
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
5e+286)
(*
x
(*
(cos (* (* z (fma y 2.0 1.0)) (/ t 16.0)))
(cos (pow (/ 1.0 (cbrt (/ (/ (/ 16.0 t) b) (fma 2.0 a 1.0)))) 3.0))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+286) {
tmp = x * (cos(((z * fma(y, 2.0, 1.0)) * (t / 16.0))) * cos(pow((1.0 / cbrt((((16.0 / t) / b) / fma(2.0, a, 1.0)))), 3.0)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 5e+286) tmp = Float64(x * Float64(cos(Float64(Float64(z * fma(y, 2.0, 1.0)) * Float64(t / 16.0))) * cos((Float64(1.0 / cbrt(Float64(Float64(Float64(16.0 / t) / b) / fma(2.0, a, 1.0)))) ^ 3.0)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+286], N[(x * N[(N[Cos[N[(N[(z * N[(y * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision] * N[(t / 16.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[Power[N[(1.0 / N[Power[N[(N[(N[(16.0 / t), $MachinePrecision] / b), $MachinePrecision] / N[(2.0 * a + 1.0), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+286}:\\
\;\;\;\;x \cdot \left(\cos \left(\left(z \cdot \mathsf{fma}\left(y, 2, 1\right)\right) \cdot \frac{t}{16}\right) \cdot \cos \left({\left(\frac{1}{\sqrt[3]{\frac{\frac{\frac{16}{t}}{b}}{\mathsf{fma}\left(2, a, 1\right)}}}\right)}^{3}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 5.0000000000000004e286Initial program 48.4%
Simplified48.4%
Applied egg-rr48.1%
metadata-eval48.1%
div-inv48.1%
associate-*r*48.8%
*-commutative48.8%
fma-define48.8%
associate-/l*48.8%
fma-define48.8%
associate-*r*48.8%
clear-num48.9%
cbrt-div48.6%
metadata-eval48.6%
associate-*r*49.0%
fma-define49.0%
*-commutative49.0%
fma-define49.0%
*-commutative49.0%
fma-define49.0%
Applied egg-rr49.0%
associate-/r*49.2%
fma-undefine49.2%
+-commutative49.2%
associate-/r*48.8%
+-commutative48.8%
fma-undefine48.8%
Simplified48.8%
if 5.0000000000000004e286 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.8%
Simplified0.9%
Taylor expanded in b around 0 4.5%
Taylor expanded in z around 0 10.9%
Final simplification31.3%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
5e+286)
(*
(* x (cos (/ (* z t) 16.0)))
(cos (pow (pow (cbrt (* (fma 2.0 a 1.0) (* b (* t 0.0625)))) 2.0) 1.5)))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+286) {
tmp = (x * cos(((z * t) / 16.0))) * cos(pow(pow(cbrt((fma(2.0, a, 1.0) * (b * (t * 0.0625)))), 2.0), 1.5));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 5e+286) tmp = Float64(Float64(x * cos(Float64(Float64(z * t) / 16.0))) * cos(((cbrt(Float64(fma(2.0, a, 1.0) * Float64(b * Float64(t * 0.0625)))) ^ 2.0) ^ 1.5))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+286], N[(N[(x * N[Cos[N[(N[(z * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[Power[N[Power[N[Power[N[(N[(2.0 * a + 1.0), $MachinePrecision] * N[(b * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 2.0], $MachinePrecision], 1.5], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+286}:\\
\;\;\;\;\left(x \cdot \cos \left(\frac{z \cdot t}{16}\right)\right) \cdot \cos \left({\left({\left(\sqrt[3]{\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot \left(t \cdot 0.0625\right)\right)}\right)}^{2}\right)}^{1.5}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 5.0000000000000004e286Initial program 48.4%
Taylor expanded in y around 0 47.9%
fma-define47.9%
associate-*r*47.8%
rem-cube-cbrt47.9%
add-exp-log28.2%
rem-cube-cbrt28.2%
associate-*r*24.8%
fma-define24.8%
associate-/l*24.8%
fma-define24.8%
*-commutative24.8%
associate-*r*24.8%
div-inv24.8%
metadata-eval24.8%
associate-*r*24.8%
fma-define24.8%
*-commutative24.8%
fma-define24.8%
Applied egg-rr24.8%
rem-exp-log47.2%
rem-cube-cbrt48.0%
unpow1/324.9%
sqr-pow24.7%
pow-prod-down24.7%
pow224.7%
rem-cbrt-cube25.1%
unpow1/347.7%
rem-cube-cbrt48.1%
*-commutative48.1%
*-commutative48.1%
associate-*r*48.1%
metadata-eval48.1%
Applied egg-rr48.1%
associate-*r*48.7%
*-commutative48.7%
fma-undefine48.7%
+-commutative48.7%
*-commutative48.7%
+-commutative48.7%
fma-undefine48.7%
*-commutative48.7%
*-commutative48.7%
Simplified48.7%
if 5.0000000000000004e286 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.8%
Simplified0.9%
Taylor expanded in b around 0 4.5%
Taylor expanded in z around 0 10.9%
Final simplification31.3%
(FPCore (x y z t a b)
:precision binary64
(if (<= t 1.35e-33)
(*
x
(*
(cos (* (* z t) 0.0625))
(cos (pow (cbrt (* b (* (* t 0.0625) (fma a 2.0 1.0)))) 3.0))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 1.35e-33) {
tmp = x * (cos(((z * t) * 0.0625)) * cos(pow(cbrt((b * ((t * 0.0625) * fma(a, 2.0, 1.0)))), 3.0)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 1.35e-33) tmp = Float64(x * Float64(cos(Float64(Float64(z * t) * 0.0625)) * cos((cbrt(Float64(b * Float64(Float64(t * 0.0625) * fma(a, 2.0, 1.0)))) ^ 3.0)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 1.35e-33], N[(x * N[(N[Cos[N[(N[(z * t), $MachinePrecision] * 0.0625), $MachinePrecision]], $MachinePrecision] * N[Cos[N[Power[N[Power[N[(b * N[(N[(t * 0.0625), $MachinePrecision] * N[(a * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 1.35 \cdot 10^{-33}:\\
\;\;\;\;x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot 0.0625\right) \cdot \cos \left({\left(\sqrt[3]{b \cdot \left(\left(t \cdot 0.0625\right) \cdot \mathsf{fma}\left(a, 2, 1\right)\right)}\right)}^{3}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 1.35e-33Initial program 34.2%
Simplified34.2%
Applied egg-rr34.8%
Taylor expanded in y around 0 36.0%
if 1.35e-33 < t Initial program 7.8%
Simplified7.8%
Taylor expanded in b around 0 10.4%
Taylor expanded in z around 0 15.3%
Final simplification29.9%
(FPCore (x y z t a b)
:precision binary64
(if (<= t 7e-35)
(*
(* x (cos (/ (* z t) 16.0)))
(cos (/ (pow (cbrt (* (fma a 2.0 1.0) (* t b))) 3.0) 16.0)))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 7e-35) {
tmp = (x * cos(((z * t) / 16.0))) * cos((pow(cbrt((fma(a, 2.0, 1.0) * (t * b))), 3.0) / 16.0));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 7e-35) tmp = Float64(Float64(x * cos(Float64(Float64(z * t) / 16.0))) * cos(Float64((cbrt(Float64(fma(a, 2.0, 1.0) * Float64(t * b))) ^ 3.0) / 16.0))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 7e-35], N[(N[(x * N[Cos[N[(N[(z * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[Power[N[Power[N[(N[(a * 2.0 + 1.0), $MachinePrecision] * N[(t * b), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 7 \cdot 10^{-35}:\\
\;\;\;\;\left(x \cdot \cos \left(\frac{z \cdot t}{16}\right)\right) \cdot \cos \left(\frac{{\left(\sqrt[3]{\mathsf{fma}\left(a, 2, 1\right) \cdot \left(t \cdot b\right)}\right)}^{3}}{16}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 6.99999999999999992e-35Initial program 34.2%
Taylor expanded in y around 0 35.2%
add-cube-cbrt35.4%
pow335.6%
associate-*l*36.5%
fma-define36.5%
Applied egg-rr36.5%
if 6.99999999999999992e-35 < t Initial program 7.8%
Simplified7.8%
Taylor expanded in b around 0 10.4%
Taylor expanded in z around 0 15.3%
Final simplification30.3%
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
return x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x;
}
def code(x, y, z, t, a, b): return x
function code(x, y, z, t, a, b) return x end
function tmp = code(x, y, z, t, a, b) tmp = x; end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 26.5%
Simplified26.5%
Taylor expanded in b around 0 27.6%
Taylor expanded in z around 0 29.5%
Final simplification29.5%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024095
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))