Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4

Percentage Accurate: 97.7% → 97.7%
Time: 6.8s
Alternatives: 12
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 12 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Alternative 1: 97.7% accurate, 0.1× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(y - x, \frac{z}{t}, x\right) \end{array} \]
(FPCore (x y z t) :precision binary64 (fma (- y x) (/ z t) x))
double code(double x, double y, double z, double t) {
	return fma((y - x), (z / t), x);
}
function code(x, y, z, t)
	return fma(Float64(y - x), Float64(z / t), x)
end
code[x_, y_, z_, t_] := N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(y - x, \frac{z}{t}, x\right)
\end{array}
Derivation
  1. Initial program 98.4%

    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
  2. Step-by-step derivation
    1. +-commutative98.4%

      \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t} + x} \]
    2. fma-define98.4%

      \[\leadsto \color{blue}{\mathsf{fma}\left(y - x, \frac{z}{t}, x\right)} \]
  3. Simplified98.4%

    \[\leadsto \color{blue}{\mathsf{fma}\left(y - x, \frac{z}{t}, x\right)} \]
  4. Add Preprocessing
  5. Final simplification98.4%

    \[\leadsto \mathsf{fma}\left(y - x, \frac{z}{t}, x\right) \]
  6. Add Preprocessing

Alternative 2: 63.3% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := x \cdot \frac{-z}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+123}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq -5 \cdot 10^{+41}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq -1:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-23}:\\ \;\;\;\;x\\ \mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{+167}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{y}{t}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (* x (/ (- z) t))))
   (if (<= (/ z t) -2e+123)
     t_1
     (if (<= (/ z t) -5e+41)
       (* y (/ z t))
       (if (<= (/ z t) -1.0)
         t_1
         (if (<= (/ z t) 2e-23)
           x
           (if (<= (/ z t) 2e+167) t_1 (* z (/ y t)))))))))
double code(double x, double y, double z, double t) {
	double t_1 = x * (-z / t);
	double tmp;
	if ((z / t) <= -2e+123) {
		tmp = t_1;
	} else if ((z / t) <= -5e+41) {
		tmp = y * (z / t);
	} else if ((z / t) <= -1.0) {
		tmp = t_1;
	} else if ((z / t) <= 2e-23) {
		tmp = x;
	} else if ((z / t) <= 2e+167) {
		tmp = t_1;
	} else {
		tmp = z * (y / t);
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = x * (-z / t)
    if ((z / t) <= (-2d+123)) then
        tmp = t_1
    else if ((z / t) <= (-5d+41)) then
        tmp = y * (z / t)
    else if ((z / t) <= (-1.0d0)) then
        tmp = t_1
    else if ((z / t) <= 2d-23) then
        tmp = x
    else if ((z / t) <= 2d+167) then
        tmp = t_1
    else
        tmp = z * (y / t)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = x * (-z / t);
	double tmp;
	if ((z / t) <= -2e+123) {
		tmp = t_1;
	} else if ((z / t) <= -5e+41) {
		tmp = y * (z / t);
	} else if ((z / t) <= -1.0) {
		tmp = t_1;
	} else if ((z / t) <= 2e-23) {
		tmp = x;
	} else if ((z / t) <= 2e+167) {
		tmp = t_1;
	} else {
		tmp = z * (y / t);
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = x * (-z / t)
	tmp = 0
	if (z / t) <= -2e+123:
		tmp = t_1
	elif (z / t) <= -5e+41:
		tmp = y * (z / t)
	elif (z / t) <= -1.0:
		tmp = t_1
	elif (z / t) <= 2e-23:
		tmp = x
	elif (z / t) <= 2e+167:
		tmp = t_1
	else:
		tmp = z * (y / t)
	return tmp
function code(x, y, z, t)
	t_1 = Float64(x * Float64(Float64(-z) / t))
	tmp = 0.0
	if (Float64(z / t) <= -2e+123)
		tmp = t_1;
	elseif (Float64(z / t) <= -5e+41)
		tmp = Float64(y * Float64(z / t));
	elseif (Float64(z / t) <= -1.0)
		tmp = t_1;
	elseif (Float64(z / t) <= 2e-23)
		tmp = x;
	elseif (Float64(z / t) <= 2e+167)
		tmp = t_1;
	else
		tmp = Float64(z * Float64(y / t));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = x * (-z / t);
	tmp = 0.0;
	if ((z / t) <= -2e+123)
		tmp = t_1;
	elseif ((z / t) <= -5e+41)
		tmp = y * (z / t);
	elseif ((z / t) <= -1.0)
		tmp = t_1;
	elseif ((z / t) <= 2e-23)
		tmp = x;
	elseif ((z / t) <= 2e+167)
		tmp = t_1;
	else
		tmp = z * (y / t);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[((-z) / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e+123], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], -5e+41], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], -1.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e-23], x, If[LessEqual[N[(z / t), $MachinePrecision], 2e+167], t$95$1, N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := x \cdot \frac{-z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+123}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\frac{z}{t} \leq -5 \cdot 10^{+41}:\\
\;\;\;\;y \cdot \frac{z}{t}\\

\mathbf{elif}\;\frac{z}{t} \leq -1:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-23}:\\
\;\;\;\;x\\

\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{+167}:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 z t) < -1.99999999999999996e123 or -5.00000000000000022e41 < (/.f64 z t) < -1 or 1.99999999999999992e-23 < (/.f64 z t) < 2.0000000000000001e167

    1. Initial program 97.5%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 67.9%

      \[\leadsto \color{blue}{x \cdot \left(1 + -1 \cdot \frac{z}{t}\right)} \]
    4. Step-by-step derivation
      1. mul-1-neg67.9%

        \[\leadsto x \cdot \left(1 + \color{blue}{\left(-\frac{z}{t}\right)}\right) \]
      2. unsub-neg67.9%

        \[\leadsto x \cdot \color{blue}{\left(1 - \frac{z}{t}\right)} \]
    5. Simplified67.9%

      \[\leadsto \color{blue}{x \cdot \left(1 - \frac{z}{t}\right)} \]
    6. Taylor expanded in z around inf 64.6%

      \[\leadsto x \cdot \color{blue}{\left(-1 \cdot \frac{z}{t}\right)} \]
    7. Step-by-step derivation
      1. neg-mul-164.6%

        \[\leadsto x \cdot \color{blue}{\left(-\frac{z}{t}\right)} \]
      2. distribute-neg-frac264.6%

        \[\leadsto x \cdot \color{blue}{\frac{z}{-t}} \]
    8. Simplified64.6%

      \[\leadsto x \cdot \color{blue}{\frac{z}{-t}} \]

    if -1.99999999999999996e123 < (/.f64 z t) < -5.00000000000000022e41

    1. Initial program 99.7%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 79.1%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in y around inf 56.3%

      \[\leadsto z \cdot \color{blue}{\frac{y}{t}} \]
    5. Step-by-step derivation
      1. clear-num56.2%

        \[\leadsto z \cdot \color{blue}{\frac{1}{\frac{t}{y}}} \]
      2. un-div-inv56.3%

        \[\leadsto \color{blue}{\frac{z}{\frac{t}{y}}} \]
    6. Applied egg-rr56.3%

      \[\leadsto \color{blue}{\frac{z}{\frac{t}{y}}} \]
    7. Taylor expanded in z around 0 47.0%

      \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
    8. Step-by-step derivation
      1. associate-*r/66.8%

        \[\leadsto \color{blue}{y \cdot \frac{z}{t}} \]
      2. *-commutative66.8%

        \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
    9. Simplified66.8%

      \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]

    if -1 < (/.f64 z t) < 1.99999999999999992e-23

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 77.2%

      \[\leadsto \color{blue}{x} \]

    if 2.0000000000000001e167 < (/.f64 z t)

    1. Initial program 95.0%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 92.1%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in y around inf 64.8%

      \[\leadsto z \cdot \color{blue}{\frac{y}{t}} \]
  3. Recombined 4 regimes into one program.
  4. Final simplification70.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+123}:\\ \;\;\;\;x \cdot \frac{-z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq -5 \cdot 10^{+41}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq -1:\\ \;\;\;\;x \cdot \frac{-z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-23}:\\ \;\;\;\;x\\ \mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{+167}:\\ \;\;\;\;x \cdot \frac{-z}{t}\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{y}{t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 71.8% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := x \cdot \left(1 - \frac{z}{t}\right)\\ \mathbf{if}\;x \leq -3.2 \cdot 10^{-45}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \leq -5.4 \cdot 10^{-94}:\\ \;\;\;\;\frac{y \cdot z}{t}\\ \mathbf{elif}\;x \leq -6 \cdot 10^{-178} \lor \neg \left(x \leq 1.58 \cdot 10^{-174}\right) \land \left(x \leq 1.95 \cdot 10^{-113} \lor \neg \left(x \leq 166\right)\right):\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (* x (- 1.0 (/ z t)))))
   (if (<= x -3.2e-45)
     t_1
     (if (<= x -5.4e-94)
       (/ (* y z) t)
       (if (or (<= x -6e-178)
               (and (not (<= x 1.58e-174))
                    (or (<= x 1.95e-113) (not (<= x 166.0)))))
         t_1
         (* y (/ z t)))))))
double code(double x, double y, double z, double t) {
	double t_1 = x * (1.0 - (z / t));
	double tmp;
	if (x <= -3.2e-45) {
		tmp = t_1;
	} else if (x <= -5.4e-94) {
		tmp = (y * z) / t;
	} else if ((x <= -6e-178) || (!(x <= 1.58e-174) && ((x <= 1.95e-113) || !(x <= 166.0)))) {
		tmp = t_1;
	} else {
		tmp = y * (z / t);
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = x * (1.0d0 - (z / t))
    if (x <= (-3.2d-45)) then
        tmp = t_1
    else if (x <= (-5.4d-94)) then
        tmp = (y * z) / t
    else if ((x <= (-6d-178)) .or. (.not. (x <= 1.58d-174)) .and. (x <= 1.95d-113) .or. (.not. (x <= 166.0d0))) then
        tmp = t_1
    else
        tmp = y * (z / t)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = x * (1.0 - (z / t));
	double tmp;
	if (x <= -3.2e-45) {
		tmp = t_1;
	} else if (x <= -5.4e-94) {
		tmp = (y * z) / t;
	} else if ((x <= -6e-178) || (!(x <= 1.58e-174) && ((x <= 1.95e-113) || !(x <= 166.0)))) {
		tmp = t_1;
	} else {
		tmp = y * (z / t);
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = x * (1.0 - (z / t))
	tmp = 0
	if x <= -3.2e-45:
		tmp = t_1
	elif x <= -5.4e-94:
		tmp = (y * z) / t
	elif (x <= -6e-178) or (not (x <= 1.58e-174) and ((x <= 1.95e-113) or not (x <= 166.0))):
		tmp = t_1
	else:
		tmp = y * (z / t)
	return tmp
function code(x, y, z, t)
	t_1 = Float64(x * Float64(1.0 - Float64(z / t)))
	tmp = 0.0
	if (x <= -3.2e-45)
		tmp = t_1;
	elseif (x <= -5.4e-94)
		tmp = Float64(Float64(y * z) / t);
	elseif ((x <= -6e-178) || (!(x <= 1.58e-174) && ((x <= 1.95e-113) || !(x <= 166.0))))
		tmp = t_1;
	else
		tmp = Float64(y * Float64(z / t));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = x * (1.0 - (z / t));
	tmp = 0.0;
	if (x <= -3.2e-45)
		tmp = t_1;
	elseif (x <= -5.4e-94)
		tmp = (y * z) / t;
	elseif ((x <= -6e-178) || (~((x <= 1.58e-174)) && ((x <= 1.95e-113) || ~((x <= 166.0)))))
		tmp = t_1;
	else
		tmp = y * (z / t);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.2e-45], t$95$1, If[LessEqual[x, -5.4e-94], N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision], If[Or[LessEqual[x, -6e-178], And[N[Not[LessEqual[x, 1.58e-174]], $MachinePrecision], Or[LessEqual[x, 1.95e-113], N[Not[LessEqual[x, 166.0]], $MachinePrecision]]]], t$95$1, N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{if}\;x \leq -3.2 \cdot 10^{-45}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;x \leq -5.4 \cdot 10^{-94}:\\
\;\;\;\;\frac{y \cdot z}{t}\\

\mathbf{elif}\;x \leq -6 \cdot 10^{-178} \lor \neg \left(x \leq 1.58 \cdot 10^{-174}\right) \land \left(x \leq 1.95 \cdot 10^{-113} \lor \neg \left(x \leq 166\right)\right):\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;y \cdot \frac{z}{t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -3.20000000000000007e-45 or -5.4000000000000002e-94 < x < -5.9999999999999997e-178 or 1.58000000000000011e-174 < x < 1.9499999999999999e-113 or 166 < x

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 87.0%

      \[\leadsto \color{blue}{x \cdot \left(1 + -1 \cdot \frac{z}{t}\right)} \]
    4. Step-by-step derivation
      1. mul-1-neg87.0%

        \[\leadsto x \cdot \left(1 + \color{blue}{\left(-\frac{z}{t}\right)}\right) \]
      2. unsub-neg87.0%

        \[\leadsto x \cdot \color{blue}{\left(1 - \frac{z}{t}\right)} \]
    5. Simplified87.0%

      \[\leadsto \color{blue}{x \cdot \left(1 - \frac{z}{t}\right)} \]

    if -3.20000000000000007e-45 < x < -5.4000000000000002e-94

    1. Initial program 99.4%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 75.7%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Step-by-step derivation
      1. *-commutative75.7%

        \[\leadsto \color{blue}{\left(\frac{y}{t} - \frac{x}{t}\right) \cdot z} \]
      2. sub-div75.7%

        \[\leadsto \color{blue}{\frac{y - x}{t}} \cdot z \]
      3. associate-/r/87.6%

        \[\leadsto \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
    5. Applied egg-rr87.6%

      \[\leadsto \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
    6. Taylor expanded in y around inf 76.9%

      \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]

    if -5.9999999999999997e-178 < x < 1.58000000000000011e-174 or 1.9499999999999999e-113 < x < 166

    1. Initial program 94.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 76.1%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in y around inf 67.8%

      \[\leadsto z \cdot \color{blue}{\frac{y}{t}} \]
    5. Step-by-step derivation
      1. clear-num67.6%

        \[\leadsto z \cdot \color{blue}{\frac{1}{\frac{t}{y}}} \]
      2. un-div-inv68.4%

        \[\leadsto \color{blue}{\frac{z}{\frac{t}{y}}} \]
    6. Applied egg-rr68.4%

      \[\leadsto \color{blue}{\frac{z}{\frac{t}{y}}} \]
    7. Taylor expanded in z around 0 65.5%

      \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
    8. Step-by-step derivation
      1. associate-*r/72.4%

        \[\leadsto \color{blue}{y \cdot \frac{z}{t}} \]
      2. *-commutative72.4%

        \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
    9. Simplified72.4%

      \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification82.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -3.2 \cdot 10^{-45}:\\ \;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\ \mathbf{elif}\;x \leq -5.4 \cdot 10^{-94}:\\ \;\;\;\;\frac{y \cdot z}{t}\\ \mathbf{elif}\;x \leq -6 \cdot 10^{-178} \lor \neg \left(x \leq 1.58 \cdot 10^{-174}\right) \land \left(x \leq 1.95 \cdot 10^{-113} \lor \neg \left(x \leq 166\right)\right):\\ \;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 71.7% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := x \cdot \left(1 - \frac{z}{t}\right)\\ \mathbf{if}\;x \leq -4 \cdot 10^{-44}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \leq -7.6 \cdot 10^{-94}:\\ \;\;\;\;\frac{y \cdot z}{t}\\ \mathbf{elif}\;x \leq -3.1 \cdot 10^{-178}:\\ \;\;\;\;x \cdot \frac{t - z}{t}\\ \mathbf{elif}\;x \leq 1.6 \cdot 10^{-174} \lor \neg \left(x \leq 1.95 \cdot 10^{-110}\right) \land x \leq 770:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (* x (- 1.0 (/ z t)))))
   (if (<= x -4e-44)
     t_1
     (if (<= x -7.6e-94)
       (/ (* y z) t)
       (if (<= x -3.1e-178)
         (* x (/ (- t z) t))
         (if (or (<= x 1.6e-174) (and (not (<= x 1.95e-110)) (<= x 770.0)))
           (* y (/ z t))
           t_1))))))
double code(double x, double y, double z, double t) {
	double t_1 = x * (1.0 - (z / t));
	double tmp;
	if (x <= -4e-44) {
		tmp = t_1;
	} else if (x <= -7.6e-94) {
		tmp = (y * z) / t;
	} else if (x <= -3.1e-178) {
		tmp = x * ((t - z) / t);
	} else if ((x <= 1.6e-174) || (!(x <= 1.95e-110) && (x <= 770.0))) {
		tmp = y * (z / t);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = x * (1.0d0 - (z / t))
    if (x <= (-4d-44)) then
        tmp = t_1
    else if (x <= (-7.6d-94)) then
        tmp = (y * z) / t
    else if (x <= (-3.1d-178)) then
        tmp = x * ((t - z) / t)
    else if ((x <= 1.6d-174) .or. (.not. (x <= 1.95d-110)) .and. (x <= 770.0d0)) then
        tmp = y * (z / t)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = x * (1.0 - (z / t));
	double tmp;
	if (x <= -4e-44) {
		tmp = t_1;
	} else if (x <= -7.6e-94) {
		tmp = (y * z) / t;
	} else if (x <= -3.1e-178) {
		tmp = x * ((t - z) / t);
	} else if ((x <= 1.6e-174) || (!(x <= 1.95e-110) && (x <= 770.0))) {
		tmp = y * (z / t);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = x * (1.0 - (z / t))
	tmp = 0
	if x <= -4e-44:
		tmp = t_1
	elif x <= -7.6e-94:
		tmp = (y * z) / t
	elif x <= -3.1e-178:
		tmp = x * ((t - z) / t)
	elif (x <= 1.6e-174) or (not (x <= 1.95e-110) and (x <= 770.0)):
		tmp = y * (z / t)
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(x * Float64(1.0 - Float64(z / t)))
	tmp = 0.0
	if (x <= -4e-44)
		tmp = t_1;
	elseif (x <= -7.6e-94)
		tmp = Float64(Float64(y * z) / t);
	elseif (x <= -3.1e-178)
		tmp = Float64(x * Float64(Float64(t - z) / t));
	elseif ((x <= 1.6e-174) || (!(x <= 1.95e-110) && (x <= 770.0)))
		tmp = Float64(y * Float64(z / t));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = x * (1.0 - (z / t));
	tmp = 0.0;
	if (x <= -4e-44)
		tmp = t_1;
	elseif (x <= -7.6e-94)
		tmp = (y * z) / t;
	elseif (x <= -3.1e-178)
		tmp = x * ((t - z) / t);
	elseif ((x <= 1.6e-174) || (~((x <= 1.95e-110)) && (x <= 770.0)))
		tmp = y * (z / t);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -4e-44], t$95$1, If[LessEqual[x, -7.6e-94], N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[x, -3.1e-178], N[(x * N[(N[(t - z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[x, 1.6e-174], And[N[Not[LessEqual[x, 1.95e-110]], $MachinePrecision], LessEqual[x, 770.0]]], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{if}\;x \leq -4 \cdot 10^{-44}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;x \leq -7.6 \cdot 10^{-94}:\\
\;\;\;\;\frac{y \cdot z}{t}\\

\mathbf{elif}\;x \leq -3.1 \cdot 10^{-178}:\\
\;\;\;\;x \cdot \frac{t - z}{t}\\

\mathbf{elif}\;x \leq 1.6 \cdot 10^{-174} \lor \neg \left(x \leq 1.95 \cdot 10^{-110}\right) \land x \leq 770:\\
\;\;\;\;y \cdot \frac{z}{t}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if x < -3.99999999999999981e-44 or 1.6e-174 < x < 1.95e-110 or 770 < x

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 87.7%

      \[\leadsto \color{blue}{x \cdot \left(1 + -1 \cdot \frac{z}{t}\right)} \]
    4. Step-by-step derivation
      1. mul-1-neg87.7%

        \[\leadsto x \cdot \left(1 + \color{blue}{\left(-\frac{z}{t}\right)}\right) \]
      2. unsub-neg87.7%

        \[\leadsto x \cdot \color{blue}{\left(1 - \frac{z}{t}\right)} \]
    5. Simplified87.7%

      \[\leadsto \color{blue}{x \cdot \left(1 - \frac{z}{t}\right)} \]

    if -3.99999999999999981e-44 < x < -7.59999999999999999e-94

    1. Initial program 99.4%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 75.7%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Step-by-step derivation
      1. *-commutative75.7%

        \[\leadsto \color{blue}{\left(\frac{y}{t} - \frac{x}{t}\right) \cdot z} \]
      2. sub-div75.7%

        \[\leadsto \color{blue}{\frac{y - x}{t}} \cdot z \]
      3. associate-/r/87.6%

        \[\leadsto \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
    5. Applied egg-rr87.6%

      \[\leadsto \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
    6. Taylor expanded in y around inf 76.9%

      \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]

    if -7.59999999999999999e-94 < x < -3.1e-178

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 78.8%

      \[\leadsto \color{blue}{x \cdot \left(1 + -1 \cdot \frac{z}{t}\right)} \]
    4. Step-by-step derivation
      1. mul-1-neg78.8%

        \[\leadsto x \cdot \left(1 + \color{blue}{\left(-\frac{z}{t}\right)}\right) \]
      2. unsub-neg78.8%

        \[\leadsto x \cdot \color{blue}{\left(1 - \frac{z}{t}\right)} \]
    5. Simplified78.8%

      \[\leadsto \color{blue}{x \cdot \left(1 - \frac{z}{t}\right)} \]
    6. Taylor expanded in t around 0 78.9%

      \[\leadsto x \cdot \color{blue}{\frac{t - z}{t}} \]

    if -3.1e-178 < x < 1.6e-174 or 1.95e-110 < x < 770

    1. Initial program 94.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 76.1%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in y around inf 67.8%

      \[\leadsto z \cdot \color{blue}{\frac{y}{t}} \]
    5. Step-by-step derivation
      1. clear-num67.6%

        \[\leadsto z \cdot \color{blue}{\frac{1}{\frac{t}{y}}} \]
      2. un-div-inv68.4%

        \[\leadsto \color{blue}{\frac{z}{\frac{t}{y}}} \]
    6. Applied egg-rr68.4%

      \[\leadsto \color{blue}{\frac{z}{\frac{t}{y}}} \]
    7. Taylor expanded in z around 0 65.5%

      \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
    8. Step-by-step derivation
      1. associate-*r/72.4%

        \[\leadsto \color{blue}{y \cdot \frac{z}{t}} \]
      2. *-commutative72.4%

        \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
    9. Simplified72.4%

      \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
  3. Recombined 4 regimes into one program.
  4. Final simplification82.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -4 \cdot 10^{-44}:\\ \;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\ \mathbf{elif}\;x \leq -7.6 \cdot 10^{-94}:\\ \;\;\;\;\frac{y \cdot z}{t}\\ \mathbf{elif}\;x \leq -3.1 \cdot 10^{-178}:\\ \;\;\;\;x \cdot \frac{t - z}{t}\\ \mathbf{elif}\;x \leq 1.6 \cdot 10^{-174} \lor \neg \left(x \leq 1.95 \cdot 10^{-110}\right) \land x \leq 770:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 83.5% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+27} \lor \neg \left(\frac{z}{t} \leq 10^{+21}\right):\\ \;\;\;\;z \cdot \frac{y - x}{t}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (or (<= (/ z t) -1e+27) (not (<= (/ z t) 1e+21)))
   (* z (/ (- y x) t))
   (* x (- 1.0 (/ z t)))))
double code(double x, double y, double z, double t) {
	double tmp;
	if (((z / t) <= -1e+27) || !((z / t) <= 1e+21)) {
		tmp = z * ((y - x) / t);
	} else {
		tmp = x * (1.0 - (z / t));
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (((z / t) <= (-1d+27)) .or. (.not. ((z / t) <= 1d+21))) then
        tmp = z * ((y - x) / t)
    else
        tmp = x * (1.0d0 - (z / t))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if (((z / t) <= -1e+27) || !((z / t) <= 1e+21)) {
		tmp = z * ((y - x) / t);
	} else {
		tmp = x * (1.0 - (z / t));
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if ((z / t) <= -1e+27) or not ((z / t) <= 1e+21):
		tmp = z * ((y - x) / t)
	else:
		tmp = x * (1.0 - (z / t))
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if ((Float64(z / t) <= -1e+27) || !(Float64(z / t) <= 1e+21))
		tmp = Float64(z * Float64(Float64(y - x) / t));
	else
		tmp = Float64(x * Float64(1.0 - Float64(z / t)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if (((z / t) <= -1e+27) || ~(((z / t) <= 1e+21)))
		tmp = z * ((y - x) / t);
	else
		tmp = x * (1.0 - (z / t));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -1e+27], N[Not[LessEqual[N[(z / t), $MachinePrecision], 1e+21]], $MachinePrecision]], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+27} \lor \neg \left(\frac{z}{t} \leq 10^{+21}\right):\\
\;\;\;\;z \cdot \frac{y - x}{t}\\

\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 z t) < -1e27 or 1e21 < (/.f64 z t)

    1. Initial program 96.7%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 92.8%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in t around 0 95.2%

      \[\leadsto z \cdot \color{blue}{\frac{y - x}{t}} \]

    if -1e27 < (/.f64 z t) < 1e21

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 76.3%

      \[\leadsto \color{blue}{x \cdot \left(1 + -1 \cdot \frac{z}{t}\right)} \]
    4. Step-by-step derivation
      1. mul-1-neg76.3%

        \[\leadsto x \cdot \left(1 + \color{blue}{\left(-\frac{z}{t}\right)}\right) \]
      2. unsub-neg76.3%

        \[\leadsto x \cdot \color{blue}{\left(1 - \frac{z}{t}\right)} \]
    5. Simplified76.3%

      \[\leadsto \color{blue}{x \cdot \left(1 - \frac{z}{t}\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification85.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+27} \lor \neg \left(\frac{z}{t} \leq 10^{+21}\right):\\ \;\;\;\;z \cdot \frac{y - x}{t}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 94.6% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -10000000000 \lor \neg \left(\frac{z}{t} \leq 2 \cdot 10^{-14}\right):\\ \;\;\;\;z \cdot \frac{y - x}{t}\\ \mathbf{else}:\\ \;\;\;\;x + y \cdot \frac{z}{t}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (or (<= (/ z t) -10000000000.0) (not (<= (/ z t) 2e-14)))
   (* z (/ (- y x) t))
   (+ x (* y (/ z t)))))
double code(double x, double y, double z, double t) {
	double tmp;
	if (((z / t) <= -10000000000.0) || !((z / t) <= 2e-14)) {
		tmp = z * ((y - x) / t);
	} else {
		tmp = x + (y * (z / t));
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (((z / t) <= (-10000000000.0d0)) .or. (.not. ((z / t) <= 2d-14))) then
        tmp = z * ((y - x) / t)
    else
        tmp = x + (y * (z / t))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if (((z / t) <= -10000000000.0) || !((z / t) <= 2e-14)) {
		tmp = z * ((y - x) / t);
	} else {
		tmp = x + (y * (z / t));
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if ((z / t) <= -10000000000.0) or not ((z / t) <= 2e-14):
		tmp = z * ((y - x) / t)
	else:
		tmp = x + (y * (z / t))
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if ((Float64(z / t) <= -10000000000.0) || !(Float64(z / t) <= 2e-14))
		tmp = Float64(z * Float64(Float64(y - x) / t));
	else
		tmp = Float64(x + Float64(y * Float64(z / t)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if (((z / t) <= -10000000000.0) || ~(((z / t) <= 2e-14)))
		tmp = z * ((y - x) / t);
	else
		tmp = x + (y * (z / t));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -10000000000.0], N[Not[LessEqual[N[(z / t), $MachinePrecision], 2e-14]], $MachinePrecision]], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -10000000000 \lor \neg \left(\frac{z}{t} \leq 2 \cdot 10^{-14}\right):\\
\;\;\;\;z \cdot \frac{y - x}{t}\\

\mathbf{else}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 z t) < -1e10 or 2e-14 < (/.f64 z t)

    1. Initial program 97.1%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 88.7%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in t around 0 90.9%

      \[\leadsto z \cdot \color{blue}{\frac{y - x}{t}} \]

    if -1e10 < (/.f64 z t) < 2e-14

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 91.8%

      \[\leadsto x + \color{blue}{\frac{y \cdot z}{t}} \]
    4. Step-by-step derivation
      1. associate-*r/98.3%

        \[\leadsto x + \color{blue}{y \cdot \frac{z}{t}} \]
    5. Simplified98.3%

      \[\leadsto x + \color{blue}{y \cdot \frac{z}{t}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification94.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -10000000000 \lor \neg \left(\frac{z}{t} \leq 2 \cdot 10^{-14}\right):\\ \;\;\;\;z \cdot \frac{y - x}{t}\\ \mathbf{else}:\\ \;\;\;\;x + y \cdot \frac{z}{t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 96.5% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \lor \neg \left(\frac{z}{t} \leq 2 \cdot 10^{-14}\right):\\ \;\;\;\;\frac{y - x}{\frac{t}{z}}\\ \mathbf{else}:\\ \;\;\;\;x + y \cdot \frac{z}{t}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (or (<= (/ z t) -1.0) (not (<= (/ z t) 2e-14)))
   (/ (- y x) (/ t z))
   (+ x (* y (/ z t)))))
double code(double x, double y, double z, double t) {
	double tmp;
	if (((z / t) <= -1.0) || !((z / t) <= 2e-14)) {
		tmp = (y - x) / (t / z);
	} else {
		tmp = x + (y * (z / t));
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (((z / t) <= (-1.0d0)) .or. (.not. ((z / t) <= 2d-14))) then
        tmp = (y - x) / (t / z)
    else
        tmp = x + (y * (z / t))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if (((z / t) <= -1.0) || !((z / t) <= 2e-14)) {
		tmp = (y - x) / (t / z);
	} else {
		tmp = x + (y * (z / t));
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if ((z / t) <= -1.0) or not ((z / t) <= 2e-14):
		tmp = (y - x) / (t / z)
	else:
		tmp = x + (y * (z / t))
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if ((Float64(z / t) <= -1.0) || !(Float64(z / t) <= 2e-14))
		tmp = Float64(Float64(y - x) / Float64(t / z));
	else
		tmp = Float64(x + Float64(y * Float64(z / t)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if (((z / t) <= -1.0) || ~(((z / t) <= 2e-14)))
		tmp = (y - x) / (t / z);
	else
		tmp = x + (y * (z / t));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -1.0], N[Not[LessEqual[N[(z / t), $MachinePrecision], 2e-14]], $MachinePrecision]], N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \lor \neg \left(\frac{z}{t} \leq 2 \cdot 10^{-14}\right):\\
\;\;\;\;\frac{y - x}{\frac{t}{z}}\\

\mathbf{else}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 z t) < -1 or 2e-14 < (/.f64 z t)

    1. Initial program 97.1%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 88.1%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Step-by-step derivation
      1. *-commutative88.1%

        \[\leadsto \color{blue}{\left(\frac{y}{t} - \frac{x}{t}\right) \cdot z} \]
      2. sub-div90.3%

        \[\leadsto \color{blue}{\frac{y - x}{t}} \cdot z \]
      3. associate-/r/95.1%

        \[\leadsto \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
    5. Applied egg-rr95.1%

      \[\leadsto \color{blue}{\frac{y - x}{\frac{t}{z}}} \]

    if -1 < (/.f64 z t) < 2e-14

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 92.4%

      \[\leadsto x + \color{blue}{\frac{y \cdot z}{t}} \]
    4. Step-by-step derivation
      1. associate-*r/99.0%

        \[\leadsto x + \color{blue}{y \cdot \frac{z}{t}} \]
    5. Simplified99.0%

      \[\leadsto x + \color{blue}{y \cdot \frac{z}{t}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification96.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \lor \neg \left(\frac{z}{t} \leq 2 \cdot 10^{-14}\right):\\ \;\;\;\;\frac{y - x}{\frac{t}{z}}\\ \mathbf{else}:\\ \;\;\;\;x + y \cdot \frac{z}{t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 8: 64.5% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-10}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-23}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{y}{t}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (<= (/ z t) -5e-10)
   (* y (/ z t))
   (if (<= (/ z t) 2e-23) x (* z (/ y t)))))
double code(double x, double y, double z, double t) {
	double tmp;
	if ((z / t) <= -5e-10) {
		tmp = y * (z / t);
	} else if ((z / t) <= 2e-23) {
		tmp = x;
	} else {
		tmp = z * (y / t);
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if ((z / t) <= (-5d-10)) then
        tmp = y * (z / t)
    else if ((z / t) <= 2d-23) then
        tmp = x
    else
        tmp = z * (y / t)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if ((z / t) <= -5e-10) {
		tmp = y * (z / t);
	} else if ((z / t) <= 2e-23) {
		tmp = x;
	} else {
		tmp = z * (y / t);
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if (z / t) <= -5e-10:
		tmp = y * (z / t)
	elif (z / t) <= 2e-23:
		tmp = x
	else:
		tmp = z * (y / t)
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if (Float64(z / t) <= -5e-10)
		tmp = Float64(y * Float64(z / t));
	elseif (Float64(z / t) <= 2e-23)
		tmp = x;
	else
		tmp = Float64(z * Float64(y / t));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if ((z / t) <= -5e-10)
		tmp = y * (z / t);
	elseif ((z / t) <= 2e-23)
		tmp = x;
	else
		tmp = z * (y / t);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -5e-10], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 2e-23], x, N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-10}:\\
\;\;\;\;y \cdot \frac{z}{t}\\

\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-23}:\\
\;\;\;\;x\\

\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 z t) < -5.00000000000000031e-10

    1. Initial program 97.2%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 87.7%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in y around inf 50.7%

      \[\leadsto z \cdot \color{blue}{\frac{y}{t}} \]
    5. Step-by-step derivation
      1. clear-num50.6%

        \[\leadsto z \cdot \color{blue}{\frac{1}{\frac{t}{y}}} \]
      2. un-div-inv50.6%

        \[\leadsto \color{blue}{\frac{z}{\frac{t}{y}}} \]
    6. Applied egg-rr50.6%

      \[\leadsto \color{blue}{\frac{z}{\frac{t}{y}}} \]
    7. Taylor expanded in z around 0 45.8%

      \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
    8. Step-by-step derivation
      1. associate-*r/54.1%

        \[\leadsto \color{blue}{y \cdot \frac{z}{t}} \]
      2. *-commutative54.1%

        \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
    9. Simplified54.1%

      \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]

    if -5.00000000000000031e-10 < (/.f64 z t) < 1.99999999999999992e-23

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 79.0%

      \[\leadsto \color{blue}{x} \]

    if 1.99999999999999992e-23 < (/.f64 z t)

    1. Initial program 97.1%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 86.0%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in y around inf 53.2%

      \[\leadsto z \cdot \color{blue}{\frac{y}{t}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification64.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-10}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-23}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{y}{t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 9: 52.4% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -5.8 \cdot 10^{+60} \lor \neg \left(z \leq 3.8 \cdot 10^{-139}\right):\\ \;\;\;\;z \cdot \frac{y}{t}\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (or (<= z -5.8e+60) (not (<= z 3.8e-139))) (* z (/ y t)) x))
double code(double x, double y, double z, double t) {
	double tmp;
	if ((z <= -5.8e+60) || !(z <= 3.8e-139)) {
		tmp = z * (y / t);
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if ((z <= (-5.8d+60)) .or. (.not. (z <= 3.8d-139))) then
        tmp = z * (y / t)
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if ((z <= -5.8e+60) || !(z <= 3.8e-139)) {
		tmp = z * (y / t);
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if (z <= -5.8e+60) or not (z <= 3.8e-139):
		tmp = z * (y / t)
	else:
		tmp = x
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if ((z <= -5.8e+60) || !(z <= 3.8e-139))
		tmp = Float64(z * Float64(y / t));
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if ((z <= -5.8e+60) || ~((z <= 3.8e-139)))
		tmp = z * (y / t);
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -5.8e+60], N[Not[LessEqual[z, 3.8e-139]], $MachinePrecision]], N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.8 \cdot 10^{+60} \lor \neg \left(z \leq 3.8 \cdot 10^{-139}\right):\\
\;\;\;\;z \cdot \frac{y}{t}\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -5.79999999999999999e60 or 3.80000000000000008e-139 < z

    1. Initial program 97.2%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 80.2%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in y around inf 53.5%

      \[\leadsto z \cdot \color{blue}{\frac{y}{t}} \]

    if -5.79999999999999999e60 < z < 3.80000000000000008e-139

    1. Initial program 99.8%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 62.6%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification57.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -5.8 \cdot 10^{+60} \lor \neg \left(z \leq 3.8 \cdot 10^{-139}\right):\\ \;\;\;\;z \cdot \frac{y}{t}\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 10: 97.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Derivation
  1. Initial program 98.4%

    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
  2. Add Preprocessing
  3. Final simplification98.4%

    \[\leadsto x + \left(y - x\right) \cdot \frac{z}{t} \]
  4. Add Preprocessing

Alternative 11: 97.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \frac{y - x}{\frac{t}{z}} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (/ (- y x) (/ t z))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) / (t / z));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) / (t / z));
}
def code(x, y, z, t):
	return x + ((y - x) / (t / z))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) / Float64(t / z)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) / (t / z));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \frac{y - x}{\frac{t}{z}}
\end{array}
Derivation
  1. Initial program 98.4%

    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. clear-num98.3%

      \[\leadsto x + \left(y - x\right) \cdot \color{blue}{\frac{1}{\frac{t}{z}}} \]
    2. un-div-inv98.4%

      \[\leadsto x + \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
  4. Applied egg-rr98.4%

    \[\leadsto x + \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
  5. Final simplification98.4%

    \[\leadsto x + \frac{y - x}{\frac{t}{z}} \]
  6. Add Preprocessing

Alternative 12: 38.7% accurate, 9.0× speedup?

\[\begin{array}{l} \\ x \end{array} \]
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
	return x;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x
end function
public static double code(double x, double y, double z, double t) {
	return x;
}
def code(x, y, z, t):
	return x
function code(x, y, z, t)
	return x
end
function tmp = code(x, y, z, t)
	tmp = x;
end
code[x_, y_, z_, t_] := x
\begin{array}{l}

\\
x
\end{array}
Derivation
  1. Initial program 98.4%

    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0 37.0%

    \[\leadsto \color{blue}{x} \]
  4. Final simplification37.0%

    \[\leadsto x \]
  5. Add Preprocessing

Developer target: 97.2% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ t_2 := x + \frac{y - x}{\frac{t}{z}}\\ \mathbf{if}\;t\_1 < -1013646692435.8867:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 < 0:\\ \;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
   (if (< t_1 -1013646692435.8867)
     t_2
     (if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
	double t_1 = (y - x) * (z / t);
	double t_2 = x + ((y - x) / (t / z));
	double tmp;
	if (t_1 < -1013646692435.8867) {
		tmp = t_2;
	} else if (t_1 < 0.0) {
		tmp = x + (((y - x) * z) / t);
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = (y - x) * (z / t)
    t_2 = x + ((y - x) / (t / z))
    if (t_1 < (-1013646692435.8867d0)) then
        tmp = t_2
    else if (t_1 < 0.0d0) then
        tmp = x + (((y - x) * z) / t)
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (y - x) * (z / t);
	double t_2 = x + ((y - x) / (t / z));
	double tmp;
	if (t_1 < -1013646692435.8867) {
		tmp = t_2;
	} else if (t_1 < 0.0) {
		tmp = x + (((y - x) * z) / t);
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (y - x) * (z / t)
	t_2 = x + ((y - x) / (t / z))
	tmp = 0
	if t_1 < -1013646692435.8867:
		tmp = t_2
	elif t_1 < 0.0:
		tmp = x + (((y - x) * z) / t)
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(y - x) * Float64(z / t))
	t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z)))
	tmp = 0.0
	if (t_1 < -1013646692435.8867)
		tmp = t_2;
	elseif (t_1 < 0.0)
		tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t));
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (y - x) * (z / t);
	t_2 = x + ((y - x) / (t / z));
	tmp = 0.0;
	if (t_1 < -1013646692435.8867)
		tmp = t_2;
	elseif (t_1 < 0.0)
		tmp = x + (((y - x) * z) / t);
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024095 
(FPCore (x y z t)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
  :precision binary64

  :alt
  (if (< (* (- y x) (/ z t)) -1013646692435.8867) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0.0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z)))))

  (+ x (* (- y x) (/ z t))))