
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* (- y x) (* 6.0 z))))
double code(double x, double y, double z) {
return x + ((y - x) * (6.0 * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * (6.0d0 * z))
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * (6.0 * z));
}
def code(x, y, z): return x + ((y - x) * (6.0 * z))
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * Float64(6.0 * z))) end
function tmp = code(x, y, z) tmp = x + ((y - x) * (6.0 * z)); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \left(6 \cdot z\right)
\end{array}
Initial program 99.5%
associate-*l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -6.4e-62) (not (<= y 1.96e-106))) (+ x (* 6.0 (* y z))) (+ x (* -6.0 (* x z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6.4e-62) || !(y <= 1.96e-106)) {
tmp = x + (6.0 * (y * z));
} else {
tmp = x + (-6.0 * (x * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6.4d-62)) .or. (.not. (y <= 1.96d-106))) then
tmp = x + (6.0d0 * (y * z))
else
tmp = x + ((-6.0d0) * (x * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6.4e-62) || !(y <= 1.96e-106)) {
tmp = x + (6.0 * (y * z));
} else {
tmp = x + (-6.0 * (x * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6.4e-62) or not (y <= 1.96e-106): tmp = x + (6.0 * (y * z)) else: tmp = x + (-6.0 * (x * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6.4e-62) || !(y <= 1.96e-106)) tmp = Float64(x + Float64(6.0 * Float64(y * z))); else tmp = Float64(x + Float64(-6.0 * Float64(x * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6.4e-62) || ~((y <= 1.96e-106))) tmp = x + (6.0 * (y * z)); else tmp = x + (-6.0 * (x * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6.4e-62], N[Not[LessEqual[y, 1.96e-106]], $MachinePrecision]], N[(x + N[(6.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.4 \cdot 10^{-62} \lor \neg \left(y \leq 1.96 \cdot 10^{-106}\right):\\
\;\;\;\;x + 6 \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x + -6 \cdot \left(x \cdot z\right)\\
\end{array}
\end{array}
if y < -6.40000000000000043e-62 or 1.95999999999999992e-106 < y Initial program 99.3%
Taylor expanded in y around inf 87.2%
*-commutative87.2%
Simplified87.2%
if -6.40000000000000043e-62 < y < 1.95999999999999992e-106Initial program 99.8%
Taylor expanded in y around 0 87.6%
Final simplification87.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -5.6e-64) (not (<= y 1.25e-106))) (+ x (* y (* 6.0 z))) (+ x (* -6.0 (* x z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -5.6e-64) || !(y <= 1.25e-106)) {
tmp = x + (y * (6.0 * z));
} else {
tmp = x + (-6.0 * (x * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-5.6d-64)) .or. (.not. (y <= 1.25d-106))) then
tmp = x + (y * (6.0d0 * z))
else
tmp = x + ((-6.0d0) * (x * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -5.6e-64) || !(y <= 1.25e-106)) {
tmp = x + (y * (6.0 * z));
} else {
tmp = x + (-6.0 * (x * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -5.6e-64) or not (y <= 1.25e-106): tmp = x + (y * (6.0 * z)) else: tmp = x + (-6.0 * (x * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -5.6e-64) || !(y <= 1.25e-106)) tmp = Float64(x + Float64(y * Float64(6.0 * z))); else tmp = Float64(x + Float64(-6.0 * Float64(x * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -5.6e-64) || ~((y <= 1.25e-106))) tmp = x + (y * (6.0 * z)); else tmp = x + (-6.0 * (x * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -5.6e-64], N[Not[LessEqual[y, 1.25e-106]], $MachinePrecision]], N[(x + N[(y * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.6 \cdot 10^{-64} \lor \neg \left(y \leq 1.25 \cdot 10^{-106}\right):\\
\;\;\;\;x + y \cdot \left(6 \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x + -6 \cdot \left(x \cdot z\right)\\
\end{array}
\end{array}
if y < -5.60000000000000008e-64 or 1.24999999999999996e-106 < y Initial program 99.3%
Taylor expanded in y around inf 87.2%
*-commutative87.2%
associate-*r*87.3%
Simplified87.3%
if -5.60000000000000008e-64 < y < 1.24999999999999996e-106Initial program 99.8%
Taylor expanded in y around 0 87.6%
Final simplification87.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.5e-61) (not (<= y 1.96e-106))) (+ x (* y (* 6.0 z))) (+ x (* z (* x -6.0)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.5e-61) || !(y <= 1.96e-106)) {
tmp = x + (y * (6.0 * z));
} else {
tmp = x + (z * (x * -6.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.5d-61)) .or. (.not. (y <= 1.96d-106))) then
tmp = x + (y * (6.0d0 * z))
else
tmp = x + (z * (x * (-6.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.5e-61) || !(y <= 1.96e-106)) {
tmp = x + (y * (6.0 * z));
} else {
tmp = x + (z * (x * -6.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.5e-61) or not (y <= 1.96e-106): tmp = x + (y * (6.0 * z)) else: tmp = x + (z * (x * -6.0)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.5e-61) || !(y <= 1.96e-106)) tmp = Float64(x + Float64(y * Float64(6.0 * z))); else tmp = Float64(x + Float64(z * Float64(x * -6.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.5e-61) || ~((y <= 1.96e-106))) tmp = x + (y * (6.0 * z)); else tmp = x + (z * (x * -6.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.5e-61], N[Not[LessEqual[y, 1.96e-106]], $MachinePrecision]], N[(x + N[(y * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[(x * -6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{-61} \lor \neg \left(y \leq 1.96 \cdot 10^{-106}\right):\\
\;\;\;\;x + y \cdot \left(6 \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \left(x \cdot -6\right)\\
\end{array}
\end{array}
if y < -4.5e-61 or 1.95999999999999992e-106 < y Initial program 99.3%
Taylor expanded in y around inf 87.2%
*-commutative87.2%
associate-*r*87.3%
Simplified87.3%
if -4.5e-61 < y < 1.95999999999999992e-106Initial program 99.8%
Taylor expanded in y around 0 87.6%
associate-*r*87.6%
Simplified87.6%
Final simplification87.4%
(FPCore (x y z) :precision binary64 (if (<= y -7e-64) (+ x (* y (* 6.0 z))) (if (<= y 1.65e-106) (+ x (* z (* x -6.0))) (+ x (* z (* y 6.0))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -7e-64) {
tmp = x + (y * (6.0 * z));
} else if (y <= 1.65e-106) {
tmp = x + (z * (x * -6.0));
} else {
tmp = x + (z * (y * 6.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7d-64)) then
tmp = x + (y * (6.0d0 * z))
else if (y <= 1.65d-106) then
tmp = x + (z * (x * (-6.0d0)))
else
tmp = x + (z * (y * 6.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7e-64) {
tmp = x + (y * (6.0 * z));
} else if (y <= 1.65e-106) {
tmp = x + (z * (x * -6.0));
} else {
tmp = x + (z * (y * 6.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -7e-64: tmp = x + (y * (6.0 * z)) elif y <= 1.65e-106: tmp = x + (z * (x * -6.0)) else: tmp = x + (z * (y * 6.0)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -7e-64) tmp = Float64(x + Float64(y * Float64(6.0 * z))); elseif (y <= 1.65e-106) tmp = Float64(x + Float64(z * Float64(x * -6.0))); else tmp = Float64(x + Float64(z * Float64(y * 6.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -7e-64) tmp = x + (y * (6.0 * z)); elseif (y <= 1.65e-106) tmp = x + (z * (x * -6.0)); else tmp = x + (z * (y * 6.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -7e-64], N[(x + N[(y * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.65e-106], N[(x + N[(z * N[(x * -6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[(y * 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{-64}:\\
\;\;\;\;x + y \cdot \left(6 \cdot z\right)\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{-106}:\\
\;\;\;\;x + z \cdot \left(x \cdot -6\right)\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \left(y \cdot 6\right)\\
\end{array}
\end{array}
if y < -7.0000000000000006e-64Initial program 98.6%
Taylor expanded in y around inf 87.7%
*-commutative87.7%
associate-*r*87.8%
Simplified87.8%
if -7.0000000000000006e-64 < y < 1.65000000000000008e-106Initial program 99.8%
Taylor expanded in y around 0 87.6%
associate-*r*87.6%
Simplified87.6%
if 1.65000000000000008e-106 < y Initial program 99.9%
Taylor expanded in y around inf 86.9%
Final simplification87.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.17) (not (<= z 6600000000000.0))) (* -6.0 (* x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.17) || !(z <= 6600000000000.0)) {
tmp = -6.0 * (x * z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.17d0)) .or. (.not. (z <= 6600000000000.0d0))) then
tmp = (-6.0d0) * (x * z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.17) || !(z <= 6600000000000.0)) {
tmp = -6.0 * (x * z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.17) or not (z <= 6600000000000.0): tmp = -6.0 * (x * z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.17) || !(z <= 6600000000000.0)) tmp = Float64(-6.0 * Float64(x * z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.17) || ~((z <= 6600000000000.0))) tmp = -6.0 * (x * z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.17], N[Not[LessEqual[z, 6600000000000.0]], $MachinePrecision]], N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.17 \lor \neg \left(z \leq 6600000000000\right):\\
\;\;\;\;-6 \cdot \left(x \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -0.170000000000000012 or 6.6e12 < z Initial program 99.7%
Taylor expanded in y around 0 96.6%
Taylor expanded in x around inf 52.6%
+-commutative52.6%
*-commutative52.6%
Simplified52.6%
Taylor expanded in z around inf 51.0%
Taylor expanded in x around 0 51.1%
if -0.170000000000000012 < z < 6.6e12Initial program 99.2%
Taylor expanded in z around 0 71.4%
Final simplification61.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.17) (not (<= z 6600000000000.0))) (* z (* x -6.0)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.17) || !(z <= 6600000000000.0)) {
tmp = z * (x * -6.0);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.17d0)) .or. (.not. (z <= 6600000000000.0d0))) then
tmp = z * (x * (-6.0d0))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.17) || !(z <= 6600000000000.0)) {
tmp = z * (x * -6.0);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.17) or not (z <= 6600000000000.0): tmp = z * (x * -6.0) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.17) || !(z <= 6600000000000.0)) tmp = Float64(z * Float64(x * -6.0)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.17) || ~((z <= 6600000000000.0))) tmp = z * (x * -6.0); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.17], N[Not[LessEqual[z, 6600000000000.0]], $MachinePrecision]], N[(z * N[(x * -6.0), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.17 \lor \neg \left(z \leq 6600000000000\right):\\
\;\;\;\;z \cdot \left(x \cdot -6\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -0.170000000000000012 or 6.6e12 < z Initial program 99.7%
Taylor expanded in y around 0 52.7%
Taylor expanded in z around inf 52.7%
fma-define52.7%
Simplified52.7%
Taylor expanded in z around inf 51.1%
if -0.170000000000000012 < z < 6.6e12Initial program 99.2%
Taylor expanded in z around 0 71.4%
Final simplification61.1%
(FPCore (x y z) :precision binary64 (+ x (* z (* (- y x) 6.0))))
double code(double x, double y, double z) {
return x + (z * ((y - x) * 6.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * ((y - x) * 6.0d0))
end function
public static double code(double x, double y, double z) {
return x + (z * ((y - x) * 6.0));
}
def code(x, y, z): return x + (z * ((y - x) * 6.0))
function code(x, y, z) return Float64(x + Float64(z * Float64(Float64(y - x) * 6.0))) end
function tmp = code(x, y, z) tmp = x + (z * ((y - x) * 6.0)); end
code[x_, y_, z_] := N[(x + N[(z * N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \left(\left(y - x\right) \cdot 6\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (* x (+ (* z -6.0) 1.0)))
double code(double x, double y, double z) {
return x * ((z * -6.0) + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * ((z * (-6.0d0)) + 1.0d0)
end function
public static double code(double x, double y, double z) {
return x * ((z * -6.0) + 1.0);
}
def code(x, y, z): return x * ((z * -6.0) + 1.0)
function code(x, y, z) return Float64(x * Float64(Float64(z * -6.0) + 1.0)) end
function tmp = code(x, y, z) tmp = x * ((z * -6.0) + 1.0); end
code[x_, y_, z_] := N[(x * N[(N[(z * -6.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(z \cdot -6 + 1\right)
\end{array}
Initial program 99.5%
Taylor expanded in x around inf 63.6%
+-commutative63.6%
Simplified63.6%
Final simplification63.6%
(FPCore (x y z) :precision binary64 (+ x (* -6.0 (* x z))))
double code(double x, double y, double z) {
return x + (-6.0 * (x * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((-6.0d0) * (x * z))
end function
public static double code(double x, double y, double z) {
return x + (-6.0 * (x * z));
}
def code(x, y, z): return x + (-6.0 * (x * z))
function code(x, y, z) return Float64(x + Float64(-6.0 * Float64(x * z))) end
function tmp = code(x, y, z) tmp = x + (-6.0 * (x * z)); end
code[x_, y_, z_] := N[(x + N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + -6 \cdot \left(x \cdot z\right)
\end{array}
Initial program 99.5%
Taylor expanded in y around 0 63.6%
Final simplification63.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.5%
Taylor expanded in z around 0 36.8%
Final simplification36.8%
(FPCore (x y z) :precision binary64 (- x (* (* 6.0 z) (- x y))))
double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((6.0d0 * z) * (x - y))
end function
public static double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
def code(x, y, z): return x - ((6.0 * z) * (x - y))
function code(x, y, z) return Float64(x - Float64(Float64(6.0 * z) * Float64(x - y))) end
function tmp = code(x, y, z) tmp = x - ((6.0 * z) * (x - y)); end
code[x_, y_, z_] := N[(x - N[(N[(6.0 * z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(6 \cdot z\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2024095
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, E"
:precision binary64
:alt
(- x (* (* 6.0 z) (- x y)))
(+ x (* (* (- y x) 6.0) z)))