
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma (* (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) (sqrt v)) (sqrt v) 1.0))
float code(float u, float v) {
return fmaf((logf(fmaf((1.0f - u), expf((-2.0f / v)), u)) * sqrtf(v)), sqrtf(v), 1.0f);
}
function code(u, v) return fma(Float32(log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)) * sqrt(v)), sqrt(v), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right) \cdot \sqrt{v}, \sqrt{v}, 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
*-commutative99.5%
add-sqr-sqrt99.4%
associate-*r*99.5%
fma-define99.5%
+-commutative99.5%
fma-undefine99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
fma-undefine99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (if (<= v 0.2199999988079071) (+ 1.0 (* v (log (* (expm1 (/ -2.0 v)) (- u))))) (- -1.0 (* u (* v (- (/ -1.0 (exp (/ -2.0 v))) -1.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.2199999988079071f) {
tmp = 1.0f + (v * logf((expm1f((-2.0f / v)) * -u)));
} else {
tmp = -1.0f - (u * (v * ((-1.0f / expf((-2.0f / v))) - -1.0f)));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.2199999988079071)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(expm1(Float32(Float32(-2.0) / v)) * Float32(-u))))); else tmp = Float32(Float32(-1.0) - Float32(u * Float32(v * Float32(Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v))) - Float32(-1.0))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.2199999988079071:\\
\;\;\;\;1 + v \cdot \log \left(\mathsf{expm1}\left(\frac{-2}{v}\right) \cdot \left(-u\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-1 - u \cdot \left(v \cdot \left(\frac{-1}{e^{\frac{-2}{v}}} - -1\right)\right)\\
\end{array}
\end{array}
if v < 0.219999999Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around inf 99.8%
+-commutative99.8%
mul-1-neg99.8%
metadata-eval99.8%
distribute-neg-in99.8%
metadata-eval99.8%
sub-neg99.8%
distribute-rgt-neg-in99.8%
distribute-lft-neg-in99.8%
*-commutative99.8%
expm1-define99.8%
Simplified99.8%
Taylor expanded in v around 0 99.7%
mul-1-neg99.7%
expm1-define99.7%
*-commutative99.7%
distribute-rgt-neg-in99.7%
Simplified99.7%
if 0.219999999 < v Initial program 92.8%
Taylor expanded in u around 0 71.5%
Final simplification97.8%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (if (<= v 0.2199999988079071) 1.0 (- -1.0 (* u (* v (- (/ -1.0 (exp (/ -2.0 v))) -1.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.2199999988079071f) {
tmp = 1.0f;
} else {
tmp = -1.0f - (u * (v * ((-1.0f / expf((-2.0f / v))) - -1.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.2199999988079071e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) - (u * (v * (((-1.0e0) / exp(((-2.0e0) / v))) - (-1.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.2199999988079071)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) - Float32(u * Float32(v * Float32(Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v))) - Float32(-1.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.2199999988079071)) tmp = single(1.0); else tmp = single(-1.0) - (u * (v * ((single(-1.0) / exp((single(-2.0) / v))) - single(-1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.2199999988079071:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 - u \cdot \left(v \cdot \left(\frac{-1}{e^{\frac{-2}{v}}} - -1\right)\right)\\
\end{array}
\end{array}
if v < 0.219999999Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.1%
if 0.219999999 < v Initial program 92.8%
Taylor expanded in u around 0 71.5%
Final simplification91.5%
(FPCore (u v) :precision binary32 (if (<= v 0.2199999988079071) 1.0 (+ 1.0 (- (* u (* v (expm1 (/ 2.0 v)))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.2199999988079071f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (v * expm1f((2.0f / v)))) - 2.0f);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.2199999988079071)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(v * expm1(Float32(Float32(2.0) / v)))) - Float32(2.0))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.2199999988079071:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.219999999Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.1%
if 0.219999999 < v Initial program 92.8%
Taylor expanded in u around 0 71.2%
associate-*r*71.2%
sub-neg71.2%
metadata-eval71.2%
distribute-lft-in71.2%
rec-exp71.2%
distribute-neg-frac71.2%
metadata-eval71.2%
Applied egg-rr71.2%
distribute-lft-out71.2%
metadata-eval71.2%
associate-*l/71.2%
exp-prod71.2%
unpow-171.2%
metadata-eval71.2%
sub-neg71.2%
associate-*r*71.2%
rec-exp71.2%
expm1-define71.2%
distribute-neg-frac71.2%
metadata-eval71.2%
Simplified71.2%
Final simplification91.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(*
u
(+
(-
2.0
(/ (+ -2.0 (/ (+ -1.3333333333333333 (/ -0.6666666666666666 v)) v)) v))
(/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = u * ((2.0f - ((-2.0f + ((-1.3333333333333333f + (-0.6666666666666666f / v)) / v)) / v)) + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = u * ((2.0e0 - (((-2.0e0) + (((-1.3333333333333333e0) + ((-0.6666666666666666e0) / v)) / v)) / v)) + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(Float32(2.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(-1.3333333333333333) + Float32(Float32(-0.6666666666666666) / v)) / v)) / v)) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = u * ((single(2.0) - ((single(-2.0) + ((single(-1.3333333333333333) + (single(-0.6666666666666666) / v)) / v)) / v)) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\left(2 - \frac{-2 + \frac{-1.3333333333333333 + \frac{-0.6666666666666666}{v}}{v}}{v}\right) + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in u around 0 67.6%
Taylor expanded in v around -inf 64.1%
Taylor expanded in u around 0 64.1%
associate-/l*64.1%
associate-*r/64.1%
metadata-eval64.1%
Simplified64.1%
Taylor expanded in u around inf 64.1%
sub-neg64.1%
Simplified64.1%
Final simplification91.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
(+
(* u 2.0)
(/
(* u (- (/ (+ 1.3333333333333333 (/ 0.6666666666666666 v)) v) -2.0))
v))
-1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = ((u * 2.0f) + ((u * (((1.3333333333333333f + (0.6666666666666666f / v)) / v) - -2.0f)) / v)) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = ((u * 2.0e0) + ((u * (((1.3333333333333333e0 + (0.6666666666666666e0 / v)) / v) - (-2.0e0))) / v)) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(u * Float32(2.0)) + Float32(Float32(u * Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) / v)) / v) - Float32(-2.0))) / v)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = ((u * single(2.0)) + ((u * (((single(1.3333333333333333) + (single(0.6666666666666666) / v)) / v) - single(-2.0))) / v)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot 2 + \frac{u \cdot \left(\frac{1.3333333333333333 + \frac{0.6666666666666666}{v}}{v} - -2\right)}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in u around 0 67.6%
Taylor expanded in v around -inf 64.1%
Taylor expanded in u around 0 64.1%
associate-/l*64.1%
associate-*r/64.1%
metadata-eval64.1%
Simplified64.1%
associate-+r-64.1%
Applied egg-rr64.1%
sub-neg64.1%
+-commutative64.1%
metadata-eval64.1%
associate-+l+64.3%
fmm-undef64.3%
associate-/l*64.3%
distribute-lft-out--64.3%
metadata-eval64.3%
Simplified64.3%
Final simplification91.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (+ 2.0 (+ (* -2.0 (/ u v)) (* 2.0 (/ 1.0 v))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((-2.0f * (u / v)) + (2.0f * (1.0f / v)))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (((-2.0e0) * (u / v)) + (2.0e0 * (1.0e0 / v)))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(-2.0) * Float32(u / v)) + Float32(Float32(2.0) * Float32(Float32(1.0) / v)))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(-2.0) * (u / v)) + (single(2.0) * (single(1.0) / v))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \left(-2 \cdot \frac{u}{v} + 2 \cdot \frac{1}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in v around inf 60.7%
fma-define60.7%
associate-*r/60.7%
*-commutative60.7%
associate-/l*60.7%
*-commutative60.7%
unpow260.7%
associate-*l*60.7%
*-commutative60.7%
distribute-lft-out60.7%
Simplified60.7%
Taylor expanded in u around 0 60.7%
Final simplification91.0%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (+ 2.0 (* 2.0 (/ 1.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (2.0f * (1.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (2.0e0 * (1.0e0 / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) * Float32(Float32(1.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (single(2.0) * (single(1.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + 2 \cdot \frac{1}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in v around inf 60.7%
fma-define60.7%
associate-*r/60.7%
*-commutative60.7%
associate-/l*60.7%
*-commutative60.7%
unpow260.7%
associate-*l*60.7%
*-commutative60.7%
distribute-lft-out60.7%
Simplified60.7%
Taylor expanded in u around 0 57.7%
Final simplification90.8%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in u around 0 67.6%
Taylor expanded in v around -inf 64.1%
Taylor expanded in u around 0 64.1%
associate-/l*64.1%
associate-*r/64.1%
metadata-eval64.1%
Simplified64.1%
Taylor expanded in v around inf 57.7%
sub-neg57.7%
distribute-lft-out57.7%
metadata-eval57.7%
Simplified57.7%
Final simplification90.8%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (* (- 1.0 u) -2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((1.0f - u) * -2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((1.0e0 - u) * (-2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((single(1.0) - u) * single(-2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(1 - u\right) \cdot -2\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in v around inf 51.5%
Final simplification90.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.100000001 < v Initial program 93.0%
+-commutative93.0%
fma-define93.2%
+-commutative93.2%
fma-define93.4%
Simplified93.4%
fma-undefine93.5%
Applied egg-rr93.5%
Taylor expanded in v around inf 51.5%
Taylor expanded in u around 0 51.5%
Final simplification90.3%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 6.1%
Final simplification6.1%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
+-commutative99.5%
*-commutative99.5%
add-sqr-sqrt99.4%
associate-*r*99.5%
fma-define99.5%
+-commutative99.5%
fma-undefine99.5%
Applied egg-rr99.5%
Taylor expanded in v around 0 86.9%
Final simplification86.9%
herbie shell --seed 2024095
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))