
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -5e+128)
(* t (fma -4.5 (/ z a) (* 0.5 (* x (/ y (* t a))))))
(/ (- (* x y) t_1) (* a 2.0)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -5e+128) {
tmp = t * fma(-4.5, (z / a), (0.5 * (x * (y / (t * a)))));
} else {
tmp = ((x * y) - t_1) / (a * 2.0);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -5e+128) tmp = Float64(t * fma(-4.5, Float64(z / a), Float64(0.5 * Float64(x * Float64(y / Float64(t * a)))))); else tmp = Float64(Float64(Float64(x * y) - t_1) / Float64(a * 2.0)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+128], N[(t * N[(-4.5 * N[(z / a), $MachinePrecision] + N[(0.5 * N[(x * N[(y / N[(t * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - t$95$1), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+128}:\\
\;\;\;\;t \cdot \mathsf{fma}\left(-4.5, \frac{z}{a}, 0.5 \cdot \left(x \cdot \frac{y}{t \cdot a}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - t\_1}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -5e128Initial program 77.6%
Taylor expanded in t around inf 85.0%
fma-define85.0%
associate-/l*92.5%
*-commutative92.5%
Simplified92.5%
if -5e128 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 95.3%
Final simplification94.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* -4.5 (/ (* z t) a))) (t_2 (* y (* 0.5 (/ x a)))))
(if (<= (* x y) -1e+29)
t_2
(if (<= (* x y) 5e-208)
t_1
(if (<= (* x y) 0.001)
(* x (/ (* 0.5 y) a))
(if (<= (* x y) 2e+47) t_1 t_2))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = -4.5 * ((z * t) / a);
double t_2 = y * (0.5 * (x / a));
double tmp;
if ((x * y) <= -1e+29) {
tmp = t_2;
} else if ((x * y) <= 5e-208) {
tmp = t_1;
} else if ((x * y) <= 0.001) {
tmp = x * ((0.5 * y) / a);
} else if ((x * y) <= 2e+47) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (-4.5d0) * ((z * t) / a)
t_2 = y * (0.5d0 * (x / a))
if ((x * y) <= (-1d+29)) then
tmp = t_2
else if ((x * y) <= 5d-208) then
tmp = t_1
else if ((x * y) <= 0.001d0) then
tmp = x * ((0.5d0 * y) / a)
else if ((x * y) <= 2d+47) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = -4.5 * ((z * t) / a);
double t_2 = y * (0.5 * (x / a));
double tmp;
if ((x * y) <= -1e+29) {
tmp = t_2;
} else if ((x * y) <= 5e-208) {
tmp = t_1;
} else if ((x * y) <= 0.001) {
tmp = x * ((0.5 * y) / a);
} else if ((x * y) <= 2e+47) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = -4.5 * ((z * t) / a) t_2 = y * (0.5 * (x / a)) tmp = 0 if (x * y) <= -1e+29: tmp = t_2 elif (x * y) <= 5e-208: tmp = t_1 elif (x * y) <= 0.001: tmp = x * ((0.5 * y) / a) elif (x * y) <= 2e+47: tmp = t_1 else: tmp = t_2 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(-4.5 * Float64(Float64(z * t) / a)) t_2 = Float64(y * Float64(0.5 * Float64(x / a))) tmp = 0.0 if (Float64(x * y) <= -1e+29) tmp = t_2; elseif (Float64(x * y) <= 5e-208) tmp = t_1; elseif (Float64(x * y) <= 0.001) tmp = Float64(x * Float64(Float64(0.5 * y) / a)); elseif (Float64(x * y) <= 2e+47) tmp = t_1; else tmp = t_2; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = -4.5 * ((z * t) / a);
t_2 = y * (0.5 * (x / a));
tmp = 0.0;
if ((x * y) <= -1e+29)
tmp = t_2;
elseif ((x * y) <= 5e-208)
tmp = t_1;
elseif ((x * y) <= 0.001)
tmp = x * ((0.5 * y) / a);
elseif ((x * y) <= 2e+47)
tmp = t_1;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+29], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 5e-208], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 0.001], N[(x * N[(N[(0.5 * y), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+47], t$95$1, t$95$2]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := -4.5 \cdot \frac{z \cdot t}{a}\\
t_2 := y \cdot \left(0.5 \cdot \frac{x}{a}\right)\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+29}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-208}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 0.001:\\
\;\;\;\;x \cdot \frac{0.5 \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+47}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999914e28 or 2.0000000000000001e47 < (*.f64 x y) Initial program 86.6%
Taylor expanded in y around inf 90.4%
Taylor expanded in t around 0 82.7%
if -9.99999999999999914e28 < (*.f64 x y) < 4.99999999999999963e-208 or 1e-3 < (*.f64 x y) < 2.0000000000000001e47Initial program 96.7%
Taylor expanded in x around 0 79.5%
if 4.99999999999999963e-208 < (*.f64 x y) < 1e-3Initial program 93.8%
Taylor expanded in x around inf 63.8%
*-commutative63.8%
associate-/l*63.7%
associate-*r*63.7%
*-commutative63.7%
associate-*r/63.7%
Simplified63.7%
Final simplification79.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* y (* 0.5 (/ x a)))))
(if (<= (* x y) -1e+29)
t_1
(if (<= (* x y) 5e-208)
(/ (* z t) (* a -0.2222222222222222))
(if (<= (* x y) 0.001)
(* x (/ (* 0.5 y) a))
(if (<= (* x y) 2e+47) (* -4.5 (/ (* z t) a)) t_1))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = y * (0.5 * (x / a));
double tmp;
if ((x * y) <= -1e+29) {
tmp = t_1;
} else if ((x * y) <= 5e-208) {
tmp = (z * t) / (a * -0.2222222222222222);
} else if ((x * y) <= 0.001) {
tmp = x * ((0.5 * y) / a);
} else if ((x * y) <= 2e+47) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = y * (0.5d0 * (x / a))
if ((x * y) <= (-1d+29)) then
tmp = t_1
else if ((x * y) <= 5d-208) then
tmp = (z * t) / (a * (-0.2222222222222222d0))
else if ((x * y) <= 0.001d0) then
tmp = x * ((0.5d0 * y) / a)
else if ((x * y) <= 2d+47) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = y * (0.5 * (x / a));
double tmp;
if ((x * y) <= -1e+29) {
tmp = t_1;
} else if ((x * y) <= 5e-208) {
tmp = (z * t) / (a * -0.2222222222222222);
} else if ((x * y) <= 0.001) {
tmp = x * ((0.5 * y) / a);
} else if ((x * y) <= 2e+47) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = y * (0.5 * (x / a)) tmp = 0 if (x * y) <= -1e+29: tmp = t_1 elif (x * y) <= 5e-208: tmp = (z * t) / (a * -0.2222222222222222) elif (x * y) <= 0.001: tmp = x * ((0.5 * y) / a) elif (x * y) <= 2e+47: tmp = -4.5 * ((z * t) / a) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(y * Float64(0.5 * Float64(x / a))) tmp = 0.0 if (Float64(x * y) <= -1e+29) tmp = t_1; elseif (Float64(x * y) <= 5e-208) tmp = Float64(Float64(z * t) / Float64(a * -0.2222222222222222)); elseif (Float64(x * y) <= 0.001) tmp = Float64(x * Float64(Float64(0.5 * y) / a)); elseif (Float64(x * y) <= 2e+47) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = y * (0.5 * (x / a));
tmp = 0.0;
if ((x * y) <= -1e+29)
tmp = t_1;
elseif ((x * y) <= 5e-208)
tmp = (z * t) / (a * -0.2222222222222222);
elseif ((x * y) <= 0.001)
tmp = x * ((0.5 * y) / a);
elseif ((x * y) <= 2e+47)
tmp = -4.5 * ((z * t) / a);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+29], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e-208], N[(N[(z * t), $MachinePrecision] / N[(a * -0.2222222222222222), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 0.001], N[(x * N[(N[(0.5 * y), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+47], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := y \cdot \left(0.5 \cdot \frac{x}{a}\right)\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+29}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-208}:\\
\;\;\;\;\frac{z \cdot t}{a \cdot -0.2222222222222222}\\
\mathbf{elif}\;x \cdot y \leq 0.001:\\
\;\;\;\;x \cdot \frac{0.5 \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+47}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999914e28 or 2.0000000000000001e47 < (*.f64 x y) Initial program 86.6%
Taylor expanded in y around inf 90.4%
Taylor expanded in t around 0 82.7%
if -9.99999999999999914e28 < (*.f64 x y) < 4.99999999999999963e-208Initial program 96.3%
Taylor expanded in x around 0 81.2%
metadata-eval81.2%
times-frac81.3%
*-un-lft-identity81.3%
*-commutative81.3%
*-commutative81.3%
Applied egg-rr81.3%
if 4.99999999999999963e-208 < (*.f64 x y) < 1e-3Initial program 93.8%
Taylor expanded in x around inf 63.8%
*-commutative63.8%
associate-/l*63.7%
associate-*r*63.7%
*-commutative63.7%
associate-*r/63.7%
Simplified63.7%
if 1e-3 < (*.f64 x y) < 2.0000000000000001e47Initial program 99.4%
Taylor expanded in x around 0 64.6%
Final simplification79.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -1e+29)
(* y (* 0.5 (/ x a)))
(if (<= (* x y) 5e-208)
(/ (* z t) (* a -0.2222222222222222))
(if (<= (* x y) 0.001)
(* x (/ (* 0.5 y) a))
(if (<= (* x y) 2e+47) (* -4.5 (/ (* z t) a)) (/ (/ y (/ a x)) 2.0))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e+29) {
tmp = y * (0.5 * (x / a));
} else if ((x * y) <= 5e-208) {
tmp = (z * t) / (a * -0.2222222222222222);
} else if ((x * y) <= 0.001) {
tmp = x * ((0.5 * y) / a);
} else if ((x * y) <= 2e+47) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = (y / (a / x)) / 2.0;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d+29)) then
tmp = y * (0.5d0 * (x / a))
else if ((x * y) <= 5d-208) then
tmp = (z * t) / (a * (-0.2222222222222222d0))
else if ((x * y) <= 0.001d0) then
tmp = x * ((0.5d0 * y) / a)
else if ((x * y) <= 2d+47) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = (y / (a / x)) / 2.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e+29) {
tmp = y * (0.5 * (x / a));
} else if ((x * y) <= 5e-208) {
tmp = (z * t) / (a * -0.2222222222222222);
} else if ((x * y) <= 0.001) {
tmp = x * ((0.5 * y) / a);
} else if ((x * y) <= 2e+47) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = (y / (a / x)) / 2.0;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e+29: tmp = y * (0.5 * (x / a)) elif (x * y) <= 5e-208: tmp = (z * t) / (a * -0.2222222222222222) elif (x * y) <= 0.001: tmp = x * ((0.5 * y) / a) elif (x * y) <= 2e+47: tmp = -4.5 * ((z * t) / a) else: tmp = (y / (a / x)) / 2.0 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e+29) tmp = Float64(y * Float64(0.5 * Float64(x / a))); elseif (Float64(x * y) <= 5e-208) tmp = Float64(Float64(z * t) / Float64(a * -0.2222222222222222)); elseif (Float64(x * y) <= 0.001) tmp = Float64(x * Float64(Float64(0.5 * y) / a)); elseif (Float64(x * y) <= 2e+47) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = Float64(Float64(y / Float64(a / x)) / 2.0); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e+29)
tmp = y * (0.5 * (x / a));
elseif ((x * y) <= 5e-208)
tmp = (z * t) / (a * -0.2222222222222222);
elseif ((x * y) <= 0.001)
tmp = x * ((0.5 * y) / a);
elseif ((x * y) <= 2e+47)
tmp = -4.5 * ((z * t) / a);
else
tmp = (y / (a / x)) / 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+29], N[(y * N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-208], N[(N[(z * t), $MachinePrecision] / N[(a * -0.2222222222222222), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 0.001], N[(x * N[(N[(0.5 * y), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+47], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+29}:\\
\;\;\;\;y \cdot \left(0.5 \cdot \frac{x}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-208}:\\
\;\;\;\;\frac{z \cdot t}{a \cdot -0.2222222222222222}\\
\mathbf{elif}\;x \cdot y \leq 0.001:\\
\;\;\;\;x \cdot \frac{0.5 \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+47}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{\frac{a}{x}}}{2}\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999914e28Initial program 88.7%
Taylor expanded in y around inf 96.4%
Taylor expanded in t around 0 86.6%
if -9.99999999999999914e28 < (*.f64 x y) < 4.99999999999999963e-208Initial program 96.3%
Taylor expanded in x around 0 81.2%
metadata-eval81.2%
times-frac81.3%
*-un-lft-identity81.3%
*-commutative81.3%
*-commutative81.3%
Applied egg-rr81.3%
if 4.99999999999999963e-208 < (*.f64 x y) < 1e-3Initial program 93.8%
Taylor expanded in x around inf 63.8%
*-commutative63.8%
associate-/l*63.7%
associate-*r*63.7%
*-commutative63.7%
associate-*r/63.7%
Simplified63.7%
if 1e-3 < (*.f64 x y) < 2.0000000000000001e47Initial program 99.4%
Taylor expanded in x around 0 64.6%
if 2.0000000000000001e47 < (*.f64 x y) Initial program 84.4%
div-inv84.3%
fmm-def84.3%
*-commutative84.3%
distribute-rgt-neg-in84.3%
distribute-rgt-neg-in84.3%
metadata-eval84.3%
*-commutative84.3%
associate-/r*84.3%
metadata-eval84.3%
Applied egg-rr84.3%
Taylor expanded in x around inf 76.8%
associate-*r/76.8%
associate-*l*76.8%
metadata-eval76.8%
div-inv76.8%
associate-*l/78.5%
associate-*r/78.5%
Applied egg-rr78.5%
Taylor expanded in x around 0 76.8%
associate-*r/75.2%
*-commutative75.2%
associate-/r/78.4%
Simplified78.4%
Final simplification79.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* x (/ (* 0.5 y) a))))
(if (<= y -0.4)
t_1
(if (<= y -3.5e-91)
(* -4.5 (* t (/ z a)))
(if (or (<= y -5.1e-118) (not (<= y 6e-67)))
t_1
(* -4.5 (/ (* z t) a)))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = x * ((0.5 * y) / a);
double tmp;
if (y <= -0.4) {
tmp = t_1;
} else if (y <= -3.5e-91) {
tmp = -4.5 * (t * (z / a));
} else if ((y <= -5.1e-118) || !(y <= 6e-67)) {
tmp = t_1;
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x * ((0.5d0 * y) / a)
if (y <= (-0.4d0)) then
tmp = t_1
else if (y <= (-3.5d-91)) then
tmp = (-4.5d0) * (t * (z / a))
else if ((y <= (-5.1d-118)) .or. (.not. (y <= 6d-67))) then
tmp = t_1
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * ((0.5 * y) / a);
double tmp;
if (y <= -0.4) {
tmp = t_1;
} else if (y <= -3.5e-91) {
tmp = -4.5 * (t * (z / a));
} else if ((y <= -5.1e-118) || !(y <= 6e-67)) {
tmp = t_1;
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = x * ((0.5 * y) / a) tmp = 0 if y <= -0.4: tmp = t_1 elif y <= -3.5e-91: tmp = -4.5 * (t * (z / a)) elif (y <= -5.1e-118) or not (y <= 6e-67): tmp = t_1 else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(x * Float64(Float64(0.5 * y) / a)) tmp = 0.0 if (y <= -0.4) tmp = t_1; elseif (y <= -3.5e-91) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); elseif ((y <= -5.1e-118) || !(y <= 6e-67)) tmp = t_1; else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = x * ((0.5 * y) / a);
tmp = 0.0;
if (y <= -0.4)
tmp = t_1;
elseif (y <= -3.5e-91)
tmp = -4.5 * (t * (z / a));
elseif ((y <= -5.1e-118) || ~((y <= 6e-67)))
tmp = t_1;
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(N[(0.5 * y), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.4], t$95$1, If[LessEqual[y, -3.5e-91], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, -5.1e-118], N[Not[LessEqual[y, 6e-67]], $MachinePrecision]], t$95$1, N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot \frac{0.5 \cdot y}{a}\\
\mathbf{if}\;y \leq -0.4:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -3.5 \cdot 10^{-91}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;y \leq -5.1 \cdot 10^{-118} \lor \neg \left(y \leq 6 \cdot 10^{-67}\right):\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if y < -0.40000000000000002 or -3.4999999999999999e-91 < y < -5.09999999999999964e-118 or 6.00000000000000065e-67 < y Initial program 90.0%
Taylor expanded in x around inf 65.2%
*-commutative65.2%
associate-/l*65.8%
associate-*r*65.8%
*-commutative65.8%
associate-*r/65.8%
Simplified65.8%
if -0.40000000000000002 < y < -3.4999999999999999e-91Initial program 87.7%
Taylor expanded in x around 0 48.8%
associate-/l*60.8%
Simplified60.8%
if -5.09999999999999964e-118 < y < 6.00000000000000065e-67Initial program 95.3%
Taylor expanded in x around 0 69.2%
Final simplification66.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 (- INFINITY))
(* (/ z -0.2222222222222222) (/ t a))
(/ (- (* x y) t_1) (* a 2.0)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (z / -0.2222222222222222) * (t / a);
} else {
tmp = ((x * y) - t_1) / (a * 2.0);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = (z / -0.2222222222222222) * (t / a);
} else {
tmp = ((x * y) - t_1) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -math.inf: tmp = (z / -0.2222222222222222) * (t / a) else: tmp = ((x * y) - t_1) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(z / -0.2222222222222222) * Float64(t / a)); else tmp = Float64(Float64(Float64(x * y) - t_1) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -Inf)
tmp = (z / -0.2222222222222222) * (t / a);
else
tmp = ((x * y) - t_1) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(z / -0.2222222222222222), $MachinePrecision] * N[(t / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - t$95$1), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{-0.2222222222222222} \cdot \frac{t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - t\_1}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0Initial program 63.8%
Taylor expanded in x around 0 64.3%
associate-/l*94.9%
Simplified94.9%
*-commutative94.9%
associate-*r/64.3%
metadata-eval64.3%
times-frac64.3%
*-commutative64.3%
associate-*r*64.3%
clear-num64.3%
associate-*r*64.3%
*-commutative64.3%
times-frac64.3%
metadata-eval64.3%
Applied egg-rr64.3%
associate-*l/64.3%
Simplified64.3%
clear-num64.3%
*-commutative64.3%
*-commutative64.3%
times-frac95.1%
Applied egg-rr95.1%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 94.3%
Final simplification94.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (* y (* 0.5 (/ x a))) (* (+ (* x y) (* t (* z -9.0))) (/ 0.5 a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = y * (0.5 * (x / a));
} else {
tmp = ((x * y) + (t * (z * -9.0))) * (0.5 / a);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = y * (0.5 * (x / a));
} else {
tmp = ((x * y) + (t * (z * -9.0))) * (0.5 / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = y * (0.5 * (x / a)) else: tmp = ((x * y) + (t * (z * -9.0))) * (0.5 / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(y * Float64(0.5 * Float64(x / a))); else tmp = Float64(Float64(Float64(x * y) + Float64(t * Float64(z * -9.0))) * Float64(0.5 / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = y * (0.5 * (x / a));
else
tmp = ((x * y) + (t * (z * -9.0))) * (0.5 / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(y * N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] + N[(t * N[(z * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;y \cdot \left(0.5 \cdot \frac{x}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot y + t \cdot \left(z \cdot -9\right)\right) \cdot \frac{0.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 58.1%
Taylor expanded in y around inf 93.4%
Taylor expanded in t around 0 93.4%
if -inf.0 < (*.f64 x y) Initial program 94.0%
div-inv94.0%
fmm-def93.9%
*-commutative93.9%
distribute-rgt-neg-in93.9%
distribute-rgt-neg-in93.9%
metadata-eval93.9%
*-commutative93.9%
associate-/r*93.9%
metadata-eval93.9%
Applied egg-rr93.9%
fma-undefine94.0%
Applied egg-rr94.0%
Final simplification93.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t 4.7e+190) (* -4.5 (/ (* z t) a)) (* -4.5 (* t (/ z a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 4.7e+190) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= 4.7d+190) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = (-4.5d0) * (t * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 4.7e+190) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if t <= 4.7e+190: tmp = -4.5 * ((z * t) / a) else: tmp = -4.5 * (t * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (t <= 4.7e+190) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = Float64(-4.5 * Float64(t * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= 4.7e+190)
tmp = -4.5 * ((z * t) / a);
else
tmp = -4.5 * (t * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, 4.7e+190], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq 4.7 \cdot 10^{+190}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if t < 4.6999999999999998e190Initial program 92.8%
Taylor expanded in x around 0 46.5%
if 4.6999999999999998e190 < t Initial program 83.6%
Taylor expanded in x around 0 60.3%
associate-/l*69.7%
Simplified69.7%
Final simplification49.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 91.8%
Taylor expanded in x around 0 48.0%
associate-/l*50.6%
Simplified50.6%
Final simplification50.6%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024095
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))