
(FPCore (x.re x.im y.re y.im) :precision binary64 (- (* x.re y.re) (* x.im y.im)))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_re) - (x_46_im * y_46_im);
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = (x_46re * y_46re) - (x_46im * y_46im)
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_re) - (x_46_im * y_46_im);
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return (x_46_re * y_46_re) - (x_46_im * y_46_im)
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(x_46_re * y_46_re) - Float64(x_46_im * y_46_im)) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = (x_46_re * y_46_re) - (x_46_im * y_46_im); end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(x$46$re * y$46$re), $MachinePrecision] - N[(x$46$im * y$46$im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x.re \cdot y.re - x.im \cdot y.im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x.re x.im y.re y.im) :precision binary64 (- (* x.re y.re) (* x.im y.im)))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_re) - (x_46_im * y_46_im);
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = (x_46re * y_46re) - (x_46im * y_46im)
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_re) - (x_46_im * y_46_im);
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return (x_46_re * y_46_re) - (x_46_im * y_46_im)
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(x_46_re * y_46_re) - Float64(x_46_im * y_46_im)) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = (x_46_re * y_46_re) - (x_46_im * y_46_im); end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(x$46$re * y$46$re), $MachinePrecision] - N[(x$46$im * y$46$im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x.re \cdot y.re - x.im \cdot y.im
\end{array}
(FPCore (x.re x.im y.re y.im) :precision binary64 (fma y.re x.re (* x.im (- y.im))))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return fma(y_46_re, x_46_re, (x_46_im * -y_46_im));
}
function code(x_46_re, x_46_im, y_46_re, y_46_im) return fma(y_46_re, x_46_re, Float64(x_46_im * Float64(-y_46_im))) end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(y$46$re * x$46$re + N[(x$46$im * (-y$46$im)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y.re, x.re, x.im \cdot \left(-y.im\right)\right)
\end{array}
Initial program 99.6%
*-commutative99.6%
fma-neg100.0%
distribute-rgt-neg-in100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x.re x.im y.re y.im) :precision binary64 (if (or (<= x.im -3.35e-34) (not (<= x.im 4.8e-83))) (* x.im (- y.im)) (* y.re x.re)))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
double tmp;
if ((x_46_im <= -3.35e-34) || !(x_46_im <= 4.8e-83)) {
tmp = x_46_im * -y_46_im;
} else {
tmp = y_46_re * x_46_re;
}
return tmp;
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
real(8) :: tmp
if ((x_46im <= (-3.35d-34)) .or. (.not. (x_46im <= 4.8d-83))) then
tmp = x_46im * -y_46im
else
tmp = y_46re * x_46re
end if
code = tmp
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
double tmp;
if ((x_46_im <= -3.35e-34) || !(x_46_im <= 4.8e-83)) {
tmp = x_46_im * -y_46_im;
} else {
tmp = y_46_re * x_46_re;
}
return tmp;
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): tmp = 0 if (x_46_im <= -3.35e-34) or not (x_46_im <= 4.8e-83): tmp = x_46_im * -y_46_im else: tmp = y_46_re * x_46_re return tmp
function code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = 0.0 if ((x_46_im <= -3.35e-34) || !(x_46_im <= 4.8e-83)) tmp = Float64(x_46_im * Float64(-y_46_im)); else tmp = Float64(y_46_re * x_46_re); end return tmp end
function tmp_2 = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = 0.0; if ((x_46_im <= -3.35e-34) || ~((x_46_im <= 4.8e-83))) tmp = x_46_im * -y_46_im; else tmp = y_46_re * x_46_re; end tmp_2 = tmp; end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := If[Or[LessEqual[x$46$im, -3.35e-34], N[Not[LessEqual[x$46$im, 4.8e-83]], $MachinePrecision]], N[(x$46$im * (-y$46$im)), $MachinePrecision], N[(y$46$re * x$46$re), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x.im \leq -3.35 \cdot 10^{-34} \lor \neg \left(x.im \leq 4.8 \cdot 10^{-83}\right):\\
\;\;\;\;x.im \cdot \left(-y.im\right)\\
\mathbf{else}:\\
\;\;\;\;y.re \cdot x.re\\
\end{array}
\end{array}
if x.im < -3.3500000000000002e-34 or 4.8000000000000002e-83 < x.im Initial program 99.4%
Taylor expanded in x.re around 0 65.6%
mul-1-neg65.6%
distribute-rgt-neg-out65.6%
Simplified65.6%
if -3.3500000000000002e-34 < x.im < 4.8000000000000002e-83Initial program 100.0%
Taylor expanded in x.re around inf 81.0%
Final simplification71.2%
(FPCore (x.re x.im y.re y.im) :precision binary64 (- (* y.re x.re) (* x.im y.im)))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (y_46_re * x_46_re) - (x_46_im * y_46_im);
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = (y_46re * x_46re) - (x_46im * y_46im)
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (y_46_re * x_46_re) - (x_46_im * y_46_im);
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return (y_46_re * x_46_re) - (x_46_im * y_46_im)
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(y_46_re * x_46_re) - Float64(x_46_im * y_46_im)) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = (y_46_re * x_46_re) - (x_46_im * y_46_im); end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(y$46$re * x$46$re), $MachinePrecision] - N[(x$46$im * y$46$im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y.re \cdot x.re - x.im \cdot y.im
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x.re x.im y.re y.im) :precision binary64 (* y.re x.re))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return y_46_re * x_46_re;
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = y_46re * x_46re
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return y_46_re * x_46_re;
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return y_46_re * x_46_re
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(y_46_re * x_46_re) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = y_46_re * x_46_re; end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(y$46$re * x$46$re), $MachinePrecision]
\begin{array}{l}
\\
y.re \cdot x.re
\end{array}
Initial program 99.6%
Taylor expanded in x.re around inf 54.1%
Final simplification54.1%
herbie shell --seed 2024096
(FPCore (x.re x.im y.re y.im)
:name "_multiplyComplex, real part"
:precision binary64
(- (* x.re y.re) (* x.im y.im)))