
(FPCore (x eps) :precision binary64 (- (tan (+ x eps)) (tan x)))
double code(double x, double eps) {
return tan((x + eps)) - tan(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan((x + eps)) - tan(x)
end function
public static double code(double x, double eps) {
return Math.tan((x + eps)) - Math.tan(x);
}
def code(x, eps): return math.tan((x + eps)) - math.tan(x)
function code(x, eps) return Float64(tan(Float64(x + eps)) - tan(x)) end
function tmp = code(x, eps) tmp = tan((x + eps)) - tan(x); end
code[x_, eps_] := N[(N[Tan[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Tan[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\tan \left(x + \varepsilon\right) - \tan x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (tan (+ x eps)) (tan x)))
double code(double x, double eps) {
return tan((x + eps)) - tan(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan((x + eps)) - tan(x)
end function
public static double code(double x, double eps) {
return Math.tan((x + eps)) - Math.tan(x);
}
def code(x, eps): return math.tan((x + eps)) - math.tan(x)
function code(x, eps) return Float64(tan(Float64(x + eps)) - tan(x)) end
function tmp = code(x, eps) tmp = tan((x + eps)) - tan(x); end
code[x_, eps_] := N[(N[Tan[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Tan[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\tan \left(x + \varepsilon\right) - \tan x
\end{array}
(FPCore (x eps)
:precision binary64
(let* ((t_0 (pow (sin x) 2.0)))
(*
eps
(+
(+
(*
eps
(fma
eps
(fma
(pow (sin x) 4.0)
(pow (cos x) -4.0)
(+
(* (* t_0 (pow (cos x) -2.0)) 1.3333333333333333)
0.3333333333333333))
(+ (tan x) (pow (tan x) 3.0))))
1.0)
(/ t_0 (pow (cos x) 2.0))))))
double code(double x, double eps) {
double t_0 = pow(sin(x), 2.0);
return eps * (((eps * fma(eps, fma(pow(sin(x), 4.0), pow(cos(x), -4.0), (((t_0 * pow(cos(x), -2.0)) * 1.3333333333333333) + 0.3333333333333333)), (tan(x) + pow(tan(x), 3.0)))) + 1.0) + (t_0 / pow(cos(x), 2.0)));
}
function code(x, eps) t_0 = sin(x) ^ 2.0 return Float64(eps * Float64(Float64(Float64(eps * fma(eps, fma((sin(x) ^ 4.0), (cos(x) ^ -4.0), Float64(Float64(Float64(t_0 * (cos(x) ^ -2.0)) * 1.3333333333333333) + 0.3333333333333333)), Float64(tan(x) + (tan(x) ^ 3.0)))) + 1.0) + Float64(t_0 / (cos(x) ^ 2.0)))) end
code[x_, eps_] := Block[{t$95$0 = N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision]}, N[(eps * N[(N[(N[(eps * N[(eps * N[(N[Power[N[Sin[x], $MachinePrecision], 4.0], $MachinePrecision] * N[Power[N[Cos[x], $MachinePrecision], -4.0], $MachinePrecision] + N[(N[(N[(t$95$0 * N[Power[N[Cos[x], $MachinePrecision], -2.0], $MachinePrecision]), $MachinePrecision] * 1.3333333333333333), $MachinePrecision] + 0.3333333333333333), $MachinePrecision]), $MachinePrecision] + N[(N[Tan[x], $MachinePrecision] + N[Power[N[Tan[x], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] + N[(t$95$0 / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\sin x}^{2}\\
\varepsilon \cdot \left(\left(\varepsilon \cdot \mathsf{fma}\left(\varepsilon, \mathsf{fma}\left({\sin x}^{4}, {\cos x}^{-4}, \left(t\_0 \cdot {\cos x}^{-2}\right) \cdot 1.3333333333333333 + 0.3333333333333333\right), \tan x + {\tan x}^{3}\right) + 1\right) + \frac{t\_0}{{\cos x}^{2}}\right)
\end{array}
\end{array}
Initial program 64.0%
tan-sum64.1%
div-inv64.0%
fma-neg64.1%
Applied egg-rr64.1%
fma-neg64.0%
associate-*r/64.1%
*-rgt-identity64.1%
Simplified64.1%
Taylor expanded in eps around 0 99.3%
Applied egg-rr99.3%
fma-neg99.3%
Simplified99.3%
Applied egg-rr99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (x eps)
:precision binary64
(*
eps
(-
(/ (pow (sin x) 2.0) (pow (cos x) 2.0))
(-
-1.0
(*
eps
(+
(* eps 0.3333333333333333)
(+ (/ (sin x) (cos x)) (/ (pow (sin x) 3.0) (pow (cos x) 3.0)))))))))
double code(double x, double eps) {
return eps * ((pow(sin(x), 2.0) / pow(cos(x), 2.0)) - (-1.0 - (eps * ((eps * 0.3333333333333333) + ((sin(x) / cos(x)) + (pow(sin(x), 3.0) / pow(cos(x), 3.0)))))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)) - ((-1.0d0) - (eps * ((eps * 0.3333333333333333d0) + ((sin(x) / cos(x)) + ((sin(x) ** 3.0d0) / (cos(x) ** 3.0d0)))))))
end function
public static double code(double x, double eps) {
return eps * ((Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0)) - (-1.0 - (eps * ((eps * 0.3333333333333333) + ((Math.sin(x) / Math.cos(x)) + (Math.pow(Math.sin(x), 3.0) / Math.pow(Math.cos(x), 3.0)))))));
}
def code(x, eps): return eps * ((math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)) - (-1.0 - (eps * ((eps * 0.3333333333333333) + ((math.sin(x) / math.cos(x)) + (math.pow(math.sin(x), 3.0) / math.pow(math.cos(x), 3.0)))))))
function code(x, eps) return Float64(eps * Float64(Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) - Float64(-1.0 - Float64(eps * Float64(Float64(eps * 0.3333333333333333) + Float64(Float64(sin(x) / cos(x)) + Float64((sin(x) ^ 3.0) / (cos(x) ^ 3.0)))))))) end
function tmp = code(x, eps) tmp = eps * (((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) - (-1.0 - (eps * ((eps * 0.3333333333333333) + ((sin(x) / cos(x)) + ((sin(x) ^ 3.0) / (cos(x) ^ 3.0))))))); end
code[x_, eps_] := N[(eps * N[(N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] - N[(-1.0 - N[(eps * N[(N[(eps * 0.3333333333333333), $MachinePrecision] + N[(N[(N[Sin[x], $MachinePrecision] / N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Power[N[Sin[x], $MachinePrecision], 3.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\frac{{\sin x}^{2}}{{\cos x}^{2}} - \left(-1 - \varepsilon \cdot \left(\varepsilon \cdot 0.3333333333333333 + \left(\frac{\sin x}{\cos x} + \frac{{\sin x}^{3}}{{\cos x}^{3}}\right)\right)\right)\right)
\end{array}
Initial program 64.0%
tan-sum64.1%
div-inv64.0%
fma-neg64.1%
Applied egg-rr64.1%
fma-neg64.0%
associate-*r/64.1%
*-rgt-identity64.1%
Simplified64.1%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 99.2%
Final simplification99.2%
(FPCore (x eps)
:precision binary64
(let* ((t_0 (/ (sin x) (cos x))))
(*
eps
(-
(/ (pow (sin x) 2.0) (pow (cos x) 2.0))
(- -1.0 (* eps (+ t_0 (pow t_0 3.0))))))))
double code(double x, double eps) {
double t_0 = sin(x) / cos(x);
return eps * ((pow(sin(x), 2.0) / pow(cos(x), 2.0)) - (-1.0 - (eps * (t_0 + pow(t_0, 3.0)))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: t_0
t_0 = sin(x) / cos(x)
code = eps * (((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)) - ((-1.0d0) - (eps * (t_0 + (t_0 ** 3.0d0)))))
end function
public static double code(double x, double eps) {
double t_0 = Math.sin(x) / Math.cos(x);
return eps * ((Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0)) - (-1.0 - (eps * (t_0 + Math.pow(t_0, 3.0)))));
}
def code(x, eps): t_0 = math.sin(x) / math.cos(x) return eps * ((math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)) - (-1.0 - (eps * (t_0 + math.pow(t_0, 3.0)))))
function code(x, eps) t_0 = Float64(sin(x) / cos(x)) return Float64(eps * Float64(Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) - Float64(-1.0 - Float64(eps * Float64(t_0 + (t_0 ^ 3.0)))))) end
function tmp = code(x, eps) t_0 = sin(x) / cos(x); tmp = eps * (((sin(x) ^ 2.0) / (cos(x) ^ 2.0)) - (-1.0 - (eps * (t_0 + (t_0 ^ 3.0))))); end
code[x_, eps_] := Block[{t$95$0 = N[(N[Sin[x], $MachinePrecision] / N[Cos[x], $MachinePrecision]), $MachinePrecision]}, N[(eps * N[(N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] - N[(-1.0 - N[(eps * N[(t$95$0 + N[Power[t$95$0, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sin x}{\cos x}\\
\varepsilon \cdot \left(\frac{{\sin x}^{2}}{{\cos x}^{2}} - \left(-1 - \varepsilon \cdot \left(t\_0 + {t\_0}^{3}\right)\right)\right)
\end{array}
\end{array}
Initial program 64.0%
tan-sum64.1%
div-inv64.0%
fma-neg64.1%
Applied egg-rr64.1%
fma-neg64.0%
associate-*r/64.1%
*-rgt-identity64.1%
Simplified64.1%
Taylor expanded in eps around 0 99.3%
Taylor expanded in eps around 0 99.0%
mul-1-neg99.0%
distribute-rgt-neg-in99.0%
distribute-lft-out99.0%
mul-1-neg99.0%
remove-double-neg99.0%
+-commutative99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (x eps)
:precision binary64
(*
eps
(+
(+
(+
(* 0.3333333333333333 (pow eps 2.0))
(*
x
(+
eps
(*
x
(+
(* 1.3333333333333333 (* eps x))
(* 1.3333333333333333 (pow eps 2.0)))))))
1.0)
(/ (pow (sin x) 2.0) (pow (cos x) 2.0)))))
double code(double x, double eps) {
return eps * ((((0.3333333333333333 * pow(eps, 2.0)) + (x * (eps + (x * ((1.3333333333333333 * (eps * x)) + (1.3333333333333333 * pow(eps, 2.0))))))) + 1.0) + (pow(sin(x), 2.0) / pow(cos(x), 2.0)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * ((((0.3333333333333333d0 * (eps ** 2.0d0)) + (x * (eps + (x * ((1.3333333333333333d0 * (eps * x)) + (1.3333333333333333d0 * (eps ** 2.0d0))))))) + 1.0d0) + ((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)))
end function
public static double code(double x, double eps) {
return eps * ((((0.3333333333333333 * Math.pow(eps, 2.0)) + (x * (eps + (x * ((1.3333333333333333 * (eps * x)) + (1.3333333333333333 * Math.pow(eps, 2.0))))))) + 1.0) + (Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0)));
}
def code(x, eps): return eps * ((((0.3333333333333333 * math.pow(eps, 2.0)) + (x * (eps + (x * ((1.3333333333333333 * (eps * x)) + (1.3333333333333333 * math.pow(eps, 2.0))))))) + 1.0) + (math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)))
function code(x, eps) return Float64(eps * Float64(Float64(Float64(Float64(0.3333333333333333 * (eps ^ 2.0)) + Float64(x * Float64(eps + Float64(x * Float64(Float64(1.3333333333333333 * Float64(eps * x)) + Float64(1.3333333333333333 * (eps ^ 2.0))))))) + 1.0) + Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)))) end
function tmp = code(x, eps) tmp = eps * ((((0.3333333333333333 * (eps ^ 2.0)) + (x * (eps + (x * ((1.3333333333333333 * (eps * x)) + (1.3333333333333333 * (eps ^ 2.0))))))) + 1.0) + ((sin(x) ^ 2.0) / (cos(x) ^ 2.0))); end
code[x_, eps_] := N[(eps * N[(N[(N[(N[(0.3333333333333333 * N[Power[eps, 2.0], $MachinePrecision]), $MachinePrecision] + N[(x * N[(eps + N[(x * N[(N[(1.3333333333333333 * N[(eps * x), $MachinePrecision]), $MachinePrecision] + N[(1.3333333333333333 * N[Power[eps, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] + N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\left(\left(0.3333333333333333 \cdot {\varepsilon}^{2} + x \cdot \left(\varepsilon + x \cdot \left(1.3333333333333333 \cdot \left(\varepsilon \cdot x\right) + 1.3333333333333333 \cdot {\varepsilon}^{2}\right)\right)\right) + 1\right) + \frac{{\sin x}^{2}}{{\cos x}^{2}}\right)
\end{array}
Initial program 64.0%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 98.9%
Final simplification98.9%
(FPCore (x eps)
:precision binary64
(*
eps
(+
(+
(+
(* 0.3333333333333333 (pow eps 2.0))
(*
x
(+
eps
(*
x
(+
(* 1.3333333333333333 (* eps x))
(* 1.3333333333333333 (pow eps 2.0)))))))
1.0)
(/ (pow (sin x) 2.0) (/ (+ (cos (* x 2.0)) 1.0) 2.0)))))
double code(double x, double eps) {
return eps * ((((0.3333333333333333 * pow(eps, 2.0)) + (x * (eps + (x * ((1.3333333333333333 * (eps * x)) + (1.3333333333333333 * pow(eps, 2.0))))))) + 1.0) + (pow(sin(x), 2.0) / ((cos((x * 2.0)) + 1.0) / 2.0)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * ((((0.3333333333333333d0 * (eps ** 2.0d0)) + (x * (eps + (x * ((1.3333333333333333d0 * (eps * x)) + (1.3333333333333333d0 * (eps ** 2.0d0))))))) + 1.0d0) + ((sin(x) ** 2.0d0) / ((cos((x * 2.0d0)) + 1.0d0) / 2.0d0)))
end function
public static double code(double x, double eps) {
return eps * ((((0.3333333333333333 * Math.pow(eps, 2.0)) + (x * (eps + (x * ((1.3333333333333333 * (eps * x)) + (1.3333333333333333 * Math.pow(eps, 2.0))))))) + 1.0) + (Math.pow(Math.sin(x), 2.0) / ((Math.cos((x * 2.0)) + 1.0) / 2.0)));
}
def code(x, eps): return eps * ((((0.3333333333333333 * math.pow(eps, 2.0)) + (x * (eps + (x * ((1.3333333333333333 * (eps * x)) + (1.3333333333333333 * math.pow(eps, 2.0))))))) + 1.0) + (math.pow(math.sin(x), 2.0) / ((math.cos((x * 2.0)) + 1.0) / 2.0)))
function code(x, eps) return Float64(eps * Float64(Float64(Float64(Float64(0.3333333333333333 * (eps ^ 2.0)) + Float64(x * Float64(eps + Float64(x * Float64(Float64(1.3333333333333333 * Float64(eps * x)) + Float64(1.3333333333333333 * (eps ^ 2.0))))))) + 1.0) + Float64((sin(x) ^ 2.0) / Float64(Float64(cos(Float64(x * 2.0)) + 1.0) / 2.0)))) end
function tmp = code(x, eps) tmp = eps * ((((0.3333333333333333 * (eps ^ 2.0)) + (x * (eps + (x * ((1.3333333333333333 * (eps * x)) + (1.3333333333333333 * (eps ^ 2.0))))))) + 1.0) + ((sin(x) ^ 2.0) / ((cos((x * 2.0)) + 1.0) / 2.0))); end
code[x_, eps_] := N[(eps * N[(N[(N[(N[(0.3333333333333333 * N[Power[eps, 2.0], $MachinePrecision]), $MachinePrecision] + N[(x * N[(eps + N[(x * N[(N[(1.3333333333333333 * N[(eps * x), $MachinePrecision]), $MachinePrecision] + N[(1.3333333333333333 * N[Power[eps, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] + N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[(N[(N[Cos[N[(x * 2.0), $MachinePrecision]], $MachinePrecision] + 1.0), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\left(\left(0.3333333333333333 \cdot {\varepsilon}^{2} + x \cdot \left(\varepsilon + x \cdot \left(1.3333333333333333 \cdot \left(\varepsilon \cdot x\right) + 1.3333333333333333 \cdot {\varepsilon}^{2}\right)\right)\right) + 1\right) + \frac{{\sin x}^{2}}{\frac{\cos \left(x \cdot 2\right) + 1}{2}}\right)
\end{array}
Initial program 64.0%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 98.9%
unpow298.9%
cos-mult98.9%
Applied egg-rr98.9%
+-commutative98.9%
+-inverses98.9%
cos-098.9%
count-298.9%
*-commutative98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (x eps) :precision binary64 (* eps (+ (+ (* eps (+ x (* eps 0.3333333333333333))) 1.0) (/ (pow (sin x) 2.0) (pow (cos x) 2.0)))))
double code(double x, double eps) {
return eps * (((eps * (x + (eps * 0.3333333333333333))) + 1.0) + (pow(sin(x), 2.0) / pow(cos(x), 2.0)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (((eps * (x + (eps * 0.3333333333333333d0))) + 1.0d0) + ((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)))
end function
public static double code(double x, double eps) {
return eps * (((eps * (x + (eps * 0.3333333333333333))) + 1.0) + (Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0)));
}
def code(x, eps): return eps * (((eps * (x + (eps * 0.3333333333333333))) + 1.0) + (math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)))
function code(x, eps) return Float64(eps * Float64(Float64(Float64(eps * Float64(x + Float64(eps * 0.3333333333333333))) + 1.0) + Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)))) end
function tmp = code(x, eps) tmp = eps * (((eps * (x + (eps * 0.3333333333333333))) + 1.0) + ((sin(x) ^ 2.0) / (cos(x) ^ 2.0))); end
code[x_, eps_] := N[(eps * N[(N[(N[(eps * N[(x + N[(eps * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] + N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\left(\varepsilon \cdot \left(x + \varepsilon \cdot 0.3333333333333333\right) + 1\right) + \frac{{\sin x}^{2}}{{\cos x}^{2}}\right)
\end{array}
Initial program 64.0%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 98.9%
Taylor expanded in eps around 0 98.9%
Final simplification98.9%
(FPCore (x eps) :precision binary64 (* eps (+ (+ (* eps x) 1.0) (/ (pow (sin x) 2.0) (pow (cos x) 2.0)))))
double code(double x, double eps) {
return eps * (((eps * x) + 1.0) + (pow(sin(x), 2.0) / pow(cos(x), 2.0)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (((eps * x) + 1.0d0) + ((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)))
end function
public static double code(double x, double eps) {
return eps * (((eps * x) + 1.0) + (Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0)));
}
def code(x, eps): return eps * (((eps * x) + 1.0) + (math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)))
function code(x, eps) return Float64(eps * Float64(Float64(Float64(eps * x) + 1.0) + Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)))) end
function tmp = code(x, eps) tmp = eps * (((eps * x) + 1.0) + ((sin(x) ^ 2.0) / (cos(x) ^ 2.0))); end
code[x_, eps_] := N[(eps * N[(N[(N[(eps * x), $MachinePrecision] + 1.0), $MachinePrecision] + N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\left(\varepsilon \cdot x + 1\right) + \frac{{\sin x}^{2}}{{\cos x}^{2}}\right)
\end{array}
Initial program 64.0%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 98.9%
Taylor expanded in eps around 0 98.8%
Final simplification98.8%
(FPCore (x eps) :precision binary64 (* eps (+ (pow (sin x) 2.0) (+ (+ (* 0.3333333333333333 (pow eps 2.0)) (* eps x)) 1.0))))
double code(double x, double eps) {
return eps * (pow(sin(x), 2.0) + (((0.3333333333333333 * pow(eps, 2.0)) + (eps * x)) + 1.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * ((sin(x) ** 2.0d0) + (((0.3333333333333333d0 * (eps ** 2.0d0)) + (eps * x)) + 1.0d0))
end function
public static double code(double x, double eps) {
return eps * (Math.pow(Math.sin(x), 2.0) + (((0.3333333333333333 * Math.pow(eps, 2.0)) + (eps * x)) + 1.0));
}
def code(x, eps): return eps * (math.pow(math.sin(x), 2.0) + (((0.3333333333333333 * math.pow(eps, 2.0)) + (eps * x)) + 1.0))
function code(x, eps) return Float64(eps * Float64((sin(x) ^ 2.0) + Float64(Float64(Float64(0.3333333333333333 * (eps ^ 2.0)) + Float64(eps * x)) + 1.0))) end
function tmp = code(x, eps) tmp = eps * ((sin(x) ^ 2.0) + (((0.3333333333333333 * (eps ^ 2.0)) + (eps * x)) + 1.0)); end
code[x_, eps_] := N[(eps * N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] + N[(N[(N[(0.3333333333333333 * N[Power[eps, 2.0], $MachinePrecision]), $MachinePrecision] + N[(eps * x), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left({\sin x}^{2} + \left(\left(0.3333333333333333 \cdot {\varepsilon}^{2} + \varepsilon \cdot x\right) + 1\right)\right)
\end{array}
Initial program 64.0%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 98.9%
Taylor expanded in x around 0 98.7%
Final simplification98.7%
(FPCore (x eps)
:precision binary64
(+
eps
(*
x
(+
(pow eps 2.0)
(* x (+ eps (* 0.6666666666666666 (* eps (pow x 2.0)))))))))
double code(double x, double eps) {
return eps + (x * (pow(eps, 2.0) + (x * (eps + (0.6666666666666666 * (eps * pow(x, 2.0)))))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps + (x * ((eps ** 2.0d0) + (x * (eps + (0.6666666666666666d0 * (eps * (x ** 2.0d0)))))))
end function
public static double code(double x, double eps) {
return eps + (x * (Math.pow(eps, 2.0) + (x * (eps + (0.6666666666666666 * (eps * Math.pow(x, 2.0)))))));
}
def code(x, eps): return eps + (x * (math.pow(eps, 2.0) + (x * (eps + (0.6666666666666666 * (eps * math.pow(x, 2.0)))))))
function code(x, eps) return Float64(eps + Float64(x * Float64((eps ^ 2.0) + Float64(x * Float64(eps + Float64(0.6666666666666666 * Float64(eps * (x ^ 2.0)))))))) end
function tmp = code(x, eps) tmp = eps + (x * ((eps ^ 2.0) + (x * (eps + (0.6666666666666666 * (eps * (x ^ 2.0))))))); end
code[x_, eps_] := N[(eps + N[(x * N[(N[Power[eps, 2.0], $MachinePrecision] + N[(x * N[(eps + N[(0.6666666666666666 * N[(eps * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon + x \cdot \left({\varepsilon}^{2} + x \cdot \left(\varepsilon + 0.6666666666666666 \cdot \left(\varepsilon \cdot {x}^{2}\right)\right)\right)
\end{array}
Initial program 64.0%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 98.9%
Taylor expanded in eps around 0 98.8%
Taylor expanded in x around 0 98.6%
Final simplification98.6%
(FPCore (x eps) :precision binary64 (* eps (+ (+ (* eps x) 1.0) (pow x 2.0))))
double code(double x, double eps) {
return eps * (((eps * x) + 1.0) + pow(x, 2.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (((eps * x) + 1.0d0) + (x ** 2.0d0))
end function
public static double code(double x, double eps) {
return eps * (((eps * x) + 1.0) + Math.pow(x, 2.0));
}
def code(x, eps): return eps * (((eps * x) + 1.0) + math.pow(x, 2.0))
function code(x, eps) return Float64(eps * Float64(Float64(Float64(eps * x) + 1.0) + (x ^ 2.0))) end
function tmp = code(x, eps) tmp = eps * (((eps * x) + 1.0) + (x ^ 2.0)); end
code[x_, eps_] := N[(eps * N[(N[(N[(eps * x), $MachinePrecision] + 1.0), $MachinePrecision] + N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(\left(\varepsilon \cdot x + 1\right) + {x}^{2}\right)
\end{array}
Initial program 64.0%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 98.9%
Taylor expanded in eps around 0 98.8%
Taylor expanded in x around 0 98.5%
Final simplification98.5%
(FPCore (x eps) :precision binary64 (fma x (* eps (+ eps x)) eps))
double code(double x, double eps) {
return fma(x, (eps * (eps + x)), eps);
}
function code(x, eps) return fma(x, Float64(eps * Float64(eps + x)), eps) end
code[x_, eps_] := N[(x * N[(eps * N[(eps + x), $MachinePrecision]), $MachinePrecision] + eps), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \varepsilon \cdot \left(\varepsilon + x\right), \varepsilon\right)
\end{array}
Initial program 64.0%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 98.9%
Taylor expanded in eps around 0 98.8%
Taylor expanded in x around 0 98.5%
+-commutative98.5%
fma-define98.5%
+-commutative98.5%
unpow298.5%
distribute-lft-out98.5%
Simplified98.5%
(FPCore (x eps) :precision binary64 (+ eps (* x (pow eps 2.0))))
double code(double x, double eps) {
return eps + (x * pow(eps, 2.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps + (x * (eps ** 2.0d0))
end function
public static double code(double x, double eps) {
return eps + (x * Math.pow(eps, 2.0));
}
def code(x, eps): return eps + (x * math.pow(eps, 2.0))
function code(x, eps) return Float64(eps + Float64(x * (eps ^ 2.0))) end
function tmp = code(x, eps) tmp = eps + (x * (eps ^ 2.0)); end
code[x_, eps_] := N[(eps + N[(x * N[Power[eps, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon + x \cdot {\varepsilon}^{2}
\end{array}
Initial program 64.0%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 98.9%
Taylor expanded in eps around 0 98.8%
Taylor expanded in x around 0 98.1%
Final simplification98.1%
(FPCore (x eps) :precision binary64 (tan eps))
double code(double x, double eps) {
return tan(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan(eps)
end function
public static double code(double x, double eps) {
return Math.tan(eps);
}
def code(x, eps): return math.tan(eps)
function code(x, eps) return tan(eps) end
function tmp = code(x, eps) tmp = tan(eps); end
code[x_, eps_] := N[Tan[eps], $MachinePrecision]
\begin{array}{l}
\\
\tan \varepsilon
\end{array}
Initial program 64.0%
Taylor expanded in x around 0 98.1%
tan-quot98.1%
*-un-lft-identity98.1%
Applied egg-rr98.1%
*-lft-identity98.1%
Simplified98.1%
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
return eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps
end function
public static double code(double x, double eps) {
return eps;
}
def code(x, eps): return eps
function code(x, eps) return eps end
function tmp = code(x, eps) tmp = eps; end
code[x_, eps_] := eps
\begin{array}{l}
\\
\varepsilon
\end{array}
Initial program 64.0%
Taylor expanded in x around 0 98.1%
Taylor expanded in eps around 0 98.0%
(FPCore (x eps) :precision binary64 (/ (sin eps) (* (cos x) (cos (+ x eps)))))
double code(double x, double eps) {
return sin(eps) / (cos(x) * cos((x + eps)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps) / (cos(x) * cos((x + eps)))
end function
public static double code(double x, double eps) {
return Math.sin(eps) / (Math.cos(x) * Math.cos((x + eps)));
}
def code(x, eps): return math.sin(eps) / (math.cos(x) * math.cos((x + eps)))
function code(x, eps) return Float64(sin(eps) / Float64(cos(x) * cos(Float64(x + eps)))) end
function tmp = code(x, eps) tmp = sin(eps) / (cos(x) * cos((x + eps))); end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] / N[(N[Cos[x], $MachinePrecision] * N[Cos[N[(x + eps), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin \varepsilon}{\cos x \cdot \cos \left(x + \varepsilon\right)}
\end{array}
herbie shell --seed 2024096
(FPCore (x eps)
:name "2tan (problem 3.3.2)"
:precision binary64
:pre (and (and (and (<= -10000.0 x) (<= x 10000.0)) (< (* 1e-16 (fabs x)) eps)) (< eps (fabs x)))
:alt
(/ (sin eps) (* (cos x) (cos (+ x eps))))
(- (tan (+ x eps)) (tan x)))