
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im) :precision binary64 (if (or (<= im 460.0) (not (<= im 1.35e+154))) (* (cos re) (+ (* 0.5 (* im im)) 1.0)) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if ((im <= 460.0) || !(im <= 1.35e+154)) {
tmp = cos(re) * ((0.5 * (im * im)) + 1.0);
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((im <= 460.0d0) .or. (.not. (im <= 1.35d+154))) then
tmp = cos(re) * ((0.5d0 * (im * im)) + 1.0d0)
else
tmp = 0.5d0 * (exp(-im) + exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((im <= 460.0) || !(im <= 1.35e+154)) {
tmp = Math.cos(re) * ((0.5 * (im * im)) + 1.0);
} else {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if (im <= 460.0) or not (im <= 1.35e+154): tmp = math.cos(re) * ((0.5 * (im * im)) + 1.0) else: tmp = 0.5 * (math.exp(-im) + math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if ((im <= 460.0) || !(im <= 1.35e+154)) tmp = Float64(cos(re) * Float64(Float64(0.5 * Float64(im * im)) + 1.0)); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((im <= 460.0) || ~((im <= 1.35e+154))) tmp = cos(re) * ((0.5 * (im * im)) + 1.0); else tmp = 0.5 * (exp(-im) + exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[im, 460.0], N[Not[LessEqual[im, 1.35e+154]], $MachinePrecision]], N[(N[Cos[re], $MachinePrecision] * N[(N[(0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 460 \lor \neg \left(im \leq 1.35 \cdot 10^{+154}\right):\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot \left(im \cdot im\right) + 1\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 460 or 1.35000000000000003e154 < im Initial program 100.0%
Taylor expanded in im around 0 83.6%
associate-*r*83.6%
distribute-rgt1-in83.6%
Simplified83.6%
unpow248.0%
Applied egg-rr83.6%
if 460 < im < 1.35000000000000003e154Initial program 100.0%
Taylor expanded in re around 0 69.7%
Final simplification81.8%
(FPCore (re im) :precision binary64 (* (cos re) (+ (* 0.5 (* im im)) 1.0)))
double code(double re, double im) {
return cos(re) * ((0.5 * (im * im)) + 1.0);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re) * ((0.5d0 * (im * im)) + 1.0d0)
end function
public static double code(double re, double im) {
return Math.cos(re) * ((0.5 * (im * im)) + 1.0);
}
def code(re, im): return math.cos(re) * ((0.5 * (im * im)) + 1.0)
function code(re, im) return Float64(cos(re) * Float64(Float64(0.5 * Float64(im * im)) + 1.0)) end
function tmp = code(re, im) tmp = cos(re) * ((0.5 * (im * im)) + 1.0); end
code[re_, im_] := N[(N[Cos[re], $MachinePrecision] * N[(N[(0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos re \cdot \left(0.5 \cdot \left(im \cdot im\right) + 1\right)
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 73.5%
associate-*r*73.5%
distribute-rgt1-in73.5%
Simplified73.5%
unpow242.3%
Applied egg-rr73.5%
Final simplification73.5%
(FPCore (re im) :precision binary64 (if (<= im 1.05e+62) (cos re) (+ (* 0.5 (* im im)) 1.0)))
double code(double re, double im) {
double tmp;
if (im <= 1.05e+62) {
tmp = cos(re);
} else {
tmp = (0.5 * (im * im)) + 1.0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.05d+62) then
tmp = cos(re)
else
tmp = (0.5d0 * (im * im)) + 1.0d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.05e+62) {
tmp = Math.cos(re);
} else {
tmp = (0.5 * (im * im)) + 1.0;
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.05e+62: tmp = math.cos(re) else: tmp = (0.5 * (im * im)) + 1.0 return tmp
function code(re, im) tmp = 0.0 if (im <= 1.05e+62) tmp = cos(re); else tmp = Float64(Float64(0.5 * Float64(im * im)) + 1.0); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.05e+62) tmp = cos(re); else tmp = (0.5 * (im * im)) + 1.0; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.05e+62], N[Cos[re], $MachinePrecision], N[(N[(0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.05 \cdot 10^{+62}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(im \cdot im\right) + 1\\
\end{array}
\end{array}
if im < 1.05e62Initial program 100.0%
Taylor expanded in im around 0 63.4%
if 1.05e62 < im Initial program 100.0%
Taylor expanded in im around 0 59.6%
associate-*r*59.6%
distribute-rgt1-in59.6%
Simplified59.6%
Taylor expanded in re around 0 45.2%
unpow245.2%
Applied egg-rr45.2%
Final simplification60.3%
(FPCore (re im) :precision binary64 (+ (* 0.5 (* im im)) 1.0))
double code(double re, double im) {
return (0.5 * (im * im)) + 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * (im * im)) + 1.0d0
end function
public static double code(double re, double im) {
return (0.5 * (im * im)) + 1.0;
}
def code(re, im): return (0.5 * (im * im)) + 1.0
function code(re, im) return Float64(Float64(0.5 * Float64(im * im)) + 1.0) end
function tmp = code(re, im) tmp = (0.5 * (im * im)) + 1.0; end
code[re_, im_] := N[(N[(0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(im \cdot im\right) + 1
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 73.5%
associate-*r*73.5%
distribute-rgt1-in73.5%
Simplified73.5%
Taylor expanded in re around 0 42.3%
unpow242.3%
Applied egg-rr42.3%
Final simplification42.3%
(FPCore (re im) :precision binary64 0.0)
double code(double re, double im) {
return 0.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.0d0
end function
public static double code(double re, double im) {
return 0.0;
}
def code(re, im): return 0.0
function code(re, im) return 0.0 end
function tmp = code(re, im) tmp = 0.0; end
code[re_, im_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
Applied egg-rr2.4%
pow-base-12.4%
metadata-eval2.4%
Simplified2.4%
Final simplification2.4%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Applied egg-rr26.0%
+-inverses26.0%
+-rgt-identity26.0%
*-inverses26.0%
Simplified26.0%
Final simplification26.0%
herbie shell --seed 2024095
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))