
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t\_0}{2 \cdot a}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t\_0}{2 \cdot a}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))))
(if (<= b -2.5e+95)
(if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (+ b b) (* -2.0 a)))
(if (<= b 2e+135)
(if (>= b 0.0) (/ (* c 2.0) (- (- b) t_0)) (/ (- t_0 b) (* a 2.0)))
(if (>= b 0.0) (/ (* c -2.0) (* b 2.0)) (/ (- b b) (* -2.0 a)))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -2.5e+95) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b + b) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= 2e+135) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * 2.0) / (-b - t_0);
} else {
tmp_3 = (t_0 - b) / (a * 2.0);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c * -2.0) / (b * 2.0);
} else {
tmp_1 = (b - b) / (-2.0 * a);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (c * (a * 4.0d0))))
if (b <= (-2.5d+95)) then
if (b >= 0.0d0) then
tmp_2 = c * ((-2.0d0) / (b + b))
else
tmp_2 = (b + b) / ((-2.0d0) * a)
end if
tmp_1 = tmp_2
else if (b <= 2d+135) then
if (b >= 0.0d0) then
tmp_3 = (c * 2.0d0) / (-b - t_0)
else
tmp_3 = (t_0 - b) / (a * 2.0d0)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = (c * (-2.0d0)) / (b * 2.0d0)
else
tmp_1 = (b - b) / ((-2.0d0) * a)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -2.5e+95) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b + b) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= 2e+135) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * 2.0) / (-b - t_0);
} else {
tmp_3 = (t_0 - b) / (a * 2.0);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c * -2.0) / (b * 2.0);
} else {
tmp_1 = (b - b) / (-2.0 * a);
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (a * 4.0)))) tmp_1 = 0 if b <= -2.5e+95: tmp_2 = 0 if b >= 0.0: tmp_2 = c * (-2.0 / (b + b)) else: tmp_2 = (b + b) / (-2.0 * a) tmp_1 = tmp_2 elif b <= 2e+135: tmp_3 = 0 if b >= 0.0: tmp_3 = (c * 2.0) / (-b - t_0) else: tmp_3 = (t_0 - b) / (a * 2.0) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = (c * -2.0) / (b * 2.0) else: tmp_1 = (b - b) / (-2.0 * a) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) tmp_1 = 0.0 if (b <= -2.5e+95) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp_2 = Float64(Float64(b + b) / Float64(-2.0 * a)); end tmp_1 = tmp_2; elseif (b <= 2e+135) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(c * 2.0) / Float64(Float64(-b) - t_0)); else tmp_3 = Float64(Float64(t_0 - b) / Float64(a * 2.0)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(Float64(c * -2.0) / Float64(b * 2.0)); else tmp_1 = Float64(Float64(b - b) / Float64(-2.0 * a)); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (a * 4.0)))); tmp_2 = 0.0; if (b <= -2.5e+95) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = c * (-2.0 / (b + b)); else tmp_3 = (b + b) / (-2.0 * a); end tmp_2 = tmp_3; elseif (b <= 2e+135) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (c * 2.0) / (-b - t_0); else tmp_4 = (t_0 - b) / (a * 2.0); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = (c * -2.0) / (b * 2.0); else tmp_2 = (b - b) / (-2.0 * a); end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -2.5e+95], If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b + b), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 2e+135], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c * -2.0), $MachinePrecision] / N[(b * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(b - b), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
\mathbf{if}\;b \leq -2.5 \cdot 10^{+95}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b + b}{-2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq 2 \cdot 10^{+135}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0 - b}{a \cdot 2}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot -2}{b \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b - b}{-2 \cdot a}\\
\end{array}
\end{array}
if b < -2.50000000000000012e95Initial program 50.9%
Simplified51.2%
Taylor expanded in c around 0 51.2%
Taylor expanded in b around -inf 93.5%
mul-1-neg93.5%
Simplified93.5%
if -2.50000000000000012e95 < b < 1.99999999999999992e135Initial program 84.8%
if 1.99999999999999992e135 < b Initial program 55.2%
Simplified55.2%
Taylor expanded in c around 0 99.7%
Taylor expanded in c around 0 99.7%
associate-*r/100.0%
count-2100.0%
Applied egg-rr100.0%
Final simplification89.3%
(FPCore (a b c)
:precision binary64
(if (<= b -1e+97)
(if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (+ b b) (* -2.0 a)))
(if (<= b 3.5e-252)
(if (>= b 0.0)
(/ b a)
(/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)))
(if (>= b 0.0) (/ (* c -2.0) (* b 2.0)) (/ (- b b) (* -2.0 a))))))
double code(double a, double b, double c) {
double tmp_1;
if (b <= -1e+97) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b + b) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= 3.5e-252) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = b / a;
} else {
tmp_3 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c * -2.0) / (b * 2.0);
} else {
tmp_1 = (b - b) / (-2.0 * a);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
if (b <= (-1d+97)) then
if (b >= 0.0d0) then
tmp_2 = c * ((-2.0d0) / (b + b))
else
tmp_2 = (b + b) / ((-2.0d0) * a)
end if
tmp_1 = tmp_2
else if (b <= 3.5d-252) then
if (b >= 0.0d0) then
tmp_3 = b / a
else
tmp_3 = (sqrt(((b * b) - (c * (a * 4.0d0)))) - b) / (a * 2.0d0)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = (c * (-2.0d0)) / (b * 2.0d0)
else
tmp_1 = (b - b) / ((-2.0d0) * a)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double tmp_1;
if (b <= -1e+97) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b + b) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= 3.5e-252) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = b / a;
} else {
tmp_3 = (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c * -2.0) / (b * 2.0);
} else {
tmp_1 = (b - b) / (-2.0 * a);
}
return tmp_1;
}
def code(a, b, c): tmp_1 = 0 if b <= -1e+97: tmp_2 = 0 if b >= 0.0: tmp_2 = c * (-2.0 / (b + b)) else: tmp_2 = (b + b) / (-2.0 * a) tmp_1 = tmp_2 elif b <= 3.5e-252: tmp_3 = 0 if b >= 0.0: tmp_3 = b / a else: tmp_3 = (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = (c * -2.0) / (b * 2.0) else: tmp_1 = (b - b) / (-2.0 * a) return tmp_1
function code(a, b, c) tmp_1 = 0.0 if (b <= -1e+97) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp_2 = Float64(Float64(b + b) / Float64(-2.0 * a)); end tmp_1 = tmp_2; elseif (b <= 3.5e-252) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(b / a); else tmp_3 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(Float64(c * -2.0) / Float64(b * 2.0)); else tmp_1 = Float64(Float64(b - b) / Float64(-2.0 * a)); end return tmp_1 end
function tmp_5 = code(a, b, c) tmp_2 = 0.0; if (b <= -1e+97) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = c * (-2.0 / (b + b)); else tmp_3 = (b + b) / (-2.0 * a); end tmp_2 = tmp_3; elseif (b <= 3.5e-252) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = b / a; else tmp_4 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = (c * -2.0) / (b * 2.0); else tmp_2 = (b - b) / (-2.0 * a); end tmp_5 = tmp_2; end
code[a_, b_, c_] := If[LessEqual[b, -1e+97], If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b + b), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 3.5e-252], If[GreaterEqual[b, 0.0], N[(b / a), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c * -2.0), $MachinePrecision] / N[(b * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(b - b), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -1 \cdot 10^{+97}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b + b}{-2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq 3.5 \cdot 10^{-252}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot -2}{b \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b - b}{-2 \cdot a}\\
\end{array}
\end{array}
if b < -1.0000000000000001e97Initial program 50.9%
Simplified51.2%
Taylor expanded in c around 0 51.2%
Taylor expanded in b around -inf 93.5%
mul-1-neg93.5%
Simplified93.5%
if -1.0000000000000001e97 < b < 3.49999999999999986e-252Initial program 87.0%
Taylor expanded in a around 0 78.1%
distribute-lft-out--78.1%
associate-/l*78.1%
fmm-def78.1%
Simplified78.1%
Taylor expanded in c around inf 78.1%
if 3.49999999999999986e-252 < b Initial program 71.9%
Simplified71.8%
Taylor expanded in c around 0 65.6%
Taylor expanded in c around 0 65.6%
associate-*r/65.8%
count-265.8%
Applied egg-rr65.8%
Final simplification76.1%
(FPCore (a b c)
:precision binary64
(if (<= b -1.4e+94)
(if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (+ b b) (* -2.0 a)))
(if (>= b 0.0)
(/ (* c 2.0) (* 2.0 (fma a (/ c b) (- b))))
(/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)))))
double code(double a, double b, double c) {
double tmp_1;
if (b <= -1.4e+94) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b + b) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c * 2.0) / (2.0 * fma(a, (c / b), -b));
} else {
tmp_1 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
}
return tmp_1;
}
function code(a, b, c) tmp_1 = 0.0 if (b <= -1.4e+94) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp_2 = Float64(Float64(b + b) / Float64(-2.0 * a)); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(Float64(c * 2.0) / Float64(2.0 * fma(a, Float64(c / b), Float64(-b)))); else tmp_1 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)); end return tmp_1 end
code[a_, b_, c_] := If[LessEqual[b, -1.4e+94], If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b + b), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[(2.0 * N[(a * N[(c / b), $MachinePrecision] + (-b)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -1.4 \cdot 10^{+94}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b + b}{-2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{2 \cdot \mathsf{fma}\left(a, \frac{c}{b}, -b\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\end{array}
\end{array}
if b < -1.39999999999999999e94Initial program 50.9%
Simplified51.2%
Taylor expanded in c around 0 51.2%
Taylor expanded in b around -inf 93.5%
mul-1-neg93.5%
Simplified93.5%
if -1.39999999999999999e94 < b Initial program 78.4%
Taylor expanded in a around 0 69.6%
distribute-lft-out--69.6%
associate-/l*71.0%
fmm-def71.0%
Simplified71.0%
Final simplification76.0%
(FPCore (a b c)
:precision binary64
(if (<= b -1e+97)
(if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (+ b b) (* -2.0 a)))
(if (>= b 0.0)
(/ (* c 2.0) (* b -2.0))
(/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)))))
double code(double a, double b, double c) {
double tmp_1;
if (b <= -1e+97) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b + b) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c * 2.0) / (b * -2.0);
} else {
tmp_1 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
if (b <= (-1d+97)) then
if (b >= 0.0d0) then
tmp_2 = c * ((-2.0d0) / (b + b))
else
tmp_2 = (b + b) / ((-2.0d0) * a)
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = (c * 2.0d0) / (b * (-2.0d0))
else
tmp_1 = (sqrt(((b * b) - (c * (a * 4.0d0)))) - b) / (a * 2.0d0)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double tmp_1;
if (b <= -1e+97) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b + b) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c * 2.0) / (b * -2.0);
} else {
tmp_1 = (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
}
return tmp_1;
}
def code(a, b, c): tmp_1 = 0 if b <= -1e+97: tmp_2 = 0 if b >= 0.0: tmp_2 = c * (-2.0 / (b + b)) else: tmp_2 = (b + b) / (-2.0 * a) tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = (c * 2.0) / (b * -2.0) else: tmp_1 = (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0) return tmp_1
function code(a, b, c) tmp_1 = 0.0 if (b <= -1e+97) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp_2 = Float64(Float64(b + b) / Float64(-2.0 * a)); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(Float64(c * 2.0) / Float64(b * -2.0)); else tmp_1 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)); end return tmp_1 end
function tmp_4 = code(a, b, c) tmp_2 = 0.0; if (b <= -1e+97) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = c * (-2.0 / (b + b)); else tmp_3 = (b + b) / (-2.0 * a); end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = (c * 2.0) / (b * -2.0); else tmp_2 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0); end tmp_4 = tmp_2; end
code[a_, b_, c_] := If[LessEqual[b, -1e+97], If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b + b), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[(b * -2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -1 \cdot 10^{+97}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b + b}{-2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{b \cdot -2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\end{array}
\end{array}
if b < -1.0000000000000001e97Initial program 50.9%
Simplified51.2%
Taylor expanded in c around 0 51.2%
Taylor expanded in b around -inf 93.5%
mul-1-neg93.5%
Simplified93.5%
if -1.0000000000000001e97 < b Initial program 78.4%
Taylor expanded in b around inf 71.1%
*-commutative71.1%
Simplified71.1%
Final simplification76.1%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (- b b) (* -2.0 a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c * (-2.0 / (b + b));
} else {
tmp = (b - b) / (-2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = c * ((-2.0d0) / (b + b))
else
tmp = (b - b) / ((-2.0d0) * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c * (-2.0 / (b + b));
} else {
tmp = (b - b) / (-2.0 * a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = c * (-2.0 / (b + b)) else: tmp = (b - b) / (-2.0 * a) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp = Float64(Float64(b - b) / Float64(-2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = c * (-2.0 / (b + b)); else tmp = (b - b) / (-2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b - b), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b - b}{-2 \cdot a}\\
\end{array}
\end{array}
Initial program 72.3%
Simplified72.3%
Taylor expanded in c around 0 66.6%
Taylor expanded in c around 0 30.5%
Final simplification30.5%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (* c -2.0) (* b 2.0)) (/ (- b b) (* -2.0 a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c * -2.0) / (b * 2.0);
} else {
tmp = (b - b) / (-2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c * (-2.0d0)) / (b * 2.0d0)
else
tmp = (b - b) / ((-2.0d0) * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c * -2.0) / (b * 2.0);
} else {
tmp = (b - b) / (-2.0 * a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c * -2.0) / (b * 2.0) else: tmp = (b - b) / (-2.0 * a) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c * -2.0) / Float64(b * 2.0)); else tmp = Float64(Float64(b - b) / Float64(-2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c * -2.0) / (b * 2.0); else tmp = (b - b) / (-2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c * -2.0), $MachinePrecision] / N[(b * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(b - b), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot -2}{b \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b - b}{-2 \cdot a}\\
\end{array}
\end{array}
Initial program 72.3%
Simplified72.3%
Taylor expanded in c around 0 66.6%
Taylor expanded in c around 0 30.5%
associate-*r/30.6%
count-230.6%
Applied egg-rr30.6%
Final simplification30.6%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (+ b b) (* -2.0 a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c * (-2.0 / (b + b));
} else {
tmp = (b + b) / (-2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = c * ((-2.0d0) / (b + b))
else
tmp = (b + b) / ((-2.0d0) * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c * (-2.0 / (b + b));
} else {
tmp = (b + b) / (-2.0 * a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = c * (-2.0 / (b + b)) else: tmp = (b + b) / (-2.0 * a) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp = Float64(Float64(b + b) / Float64(-2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = c * (-2.0 / (b + b)); else tmp = (b + b) / (-2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b + b), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b + b}{-2 \cdot a}\\
\end{array}
\end{array}
Initial program 72.3%
Simplified72.3%
Taylor expanded in c around 0 66.6%
Taylor expanded in b around -inf 64.2%
mul-1-neg64.2%
Simplified64.2%
Final simplification64.2%
herbie shell --seed 2024095
(FPCore (a b c)
:name "jeff quadratic root 2"
:precision binary64
(if (>= b 0.0) (/ (* 2.0 c) (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c))))) (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a))))