
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* (* 2.0 z) (pow (exp t) t)))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt(((2.0 * z) * pow(exp(t), t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt(((2.0d0 * z) * (exp(t) ** t)))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt(((2.0 * z) * Math.pow(Math.exp(t), t)));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt(((2.0 * z) * math.pow(math.exp(t), t)))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(Float64(2.0 * z) * (exp(t) ^ t)))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt(((2.0 * z) * (exp(t) ^ t))); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(N[(2.0 * z), $MachinePrecision] * N[Power[N[Exp[t], $MachinePrecision], t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{\left(2 \cdot z\right) \cdot {\left(e^{t}\right)}^{t}}
\end{array}
Initial program 99.0%
associate-*l*99.8%
remove-double-neg99.8%
remove-double-neg99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
associate-*r*99.8%
*-commutative99.8%
Simplified99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* (* 2.0 z) (exp (pow t 2.0))))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt(((2.0 * z) * exp(pow(t, 2.0))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt(((2.0d0 * z) * exp((t ** 2.0d0))))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt(((2.0 * z) * Math.exp(Math.pow(t, 2.0))));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt(((2.0 * z) * math.exp(math.pow(t, 2.0))))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(Float64(2.0 * z) * exp((t ^ 2.0))))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt(((2.0 * z) * exp((t ^ 2.0)))); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(N[(2.0 * z), $MachinePrecision] * N[Exp[N[Power[t, 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{\left(2 \cdot z\right) \cdot e^{{t}^{2}}}
\end{array}
Initial program 99.0%
associate-*l*99.8%
remove-double-neg99.8%
remove-double-neg99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
associate-*r*99.8%
*-commutative99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x 0.5) y)))
(if (<= t 4.7e+22)
(* t_1 (sqrt (* 2.0 z)))
(if (<= t 1.65e+248)
(* t_1 (cbrt (pow (* 2.0 z) 1.5)))
(sqrt (* (* 2.0 z) (pow t_1 2.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 4.7e+22) {
tmp = t_1 * sqrt((2.0 * z));
} else if (t <= 1.65e+248) {
tmp = t_1 * cbrt(pow((2.0 * z), 1.5));
} else {
tmp = sqrt(((2.0 * z) * pow(t_1, 2.0)));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 4.7e+22) {
tmp = t_1 * Math.sqrt((2.0 * z));
} else if (t <= 1.65e+248) {
tmp = t_1 * Math.cbrt(Math.pow((2.0 * z), 1.5));
} else {
tmp = Math.sqrt(((2.0 * z) * Math.pow(t_1, 2.0)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * 0.5) - y) tmp = 0.0 if (t <= 4.7e+22) tmp = Float64(t_1 * sqrt(Float64(2.0 * z))); elseif (t <= 1.65e+248) tmp = Float64(t_1 * cbrt((Float64(2.0 * z) ^ 1.5))); else tmp = sqrt(Float64(Float64(2.0 * z) * (t_1 ^ 2.0))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[t, 4.7e+22], N[(t$95$1 * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 1.65e+248], N[(t$95$1 * N[Power[N[Power[N[(2.0 * z), $MachinePrecision], 1.5], $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(N[(2.0 * z), $MachinePrecision] * N[Power[t$95$1, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot 0.5 - y\\
\mathbf{if}\;t \leq 4.7 \cdot 10^{+22}:\\
\;\;\;\;t\_1 \cdot \sqrt{2 \cdot z}\\
\mathbf{elif}\;t \leq 1.65 \cdot 10^{+248}:\\
\;\;\;\;t\_1 \cdot \sqrt[3]{{\left(2 \cdot z\right)}^{1.5}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(2 \cdot z\right) \cdot {t\_1}^{2}}\\
\end{array}
\end{array}
if t < 4.70000000000000021e22Initial program 99.7%
associate-*l*99.7%
remove-double-neg99.7%
remove-double-neg99.7%
exp-sqrt99.7%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.7%
pow299.7%
Applied egg-rr99.7%
unpow199.7%
associate-*r*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in t around 0 67.4%
if 4.70000000000000021e22 < t < 1.6500000000000001e248Initial program 96.4%
associate-*l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
exp-sqrt100.0%
exp-prod100.0%
Simplified100.0%
pow1100.0%
sqrt-unprod100.0%
associate-*l*100.0%
pow-exp100.0%
pow2100.0%
Applied egg-rr100.0%
unpow1100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in t around 0 14.8%
pow1/214.8%
metadata-eval14.8%
pow-pow28.2%
*-commutative28.2%
pow1/328.2%
*-commutative28.2%
Applied egg-rr28.2%
if 1.6500000000000001e248 < t Initial program 100.0%
associate-*l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
exp-sqrt100.0%
exp-prod100.0%
Simplified100.0%
pow1100.0%
sqrt-unprod100.0%
associate-*l*100.0%
pow-exp100.0%
pow2100.0%
Applied egg-rr100.0%
unpow1100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in t around 0 13.6%
add-sqr-sqrt3.0%
sqrt-unprod19.7%
*-commutative19.7%
*-commutative19.7%
swap-sqr28.4%
add-sqr-sqrt28.4%
pow228.4%
Applied egg-rr28.4%
Final simplification57.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x 0.5) y)))
(if (<= t 1.0)
(* t_1 (sqrt (* 2.0 z)))
(* (* t (* t_1 (sqrt 2.0))) (sqrt z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 1.0) {
tmp = t_1 * sqrt((2.0 * z));
} else {
tmp = (t * (t_1 * sqrt(2.0))) * sqrt(z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * 0.5d0) - y
if (t <= 1.0d0) then
tmp = t_1 * sqrt((2.0d0 * z))
else
tmp = (t * (t_1 * sqrt(2.0d0))) * sqrt(z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 1.0) {
tmp = t_1 * Math.sqrt((2.0 * z));
} else {
tmp = (t * (t_1 * Math.sqrt(2.0))) * Math.sqrt(z);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * 0.5) - y tmp = 0 if t <= 1.0: tmp = t_1 * math.sqrt((2.0 * z)) else: tmp = (t * (t_1 * math.sqrt(2.0))) * math.sqrt(z) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * 0.5) - y) tmp = 0.0 if (t <= 1.0) tmp = Float64(t_1 * sqrt(Float64(2.0 * z))); else tmp = Float64(Float64(t * Float64(t_1 * sqrt(2.0))) * sqrt(z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * 0.5) - y; tmp = 0.0; if (t <= 1.0) tmp = t_1 * sqrt((2.0 * z)); else tmp = (t * (t_1 * sqrt(2.0))) * sqrt(z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[t, 1.0], N[(t$95$1 * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(t$95$1 * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot 0.5 - y\\
\mathbf{if}\;t \leq 1:\\
\;\;\;\;t\_1 \cdot \sqrt{2 \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\left(t \cdot \left(t\_1 \cdot \sqrt{2}\right)\right) \cdot \sqrt{z}\\
\end{array}
\end{array}
if t < 1Initial program 99.8%
associate-*l*99.7%
remove-double-neg99.7%
remove-double-neg99.7%
exp-sqrt99.7%
exp-prod99.7%
Simplified99.7%
pow199.7%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
associate-*r*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in t around 0 68.7%
if 1 < t Initial program 97.1%
associate-*l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
exp-sqrt100.0%
exp-prod100.0%
Simplified100.0%
pow1100.0%
sqrt-unprod100.0%
associate-*l*100.0%
pow-exp99.9%
pow299.9%
Applied egg-rr99.9%
unpow199.9%
associate-*r*99.9%
*-commutative99.9%
Simplified99.9%
Taylor expanded in t around 0 68.9%
distribute-lft-out68.9%
*-commutative68.9%
Simplified68.9%
Taylor expanded in t around inf 51.3%
Final simplification63.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x 0.5) y)))
(if (<= t 1150.0)
(* t_1 (sqrt (* 2.0 z)))
(sqrt (* (* 2.0 z) (pow t_1 2.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 1150.0) {
tmp = t_1 * sqrt((2.0 * z));
} else {
tmp = sqrt(((2.0 * z) * pow(t_1, 2.0)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * 0.5d0) - y
if (t <= 1150.0d0) then
tmp = t_1 * sqrt((2.0d0 * z))
else
tmp = sqrt(((2.0d0 * z) * (t_1 ** 2.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 1150.0) {
tmp = t_1 * Math.sqrt((2.0 * z));
} else {
tmp = Math.sqrt(((2.0 * z) * Math.pow(t_1, 2.0)));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * 0.5) - y tmp = 0 if t <= 1150.0: tmp = t_1 * math.sqrt((2.0 * z)) else: tmp = math.sqrt(((2.0 * z) * math.pow(t_1, 2.0))) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * 0.5) - y) tmp = 0.0 if (t <= 1150.0) tmp = Float64(t_1 * sqrt(Float64(2.0 * z))); else tmp = sqrt(Float64(Float64(2.0 * z) * (t_1 ^ 2.0))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * 0.5) - y; tmp = 0.0; if (t <= 1150.0) tmp = t_1 * sqrt((2.0 * z)); else tmp = sqrt(((2.0 * z) * (t_1 ^ 2.0))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[t, 1150.0], N[(t$95$1 * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(N[(2.0 * z), $MachinePrecision] * N[Power[t$95$1, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot 0.5 - y\\
\mathbf{if}\;t \leq 1150:\\
\;\;\;\;t\_1 \cdot \sqrt{2 \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(2 \cdot z\right) \cdot {t\_1}^{2}}\\
\end{array}
\end{array}
if t < 1150Initial program 99.7%
associate-*l*99.7%
remove-double-neg99.7%
remove-double-neg99.7%
exp-sqrt99.7%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.7%
pow299.7%
Applied egg-rr99.7%
unpow199.7%
associate-*r*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in t around 0 67.8%
if 1150 < t Initial program 97.0%
associate-*l*100.0%
remove-double-neg100.0%
remove-double-neg100.0%
exp-sqrt100.0%
exp-prod100.0%
Simplified100.0%
pow1100.0%
sqrt-unprod100.0%
associate-*l*100.0%
pow-exp100.0%
pow2100.0%
Applied egg-rr100.0%
unpow1100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in t around 0 14.4%
add-sqr-sqrt4.7%
sqrt-unprod16.0%
*-commutative16.0%
*-commutative16.0%
swap-sqr18.9%
add-sqr-sqrt18.9%
pow218.9%
Applied egg-rr18.9%
Final simplification55.0%
(FPCore (x y z t) :precision binary64 (* (exp (/ (* t t) 2.0)) (* (- (* x 0.5) y) (sqrt (* 2.0 z)))))
double code(double x, double y, double z, double t) {
return exp(((t * t) / 2.0)) * (((x * 0.5) - y) * sqrt((2.0 * z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = exp(((t * t) / 2.0d0)) * (((x * 0.5d0) - y) * sqrt((2.0d0 * z)))
end function
public static double code(double x, double y, double z, double t) {
return Math.exp(((t * t) / 2.0)) * (((x * 0.5) - y) * Math.sqrt((2.0 * z)));
}
def code(x, y, z, t): return math.exp(((t * t) / 2.0)) * (((x * 0.5) - y) * math.sqrt((2.0 * z)))
function code(x, y, z, t) return Float64(exp(Float64(Float64(t * t) / 2.0)) * Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * z)))) end
function tmp = code(x, y, z, t) tmp = exp(((t * t) / 2.0)) * (((x * 0.5) - y) * sqrt((2.0 * z))); end
code[x_, y_, z_, t_] := N[(N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision] * N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{\frac{t \cdot t}{2}} \cdot \left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot z}\right)
\end{array}
Initial program 99.0%
Final simplification99.0%
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* (* 2.0 z) (fma t t 1.0)))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt(((2.0 * z) * fma(t, t, 1.0)));
}
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(Float64(2.0 * z) * fma(t, t, 1.0)))) end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(N[(2.0 * z), $MachinePrecision] * N[(t * t + 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{\left(2 \cdot z\right) \cdot \mathsf{fma}\left(t, t, 1\right)}
\end{array}
Initial program 99.0%
associate-*l*99.8%
remove-double-neg99.8%
remove-double-neg99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
associate-*r*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in t around 0 84.2%
+-commutative84.2%
unpow284.2%
fma-define84.2%
Simplified84.2%
Final simplification84.2%
(FPCore (x y z t) :precision binary64 (if (<= y -2.3e-19) (sqrt (* (* 2.0 z) (* y (- y x)))) (* (sqrt (* 2.0 z)) (* x 0.5))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -2.3e-19) {
tmp = sqrt(((2.0 * z) * (y * (y - x))));
} else {
tmp = sqrt((2.0 * z)) * (x * 0.5);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-2.3d-19)) then
tmp = sqrt(((2.0d0 * z) * (y * (y - x))))
else
tmp = sqrt((2.0d0 * z)) * (x * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -2.3e-19) {
tmp = Math.sqrt(((2.0 * z) * (y * (y - x))));
} else {
tmp = Math.sqrt((2.0 * z)) * (x * 0.5);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -2.3e-19: tmp = math.sqrt(((2.0 * z) * (y * (y - x)))) else: tmp = math.sqrt((2.0 * z)) * (x * 0.5) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -2.3e-19) tmp = sqrt(Float64(Float64(2.0 * z) * Float64(y * Float64(y - x)))); else tmp = Float64(sqrt(Float64(2.0 * z)) * Float64(x * 0.5)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -2.3e-19) tmp = sqrt(((2.0 * z) * (y * (y - x)))); else tmp = sqrt((2.0 * z)) * (x * 0.5); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -2.3e-19], N[Sqrt[N[(N[(2.0 * z), $MachinePrecision] * N[(y * N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{-19}:\\
\;\;\;\;\sqrt{\left(2 \cdot z\right) \cdot \left(y \cdot \left(y - x\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{2 \cdot z} \cdot \left(x \cdot 0.5\right)\\
\end{array}
\end{array}
if y < -2.2999999999999998e-19Initial program 99.8%
associate-*l*99.9%
remove-double-neg99.9%
remove-double-neg99.9%
exp-sqrt99.9%
exp-prod99.9%
Simplified99.9%
pow199.9%
sqrt-unprod99.9%
associate-*l*99.9%
pow-exp99.9%
pow299.9%
Applied egg-rr99.9%
unpow199.9%
associate-*r*99.9%
*-commutative99.9%
Simplified99.9%
Taylor expanded in t around 0 50.6%
add-sqr-sqrt42.6%
sqrt-unprod49.8%
*-commutative49.8%
*-commutative49.8%
swap-sqr52.7%
add-sqr-sqrt52.7%
pow252.7%
Applied egg-rr52.7%
Taylor expanded in x around 0 46.6%
+-commutative46.6%
unpow246.6%
associate-*r*46.6%
distribute-rgt-in51.3%
mul-1-neg51.3%
unsub-neg51.3%
Simplified51.3%
if -2.2999999999999998e-19 < y Initial program 98.7%
Taylor expanded in t around 0 54.9%
Taylor expanded in x around inf 34.4%
*-commutative34.4%
associate-*l*34.4%
Simplified34.4%
pow134.4%
*-commutative34.4%
associate-*l*34.4%
*-commutative34.4%
sqrt-prod35.0%
Applied egg-rr35.0%
unpow135.0%
associate-*r*35.0%
Simplified35.0%
Final simplification39.2%
(FPCore (x y z t) :precision binary64 (sqrt (* (* 2.0 z) (* y (- y x)))))
double code(double x, double y, double z, double t) {
return sqrt(((2.0 * z) * (y * (y - x))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt(((2.0d0 * z) * (y * (y - x))))
end function
public static double code(double x, double y, double z, double t) {
return Math.sqrt(((2.0 * z) * (y * (y - x))));
}
def code(x, y, z, t): return math.sqrt(((2.0 * z) * (y * (y - x))))
function code(x, y, z, t) return sqrt(Float64(Float64(2.0 * z) * Float64(y * Float64(y - x)))) end
function tmp = code(x, y, z, t) tmp = sqrt(((2.0 * z) * (y * (y - x)))); end
code[x_, y_, z_, t_] := N[Sqrt[N[(N[(2.0 * z), $MachinePrecision] * N[(y * N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left(2 \cdot z\right) \cdot \left(y \cdot \left(y - x\right)\right)}
\end{array}
Initial program 99.0%
associate-*l*99.8%
remove-double-neg99.8%
remove-double-neg99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
associate-*r*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in t around 0 53.8%
add-sqr-sqrt24.3%
sqrt-unprod25.7%
*-commutative25.7%
*-commutative25.7%
swap-sqr24.7%
add-sqr-sqrt24.8%
pow224.8%
Applied egg-rr24.8%
Taylor expanded in x around 0 14.4%
+-commutative14.4%
unpow214.4%
associate-*r*14.4%
distribute-rgt-in15.6%
mul-1-neg15.6%
unsub-neg15.6%
Simplified15.6%
Final simplification15.6%
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* 2.0 z))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((2.0 * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt((2.0d0 * z))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt((2.0 * z));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt((2.0 * z))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * z))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt((2.0 * z)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot z}
\end{array}
Initial program 99.0%
associate-*l*99.8%
remove-double-neg99.8%
remove-double-neg99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
associate-*r*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in t around 0 53.8%
Final simplification53.8%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * pow(exp(1.0), ((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * (exp(1.0d0) ** ((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.pow(Math.exp(1.0), ((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.pow(math.exp(1.0), ((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * (exp(1.0) ^ Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * (exp(1.0) ^ ((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Power[N[Exp[1.0], $MachinePrecision], N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot {\left(e^{1}\right)}^{\left(\frac{t \cdot t}{2}\right)}
\end{array}
herbie shell --seed 2024095
(FPCore (x y z t)
:name "Data.Number.Erf:$cinvnormcdf from erf-2.0.0.0, A"
:precision binary64
:alt
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0)))
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))