
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x)
(FPCore (x_m)
:precision binary64
(if (<= x_m 0.1)
(+
0.5
(*
(pow x_m 2.0)
(-
(*
(pow x_m 2.0)
(+ 0.001388888888888889 (* (pow x_m 2.0) -2.48015873015873e-5)))
0.041666666666666664)))
(- (pow x_m -2.0) (* (pow x_m -2.0) (cos x_m)))))x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.1) {
tmp = 0.5 + (pow(x_m, 2.0) * ((pow(x_m, 2.0) * (0.001388888888888889 + (pow(x_m, 2.0) * -2.48015873015873e-5))) - 0.041666666666666664));
} else {
tmp = pow(x_m, -2.0) - (pow(x_m, -2.0) * cos(x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.1d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (((x_m ** 2.0d0) * (0.001388888888888889d0 + ((x_m ** 2.0d0) * (-2.48015873015873d-5)))) - 0.041666666666666664d0))
else
tmp = (x_m ** (-2.0d0)) - ((x_m ** (-2.0d0)) * cos(x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.1) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * ((Math.pow(x_m, 2.0) * (0.001388888888888889 + (Math.pow(x_m, 2.0) * -2.48015873015873e-5))) - 0.041666666666666664));
} else {
tmp = Math.pow(x_m, -2.0) - (Math.pow(x_m, -2.0) * Math.cos(x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.1: tmp = 0.5 + (math.pow(x_m, 2.0) * ((math.pow(x_m, 2.0) * (0.001388888888888889 + (math.pow(x_m, 2.0) * -2.48015873015873e-5))) - 0.041666666666666664)) else: tmp = math.pow(x_m, -2.0) - (math.pow(x_m, -2.0) * math.cos(x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.1) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * Float64(Float64((x_m ^ 2.0) * Float64(0.001388888888888889 + Float64((x_m ^ 2.0) * -2.48015873015873e-5))) - 0.041666666666666664))); else tmp = Float64((x_m ^ -2.0) - Float64((x_m ^ -2.0) * cos(x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.1) tmp = 0.5 + ((x_m ^ 2.0) * (((x_m ^ 2.0) * (0.001388888888888889 + ((x_m ^ 2.0) * -2.48015873015873e-5))) - 0.041666666666666664)); else tmp = (x_m ^ -2.0) - ((x_m ^ -2.0) * cos(x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.1], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * N[(N[(N[Power[x$95$m, 2.0], $MachinePrecision] * N[(0.001388888888888889 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -2.48015873015873e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 0.041666666666666664), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, -2.0], $MachinePrecision] - N[(N[Power[x$95$m, -2.0], $MachinePrecision] * N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.1:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot \left({x\_m}^{2} \cdot \left(0.001388888888888889 + {x\_m}^{2} \cdot -2.48015873015873 \cdot 10^{-5}\right) - 0.041666666666666664\right)\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{-2} - {x\_m}^{-2} \cdot \cos x\_m\\
\end{array}
\end{array}
if x < 0.10000000000000001Initial program 38.6%
Taylor expanded in x around 0 63.2%
if 0.10000000000000001 < x Initial program 99.4%
div-sub99.2%
pow299.2%
pow-flip99.3%
metadata-eval99.3%
div-inv99.4%
pow299.4%
pow-flip99.4%
metadata-eval99.4%
Applied egg-rr99.4%
Final simplification71.0%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0064) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (- (pow x_m -2.0) (* (pow x_m -2.0) (cos x_m)))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0064) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = pow(x_m, -2.0) - (pow(x_m, -2.0) * cos(x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0064d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (x_m ** (-2.0d0)) - ((x_m ** (-2.0d0)) * cos(x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0064) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = Math.pow(x_m, -2.0) - (Math.pow(x_m, -2.0) * Math.cos(x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0064: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = math.pow(x_m, -2.0) - (math.pow(x_m, -2.0) * math.cos(x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0064) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64((x_m ^ -2.0) - Float64((x_m ^ -2.0) * cos(x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0064) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = (x_m ^ -2.0) - ((x_m ^ -2.0) * cos(x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0064], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, -2.0], $MachinePrecision] - N[(N[Power[x$95$m, -2.0], $MachinePrecision] * N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0064:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{-2} - {x\_m}^{-2} \cdot \cos x\_m\\
\end{array}
\end{array}
if x < 0.00640000000000000031Initial program 38.3%
Taylor expanded in x around 0 63.1%
*-commutative63.1%
Simplified63.1%
if 0.00640000000000000031 < x Initial program 99.2%
div-sub98.9%
pow298.9%
pow-flip99.0%
metadata-eval99.0%
div-inv99.1%
pow299.1%
pow-flip99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Final simplification71.0%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0042) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (* (pow x_m -2.0) (- 1.0 (cos x_m)))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = pow(x_m, -2.0) * (1.0 - cos(x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0042d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (x_m ** (-2.0d0)) * (1.0d0 - cos(x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = Math.pow(x_m, -2.0) * (1.0 - Math.cos(x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0042: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = math.pow(x_m, -2.0) * (1.0 - math.cos(x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0042) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64((x_m ^ -2.0) * Float64(1.0 - cos(x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0042) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = (x_m ^ -2.0) * (1.0 - cos(x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0042], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, -2.0], $MachinePrecision] * N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0042:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{-2} \cdot \left(1 - \cos x\_m\right)\\
\end{array}
\end{array}
if x < 0.00419999999999999974Initial program 38.3%
Taylor expanded in x around 0 63.1%
*-commutative63.1%
Simplified63.1%
if 0.00419999999999999974 < x Initial program 99.2%
clear-num99.3%
associate-/r/99.2%
pow299.2%
pow-flip99.3%
metadata-eval99.3%
Applied egg-rr99.3%
Final simplification71.0%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0042) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (* (/ 1.0 x_m) (/ (- 1.0 (cos x_m)) x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 / x_m) * ((1.0 - cos(x_m)) / x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0042d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (1.0d0 / x_m) * ((1.0d0 - cos(x_m)) / x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 / x_m) * ((1.0 - Math.cos(x_m)) / x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0042: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = (1.0 / x_m) * ((1.0 - math.cos(x_m)) / x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0042) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(1.0 / x_m) * Float64(Float64(1.0 - cos(x_m)) / x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0042) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = (1.0 / x_m) * ((1.0 - cos(x_m)) / x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0042], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / x$95$m), $MachinePrecision] * N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0042:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x\_m} \cdot \frac{1 - \cos x\_m}{x\_m}\\
\end{array}
\end{array}
if x < 0.00419999999999999974Initial program 38.3%
Taylor expanded in x around 0 63.1%
*-commutative63.1%
Simplified63.1%
if 0.00419999999999999974 < x Initial program 99.2%
associate-/r*99.2%
div-inv99.3%
Applied egg-rr99.3%
Final simplification71.0%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0042) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (/ 1.0 x_m) (/ x_m (- 1.0 (cos x_m))))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 / x_m) / (x_m / (1.0 - cos(x_m)));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0042d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (1.0d0 / x_m) / (x_m / (1.0d0 - cos(x_m)))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 / x_m) / (x_m / (1.0 - Math.cos(x_m)));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0042: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = (1.0 / x_m) / (x_m / (1.0 - math.cos(x_m))) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0042) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(1.0 / x_m) / Float64(x_m / Float64(1.0 - cos(x_m)))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0042) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = (1.0 / x_m) / (x_m / (1.0 - cos(x_m))); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0042], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(x$95$m / N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0042:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{\frac{x\_m}{1 - \cos x\_m}}\\
\end{array}
\end{array}
if x < 0.00419999999999999974Initial program 38.3%
Taylor expanded in x around 0 63.1%
*-commutative63.1%
Simplified63.1%
if 0.00419999999999999974 < x Initial program 99.2%
associate-/r*99.2%
div-inv99.3%
Applied egg-rr99.3%
*-commutative99.3%
clear-num99.3%
un-div-inv99.3%
Applied egg-rr99.3%
Final simplification71.0%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0042) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0042d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0042: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0042) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0042) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0042], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0042:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 0.00419999999999999974Initial program 38.3%
Taylor expanded in x around 0 63.1%
*-commutative63.1%
Simplified63.1%
if 0.00419999999999999974 < x Initial program 99.2%
Final simplification71.0%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0042) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0042d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0042: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0042) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0042) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0042], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0042:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 0.00419999999999999974Initial program 38.3%
Taylor expanded in x around 0 63.1%
*-commutative63.1%
Simplified63.1%
if 0.00419999999999999974 < x Initial program 99.2%
associate-/r*99.2%
div-inv99.3%
Applied egg-rr99.3%
un-div-inv99.2%
Applied egg-rr99.2%
Final simplification71.0%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 1.15e+77) 0.5 (* (/ 1.0 x_m) (+ (/ 1.0 x_m) (/ -1.0 x_m)))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 1.15e+77) {
tmp = 0.5;
} else {
tmp = (1.0 / x_m) * ((1.0 / x_m) + (-1.0 / x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 1.15d+77) then
tmp = 0.5d0
else
tmp = (1.0d0 / x_m) * ((1.0d0 / x_m) + ((-1.0d0) / x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 1.15e+77) {
tmp = 0.5;
} else {
tmp = (1.0 / x_m) * ((1.0 / x_m) + (-1.0 / x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 1.15e+77: tmp = 0.5 else: tmp = (1.0 / x_m) * ((1.0 / x_m) + (-1.0 / x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 1.15e+77) tmp = 0.5; else tmp = Float64(Float64(1.0 / x_m) * Float64(Float64(1.0 / x_m) + Float64(-1.0 / x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 1.15e+77) tmp = 0.5; else tmp = (1.0 / x_m) * ((1.0 / x_m) + (-1.0 / x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 1.15e+77], 0.5, N[(N[(1.0 / x$95$m), $MachinePrecision] * N[(N[(1.0 / x$95$m), $MachinePrecision] + N[(-1.0 / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 1.15 \cdot 10^{+77}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x\_m} \cdot \left(\frac{1}{x\_m} + \frac{-1}{x\_m}\right)\\
\end{array}
\end{array}
if x < 1.14999999999999997e77Initial program 42.8%
Taylor expanded in x around 0 59.6%
if 1.14999999999999997e77 < x Initial program 99.4%
associate-/r*99.4%
div-inv99.5%
Applied egg-rr99.5%
div-sub99.4%
Applied egg-rr99.4%
Taylor expanded in x around 0 72.2%
Final simplification61.6%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.5)
x_m = fabs(x);
double code(double x_m) {
return 0.5;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.5d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.5;
}
x_m = math.fabs(x) def code(x_m): return 0.5
x_m = abs(x) function code(x_m) return 0.5 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.5; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.5
\begin{array}{l}
x_m = \left|x\right|
\\
0.5
\end{array}
Initial program 51.6%
Taylor expanded in x around 0 50.8%
Final simplification50.8%
herbie shell --seed 2024095
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))