
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(-
(*
a
(-
(*
(pow c 4.0)
(+ (* -5.0 (/ (pow a 2.0) (pow b 7.0))) (* -2.0 (/ a (* c (pow b 5.0))))))
(/ (pow c 2.0) (pow b 3.0))))
(/ c b)))
double code(double a, double b, double c) {
return (a * ((pow(c, 4.0) * ((-5.0 * (pow(a, 2.0) / pow(b, 7.0))) + (-2.0 * (a / (c * pow(b, 5.0)))))) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (a * (((c ** 4.0d0) * (((-5.0d0) * ((a ** 2.0d0) / (b ** 7.0d0))) + ((-2.0d0) * (a / (c * (b ** 5.0d0)))))) - ((c ** 2.0d0) / (b ** 3.0d0)))) - (c / b)
end function
public static double code(double a, double b, double c) {
return (a * ((Math.pow(c, 4.0) * ((-5.0 * (Math.pow(a, 2.0) / Math.pow(b, 7.0))) + (-2.0 * (a / (c * Math.pow(b, 5.0)))))) - (Math.pow(c, 2.0) / Math.pow(b, 3.0)))) - (c / b);
}
def code(a, b, c): return (a * ((math.pow(c, 4.0) * ((-5.0 * (math.pow(a, 2.0) / math.pow(b, 7.0))) + (-2.0 * (a / (c * math.pow(b, 5.0)))))) - (math.pow(c, 2.0) / math.pow(b, 3.0)))) - (c / b)
function code(a, b, c) return Float64(Float64(a * Float64(Float64((c ^ 4.0) * Float64(Float64(-5.0 * Float64((a ^ 2.0) / (b ^ 7.0))) + Float64(-2.0 * Float64(a / Float64(c * (b ^ 5.0)))))) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)) end
function tmp = code(a, b, c) tmp = (a * (((c ^ 4.0) * ((-5.0 * ((a ^ 2.0) / (b ^ 7.0))) + (-2.0 * (a / (c * (b ^ 5.0)))))) - ((c ^ 2.0) / (b ^ 3.0)))) - (c / b); end
code[a_, b_, c_] := N[(N[(a * N[(N[(N[Power[c, 4.0], $MachinePrecision] * N[(N[(-5.0 * N[(N[Power[a, 2.0], $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-2.0 * N[(a / N[(c * N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \left({c}^{4} \cdot \left(-5 \cdot \frac{{a}^{2}}{{b}^{7}} + -2 \cdot \frac{a}{c \cdot {b}^{5}}\right) - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}
\end{array}
Initial program 55.9%
*-commutative55.9%
Simplified55.9%
Taylor expanded in a around 0 90.3%
Taylor expanded in c around 0 90.3%
*-commutative90.3%
associate-*l/90.3%
associate-*r*90.3%
metadata-eval90.3%
distribute-rgt-out90.3%
associate-/l*90.3%
distribute-rgt-out90.3%
metadata-eval90.3%
*-commutative90.3%
Simplified90.3%
Taylor expanded in c around inf 90.3%
Final simplification90.3%
(FPCore (a b c)
:precision binary64
(if (<= (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)) -0.0035)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0))
(/
(-
(- (* (* (pow a 2.0) -2.0) (/ (pow c 3.0) (pow b 4.0))) c)
(/ (* a (pow c 2.0)) (pow b 2.0)))
b)))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0)) <= -0.0035) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = ((((pow(a, 2.0) * -2.0) * (pow(c, 3.0) / pow(b, 4.0))) - c) - ((a * pow(c, 2.0)) / pow(b, 2.0))) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) <= -0.0035) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(Float64(Float64((a ^ 2.0) * -2.0) * Float64((c ^ 3.0) / (b ^ 4.0))) - c) - Float64(Float64(a * (c ^ 2.0)) / (b ^ 2.0))) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.0035], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(N[(N[Power[a, 2.0], $MachinePrecision] * -2.0), $MachinePrecision] * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - c), $MachinePrecision] - N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2} \leq -0.0035:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(\left({a}^{2} \cdot -2\right) \cdot \frac{{c}^{3}}{{b}^{4}} - c\right) - \frac{a \cdot {c}^{2}}{{b}^{2}}}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.00350000000000000007Initial program 79.0%
*-commutative79.0%
Simplified79.0%
if -0.00350000000000000007 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 45.0%
*-commutative45.0%
Simplified45.0%
Taylor expanded in b around inf 94.1%
associate-+r+94.1%
mul-1-neg94.1%
unsub-neg94.1%
mul-1-neg94.1%
unsub-neg94.1%
associate-/l*94.1%
associate-*r*94.1%
Simplified94.1%
Final simplification89.3%
(FPCore (a b c)
:precision binary64
(if (<= (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)) -0.0035)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0))
(-
(*
(pow c 3.0)
(- (/ (* (pow a 2.0) -2.0) (pow b 5.0)) (/ (/ a c) (pow b 3.0))))
(/ c b))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0)) <= -0.0035) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = (pow(c, 3.0) * (((pow(a, 2.0) * -2.0) / pow(b, 5.0)) - ((a / c) / pow(b, 3.0)))) - (c / b);
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) <= -0.0035) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64((c ^ 3.0) * Float64(Float64(Float64((a ^ 2.0) * -2.0) / (b ^ 5.0)) - Float64(Float64(a / c) / (b ^ 3.0)))) - Float64(c / b)); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.0035], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[Power[c, 3.0], $MachinePrecision] * N[(N[(N[(N[Power[a, 2.0], $MachinePrecision] * -2.0), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] - N[(N[(a / c), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2} \leq -0.0035:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;{c}^{3} \cdot \left(\frac{{a}^{2} \cdot -2}{{b}^{5}} - \frac{\frac{a}{c}}{{b}^{3}}\right) - \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.00350000000000000007Initial program 79.0%
*-commutative79.0%
Simplified79.0%
if -0.00350000000000000007 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 45.0%
*-commutative45.0%
Simplified45.0%
Taylor expanded in a around 0 94.0%
Taylor expanded in c around inf 94.0%
mul-1-neg94.0%
unsub-neg94.0%
associate-*r/94.0%
*-commutative94.0%
associate-/r*94.0%
Simplified94.0%
Final simplification89.2%
(FPCore (a b c)
:precision binary64
(if (<= (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)) -0.0035)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0))
(*
c
(+
(* c (- (* -2.0 (/ (* c (pow a 2.0)) (pow b 5.0))) (/ a (pow b 3.0))))
(/ -1.0 b)))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0)) <= -0.0035) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = c * ((c * ((-2.0 * ((c * pow(a, 2.0)) / pow(b, 5.0))) - (a / pow(b, 3.0)))) + (-1.0 / b));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) <= -0.0035) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(c * Float64(Float64(c * Float64(Float64(-2.0 * Float64(Float64(c * (a ^ 2.0)) / (b ^ 5.0))) - Float64(a / (b ^ 3.0)))) + Float64(-1.0 / b))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.0035], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(c * N[(N[(c * N[(N[(-2.0 * N[(N[(c * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2} \leq -0.0035:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(c \cdot \left(-2 \cdot \frac{c \cdot {a}^{2}}{{b}^{5}} - \frac{a}{{b}^{3}}\right) + \frac{-1}{b}\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.00350000000000000007Initial program 79.0%
*-commutative79.0%
Simplified79.0%
if -0.00350000000000000007 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 45.0%
*-commutative45.0%
Simplified45.0%
Taylor expanded in c around 0 93.8%
Final simplification89.1%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)) -0.0004) (/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0)) (/ (- (- c) (/ (* a (pow c 2.0)) (pow b 2.0))) b)))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0)) <= -0.0004) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = (-c - ((a * pow(c, 2.0)) / pow(b, 2.0))) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) <= -0.0004) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(-c) - Float64(Float64(a * (c ^ 2.0)) / (b ^ 2.0))) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.0004], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[((-c) - N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2} \leq -0.0004:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-c\right) - \frac{a \cdot {c}^{2}}{{b}^{2}}}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -4.00000000000000019e-4Initial program 78.3%
*-commutative78.3%
Simplified78.3%
if -4.00000000000000019e-4 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 42.3%
*-commutative42.3%
Simplified42.3%
Taylor expanded in b around inf 90.8%
mul-1-neg90.8%
unsub-neg90.8%
mul-1-neg90.8%
Simplified90.8%
Final simplification86.1%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0))))
(if (<= t_0 -0.0004)
t_0
(- (* (/ (pow c 2.0) (pow b 3.0)) (- a)) (/ c b)))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.0004) {
tmp = t_0;
} else {
tmp = ((pow(c, 2.0) / pow(b, 3.0)) * -a) - (c / b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (a * 4.0d0)))) - b) / (a * 2.0d0)
if (t_0 <= (-0.0004d0)) then
tmp = t_0
else
tmp = (((c ** 2.0d0) / (b ** 3.0d0)) * -a) - (c / b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.0004) {
tmp = t_0;
} else {
tmp = ((Math.pow(c, 2.0) / Math.pow(b, 3.0)) * -a) - (c / b);
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0) tmp = 0 if t_0 <= -0.0004: tmp = t_0 else: tmp = ((math.pow(c, 2.0) / math.pow(b, 3.0)) * -a) - (c / b) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -0.0004) tmp = t_0; else tmp = Float64(Float64(Float64((c ^ 2.0) / (b ^ 3.0)) * Float64(-a)) - Float64(c / b)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -0.0004) tmp = t_0; else tmp = (((c ^ 2.0) / (b ^ 3.0)) * -a) - (c / b); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.0004], t$95$0, N[(N[(N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] * (-a)), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -0.0004:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{{c}^{2}}{{b}^{3}} \cdot \left(-a\right) - \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -4.00000000000000019e-4Initial program 78.3%
if -4.00000000000000019e-4 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 42.3%
*-commutative42.3%
Simplified42.3%
Taylor expanded in a around 0 90.8%
mul-1-neg90.8%
unsub-neg90.8%
mul-1-neg90.8%
distribute-neg-frac290.8%
associate-/l*90.8%
Simplified90.8%
Final simplification86.0%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0))))
(if (<= t_0 -0.0004)
t_0
(/ (- (- c) (/ (* a (pow c 2.0)) (pow b 2.0))) b))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.0004) {
tmp = t_0;
} else {
tmp = (-c - ((a * pow(c, 2.0)) / pow(b, 2.0))) / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (a * 4.0d0)))) - b) / (a * 2.0d0)
if (t_0 <= (-0.0004d0)) then
tmp = t_0
else
tmp = (-c - ((a * (c ** 2.0d0)) / (b ** 2.0d0))) / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.0004) {
tmp = t_0;
} else {
tmp = (-c - ((a * Math.pow(c, 2.0)) / Math.pow(b, 2.0))) / b;
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0) tmp = 0 if t_0 <= -0.0004: tmp = t_0 else: tmp = (-c - ((a * math.pow(c, 2.0)) / math.pow(b, 2.0))) / b return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -0.0004) tmp = t_0; else tmp = Float64(Float64(Float64(-c) - Float64(Float64(a * (c ^ 2.0)) / (b ^ 2.0))) / b); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -0.0004) tmp = t_0; else tmp = (-c - ((a * (c ^ 2.0)) / (b ^ 2.0))) / b; end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.0004], t$95$0, N[(N[((-c) - N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -0.0004:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-c\right) - \frac{a \cdot {c}^{2}}{{b}^{2}}}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -4.00000000000000019e-4Initial program 78.3%
if -4.00000000000000019e-4 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 42.3%
*-commutative42.3%
Simplified42.3%
Taylor expanded in b around inf 90.8%
mul-1-neg90.8%
unsub-neg90.8%
mul-1-neg90.8%
Simplified90.8%
Final simplification86.1%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)))) (if (<= t_0 -0.0004) t_0 (/ (* c (- -1.0 (* a (/ c (pow b 2.0))))) b))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.0004) {
tmp = t_0;
} else {
tmp = (c * (-1.0 - (a * (c / pow(b, 2.0))))) / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (a * 4.0d0)))) - b) / (a * 2.0d0)
if (t_0 <= (-0.0004d0)) then
tmp = t_0
else
tmp = (c * ((-1.0d0) - (a * (c / (b ** 2.0d0))))) / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.0004) {
tmp = t_0;
} else {
tmp = (c * (-1.0 - (a * (c / Math.pow(b, 2.0))))) / b;
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0) tmp = 0 if t_0 <= -0.0004: tmp = t_0 else: tmp = (c * (-1.0 - (a * (c / math.pow(b, 2.0))))) / b return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -0.0004) tmp = t_0; else tmp = Float64(Float64(c * Float64(-1.0 - Float64(a * Float64(c / (b ^ 2.0))))) / b); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -0.0004) tmp = t_0; else tmp = (c * (-1.0 - (a * (c / (b ^ 2.0))))) / b; end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.0004], t$95$0, N[(N[(c * N[(-1.0 - N[(a * N[(c / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -0.0004:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot \left(-1 - a \cdot \frac{c}{{b}^{2}}\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -4.00000000000000019e-4Initial program 78.3%
if -4.00000000000000019e-4 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 42.3%
*-commutative42.3%
Simplified42.3%
Taylor expanded in b around inf 90.8%
mul-1-neg90.8%
unsub-neg90.8%
mul-1-neg90.8%
Simplified90.8%
Taylor expanded in c around 0 90.7%
sub-neg90.7%
metadata-eval90.7%
+-commutative90.7%
mul-1-neg90.7%
unsub-neg90.7%
associate-/l*90.7%
Simplified90.7%
Final simplification86.0%
(FPCore (a b c) :precision binary64 (* c (- (/ -1.0 b) (/ (* c a) (pow b 3.0)))))
double code(double a, double b, double c) {
return c * ((-1.0 / b) - ((c * a) / pow(b, 3.0)));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * (((-1.0d0) / b) - ((c * a) / (b ** 3.0d0)))
end function
public static double code(double a, double b, double c) {
return c * ((-1.0 / b) - ((c * a) / Math.pow(b, 3.0)));
}
def code(a, b, c): return c * ((-1.0 / b) - ((c * a) / math.pow(b, 3.0)))
function code(a, b, c) return Float64(c * Float64(Float64(-1.0 / b) - Float64(Float64(c * a) / (b ^ 3.0)))) end
function tmp = code(a, b, c) tmp = c * ((-1.0 / b) - ((c * a) / (b ^ 3.0))); end
code[a_, b_, c_] := N[(c * N[(N[(-1.0 / b), $MachinePrecision] - N[(N[(c * a), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(\frac{-1}{b} - \frac{c \cdot a}{{b}^{3}}\right)
\end{array}
Initial program 55.9%
*-commutative55.9%
Simplified55.9%
Taylor expanded in b around inf 80.2%
mul-1-neg80.2%
unsub-neg80.2%
mul-1-neg80.2%
Simplified80.2%
Taylor expanded in c around 0 80.0%
sub-neg80.0%
distribute-neg-frac80.0%
metadata-eval80.0%
+-commutative80.0%
mul-1-neg80.0%
unsub-neg80.0%
Simplified80.0%
Final simplification80.0%
(FPCore (a b c) :precision binary64 (/ (* c (- -1.0 (* a (/ c (pow b 2.0))))) b))
double code(double a, double b, double c) {
return (c * (-1.0 - (a * (c / pow(b, 2.0))))) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * ((-1.0d0) - (a * (c / (b ** 2.0d0))))) / b
end function
public static double code(double a, double b, double c) {
return (c * (-1.0 - (a * (c / Math.pow(b, 2.0))))) / b;
}
def code(a, b, c): return (c * (-1.0 - (a * (c / math.pow(b, 2.0))))) / b
function code(a, b, c) return Float64(Float64(c * Float64(-1.0 - Float64(a * Float64(c / (b ^ 2.0))))) / b) end
function tmp = code(a, b, c) tmp = (c * (-1.0 - (a * (c / (b ^ 2.0))))) / b; end
code[a_, b_, c_] := N[(N[(c * N[(-1.0 - N[(a * N[(c / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot \left(-1 - a \cdot \frac{c}{{b}^{2}}\right)}{b}
\end{array}
Initial program 55.9%
*-commutative55.9%
Simplified55.9%
Taylor expanded in b around inf 80.2%
mul-1-neg80.2%
unsub-neg80.2%
mul-1-neg80.2%
Simplified80.2%
Taylor expanded in c around 0 80.1%
sub-neg80.1%
metadata-eval80.1%
+-commutative80.1%
mul-1-neg80.1%
unsub-neg80.1%
associate-/l*80.1%
Simplified80.1%
Final simplification80.1%
(FPCore (a b c) :precision binary64 (/ c (- b)))
double code(double a, double b, double c) {
return c / -b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c / -b
end function
public static double code(double a, double b, double c) {
return c / -b;
}
def code(a, b, c): return c / -b
function code(a, b, c) return Float64(c / Float64(-b)) end
function tmp = code(a, b, c) tmp = c / -b; end
code[a_, b_, c_] := N[(c / (-b)), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{-b}
\end{array}
Initial program 55.9%
*-commutative55.9%
Simplified55.9%
Taylor expanded in b around inf 63.6%
associate-*r/63.6%
mul-1-neg63.6%
Simplified63.6%
Final simplification63.6%
herbie shell --seed 2024095
(FPCore (a b c)
:name "Quadratic roots, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))