
(FPCore (x y) :precision binary64 (* (+ x y) (+ x y)))
double code(double x, double y) {
return (x + y) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * (x + y)
end function
public static double code(double x, double y) {
return (x + y) * (x + y);
}
def code(x, y): return (x + y) * (x + y)
function code(x, y) return Float64(Float64(x + y) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x + y) * (x + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(x + y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (+ x y) (+ x y)))
double code(double x, double y) {
return (x + y) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * (x + y)
end function
public static double code(double x, double y) {
return (x + y) * (x + y);
}
def code(x, y): return (x + y) * (x + y)
function code(x, y) return Float64(Float64(x + y) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x + y) * (x + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(x + y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (+ x y) (+ x y)))
double code(double x, double y) {
return (x + y) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * (x + y)
end function
public static double code(double x, double y) {
return (x + y) * (x + y);
}
def code(x, y): return (x + y) * (x + y)
function code(x, y) return Float64(Float64(x + y) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x + y) * (x + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -4.6e-114) (* x x) (* y (+ y (* x 2.0)))))
double code(double x, double y) {
double tmp;
if (x <= -4.6e-114) {
tmp = x * x;
} else {
tmp = y * (y + (x * 2.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.6d-114)) then
tmp = x * x
else
tmp = y * (y + (x * 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.6e-114) {
tmp = x * x;
} else {
tmp = y * (y + (x * 2.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.6e-114: tmp = x * x else: tmp = y * (y + (x * 2.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.6e-114) tmp = Float64(x * x); else tmp = Float64(y * Float64(y + Float64(x * 2.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.6e-114) tmp = x * x; else tmp = y * (y + (x * 2.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.6e-114], N[(x * x), $MachinePrecision], N[(y * N[(y + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \cdot 10^{-114}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(y + x \cdot 2\right)\\
\end{array}
\end{array}
if x < -4.5999999999999999e-114Initial program 100.0%
Taylor expanded in x around inf 72.3%
Taylor expanded in x around inf 73.6%
if -4.5999999999999999e-114 < x Initial program 100.0%
Taylor expanded in x around 0 61.4%
+-commutative61.4%
unpow261.4%
associate-*r*61.4%
distribute-rgt-out66.1%
Simplified66.1%
Final simplification68.6%
(FPCore (x y) :precision binary64 (if (<= x -4.6e-114) (* x x) (* y (+ x y))))
double code(double x, double y) {
double tmp;
if (x <= -4.6e-114) {
tmp = x * x;
} else {
tmp = y * (x + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.6d-114)) then
tmp = x * x
else
tmp = y * (x + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.6e-114) {
tmp = x * x;
} else {
tmp = y * (x + y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.6e-114: tmp = x * x else: tmp = y * (x + y) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.6e-114) tmp = Float64(x * x); else tmp = Float64(y * Float64(x + y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.6e-114) tmp = x * x; else tmp = y * (x + y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.6e-114], N[(x * x), $MachinePrecision], N[(y * N[(x + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \cdot 10^{-114}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + y\right)\\
\end{array}
\end{array}
if x < -4.5999999999999999e-114Initial program 100.0%
Taylor expanded in x around inf 72.3%
Taylor expanded in x around inf 73.6%
if -4.5999999999999999e-114 < x Initial program 100.0%
Taylor expanded in x around 0 66.1%
Final simplification68.6%
(FPCore (x y) :precision binary64 (if (<= x -4.6e-114) (* x x) (* y y)))
double code(double x, double y) {
double tmp;
if (x <= -4.6e-114) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.6d-114)) then
tmp = x * x
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.6e-114) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.6e-114: tmp = x * x else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if (x <= -4.6e-114) tmp = Float64(x * x); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.6e-114) tmp = x * x; else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.6e-114], N[(x * x), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \cdot 10^{-114}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if x < -4.5999999999999999e-114Initial program 100.0%
Taylor expanded in x around inf 72.3%
Taylor expanded in x around inf 73.6%
if -4.5999999999999999e-114 < x Initial program 100.0%
Taylor expanded in x around 0 66.1%
Taylor expanded in x around 0 65.1%
Final simplification67.9%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 55.9%
Taylor expanded in x around inf 57.2%
Final simplification57.2%
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* 2.0 (* y x)))))
double code(double x, double y) {
return (x * x) + ((y * y) + (2.0 * (y * x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + (2.0d0 * (y * x)))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + (2.0 * (y * x)));
}
def code(x, y): return (x * x) + ((y * y) + (2.0 * (y * x)))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(2.0 * Float64(y * x)))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + (2.0 * (y * x))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(2.0 * N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + 2 \cdot \left(y \cdot x\right)\right)
\end{array}
herbie shell --seed 2024096
(FPCore (x y)
:name "Examples.Basics.BasicTests:f3 from sbv-4.4"
:precision binary64
:herbie-target
(+ (* x x) (+ (* y y) (* 2.0 (* y x))))
(* (+ x y) (+ x y)))