.2%
Taylor expanded in x around 0 98.6%
Final simplification98.6%
(FPCore (x eps) :precision binary64 (+ eps (* eps (* x (* -0.5 (+ eps x))))))
double code(double x, double eps) {
return eps + (eps * (x * (-0.5 * (eps + x))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps + (eps * (x * ((-0.5d0) * (eps + x))))
end function
public static double code(double x, double eps) {
return eps + (eps * (x * (-0.5 * (eps + x))));
}
def code(x, eps): return eps + (eps * (x * (-0.5 * (eps + x))))
function code(x, eps) return Float64(eps + Float64(eps * Float64(x * Float64(-0.5 * Float64(eps + x))))) end
function tmp = code(x, eps) tmp = eps + (eps * (x * (-0.5 * (eps + x)))); end
code[x_, eps_] := N[(eps + N[(eps * N[(x * N[(-0.5 * N[(eps + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon + \varepsilon \cdot \left(x \cdot \left(-0.5 \cdot \left(\varepsilon + x\right)\right)\right)
\end{array}
Initial program 63.9%
Taylor expanded in eps around 0 99.2%
Taylor expanded in x around 0 98.6%
distribute-rgt-in98.6%
*-un-lft-identity98.6%
distribute-lft-out98.6%
Applied egg-rr98.6%
Final simplification98.6%
(FPCore (x eps) :precision binary64 (* eps (+ 1.0 (* x (* x -0.5)))))
double code(double x, double eps) {
return eps * (1.0 + (x * (x * -0.5)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (1.0d0 + (x * (x * (-0.5d0))))
end function
public static double code(double x, double eps) {
return eps * (1.0 + (x * (x * -0.5)));
}
def code(x, eps): return eps * (1.0 + (x * (x * -0.5)))
function code(x, eps) return Float64(eps * Float64(1.0 + Float64(x * Float64(x * -0.5)))) end
function tmp = code(x, eps) tmp = eps * (1.0 + (x * (x * -0.5))); end
code[x_, eps_] := N[(eps * N[(1.0 + N[(x * N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(1 + x \cdot \left(x \cdot -0.5\right)\right)
\end{array}
Initial program 63.9%
Taylor expanded in eps around 0 99.2%
Taylor expanded in x around 0 98.6%
Taylor expanded in eps around 0 98.4%
Final simplification98.4%
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
return eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps
end function
public static double code(double x, double eps) {
return eps;
}
def code(x, eps): return eps
function code(x, eps) return eps end
function tmp = code(x, eps) tmp = eps; end
code[x_, eps_] := eps
\begin{array}{l}
\\
\varepsilon
\end{array}
Initial program 63.9%
Taylor expanded in eps around 0 98.7%
Taylor expanded in x around 0 98.0%
(FPCore (x eps) :precision binary64 (* (* 2.0 (cos (+ x (/ eps 2.0)))) (sin (/ eps 2.0))))
double code(double x, double eps) {
return (2.0 * cos((x + (eps / 2.0)))) * sin((eps / 2.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (2.0d0 * cos((x + (eps / 2.0d0)))) * sin((eps / 2.0d0))
end function
public static double code(double x, double eps) {
return (2.0 * Math.cos((x + (eps / 2.0)))) * Math.sin((eps / 2.0));
}
def code(x, eps): return (2.0 * math.cos((x + (eps / 2.0)))) * math.sin((eps / 2.0))
function code(x, eps) return Float64(Float64(2.0 * cos(Float64(x + Float64(eps / 2.0)))) * sin(Float64(eps / 2.0))) end
function tmp = code(x, eps) tmp = (2.0 * cos((x + (eps / 2.0)))) * sin((eps / 2.0)); end
code[x_, eps_] := N[(N[(2.0 * N[Cos[N[(x + N[(eps / 2.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sin[N[(eps / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \cos \left(x + \frac{\varepsilon}{2}\right)\right) \cdot \sin \left(\frac{\varepsilon}{2}\right)
\end{array}
herbie shell --seed 2024096
(FPCore (x eps)
:name "2sin (example 3.3)"
:precision binary64
:pre (and (and (and (<= -10000.0 x) (<= x 10000.0)) (< (* 1e-16 (fabs x)) eps)) (< eps (fabs x)))
:alt
(* (* 2.0 (cos (+ x (/ eps 2.0)))) (sin (/ eps 2.0)))
(- (sin (+ x eps)) (sin x)))