
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
+-commutative99.4%
fma-undefine99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
fma-undefine99.4%
Applied egg-rr99.4%
Taylor expanded in u around 0 96.0%
fma-undefine96.0%
Applied egg-rr96.0%
Final simplification96.0%
(FPCore (u v) :precision binary32 (if (<= v 0.5) (fma v (log u) 1.0) (- -1.0 (* u (* v (- (/ -1.0 (exp (/ -2.0 v))) -1.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = fmaf(v, logf(u), 1.0f);
} else {
tmp = -1.0f - (u * (v * ((-1.0f / expf((-2.0f / v))) - -1.0f)));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = fma(v, log(u), Float32(1.0)); else tmp = Float32(Float32(-1.0) - Float32(u * Float32(v * Float32(Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v))) - Float32(-1.0))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;\mathsf{fma}\left(v, \log u, 1\right)\\
\mathbf{else}:\\
\;\;\;\;-1 - u \cdot \left(v \cdot \left(\frac{-1}{e^{\frac{-2}{v}}} - -1\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in u around 0 99.5%
Taylor expanded in u around inf 99.1%
mul-1-neg99.1%
log-rec99.1%
remove-double-neg99.1%
Simplified99.1%
if 0.5 < v Initial program 92.2%
Taylor expanded in u around 0 76.8%
Final simplification97.7%
(FPCore (u v) :precision binary32 (if (<= v 0.5) (+ 1.0 (* v (log u))) (- -1.0 (* u (* v (- (/ -1.0 (exp (/ -2.0 v))) -1.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f - (u * (v * ((-1.0f / expf((-2.0f / v))) - -1.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) - (u * (v * (((-1.0e0) / exp(((-2.0e0) / v))) - (-1.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) - Float32(u * Float32(v * Float32(Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v))) - Float32(-1.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) - (u * (v * ((single(-1.0) / exp((single(-2.0) / v))) - single(-1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 - u \cdot \left(v \cdot \left(\frac{-1}{e^{\frac{-2}{v}}} - -1\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in u around 0 99.5%
Taylor expanded in u around inf 99.1%
mul-1-neg99.1%
distribute-rgt-neg-in99.1%
log-rec99.1%
remove-double-neg99.1%
Simplified99.1%
if 0.5 < v Initial program 92.2%
Taylor expanded in u around 0 76.8%
Final simplification97.6%
(FPCore (u v) :precision binary32 (if (<= v 0.5) (+ 1.0 (* v (log u))) (+ (* u (* v (expm1 (/ 2.0 v)))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = (u * (v * expm1f((2.0f / v)))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(u * Float32(v * expm1(Float32(Float32(2.0) / v)))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in u around 0 99.5%
Taylor expanded in u around inf 99.1%
mul-1-neg99.1%
distribute-rgt-neg-in99.1%
log-rec99.1%
remove-double-neg99.1%
Simplified99.1%
if 0.5 < v Initial program 92.2%
Taylor expanded in u around 0 75.7%
Taylor expanded in u around -inf 76.3%
mul-1-neg76.3%
distribute-lft-in76.6%
rgt-mult-inverse76.8%
distribute-neg-in76.8%
mul-1-neg76.8%
*-commutative76.8%
distribute-rgt-neg-in76.8%
rec-exp76.8%
expm1-define76.8%
distribute-neg-frac76.8%
metadata-eval76.8%
metadata-eval76.8%
Simplified76.8%
Final simplification97.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(+ 1.0 (* v (log u)))
(+
1.0
(-
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(+ 2.0 (* u -2.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = 1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) - (2.0f + (u * -2.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = 1.0e0 + ((((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v) - (2.0e0 + (u * (-2.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) - Float32(Float32(2.0) + Float32(u * Float32(-2.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0) + (v * log(u)); else tmp = single(1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) - (single(2.0) + (u * single(-2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} - \left(2 + u \cdot -2\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in u around 0 99.5%
Taylor expanded in u around inf 99.1%
mul-1-neg99.1%
distribute-rgt-neg-in99.1%
log-rec99.1%
remove-double-neg99.1%
Simplified99.1%
if 0.5 < v Initial program 92.2%
Taylor expanded in u around 0 75.7%
Taylor expanded in v around -inf 68.3%
Final simplification97.1%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
1.0
(-
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(+ 2.0 (* u -2.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) - (2.0f + (u * -2.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v) - (2.0e0 + (u * (-2.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) - Float32(Float32(2.0) + Float32(u * Float32(-2.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) - (single(2.0) + (u * single(-2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} - \left(2 + u \cdot -2\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 92.9%
Taylor expanded in u around 0 65.6%
Taylor expanded in v around -inf 62.6%
Final simplification90.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
1.0
(- (* u (/ (+ 2.0 (/ 1.3333333333333333 v)) v)) (+ 2.0 (* u -2.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * ((2.0f + (1.3333333333333333f / v)) / v)) - (2.0f + (u * -2.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * ((2.0e0 + (1.3333333333333333e0 / v)) / v)) - (2.0e0 + (u * (-2.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v)) - Float32(Float32(2.0) + Float32(u * Float32(-2.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((u * ((single(2.0) + (single(1.3333333333333333) / v)) / v)) - (single(2.0) + (u * single(-2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \frac{2 + \frac{1.3333333333333333}{v}}{v} - \left(2 + u \cdot -2\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 92.9%
Taylor expanded in u around 0 65.6%
Taylor expanded in v around -inf 60.7%
Taylor expanded in u around 0 60.7%
mul-1-neg60.7%
associate-/l*60.7%
distribute-rgt-neg-in60.7%
distribute-neg-frac260.7%
associate-*r/60.7%
metadata-eval60.7%
Simplified60.7%
Final simplification90.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(-
1.0
(* u (+ -2.0 (- (/ 2.0 u) (/ (+ 2.0 (/ 1.3333333333333333 v)) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f - (u * (-2.0f + ((2.0f / u) - ((2.0f + (1.3333333333333333f / v)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 - (u * ((-2.0e0) + ((2.0e0 / u) - ((2.0e0 + (1.3333333333333333e0 / v)) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) - Float32(u * Float32(Float32(-2.0) + Float32(Float32(Float32(2.0) / u) - Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) - (u * (single(-2.0) + ((single(2.0) / u) - ((single(2.0) + (single(1.3333333333333333) / v)) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - u \cdot \left(-2 + \left(\frac{2}{u} - \frac{2 + \frac{1.3333333333333333}{v}}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 92.9%
Taylor expanded in u around 0 65.6%
Taylor expanded in v around -inf 60.7%
Taylor expanded in u around -inf 60.7%
mul-1-neg60.7%
distribute-rgt-neg-in60.7%
sub-neg60.7%
+-commutative60.7%
mul-1-neg60.7%
unsub-neg60.7%
associate-*r/60.7%
metadata-eval60.7%
associate-*r/60.7%
metadata-eval60.7%
metadata-eval60.7%
Simplified60.7%
Final simplification90.4%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (* u (- (+ (/ (+ 2.0 (/ 1.3333333333333333 v)) v) (/ -1.0 u)) -2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = u * ((((2.0f + (1.3333333333333333f / v)) / v) + (-1.0f / u)) - -2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = u * ((((2.0e0 + (1.3333333333333333e0 / v)) / v) + ((-1.0e0) / u)) - (-2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v) + Float32(Float32(-1.0) / u)) - Float32(-2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = u * ((((single(2.0) + (single(1.3333333333333333) / v)) / v) + (single(-1.0) / u)) - single(-2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\left(\frac{2 + \frac{1.3333333333333333}{v}}{v} + \frac{-1}{u}\right) - -2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 92.9%
Taylor expanded in u around 0 65.6%
Taylor expanded in v around -inf 60.7%
Taylor expanded in u around -inf 60.6%
mul-1-neg60.6%
*-commutative60.6%
distribute-rgt-neg-in60.6%
sub-neg60.6%
+-commutative60.6%
mul-1-neg60.6%
unsub-neg60.6%
associate-*r/60.6%
metadata-eval60.6%
metadata-eval60.6%
Simplified60.6%
Final simplification90.4%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (- 1.0 (* u (- -2.0 (- (/ 2.0 v) (/ 2.0 u)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f - (u * (-2.0f - ((2.0f / v) - (2.0f / u))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 - (u * ((-2.0e0) - ((2.0e0 / v) - (2.0e0 / u))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) - Float32(u * Float32(Float32(-2.0) - Float32(Float32(Float32(2.0) / v) - Float32(Float32(2.0) / u))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) - (u * (single(-2.0) - ((single(2.0) / v) - (single(2.0) / u)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - u \cdot \left(-2 - \left(\frac{2}{v} - \frac{2}{u}\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 92.9%
Taylor expanded in u around 0 65.6%
Taylor expanded in v around -inf 60.7%
Taylor expanded in u around -inf 60.7%
mul-1-neg60.7%
distribute-rgt-neg-in60.7%
sub-neg60.7%
+-commutative60.7%
mul-1-neg60.7%
unsub-neg60.7%
associate-*r/60.7%
metadata-eval60.7%
associate-*r/60.7%
metadata-eval60.7%
metadata-eval60.7%
Simplified60.7%
Taylor expanded in v around inf 58.5%
Final simplification90.2%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (+ (* u 2.0) (* 2.0 (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + (2.0f * (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + (2.0e0 * (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(2.0) * Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + (single(2.0) * (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + 2 \cdot \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 92.9%
Taylor expanded in u around 0 65.6%
Taylor expanded in v around inf 58.5%
Final simplification90.2%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (* u (- 2.0 (/ 2.0 u))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (u * (2.0f - (2.0f / u)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (u * (2.0e0 - (2.0e0 / u)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(2.0) / u)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + (u * (single(2.0) - (single(2.0) / u))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + u \cdot \left(2 - \frac{2}{u}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 92.9%
Taylor expanded in u around 0 65.6%
Taylor expanded in v around -inf 60.7%
Taylor expanded in u around -inf 60.7%
mul-1-neg60.7%
distribute-rgt-neg-in60.7%
sub-neg60.7%
+-commutative60.7%
mul-1-neg60.7%
unsub-neg60.7%
associate-*r/60.7%
metadata-eval60.7%
associate-*r/60.7%
metadata-eval60.7%
metadata-eval60.7%
Simplified60.7%
Taylor expanded in v around inf 52.8%
associate-*r/52.8%
metadata-eval52.8%
Simplified52.8%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 92.9%
Taylor expanded in u around 0 65.6%
Taylor expanded in v around inf 52.7%
Final simplification89.8%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
+-commutative99.4%
+-commutative99.4%
fma-undefine99.4%
Applied egg-rr99.4%
Taylor expanded in v around 0 86.1%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0 6.4%
herbie shell --seed 2024096
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))