
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) (* dY.u dY.u)))
(t_1 (* (floor h) dY.v))
(t_2 (* dX.v (floor h)))
(t_3
(fma
(floor w)
(* (floor w) (* dX.u dX.u))
(* dX.v (* dX.v (* (floor h) (floor h))))))
(t_4 (pow t_1 2.0)))
(if (>= t_3 (fma (floor w) t_0 t_4))
(*
t_2
(pow
(fmax
(fma (floor w) (* (floor w) (pow dX.u 2.0)) (pow t_2 2.0))
(fma (floor w) (* (floor w) (pow dY.u 2.0)) t_4))
-0.5))
(/ t_1 (sqrt (fmax t_3 (fma (floor w) t_0 (* t_1 t_1))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * (dY_46_u * dY_46_u);
float t_1 = floorf(h) * dY_46_v;
float t_2 = dX_46_v * floorf(h);
float t_3 = fmaf(floorf(w), (floorf(w) * (dX_46_u * dX_46_u)), (dX_46_v * (dX_46_v * (floorf(h) * floorf(h)))));
float t_4 = powf(t_1, 2.0f);
float tmp;
if (t_3 >= fmaf(floorf(w), t_0, t_4)) {
tmp = t_2 * powf(fmaxf(fmaf(floorf(w), (floorf(w) * powf(dX_46_u, 2.0f)), powf(t_2, 2.0f)), fmaf(floorf(w), (floorf(w) * powf(dY_46_u, 2.0f)), t_4)), -0.5f);
} else {
tmp = t_1 / sqrtf(fmaxf(t_3, fmaf(floorf(w), t_0, (t_1 * t_1))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * Float32(dY_46_u * dY_46_u)) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(dX_46_v * floor(h)) t_3 = fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(dX_46_v * Float32(dX_46_v * Float32(floor(h) * floor(h))))) t_4 = t_1 ^ Float32(2.0) tmp = Float32(0.0) if (t_3 >= fma(floor(w), t_0, t_4)) tmp = Float32(t_2 * (((fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_2 ^ Float32(2.0))) != fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_2 ^ Float32(2.0)))) ? fma(floor(w), Float32(floor(w) * (dY_46_u ^ Float32(2.0))), t_4) : ((fma(floor(w), Float32(floor(w) * (dY_46_u ^ Float32(2.0))), t_4) != fma(floor(w), Float32(floor(w) * (dY_46_u ^ Float32(2.0))), t_4)) ? fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_2 ^ Float32(2.0))) : max(fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_2 ^ Float32(2.0))), fma(floor(w), Float32(floor(w) * (dY_46_u ^ Float32(2.0))), t_4)))) ^ Float32(-0.5))); else tmp = Float32(t_1 / sqrt(((t_3 != t_3) ? fma(floor(w), t_0, Float32(t_1 * t_1)) : ((fma(floor(w), t_0, Float32(t_1 * t_1)) != fma(floor(w), t_0, Float32(t_1 * t_1))) ? t_3 : max(t_3, fma(floor(w), t_0, Float32(t_1 * t_1))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot \left(dY.u \cdot dY.u\right)\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_3 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right), dX.v \cdot \left(dX.v \cdot \left(\left\lfloorh\right\rfloor \cdot \left\lfloorh\right\rfloor\right)\right)\right)\\
t_4 := {t\_1}^{2}\\
\mathbf{if}\;t\_3 \geq \mathsf{fma}\left(\left\lfloorw\right\rfloor, t\_0, t\_4\right):\\
\;\;\;\;t\_2 \cdot {\left(\mathsf{max}\left(\mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot {dX.u}^{2}, {t\_2}^{2}\right), \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot {dY.u}^{2}, t\_4\right)\right)\right)}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_3, \mathsf{fma}\left(\left\lfloorw\right\rfloor, t\_0, t\_1 \cdot t\_1\right)\right)}}\\
\end{array}
\end{array}
Initial program 74.0%
Simplified74.1%
div-inv74.0%
pow1/274.0%
pow-flip74.0%
Applied egg-rr74.2%
Taylor expanded in h around 0 74.2%
*-commutative74.2%
unpow274.2%
unpow274.2%
swap-sqr74.2%
unpow274.2%
Simplified74.2%
Final simplification74.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) (* dY.u dY.u)))
(t_1 (* (floor h) dY.v))
(t_2 (* dX.v (floor h)))
(t_3
(fma
(floor w)
(* (floor w) (* dX.u dX.u))
(* dX.v (* dX.v (* (floor h) (floor h))))))
(t_4 (pow t_1 2.0)))
(if (>= t_3 (fma (floor w) t_0 t_4))
(/ t_2 (sqrt (fmax t_3 (fma (floor w) t_0 (* t_1 t_1)))))
(*
(floor h)
(/
dY.v
(sqrt
(fmax
(fma (floor w) (* (floor w) (pow dX.u 2.0)) (pow t_2 2.0))
(fma (floor w) (* (floor w) (pow dY.u 2.0)) t_4))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * (dY_46_u * dY_46_u);
float t_1 = floorf(h) * dY_46_v;
float t_2 = dX_46_v * floorf(h);
float t_3 = fmaf(floorf(w), (floorf(w) * (dX_46_u * dX_46_u)), (dX_46_v * (dX_46_v * (floorf(h) * floorf(h)))));
float t_4 = powf(t_1, 2.0f);
float tmp;
if (t_3 >= fmaf(floorf(w), t_0, t_4)) {
tmp = t_2 / sqrtf(fmaxf(t_3, fmaf(floorf(w), t_0, (t_1 * t_1))));
} else {
tmp = floorf(h) * (dY_46_v / sqrtf(fmaxf(fmaf(floorf(w), (floorf(w) * powf(dX_46_u, 2.0f)), powf(t_2, 2.0f)), fmaf(floorf(w), (floorf(w) * powf(dY_46_u, 2.0f)), t_4))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * Float32(dY_46_u * dY_46_u)) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(dX_46_v * floor(h)) t_3 = fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(dX_46_v * Float32(dX_46_v * Float32(floor(h) * floor(h))))) t_4 = t_1 ^ Float32(2.0) tmp = Float32(0.0) if (t_3 >= fma(floor(w), t_0, t_4)) tmp = Float32(t_2 / sqrt(((t_3 != t_3) ? fma(floor(w), t_0, Float32(t_1 * t_1)) : ((fma(floor(w), t_0, Float32(t_1 * t_1)) != fma(floor(w), t_0, Float32(t_1 * t_1))) ? t_3 : max(t_3, fma(floor(w), t_0, Float32(t_1 * t_1))))))); else tmp = Float32(floor(h) * Float32(dY_46_v / sqrt(((fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_2 ^ Float32(2.0))) != fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_2 ^ Float32(2.0)))) ? fma(floor(w), Float32(floor(w) * (dY_46_u ^ Float32(2.0))), t_4) : ((fma(floor(w), Float32(floor(w) * (dY_46_u ^ Float32(2.0))), t_4) != fma(floor(w), Float32(floor(w) * (dY_46_u ^ Float32(2.0))), t_4)) ? fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_2 ^ Float32(2.0))) : max(fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_2 ^ Float32(2.0))), fma(floor(w), Float32(floor(w) * (dY_46_u ^ Float32(2.0))), t_4))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot \left(dY.u \cdot dY.u\right)\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_3 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right), dX.v \cdot \left(dX.v \cdot \left(\left\lfloorh\right\rfloor \cdot \left\lfloorh\right\rfloor\right)\right)\right)\\
t_4 := {t\_1}^{2}\\
\mathbf{if}\;t\_3 \geq \mathsf{fma}\left(\left\lfloorw\right\rfloor, t\_0, t\_4\right):\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(t\_3, \mathsf{fma}\left(\left\lfloorw\right\rfloor, t\_0, t\_1 \cdot t\_1\right)\right)}}\\
\mathbf{else}:\\
\;\;\;\;\left\lfloorh\right\rfloor \cdot \frac{dY.v}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot {dX.u}^{2}, {t\_2}^{2}\right), \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot {dY.u}^{2}, t\_4\right)\right)}}\\
\end{array}
\end{array}
Initial program 74.0%
Simplified74.1%
Taylor expanded in h around 0 74.1%
*-commutative74.2%
unpow274.2%
unpow274.2%
swap-sqr74.2%
unpow274.2%
Simplified74.1%
associate-/l*74.1%
Applied egg-rr74.1%
Final simplification74.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* t_0 t_0))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dY.u))
(t_4 (* t_3 t_3))
(t_5 (* (floor w) dX.u)))
(if (>= (+ (pow t_5 2.0) t_1) (+ (pow t_2 2.0) t_4))
(* t_0 (/ 1.0 (sqrt (fmax (+ t_1 (* t_5 t_5)) (+ (* t_2 t_2) t_4)))))
(log1p
(expm1
(/
t_2
(sqrt (fmax (pow (hypot t_0 t_5) 2.0) (pow (hypot t_2 t_3) 2.0)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = t_0 * t_0;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dY_46_u;
float t_4 = t_3 * t_3;
float t_5 = floorf(w) * dX_46_u;
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= (powf(t_2, 2.0f) + t_4)) {
tmp = t_0 * (1.0f / sqrtf(fmaxf((t_1 + (t_5 * t_5)), ((t_2 * t_2) + t_4))));
} else {
tmp = log1pf(expm1f((t_2 / sqrtf(fmaxf(powf(hypotf(t_0, t_5), 2.0f), powf(hypotf(t_2, t_3), 2.0f))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dY_46_u) t_4 = Float32(t_3 * t_3) t_5 = Float32(floor(w) * dX_46_u) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= Float32((t_2 ^ Float32(2.0)) + t_4)) tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(t_5 * t_5)) != Float32(t_1 + Float32(t_5 * t_5))) ? Float32(Float32(t_2 * t_2) + t_4) : ((Float32(Float32(t_2 * t_2) + t_4) != Float32(Float32(t_2 * t_2) + t_4)) ? Float32(t_1 + Float32(t_5 * t_5)) : max(Float32(t_1 + Float32(t_5 * t_5)), Float32(Float32(t_2 * t_2) + t_4))))))); else tmp = log1p(expm1(Float32(t_2 / sqrt((((hypot(t_0, t_5) ^ Float32(2.0)) != (hypot(t_0, t_5) ^ Float32(2.0))) ? (hypot(t_2, t_3) ^ Float32(2.0)) : (((hypot(t_2, t_3) ^ Float32(2.0)) != (hypot(t_2, t_3) ^ Float32(2.0))) ? (hypot(t_0, t_5) ^ Float32(2.0)) : max((hypot(t_0, t_5) ^ Float32(2.0)), (hypot(t_2, t_3) ^ Float32(2.0))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := t\_0 \cdot t\_0\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_4 := t\_3 \cdot t\_3\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
\mathbf{if}\;{t\_5}^{2} + t\_1 \geq {t\_2}^{2} + t\_4:\\
\;\;\;\;t\_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_1 + t\_5 \cdot t\_5, t\_2 \cdot t\_2 + t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{log1p}\left(\mathsf{expm1}\left(\frac{t\_2}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_0, t\_5\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_2, t\_3\right)\right)}^{2}\right)}}\right)\right)\\
\end{array}
\end{array}
Initial program 74.0%
pow274.0%
Applied egg-rr74.0%
Taylor expanded in h around 0 74.0%
*-commutative74.2%
unpow274.2%
unpow274.2%
swap-sqr74.2%
unpow274.2%
Simplified74.0%
pow1/274.0%
Applied egg-rr74.0%
Applied egg-rr74.1%
Final simplification74.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* t_0 t_0))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dY.u))
(t_4 (* t_3 t_3))
(t_5 (* (floor w) dX.u)))
(if (>= (+ (pow t_5 2.0) t_1) (+ (pow t_2 2.0) t_4))
(* t_0 (/ 1.0 (sqrt (fmax (+ t_1 (* t_5 t_5)) (+ (* t_2 t_2) t_4)))))
(/
t_2
(sqrt (fmax (pow (hypot t_0 t_5) 2.0) (pow (hypot t_2 t_3) 2.0)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = t_0 * t_0;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dY_46_u;
float t_4 = t_3 * t_3;
float t_5 = floorf(w) * dX_46_u;
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= (powf(t_2, 2.0f) + t_4)) {
tmp = t_0 * (1.0f / sqrtf(fmaxf((t_1 + (t_5 * t_5)), ((t_2 * t_2) + t_4))));
} else {
tmp = t_2 / sqrtf(fmaxf(powf(hypotf(t_0, t_5), 2.0f), powf(hypotf(t_2, t_3), 2.0f)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dY_46_u) t_4 = Float32(t_3 * t_3) t_5 = Float32(floor(w) * dX_46_u) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= Float32((t_2 ^ Float32(2.0)) + t_4)) tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(t_5 * t_5)) != Float32(t_1 + Float32(t_5 * t_5))) ? Float32(Float32(t_2 * t_2) + t_4) : ((Float32(Float32(t_2 * t_2) + t_4) != Float32(Float32(t_2 * t_2) + t_4)) ? Float32(t_1 + Float32(t_5 * t_5)) : max(Float32(t_1 + Float32(t_5 * t_5)), Float32(Float32(t_2 * t_2) + t_4))))))); else tmp = Float32(t_2 / sqrt((((hypot(t_0, t_5) ^ Float32(2.0)) != (hypot(t_0, t_5) ^ Float32(2.0))) ? (hypot(t_2, t_3) ^ Float32(2.0)) : (((hypot(t_2, t_3) ^ Float32(2.0)) != (hypot(t_2, t_3) ^ Float32(2.0))) ? (hypot(t_0, t_5) ^ Float32(2.0)) : max((hypot(t_0, t_5) ^ Float32(2.0)), (hypot(t_2, t_3) ^ Float32(2.0))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_v * floor(h); t_1 = t_0 * t_0; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dY_46_u; t_4 = t_3 * t_3; t_5 = floor(w) * dX_46_u; tmp = single(0.0); if (((t_5 ^ single(2.0)) + t_1) >= ((t_2 ^ single(2.0)) + t_4)) tmp = t_0 * (single(1.0) / sqrt(max((t_1 + (t_5 * t_5)), ((t_2 * t_2) + t_4)))); else tmp = t_2 / sqrt(max((hypot(t_0, t_5) ^ single(2.0)), (hypot(t_2, t_3) ^ single(2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := t\_0 \cdot t\_0\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_4 := t\_3 \cdot t\_3\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
\mathbf{if}\;{t\_5}^{2} + t\_1 \geq {t\_2}^{2} + t\_4:\\
\;\;\;\;t\_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_1 + t\_5 \cdot t\_5, t\_2 \cdot t\_2 + t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_0, t\_5\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_2, t\_3\right)\right)}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 74.0%
pow274.0%
Applied egg-rr74.0%
Taylor expanded in h around 0 74.0%
*-commutative74.2%
unpow274.2%
unpow274.2%
swap-sqr74.2%
unpow274.2%
Simplified74.0%
pow1/274.0%
Applied egg-rr74.0%
Applied egg-rr74.1%
Final simplification74.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor w) dX.u))
(t_4
(/
1.0
(pow
(fmax (pow (hypot t_3 t_0) 2.0) (pow (hypot t_2 t_1) 2.0))
0.5))))
(if (>= (+ (pow t_3 2.0) (* t_0 t_0)) (+ (pow t_1 2.0) (* t_2 t_2)))
(* t_0 t_4)
(* t_1 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(w) * dX_46_u;
float t_4 = 1.0f / powf(fmaxf(powf(hypotf(t_3, t_0), 2.0f), powf(hypotf(t_2, t_1), 2.0f)), 0.5f);
float tmp;
if ((powf(t_3, 2.0f) + (t_0 * t_0)) >= (powf(t_1, 2.0f) + (t_2 * t_2))) {
tmp = t_0 * t_4;
} else {
tmp = t_1 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(Float32(1.0) / ((((hypot(t_3, t_0) ^ Float32(2.0)) != (hypot(t_3, t_0) ^ Float32(2.0))) ? (hypot(t_2, t_1) ^ Float32(2.0)) : (((hypot(t_2, t_1) ^ Float32(2.0)) != (hypot(t_2, t_1) ^ Float32(2.0))) ? (hypot(t_3, t_0) ^ Float32(2.0)) : max((hypot(t_3, t_0) ^ Float32(2.0)), (hypot(t_2, t_1) ^ Float32(2.0))))) ^ Float32(0.5))) tmp = Float32(0.0) if (Float32((t_3 ^ Float32(2.0)) + Float32(t_0 * t_0)) >= Float32((t_1 ^ Float32(2.0)) + Float32(t_2 * t_2))) tmp = Float32(t_0 * t_4); else tmp = Float32(t_1 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_v * floor(h); t_1 = floor(h) * dY_46_v; t_2 = floor(w) * dY_46_u; t_3 = floor(w) * dX_46_u; t_4 = single(1.0) / (max((hypot(t_3, t_0) ^ single(2.0)), (hypot(t_2, t_1) ^ single(2.0))) ^ single(0.5)); tmp = single(0.0); if (((t_3 ^ single(2.0)) + (t_0 * t_0)) >= ((t_1 ^ single(2.0)) + (t_2 * t_2))) tmp = t_0 * t_4; else tmp = t_1 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \frac{1}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_3, t\_0\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_2, t\_1\right)\right)}^{2}\right)\right)}^{0.5}}\\
\mathbf{if}\;{t\_3}^{2} + t\_0 \cdot t\_0 \geq {t\_1}^{2} + t\_2 \cdot t\_2:\\
\;\;\;\;t\_0 \cdot t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot t\_4\\
\end{array}
\end{array}
Initial program 74.0%
pow274.0%
Applied egg-rr74.0%
Taylor expanded in h around 0 74.0%
*-commutative74.2%
unpow274.2%
unpow274.2%
swap-sqr74.2%
unpow274.2%
Simplified74.0%
pow1/274.0%
Applied egg-rr74.0%
pow1/274.0%
Applied egg-rr74.0%
Final simplification74.0%
herbie shell --seed 2024096
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))