
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 96.8%
*-commutative96.8%
associate-*l*82.4%
*-commutative82.4%
associate-*l*74.0%
distribute-lft-out74.0%
Simplified74.0%
Taylor expanded in normAngle around 0 97.8%
fma-define97.9%
*-commutative97.9%
Simplified97.9%
Taylor expanded in n0_i around 0 97.8%
+-commutative97.8%
sub-neg97.8%
distribute-lft-in97.9%
*-rgt-identity97.9%
distribute-rgt-neg-in97.9%
mul-1-neg97.9%
associate-*r*97.9%
+-commutative97.9%
associate-+l+98.0%
distribute-rgt-in98.0%
mul-1-neg98.0%
sub-neg98.0%
+-commutative98.0%
Simplified98.0%
Final simplification98.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -2.4999999206638063e-21)
(not (<= n1_i 1.500000013088254e-9)))
(* u n1_i)
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -2.4999999206638063e-21f) || !(n1_i <= 1.500000013088254e-9f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-2.4999999206638063e-21)) .or. (.not. (n1_i <= 1.500000013088254e-9))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-2.4999999206638063e-21)) || !(n1_i <= Float32(1.500000013088254e-9))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-2.4999999206638063e-21)) || ~((n1_i <= single(1.500000013088254e-9)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -2.4999999206638063 \cdot 10^{-21} \lor \neg \left(n1\_i \leq 1.500000013088254 \cdot 10^{-9}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -2.49999992e-21 or 1.50000001e-9 < n1_i Initial program 95.6%
*-commutative95.6%
associate-*l*89.7%
*-commutative89.7%
associate-*l*73.5%
distribute-lft-out73.5%
Simplified73.5%
Taylor expanded in normAngle around 0 97.2%
fma-define97.4%
*-commutative97.4%
Simplified97.4%
Taylor expanded in n0_i around 0 67.3%
if -2.49999992e-21 < n1_i < 1.50000001e-9Initial program 97.4%
*-commutative97.4%
associate-*l*78.1%
*-commutative78.1%
associate-*l*74.3%
distribute-lft-out74.3%
Simplified74.3%
Taylor expanded in normAngle around 0 98.2%
fma-define98.1%
*-commutative98.1%
Simplified98.1%
Taylor expanded in n0_i around inf 79.2%
Final simplification74.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.000000031374395e-22)
(not (<= n1_i 6.000000240508405e-26)))
(+ n0_i (* u n1_i))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.000000031374395e-22f) || !(n1_i <= 6.000000240508405e-26f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.000000031374395e-22)) .or. (.not. (n1_i <= 6.000000240508405e-26))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.000000031374395e-22)) || !(n1_i <= Float32(6.000000240508405e-26))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.000000031374395e-22)) || ~((n1_i <= single(6.000000240508405e-26)))) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.000000031374395 \cdot 10^{-22} \lor \neg \left(n1\_i \leq 6.000000240508405 \cdot 10^{-26}\right):\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -1.00000003e-22 or 6.00000024e-26 < n1_i Initial program 96.1%
Taylor expanded in u around 0 86.9%
Taylor expanded in normAngle around 0 87.3%
+-commutative87.3%
Simplified87.3%
if -1.00000003e-22 < n1_i < 6.00000024e-26Initial program 97.9%
*-commutative97.9%
associate-*l*73.2%
*-commutative73.2%
associate-*l*71.4%
distribute-lft-out71.4%
Simplified71.4%
Taylor expanded in normAngle around 0 99.6%
fma-define99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in n0_i around inf 91.0%
Final simplification88.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.000000031374395e-22)
(not (<= n1_i 6.000000240508405e-26)))
(+ n0_i (* u n1_i))
(- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.000000031374395e-22f) || !(n1_i <= 6.000000240508405e-26f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.000000031374395e-22)) .or. (.not. (n1_i <= 6.000000240508405e-26))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.000000031374395e-22)) || !(n1_i <= Float32(6.000000240508405e-26))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.000000031374395e-22)) || ~((n1_i <= single(6.000000240508405e-26)))) tmp = n0_i + (u * n1_i); else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.000000031374395 \cdot 10^{-22} \lor \neg \left(n1\_i \leq 6.000000240508405 \cdot 10^{-26}\right):\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -1.00000003e-22 or 6.00000024e-26 < n1_i Initial program 96.1%
Taylor expanded in u around 0 86.9%
Taylor expanded in normAngle around 0 87.3%
+-commutative87.3%
Simplified87.3%
if -1.00000003e-22 < n1_i < 6.00000024e-26Initial program 97.9%
*-commutative97.9%
associate-*l*73.2%
*-commutative73.2%
associate-*l*71.4%
distribute-lft-out71.4%
Simplified71.4%
Taylor expanded in normAngle around 0 99.6%
fma-define99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in n0_i around 0 99.6%
+-commutative99.6%
sub-neg99.6%
distribute-lft-in99.8%
*-rgt-identity99.8%
distribute-rgt-neg-in99.8%
mul-1-neg99.8%
associate-*r*99.8%
+-commutative99.8%
associate-+l+99.8%
distribute-rgt-in99.8%
mul-1-neg99.8%
sub-neg99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in n1_i around 0 91.2%
mul-1-neg91.2%
distribute-lft-neg-out91.2%
*-commutative91.2%
Simplified91.2%
Final simplification88.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -9.999999682655225e-22)
(not (<= n1_i 9.000000350284799e-15)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -9.999999682655225e-22f) || !(n1_i <= 9.000000350284799e-15f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-9.999999682655225e-22)) .or. (.not. (n1_i <= 9.000000350284799e-15))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-9.999999682655225e-22)) || !(n1_i <= Float32(9.000000350284799e-15))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-9.999999682655225e-22)) || ~((n1_i <= single(9.000000350284799e-15)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -9.999999682655225 \cdot 10^{-22} \lor \neg \left(n1\_i \leq 9.000000350284799 \cdot 10^{-15}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -9.9999997e-22 or 9.00000035e-15 < n1_i Initial program 95.1%
*-commutative95.1%
associate-*l*88.3%
*-commutative88.3%
associate-*l*73.1%
distribute-lft-out73.2%
Simplified73.2%
Taylor expanded in normAngle around 0 97.1%
fma-define97.2%
*-commutative97.2%
Simplified97.2%
Taylor expanded in n0_i around 0 63.5%
if -9.9999997e-22 < n1_i < 9.00000035e-15Initial program 98.1%
*-commutative98.1%
associate-*l*77.8%
*-commutative77.8%
associate-*l*74.7%
distribute-lft-out74.6%
Simplified74.6%
Taylor expanded in normAngle around 0 98.4%
fma-define98.4%
*-commutative98.4%
Simplified98.4%
Taylor expanded in u around 0 61.7%
Final simplification62.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 96.8%
*-commutative96.8%
associate-*l*82.4%
*-commutative82.4%
associate-*l*74.0%
distribute-lft-out74.0%
Simplified74.0%
Taylor expanded in normAngle around 0 97.8%
fma-define97.9%
*-commutative97.9%
Simplified97.9%
Taylor expanded in u around 0 46.5%
Final simplification46.5%
herbie shell --seed 2024095
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))