
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -9.5e-33) (not (<= x 5.6e+29))) (* x (/ 0.5 y)) 0.5))
double code(double x, double y) {
double tmp;
if ((x <= -9.5e-33) || !(x <= 5.6e+29)) {
tmp = x * (0.5 / y);
} else {
tmp = 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-9.5d-33)) .or. (.not. (x <= 5.6d+29))) then
tmp = x * (0.5d0 / y)
else
tmp = 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -9.5e-33) || !(x <= 5.6e+29)) {
tmp = x * (0.5 / y);
} else {
tmp = 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -9.5e-33) or not (x <= 5.6e+29): tmp = x * (0.5 / y) else: tmp = 0.5 return tmp
function code(x, y) tmp = 0.0 if ((x <= -9.5e-33) || !(x <= 5.6e+29)) tmp = Float64(x * Float64(0.5 / y)); else tmp = 0.5; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -9.5e-33) || ~((x <= 5.6e+29))) tmp = x * (0.5 / y); else tmp = 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -9.5e-33], N[Not[LessEqual[x, 5.6e+29]], $MachinePrecision]], N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision], 0.5]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.5 \cdot 10^{-33} \lor \neg \left(x \leq 5.6 \cdot 10^{+29}\right):\\
\;\;\;\;x \cdot \frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -9.50000000000000019e-33 or 5.5999999999999999e29 < x Initial program 100.0%
Simplified99.8%
Taylor expanded in x around inf 99.7%
Simplified99.7%
Taylor expanded in x around inf 76.5%
if -9.50000000000000019e-33 < x < 5.5999999999999999e29Initial program 100.0%
Simplified99.9%
Taylor expanded in x around 0 76.9%
Final simplification76.7%
(FPCore (x y) :precision binary64 (if (or (<= x -2.4e-28) (not (<= x 4.5e+29))) (/ (* x 0.5) y) 0.5))
double code(double x, double y) {
double tmp;
if ((x <= -2.4e-28) || !(x <= 4.5e+29)) {
tmp = (x * 0.5) / y;
} else {
tmp = 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.4d-28)) .or. (.not. (x <= 4.5d+29))) then
tmp = (x * 0.5d0) / y
else
tmp = 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.4e-28) || !(x <= 4.5e+29)) {
tmp = (x * 0.5) / y;
} else {
tmp = 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.4e-28) or not (x <= 4.5e+29): tmp = (x * 0.5) / y else: tmp = 0.5 return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.4e-28) || !(x <= 4.5e+29)) tmp = Float64(Float64(x * 0.5) / y); else tmp = 0.5; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.4e-28) || ~((x <= 4.5e+29))) tmp = (x * 0.5) / y; else tmp = 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.4e-28], N[Not[LessEqual[x, 4.5e+29]], $MachinePrecision]], N[(N[(x * 0.5), $MachinePrecision] / y), $MachinePrecision], 0.5]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{-28} \lor \neg \left(x \leq 4.5 \cdot 10^{+29}\right):\\
\;\;\;\;\frac{x \cdot 0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -2.4000000000000002e-28 or 4.5000000000000002e29 < x Initial program 100.0%
Simplified99.8%
Taylor expanded in x around inf 99.7%
Simplified99.7%
Taylor expanded in x around inf 76.5%
associate-*r/76.7%
Applied egg-rr76.7%
if -2.4000000000000002e-28 < x < 4.5000000000000002e29Initial program 100.0%
Simplified99.9%
Taylor expanded in x around 0 76.9%
Final simplification76.8%
(FPCore (x y) :precision binary64 (- (* x (/ 0.5 y)) -0.5))
double code(double x, double y) {
return (x * (0.5 / y)) - -0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * (0.5d0 / y)) - (-0.5d0)
end function
public static double code(double x, double y) {
return (x * (0.5 / y)) - -0.5;
}
def code(x, y): return (x * (0.5 / y)) - -0.5
function code(x, y) return Float64(Float64(x * Float64(0.5 / y)) - -0.5) end
function tmp = code(x, y) tmp = (x * (0.5 / y)) - -0.5; end
code[x_, y_] := N[(N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision] - -0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{0.5}{y} - -0.5
\end{array}
Initial program 100.0%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (- (/ 0.5 (/ y x)) -0.5))
double code(double x, double y) {
return (0.5 / (y / x)) - -0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / (y / x)) - (-0.5d0)
end function
public static double code(double x, double y) {
return (0.5 / (y / x)) - -0.5;
}
def code(x, y): return (0.5 / (y / x)) - -0.5
function code(x, y) return Float64(Float64(0.5 / Float64(y / x)) - -0.5) end
function tmp = code(x, y) tmp = (0.5 / (y / x)) - -0.5; end
code[x_, y_] := N[(N[(0.5 / N[(y / x), $MachinePrecision]), $MachinePrecision] - -0.5), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{\frac{y}{x}} - -0.5
\end{array}
Initial program 100.0%
Simplified99.9%
associate-*r/100.0%
clear-num99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 100.0%
associate-*r/100.0%
associate-*l/99.9%
associate-/r/99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
expm1-log1p-u70.5%
expm1-undefine70.5%
div-inv70.5%
flip-+0.0%
+-inverses0.0%
+-inverses0.0%
+-inverses0.0%
+-inverses0.0%
clear-num0.0%
flip-+2.9%
flip-+0.0%
+-inverses0.0%
+-inverses0.0%
Applied egg-rr0.0%
Simplified2.5%
Final simplification2.5%
(FPCore (x y) :precision binary64 0.5)
double code(double x, double y) {
return 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0
end function
public static double code(double x, double y) {
return 0.5;
}
def code(x, y): return 0.5
function code(x, y) return 0.5 end
function tmp = code(x, y) tmp = 0.5; end
code[x_, y_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 100.0%
Simplified99.9%
Taylor expanded in x around 0 50.3%
Final simplification50.3%
(FPCore (x y) :precision binary64 (+ (* 0.5 (/ x y)) 0.5))
double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 * (x / y)) + 0.5d0
end function
public static double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
def code(x, y): return (0.5 * (x / y)) + 0.5
function code(x, y) return Float64(Float64(0.5 * Float64(x / y)) + 0.5) end
function tmp = code(x, y) tmp = (0.5 * (x / y)) + 0.5; end
code[x_, y_] := N[(N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x}{y} + 0.5
\end{array}
herbie shell --seed 2024095
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:precision binary64
:alt
(+ (* 0.5 (/ x y)) 0.5)
(/ (+ x y) (+ y y)))