
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))
(t_1 (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
(if (<= t_1 INFINITY) t_1 (* c0 (/ 0.0 (* 2.0 w))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = c0 * (0.0 / (2.0 * w));
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_1 = (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = c0 * (0.0 / (2.0 * w));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) t_1 = (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M)))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = c0 * (0.0 / (2.0 * w)) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) t_1 = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(c0 * Float64(0.0 / Float64(2.0 * w))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = c0 * (0.0 / (2.0 * w)); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
t_1 := \frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{0}{2 \cdot w}\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 86.3%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified24.7%
Taylor expanded in c0 around -inf 1.3%
distribute-lft-in0.1%
mul-1-neg0.1%
distribute-rgt-neg-in0.1%
associate-/l*0.0%
mul-1-neg0.0%
associate-/l*0.0%
distribute-lft1-in0.0%
metadata-eval0.0%
mul0-lft45.8%
metadata-eval45.8%
Simplified45.8%
(FPCore (c0 w h D d M)
:precision binary64
(if (or (<= w -1.9e+16) (not (<= w 2.8e+19)))
(* c0 (/ 0.0 (* 2.0 w)))
(*
c0
(/
(fma
c0
(* d (/ d (* D (* w (* h D)))))
(* c0 (/ (* (/ d D) (/ d D)) (* w h))))
(* 2.0 w)))))
double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if ((w <= -1.9e+16) || !(w <= 2.8e+19)) {
tmp = c0 * (0.0 / (2.0 * w));
} else {
tmp = c0 * (fma(c0, (d * (d / (D * (w * (h * D))))), (c0 * (((d / D) * (d / D)) / (w * h)))) / (2.0 * w));
}
return tmp;
}
function code(c0, w, h, D, d, M) tmp = 0.0 if ((w <= -1.9e+16) || !(w <= 2.8e+19)) tmp = Float64(c0 * Float64(0.0 / Float64(2.0 * w))); else tmp = Float64(c0 * Float64(fma(c0, Float64(d * Float64(d / Float64(D * Float64(w * Float64(h * D))))), Float64(c0 * Float64(Float64(Float64(d / D) * Float64(d / D)) / Float64(w * h)))) / Float64(2.0 * w))); end return tmp end
code[c0_, w_, h_, D_, d_, M_] := If[Or[LessEqual[w, -1.9e+16], N[Not[LessEqual[w, 2.8e+19]], $MachinePrecision]], N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[(N[(c0 * N[(d * N[(d / N[(D * N[(w * N[(h * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(c0 * N[(N[(N[(d / D), $MachinePrecision] * N[(d / D), $MachinePrecision]), $MachinePrecision] / N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;w \leq -1.9 \cdot 10^{+16} \lor \neg \left(w \leq 2.8 \cdot 10^{+19}\right):\\
\;\;\;\;c0 \cdot \frac{0}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{\mathsf{fma}\left(c0, d \cdot \frac{d}{D \cdot \left(w \cdot \left(h \cdot D\right)\right)}, c0 \cdot \frac{\frac{d}{D} \cdot \frac{d}{D}}{w \cdot h}\right)}{2 \cdot w}\\
\end{array}
\end{array}
if w < -1.9e16 or 2.8e19 < w Initial program 19.8%
Simplified34.4%
Taylor expanded in c0 around -inf 7.9%
distribute-lft-in6.8%
mul-1-neg6.8%
distribute-rgt-neg-in6.8%
associate-/l*6.8%
mul-1-neg6.8%
associate-/l*6.7%
distribute-lft1-in6.7%
metadata-eval6.7%
mul0-lft51.6%
metadata-eval51.6%
Simplified51.6%
if -1.9e16 < w < 2.8e19Initial program 32.6%
Simplified50.4%
Taylor expanded in c0 around inf 41.9%
associate-/l*43.8%
associate-/r*44.4%
Simplified44.4%
pow244.4%
pow244.4%
frac-times52.6%
Applied egg-rr52.6%
Final simplification52.2%
(FPCore (c0 w h D d M) :precision binary64 (* c0 (/ 0.0 (* 2.0 w))))
double code(double c0, double w, double h, double D, double d, double M) {
return c0 * (0.0 / (2.0 * w));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
code = c0 * (0.0d0 / (2.0d0 * w))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
return c0 * (0.0 / (2.0 * w));
}
def code(c0, w, h, D, d, M): return c0 * (0.0 / (2.0 * w))
function code(c0, w, h, D, d, M) return Float64(c0 * Float64(0.0 / Float64(2.0 * w))) end
function tmp = code(c0, w, h, D, d, M) tmp = c0 * (0.0 / (2.0 * w)); end
code[c0_, w_, h_, D_, d_, M_] := N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \frac{0}{2 \cdot w}
\end{array}
Initial program 28.0%
Simplified44.6%
Taylor expanded in c0 around -inf 4.3%
distribute-lft-in3.4%
mul-1-neg3.4%
distribute-rgt-neg-in3.4%
associate-/l*4.1%
mul-1-neg4.1%
associate-/l*3.3%
distribute-lft1-in3.3%
metadata-eval3.3%
mul0-lft34.6%
metadata-eval34.6%
Simplified34.6%
herbie shell --seed 2024092
(FPCore (c0 w h D d M)
:name "Henrywood and Agarwal, Equation (13)"
:precision binary64
(* (/ c0 (* 2.0 w)) (+ (/ (* c0 (* d d)) (* (* w h) (* D D))) (sqrt (- (* (/ (* c0 (* d d)) (* (* w h) (* D D))) (/ (* c0 (* d d)) (* (* w h) (* D D)))) (* M M))))))