
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (* (/ c0 (* w h)) (/ (* d d) (* D D))))
(t_1 (/ c0 (* 2.0 w)))
(t_2 (/ (* c0 (* d d)) (* (* w h) (* D D)))))
(if (<= (* t_1 (+ t_2 (sqrt (- (* t_2 t_2) (* M M))))) INFINITY)
(* t_1 (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))
(/ 0.0 w))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 / (w * h)) * ((d * d) / (D * D));
double t_1 = c0 / (2.0 * w);
double t_2 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if ((t_1 * (t_2 + sqrt(((t_2 * t_2) - (M * M))))) <= ((double) INFINITY)) {
tmp = t_1 * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
} else {
tmp = 0.0 / w;
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 / (w * h)) * ((d * d) / (D * D));
double t_1 = c0 / (2.0 * w);
double t_2 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if ((t_1 * (t_2 + Math.sqrt(((t_2 * t_2) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = t_1 * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
} else {
tmp = 0.0 / w;
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 / (w * h)) * ((d * d) / (D * D)) t_1 = c0 / (2.0 * w) t_2 = (c0 * (d * d)) / ((w * h) * (D * D)) tmp = 0 if (t_1 * (t_2 + math.sqrt(((t_2 * t_2) - (M * M))))) <= math.inf: tmp = t_1 * (t_0 + math.sqrt(((t_0 * t_0) - (M * M)))) else: tmp = 0.0 / w return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 / Float64(w * h)) * Float64(Float64(d * d) / Float64(D * D))) t_1 = Float64(c0 / Float64(2.0 * w)) t_2 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) tmp = 0.0 if (Float64(t_1 * Float64(t_2 + sqrt(Float64(Float64(t_2 * t_2) - Float64(M * M))))) <= Inf) tmp = Float64(t_1 * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))); else tmp = Float64(0.0 / w); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 / (w * h)) * ((d * d) / (D * D)); t_1 = c0 / (2.0 * w); t_2 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = 0.0; if ((t_1 * (t_2 + sqrt(((t_2 * t_2) - (M * M))))) <= Inf) tmp = t_1 * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); else tmp = 0.0 / w; end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 / N[(w * h), $MachinePrecision]), $MachinePrecision] * N[(N[(d * d), $MachinePrecision] / N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[(t$95$2 + N[Sqrt[N[(N[(t$95$2 * t$95$2), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(t$95$1 * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.0 / w), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{w \cdot h} \cdot \frac{d \cdot d}{D \cdot D}\\
t_1 := \frac{c0}{2 \cdot w}\\
t_2 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\mathbf{if}\;t\_1 \cdot \left(t\_2 + \sqrt{t\_2 \cdot t\_2 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;t\_1 \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{0}{w}\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 76.3%
Simplified78.2%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified25.3%
Taylor expanded in c0 around -inf 0.0%
associate-*r/0.0%
distribute-lft1-in0.0%
metadata-eval0.0%
mul0-lft35.8%
Simplified35.8%
Taylor expanded in c0 around 0 46.0%
Final simplification57.7%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ c0 (* w h))) (t_1 (* t_0 (* (/ d D) (/ d D)))))
(if (or (<= D 1.32e-104) (not (<= D 1.1e+76)))
(/ 0.0 w)
(*
(/ c0 (* 2.0 w))
(+ t_1 (sqrt (- (* (* t_0 (/ (* d d) (* D D))) t_1) (* M M))))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (w * h);
double t_1 = t_0 * ((d / D) * (d / D));
double tmp;
if ((D <= 1.32e-104) || !(D <= 1.1e+76)) {
tmp = 0.0 / w;
} else {
tmp = (c0 / (2.0 * w)) * (t_1 + sqrt((((t_0 * ((d * d) / (D * D))) * t_1) - (M * M))));
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = c0 / (w * h)
t_1 = t_0 * ((d_1 / d) * (d_1 / d))
if ((d <= 1.32d-104) .or. (.not. (d <= 1.1d+76))) then
tmp = 0.0d0 / w
else
tmp = (c0 / (2.0d0 * w)) * (t_1 + sqrt((((t_0 * ((d_1 * d_1) / (d * d))) * t_1) - (m * m))))
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (w * h);
double t_1 = t_0 * ((d / D) * (d / D));
double tmp;
if ((D <= 1.32e-104) || !(D <= 1.1e+76)) {
tmp = 0.0 / w;
} else {
tmp = (c0 / (2.0 * w)) * (t_1 + Math.sqrt((((t_0 * ((d * d) / (D * D))) * t_1) - (M * M))));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = c0 / (w * h) t_1 = t_0 * ((d / D) * (d / D)) tmp = 0 if (D <= 1.32e-104) or not (D <= 1.1e+76): tmp = 0.0 / w else: tmp = (c0 / (2.0 * w)) * (t_1 + math.sqrt((((t_0 * ((d * d) / (D * D))) * t_1) - (M * M)))) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(c0 / Float64(w * h)) t_1 = Float64(t_0 * Float64(Float64(d / D) * Float64(d / D))) tmp = 0.0 if ((D <= 1.32e-104) || !(D <= 1.1e+76)) tmp = Float64(0.0 / w); else tmp = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_1 + sqrt(Float64(Float64(Float64(t_0 * Float64(Float64(d * d) / Float64(D * D))) * t_1) - Float64(M * M))))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = c0 / (w * h); t_1 = t_0 * ((d / D) * (d / D)); tmp = 0.0; if ((D <= 1.32e-104) || ~((D <= 1.1e+76))) tmp = 0.0 / w; else tmp = (c0 / (2.0 * w)) * (t_1 + sqrt((((t_0 * ((d * d) / (D * D))) * t_1) - (M * M)))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(c0 / N[(w * h), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(d / D), $MachinePrecision] * N[(d / D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[D, 1.32e-104], N[Not[LessEqual[D, 1.1e+76]], $MachinePrecision]], N[(0.0 / w), $MachinePrecision], N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$1 + N[Sqrt[N[(N[(N[(t$95$0 * N[(N[(d * d), $MachinePrecision] / N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{w \cdot h}\\
t_1 := t\_0 \cdot \left(\frac{d}{D} \cdot \frac{d}{D}\right)\\
\mathbf{if}\;D \leq 1.32 \cdot 10^{-104} \lor \neg \left(D \leq 1.1 \cdot 10^{+76}\right):\\
\;\;\;\;\frac{0}{w}\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{2 \cdot w} \cdot \left(t\_1 + \sqrt{\left(t\_0 \cdot \frac{d \cdot d}{D \cdot D}\right) \cdot t\_1 - M \cdot M}\right)\\
\end{array}
\end{array}
if D < 1.3199999999999999e-104 or 1.1e76 < D Initial program 21.0%
Simplified39.4%
Taylor expanded in c0 around -inf 2.0%
associate-*r/2.0%
distribute-lft1-in2.0%
metadata-eval2.0%
mul0-lft29.0%
Simplified29.0%
Taylor expanded in c0 around 0 37.2%
if 1.3199999999999999e-104 < D < 1.1e76Initial program 62.2%
Simplified64.3%
times-frac64.4%
Applied egg-rr64.4%
times-frac64.4%
Applied egg-rr64.4%
Final simplification41.7%
(FPCore (c0 w h D d M) :precision binary64 (/ 0.0 w))
double code(double c0, double w, double h, double D, double d, double M) {
return 0.0 / w;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
code = 0.0d0 / w
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
return 0.0 / w;
}
def code(c0, w, h, D, d, M): return 0.0 / w
function code(c0, w, h, D, d, M) return Float64(0.0 / w) end
function tmp = code(c0, w, h, D, d, M) tmp = 0.0 / w; end
code[c0_, w_, h_, D_, d_, M_] := N[(0.0 / w), $MachinePrecision]
\begin{array}{l}
\\
\frac{0}{w}
\end{array}
Initial program 27.7%
Simplified43.5%
Taylor expanded in c0 around -inf 2.6%
associate-*r/2.6%
distribute-lft1-in2.6%
metadata-eval2.6%
mul0-lft26.1%
Simplified26.1%
Taylor expanded in c0 around 0 33.5%
Final simplification33.5%
herbie shell --seed 2024094
(FPCore (c0 w h D d M)
:name "Henrywood and Agarwal, Equation (13)"
:precision binary64
(* (/ c0 (* 2.0 w)) (+ (/ (* c0 (* d d)) (* (* w h) (* D D))) (sqrt (- (* (/ (* c0 (* d d)) (* (* w h) (* D D))) (/ (* c0 (* d d)) (* (* w h) (* D D)))) (* M M))))))