
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (* x (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return x * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
Initial program 90.4%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.8))) (+ (/ x y) 1.0) (* x (+ 1.0 (* x (+ (/ 1.0 y) -1.0))))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.8)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + (x * ((1.0 / y) + -1.0)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.8d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x * (1.0d0 + (x * ((1.0d0 / y) + (-1.0d0))))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.8)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + (x * ((1.0 / y) + -1.0)));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.8): tmp = (x / y) + 1.0 else: tmp = x * (1.0 + (x * ((1.0 / y) + -1.0))) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.8)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x * Float64(1.0 + Float64(x * Float64(Float64(1.0 / y) + -1.0)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.8))) tmp = (x / y) + 1.0; else tmp = x * (1.0 + (x * ((1.0 / y) + -1.0))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.8]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x * N[(1.0 + N[(x * N[(N[(1.0 / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.8\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + x \cdot \left(\frac{1}{y} + -1\right)\right)\\
\end{array}
\end{array}
if x < -1 or 0.80000000000000004 < x Initial program 82.4%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around 0 69.9%
*-commutative69.9%
+-commutative69.9%
associate-/l*74.4%
*-lft-identity74.4%
associate-*l/74.4%
unpow274.4%
+-commutative74.4%
associate-/l*99.9%
*-lft-identity99.9%
associate-*l/99.8%
distribute-rgt-out99.8%
associate-*l/100.0%
*-lft-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 98.0%
Taylor expanded in y around 0 98.0%
*-lft-identity98.0%
associate-*l/97.8%
+-commutative97.8%
distribute-rgt-in97.8%
rgt-mult-inverse97.9%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
if -1 < x < 0.80000000000000004Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 98.4%
Final simplification98.2%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (+ (/ x y) 1.0) (* x (+ 1.0 (* x (/ 1.0 y))))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + (x * (1.0 / y)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x * (1.0d0 + (x * (1.0d0 / y)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + (x * (1.0 / y)));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = (x / y) + 1.0 else: tmp = x * (1.0 + (x * (1.0 / y))) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x * Float64(1.0 + Float64(x * Float64(1.0 / y)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = (x / y) + 1.0; else tmp = x * (1.0 + (x * (1.0 / y))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x * N[(1.0 + N[(x * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + x \cdot \frac{1}{y}\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 82.4%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around 0 69.9%
*-commutative69.9%
+-commutative69.9%
associate-/l*74.4%
*-lft-identity74.4%
associate-*l/74.4%
unpow274.4%
+-commutative74.4%
associate-/l*99.9%
*-lft-identity99.9%
associate-*l/99.8%
distribute-rgt-out99.8%
associate-*l/100.0%
*-lft-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 98.0%
Taylor expanded in y around 0 98.0%
*-lft-identity98.0%
associate-*l/97.8%
+-commutative97.8%
distribute-rgt-in97.8%
rgt-mult-inverse97.9%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
if -1 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 98.4%
Taylor expanded in y around 0 97.9%
Final simplification97.9%
(FPCore (x y) :precision binary64 (if (<= x -3.85e+114) (/ x y) (if (<= x -5.5e-6) 1.0 (if (<= x 1400000000.0) x (/ x y)))))
double code(double x, double y) {
double tmp;
if (x <= -3.85e+114) {
tmp = x / y;
} else if (x <= -5.5e-6) {
tmp = 1.0;
} else if (x <= 1400000000.0) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.85d+114)) then
tmp = x / y
else if (x <= (-5.5d-6)) then
tmp = 1.0d0
else if (x <= 1400000000.0d0) then
tmp = x
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.85e+114) {
tmp = x / y;
} else if (x <= -5.5e-6) {
tmp = 1.0;
} else if (x <= 1400000000.0) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.85e+114: tmp = x / y elif x <= -5.5e-6: tmp = 1.0 elif x <= 1400000000.0: tmp = x else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -3.85e+114) tmp = Float64(x / y); elseif (x <= -5.5e-6) tmp = 1.0; elseif (x <= 1400000000.0) tmp = x; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.85e+114) tmp = x / y; elseif (x <= -5.5e-6) tmp = 1.0; elseif (x <= 1400000000.0) tmp = x; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.85e+114], N[(x / y), $MachinePrecision], If[LessEqual[x, -5.5e-6], 1.0, If[LessEqual[x, 1400000000.0], x, N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.85 \cdot 10^{+114}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq -5.5 \cdot 10^{-6}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1400000000:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -3.8500000000000001e114 or 1.4e9 < x Initial program 77.4%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 77.3%
if -3.8500000000000001e114 < x < -5.4999999999999999e-6Initial program 97.3%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 58.0%
Taylor expanded in x around inf 54.8%
Taylor expanded in x around 0 54.9%
if -5.4999999999999999e-6 < x < 1.4e9Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 80.7%
Final simplification75.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ x y) 1.0))) (if (or (<= x -1.0) (not (<= x 1.0))) t_0 (* x t_0))))
double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = t_0;
} else {
tmp = x * t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x / y) + 1.0d0
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = t_0
else
tmp = x * t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = t_0;
} else {
tmp = x * t_0;
}
return tmp;
}
def code(x, y): t_0 = (x / y) + 1.0 tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = t_0 else: tmp = x * t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x / y) + 1.0) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = t_0; else tmp = Float64(x * t_0); end return tmp end
function tmp_2 = code(x, y) t_0 = (x / y) + 1.0; tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = t_0; else tmp = x * t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], t$95$0, N[(x * t$95$0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} + 1\\
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 82.4%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around 0 69.9%
*-commutative69.9%
+-commutative69.9%
associate-/l*74.4%
*-lft-identity74.4%
associate-*l/74.4%
unpow274.4%
+-commutative74.4%
associate-/l*99.9%
*-lft-identity99.9%
associate-*l/99.8%
distribute-rgt-out99.8%
associate-*l/100.0%
*-lft-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 98.0%
Taylor expanded in y around 0 98.0%
*-lft-identity98.0%
associate-*l/97.8%
+-commutative97.8%
distribute-rgt-in97.8%
rgt-mult-inverse97.9%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
if -1 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 98.4%
Taylor expanded in y around 0 97.9%
Taylor expanded in x around 0 97.9%
Final simplification97.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.004))) (+ (/ x y) 1.0) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.004)) {
tmp = (x / y) + 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.004d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.004)) {
tmp = (x / y) + 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.004): tmp = (x / y) + 1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.004)) tmp = Float64(Float64(x / y) + 1.0); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.004))) tmp = (x / y) + 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.004]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.004\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 0.0040000000000000001 < x Initial program 82.5%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around 0 70.1%
*-commutative70.1%
+-commutative70.1%
associate-/l*74.6%
*-lft-identity74.6%
associate-*l/74.5%
unpow274.5%
+-commutative74.5%
associate-/l*99.9%
*-lft-identity99.9%
associate-*l/99.8%
distribute-rgt-out99.8%
associate-*l/100.0%
*-lft-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 97.4%
Taylor expanded in y around 0 97.4%
*-lft-identity97.4%
associate-*l/97.2%
+-commutative97.2%
distribute-rgt-in97.2%
rgt-mult-inverse97.3%
associate-*r/97.4%
*-rgt-identity97.4%
Simplified97.4%
if -1 < x < 0.0040000000000000001Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 81.8%
Final simplification90.4%
(FPCore (x y) :precision binary64 (if (or (<= x -16500000000.0) (not (<= x 1850000000.0))) (+ (/ x y) 1.0) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -16500000000.0) || !(x <= 1850000000.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-16500000000.0d0)) .or. (.not. (x <= 1850000000.0d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -16500000000.0) || !(x <= 1850000000.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -16500000000.0) or not (x <= 1850000000.0): tmp = (x / y) + 1.0 else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -16500000000.0) || !(x <= 1850000000.0)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -16500000000.0) || ~((x <= 1850000000.0))) tmp = (x / y) + 1.0; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -16500000000.0], N[Not[LessEqual[x, 1850000000.0]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -16500000000 \lor \neg \left(x \leq 1850000000\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -1.65e10 or 1.85e9 < x Initial program 81.6%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around 0 68.5%
*-commutative68.5%
+-commutative68.5%
associate-/l*73.3%
*-lft-identity73.3%
associate-*l/73.2%
unpow273.2%
+-commutative73.2%
associate-/l*100.0%
*-lft-identity100.0%
associate-*l/99.8%
distribute-rgt-out99.8%
associate-*l/100.0%
*-lft-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 99.7%
Taylor expanded in y around 0 99.7%
*-lft-identity99.7%
associate-*l/99.5%
+-commutative99.5%
distribute-rgt-in99.5%
rgt-mult-inverse99.6%
associate-*r/99.7%
*-rgt-identity99.7%
Simplified99.7%
if -1.65e10 < x < 1.85e9Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 82.2%
Final simplification91.3%
(FPCore (x y) :precision binary64 (if (<= x -5.5e-6) 1.0 (if (<= x 0.29) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -5.5e-6) {
tmp = 1.0;
} else if (x <= 0.29) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-5.5d-6)) then
tmp = 1.0d0
else if (x <= 0.29d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -5.5e-6) {
tmp = 1.0;
} else if (x <= 0.29) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -5.5e-6: tmp = 1.0 elif x <= 0.29: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -5.5e-6) tmp = 1.0; elseif (x <= 0.29) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -5.5e-6) tmp = 1.0; elseif (x <= 0.29) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -5.5e-6], 1.0, If[LessEqual[x, 0.29], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.5 \cdot 10^{-6}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 0.29:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -5.4999999999999999e-6 or 0.28999999999999998 < x Initial program 82.6%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 32.8%
Taylor expanded in x around inf 31.4%
Taylor expanded in x around 0 31.4%
if -5.4999999999999999e-6 < x < 0.28999999999999998Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 82.5%
Final simplification54.4%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 90.4%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 55.6%
Taylor expanded in x around inf 18.9%
Taylor expanded in x around 0 18.9%
Final simplification18.9%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024095
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))