
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(if (<=
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))
INFINITY)
(+
(+ (pow b 4.0) (fma 2.0 (* (* a b) (* a b)) (pow a 4.0)))
(+ (* 4.0 (fma (* a a) (- 1.0 a) (* b (* b (+ a 3.0))))) -1.0))
(+
(+ (pow b 4.0) (* (pow a 2.0) (+ (* 2.0 (pow b 2.0)) (* a (- a 4.0)))))
-1.0)))
double code(double a, double b) {
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))))) <= ((double) INFINITY)) {
tmp = (pow(b, 4.0) + fma(2.0, ((a * b) * (a * b)), pow(a, 4.0))) + ((4.0 * fma((a * a), (1.0 - a), (b * (b * (a + 3.0))))) + -1.0);
} else {
tmp = (pow(b, 4.0) + (pow(a, 2.0) * ((2.0 * pow(b, 2.0)) + (a * (a - 4.0))))) + -1.0;
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) <= Inf) tmp = Float64(Float64((b ^ 4.0) + fma(2.0, Float64(Float64(a * b) * Float64(a * b)), (a ^ 4.0))) + Float64(Float64(4.0 * fma(Float64(a * a), Float64(1.0 - a), Float64(b * Float64(b * Float64(a + 3.0))))) + -1.0)); else tmp = Float64(Float64((b ^ 4.0) + Float64((a ^ 2.0) * Float64(Float64(2.0 * (b ^ 2.0)) + Float64(a * Float64(a - 4.0))))) + -1.0); end return tmp end
code[a_, b_] := If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(N[Power[b, 4.0], $MachinePrecision] + N[(2.0 * N[(N[(a * b), $MachinePrecision] * N[(a * b), $MachinePrecision]), $MachinePrecision] + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(4.0 * N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision] + N[(b * N[(b * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[Power[b, 4.0], $MachinePrecision] + N[(N[Power[a, 2.0], $MachinePrecision] * N[(N[(2.0 * N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] + N[(a * N[(a - 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right) \leq \infty:\\
\;\;\;\;\left({b}^{4} + \mathsf{fma}\left(2, \left(a \cdot b\right) \cdot \left(a \cdot b\right), {a}^{4}\right)\right) + \left(4 \cdot \mathsf{fma}\left(a \cdot a, 1 - a, b \cdot \left(b \cdot \left(a + 3\right)\right)\right) + -1\right)\\
\mathbf{else}:\\
\;\;\;\;\left({b}^{4} + {a}^{2} \cdot \left(2 \cdot {b}^{2} + a \cdot \left(a - 4\right)\right)\right) + -1\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) < +inf.0Initial program 99.8%
associate--l+99.8%
fma-define99.8%
sqr-neg99.8%
fma-define99.8%
distribute-rgt-in99.8%
sqr-neg99.8%
distribute-rgt-in99.8%
fma-define99.8%
sqr-neg99.8%
Simplified99.8%
Taylor expanded in a around 0 90.6%
+-commutative90.6%
distribute-rgt-in87.8%
associate-*r*87.8%
*-commutative87.8%
pow-sqr87.9%
metadata-eval87.9%
fma-define87.9%
unpow287.9%
unpow287.9%
swap-sqr100.0%
unpow2100.0%
*-commutative100.0%
Simplified100.0%
unpow2100.0%
Applied egg-rr100.0%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) Initial program 0.0%
associate--l+0.0%
fma-define0.0%
sqr-neg0.0%
fma-define0.0%
distribute-rgt-in0.0%
sqr-neg0.0%
distribute-rgt-in0.0%
fma-define0.0%
sqr-neg0.0%
Simplified4.1%
Taylor expanded in a around 0 4.1%
+-commutative4.1%
distribute-rgt-in4.1%
associate-*r*4.1%
*-commutative4.1%
pow-sqr4.1%
metadata-eval4.1%
fma-define4.1%
unpow24.1%
unpow24.1%
swap-sqr4.1%
unpow24.1%
*-commutative4.1%
Simplified4.1%
unpow24.1%
Applied egg-rr4.1%
Taylor expanded in a around inf 33.8%
mul-1-neg33.8%
Simplified33.8%
Taylor expanded in a around 0 100.0%
Final simplification100.0%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))))
(if (<= t_0 INFINITY)
(+ t_0 -1.0)
(+
(+ (pow b 4.0) (* (pow a 2.0) (+ (* 2.0 (pow b 2.0)) (* a (- a 4.0)))))
-1.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = (pow(b, 4.0) + (pow(a, 2.0) * ((2.0 * pow(b, 2.0)) + (a * (a - 4.0))))) + -1.0;
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = (Math.pow(b, 4.0) + (Math.pow(a, 2.0) * ((2.0 * Math.pow(b, 2.0)) + (a * (a - 4.0))))) + -1.0;
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = (math.pow(b, 4.0) + (math.pow(a, 2.0) * ((2.0 * math.pow(b, 2.0)) + (a * (a - 4.0))))) + -1.0 return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = Float64(Float64((b ^ 4.0) + Float64((a ^ 2.0) * Float64(Float64(2.0 * (b ^ 2.0)) + Float64(a * Float64(a - 4.0))))) + -1.0); end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = ((b ^ 4.0) + ((a ^ 2.0) * ((2.0 * (b ^ 2.0)) + (a * (a - 4.0))))) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[(N[(N[Power[b, 4.0], $MachinePrecision] + N[(N[Power[a, 2.0], $MachinePrecision] * N[(N[(2.0 * N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] + N[(a * N[(a - 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0 + -1\\
\mathbf{else}:\\
\;\;\;\;\left({b}^{4} + {a}^{2} \cdot \left(2 \cdot {b}^{2} + a \cdot \left(a - 4\right)\right)\right) + -1\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) Initial program 0.0%
associate--l+0.0%
fma-define0.0%
sqr-neg0.0%
fma-define0.0%
distribute-rgt-in0.0%
sqr-neg0.0%
distribute-rgt-in0.0%
fma-define0.0%
sqr-neg0.0%
Simplified4.1%
Taylor expanded in a around 0 4.1%
+-commutative4.1%
distribute-rgt-in4.1%
associate-*r*4.1%
*-commutative4.1%
pow-sqr4.1%
metadata-eval4.1%
fma-define4.1%
unpow24.1%
unpow24.1%
swap-sqr4.1%
unpow24.1%
*-commutative4.1%
Simplified4.1%
unpow24.1%
Applied egg-rr4.1%
Taylor expanded in a around inf 33.8%
mul-1-neg33.8%
Simplified33.8%
Taylor expanded in a around 0 100.0%
Final simplification99.9%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (* (- a 4.0) (pow a 3.0)))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = (a - 4.0) * pow(a, 3.0);
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = (a - 4.0) * Math.pow(a, 3.0);
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = (a - 4.0) * math.pow(a, 3.0) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = Float64(Float64(a - 4.0) * (a ^ 3.0)); end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = (a - 4.0) * (a ^ 3.0); end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[(N[(a - 4.0), $MachinePrecision] * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0 + -1\\
\mathbf{else}:\\
\;\;\;\;\left(a - 4\right) \cdot {a}^{3}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) Initial program 0.0%
associate--l+0.0%
fma-define0.0%
sqr-neg0.0%
fma-define0.0%
distribute-rgt-in0.0%
sqr-neg0.0%
distribute-rgt-in0.0%
fma-define0.0%
sqr-neg0.0%
Simplified4.1%
Taylor expanded in a around inf 88.5%
associate-*r/88.5%
metadata-eval88.5%
Simplified88.5%
Taylor expanded in a around 0 88.5%
Final simplification96.6%
(FPCore (a b) :precision binary64 (if (or (<= a -3.2e+60) (not (<= a 4e+33))) (pow a 4.0) (+ (+ (pow b 4.0) (* (* b b) 12.0)) -1.0)))
double code(double a, double b) {
double tmp;
if ((a <= -3.2e+60) || !(a <= 4e+33)) {
tmp = pow(a, 4.0);
} else {
tmp = (pow(b, 4.0) + ((b * b) * 12.0)) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-3.2d+60)) .or. (.not. (a <= 4d+33))) then
tmp = a ** 4.0d0
else
tmp = ((b ** 4.0d0) + ((b * b) * 12.0d0)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -3.2e+60) || !(a <= 4e+33)) {
tmp = Math.pow(a, 4.0);
} else {
tmp = (Math.pow(b, 4.0) + ((b * b) * 12.0)) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -3.2e+60) or not (a <= 4e+33): tmp = math.pow(a, 4.0) else: tmp = (math.pow(b, 4.0) + ((b * b) * 12.0)) + -1.0 return tmp
function code(a, b) tmp = 0.0 if ((a <= -3.2e+60) || !(a <= 4e+33)) tmp = a ^ 4.0; else tmp = Float64(Float64((b ^ 4.0) + Float64(Float64(b * b) * 12.0)) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -3.2e+60) || ~((a <= 4e+33))) tmp = a ^ 4.0; else tmp = ((b ^ 4.0) + ((b * b) * 12.0)) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -3.2e+60], N[Not[LessEqual[a, 4e+33]], $MachinePrecision]], N[Power[a, 4.0], $MachinePrecision], N[(N[(N[Power[b, 4.0], $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * 12.0), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -3.2 \cdot 10^{+60} \lor \neg \left(a \leq 4 \cdot 10^{+33}\right):\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;\left({b}^{4} + \left(b \cdot b\right) \cdot 12\right) + -1\\
\end{array}
\end{array}
if a < -3.19999999999999991e60 or 3.9999999999999998e33 < a Initial program 37.3%
associate--l+37.3%
fma-define37.3%
sqr-neg37.3%
fma-define37.3%
distribute-rgt-in37.3%
sqr-neg37.3%
distribute-rgt-in37.3%
fma-define37.3%
sqr-neg37.3%
Simplified40.1%
Taylor expanded in a around inf 96.5%
if -3.19999999999999991e60 < a < 3.9999999999999998e33Initial program 95.1%
associate--l+95.1%
fma-define95.1%
sqr-neg95.1%
fma-define95.1%
distribute-rgt-in95.1%
sqr-neg95.1%
distribute-rgt-in95.1%
fma-define95.1%
sqr-neg95.1%
Simplified95.1%
Taylor expanded in a around 0 89.4%
unpow289.4%
Applied egg-rr89.4%
Final simplification92.4%
(FPCore (a b) :precision binary64 (if (<= b 3.8e+14) (+ (* (pow a 2.0) (+ 4.0 (* a (- a 4.0)))) -1.0) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if (b <= 3.8e+14) {
tmp = (pow(a, 2.0) * (4.0 + (a * (a - 4.0)))) + -1.0;
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 3.8d+14) then
tmp = ((a ** 2.0d0) * (4.0d0 + (a * (a - 4.0d0)))) + (-1.0d0)
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 3.8e+14) {
tmp = (Math.pow(a, 2.0) * (4.0 + (a * (a - 4.0)))) + -1.0;
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 3.8e+14: tmp = (math.pow(a, 2.0) * (4.0 + (a * (a - 4.0)))) + -1.0 else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 3.8e+14) tmp = Float64(Float64((a ^ 2.0) * Float64(4.0 + Float64(a * Float64(a - 4.0)))) + -1.0); else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 3.8e+14) tmp = ((a ^ 2.0) * (4.0 + (a * (a - 4.0)))) + -1.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 3.8e+14], N[(N[(N[Power[a, 2.0], $MachinePrecision] * N[(4.0 + N[(a * N[(a - 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 3.8 \cdot 10^{+14}:\\
\;\;\;\;{a}^{2} \cdot \left(4 + a \cdot \left(a - 4\right)\right) + -1\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if b < 3.8e14Initial program 72.4%
associate--l+72.4%
fma-define72.4%
sqr-neg72.4%
fma-define72.4%
distribute-rgt-in72.4%
sqr-neg72.4%
distribute-rgt-in72.4%
fma-define72.4%
sqr-neg72.4%
Simplified73.4%
Taylor expanded in b around 0 58.6%
Taylor expanded in a around 0 80.1%
if 3.8e14 < b Initial program 65.9%
associate--l+65.9%
fma-define65.9%
sqr-neg65.9%
fma-define65.9%
distribute-rgt-in65.9%
sqr-neg65.9%
distribute-rgt-in65.9%
fma-define65.9%
sqr-neg65.9%
Simplified67.7%
Taylor expanded in b around inf 92.5%
Final simplification82.8%
(FPCore (a b) :precision binary64 (if (or (<= a -2.3e+60) (not (<= a 3.6e+33))) (pow a 4.0) (+ (pow b 4.0) -1.0)))
double code(double a, double b) {
double tmp;
if ((a <= -2.3e+60) || !(a <= 3.6e+33)) {
tmp = pow(a, 4.0);
} else {
tmp = pow(b, 4.0) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-2.3d+60)) .or. (.not. (a <= 3.6d+33))) then
tmp = a ** 4.0d0
else
tmp = (b ** 4.0d0) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -2.3e+60) || !(a <= 3.6e+33)) {
tmp = Math.pow(a, 4.0);
} else {
tmp = Math.pow(b, 4.0) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -2.3e+60) or not (a <= 3.6e+33): tmp = math.pow(a, 4.0) else: tmp = math.pow(b, 4.0) + -1.0 return tmp
function code(a, b) tmp = 0.0 if ((a <= -2.3e+60) || !(a <= 3.6e+33)) tmp = a ^ 4.0; else tmp = Float64((b ^ 4.0) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -2.3e+60) || ~((a <= 3.6e+33))) tmp = a ^ 4.0; else tmp = (b ^ 4.0) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -2.3e+60], N[Not[LessEqual[a, 3.6e+33]], $MachinePrecision]], N[Power[a, 4.0], $MachinePrecision], N[(N[Power[b, 4.0], $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2.3 \cdot 10^{+60} \lor \neg \left(a \leq 3.6 \cdot 10^{+33}\right):\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;{b}^{4} + -1\\
\end{array}
\end{array}
if a < -2.30000000000000017e60 or 3.6000000000000003e33 < a Initial program 37.3%
associate--l+37.3%
fma-define37.3%
sqr-neg37.3%
fma-define37.3%
distribute-rgt-in37.3%
sqr-neg37.3%
distribute-rgt-in37.3%
fma-define37.3%
sqr-neg37.3%
Simplified40.1%
Taylor expanded in a around inf 96.5%
if -2.30000000000000017e60 < a < 3.6000000000000003e33Initial program 95.1%
associate--l+95.1%
fma-define95.1%
sqr-neg95.1%
fma-define95.1%
distribute-rgt-in95.1%
sqr-neg95.1%
distribute-rgt-in95.1%
fma-define95.1%
sqr-neg95.1%
Simplified95.1%
Taylor expanded in a around 0 83.8%
+-commutative83.8%
distribute-rgt-in83.8%
associate-*r*83.8%
*-commutative83.8%
pow-sqr83.9%
metadata-eval83.9%
fma-define83.9%
unpow283.9%
unpow283.9%
swap-sqr95.3%
unpow295.3%
*-commutative95.3%
Simplified95.3%
unpow295.3%
Applied egg-rr95.3%
Taylor expanded in a around inf 98.6%
mul-1-neg98.6%
Simplified98.6%
Taylor expanded in a around 0 89.3%
Final simplification92.3%
(FPCore (a b) :precision binary64 (if (<= b 7.5e+14) (pow a 4.0) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if (b <= 7.5e+14) {
tmp = pow(a, 4.0);
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 7.5d+14) then
tmp = a ** 4.0d0
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 7.5e+14) {
tmp = Math.pow(a, 4.0);
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 7.5e+14: tmp = math.pow(a, 4.0) else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 7.5e+14) tmp = a ^ 4.0; else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 7.5e+14) tmp = a ^ 4.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 7.5e+14], N[Power[a, 4.0], $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 7.5 \cdot 10^{+14}:\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if b < 7.5e14Initial program 72.4%
associate--l+72.4%
fma-define72.4%
sqr-neg72.4%
fma-define72.4%
distribute-rgt-in72.4%
sqr-neg72.4%
distribute-rgt-in72.4%
fma-define72.4%
sqr-neg72.4%
Simplified73.4%
Taylor expanded in a around inf 51.5%
if 7.5e14 < b Initial program 65.9%
associate--l+65.9%
fma-define65.9%
sqr-neg65.9%
fma-define65.9%
distribute-rgt-in65.9%
sqr-neg65.9%
distribute-rgt-in65.9%
fma-define65.9%
sqr-neg65.9%
Simplified67.7%
Taylor expanded in b around inf 92.5%
(FPCore (a b) :precision binary64 (pow a 4.0))
double code(double a, double b) {
return pow(a, 4.0);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a ** 4.0d0
end function
public static double code(double a, double b) {
return Math.pow(a, 4.0);
}
def code(a, b): return math.pow(a, 4.0)
function code(a, b) return a ^ 4.0 end
function tmp = code(a, b) tmp = a ^ 4.0; end
code[a_, b_] := N[Power[a, 4.0], $MachinePrecision]
\begin{array}{l}
\\
{a}^{4}
\end{array}
Initial program 71.0%
associate--l+71.0%
fma-define71.0%
sqr-neg71.0%
fma-define71.0%
distribute-rgt-in71.0%
sqr-neg71.0%
distribute-rgt-in71.0%
fma-define71.0%
sqr-neg71.0%
Simplified72.1%
Taylor expanded in a around inf 46.2%
herbie shell --seed 2024095
(FPCore (a b)
:name "Bouland and Aaronson, Equation (24)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))