
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t\_0\\
t_2 := \cos t\_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t\_1\right) \cdot t\_2}{x-scale}}{y-scale}\\
t\_3 \cdot t\_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t\_1\right)}^{2} + {\left(b \cdot t\_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t\_2\right)}^{2} + {\left(b \cdot t\_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
(FPCore (a b angle x-scale y-scale) :precision binary64 (/ (/ (* -4.0 (pow (* b a) 2.0)) (pow (cbrt (* x-scale y-scale)) 4.0)) (pow (* (cbrt y-scale) (cbrt x-scale)) 2.0)))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return ((-4.0 * pow((b * a), 2.0)) / pow(cbrt((x_45_scale * y_45_scale)), 4.0)) / pow((cbrt(y_45_scale) * cbrt(x_45_scale)), 2.0);
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return ((-4.0 * Math.pow((b * a), 2.0)) / Math.pow(Math.cbrt((x_45_scale * y_45_scale)), 4.0)) / Math.pow((Math.cbrt(y_45_scale) * Math.cbrt(x_45_scale)), 2.0);
}
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(Float64(Float64(-4.0 * (Float64(b * a) ^ 2.0)) / (cbrt(Float64(x_45_scale * y_45_scale)) ^ 4.0)) / (Float64(cbrt(y_45_scale) * cbrt(x_45_scale)) ^ 2.0)) end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(N[(N[(-4.0 * N[Power[N[(b * a), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[N[Power[N[(x$45$scale * y$45$scale), $MachinePrecision], 1/3], $MachinePrecision], 4.0], $MachinePrecision]), $MachinePrecision] / N[Power[N[(N[Power[y$45$scale, 1/3], $MachinePrecision] * N[Power[x$45$scale, 1/3], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-4 \cdot {\left(b \cdot a\right)}^{2}}{{\left(\sqrt[3]{x-scale \cdot y-scale}\right)}^{4}}}{{\left(\sqrt[3]{y-scale} \cdot \sqrt[3]{x-scale}\right)}^{2}}
\end{array}
Initial program 23.2%
Simplified19.3%
Taylor expanded in angle around 0 47.8%
associate-*r/47.8%
*-commutative47.8%
*-commutative47.8%
unpow247.8%
unpow247.8%
swap-sqr63.0%
unpow263.0%
*-commutative63.0%
Simplified63.0%
div-inv62.9%
*-commutative62.9%
pow-prod-down77.0%
pow-flip77.6%
*-commutative77.6%
metadata-eval77.6%
Applied egg-rr77.6%
metadata-eval77.6%
pow-flip77.0%
div-inv77.4%
unpow-prod-down63.0%
add-cube-cbrt62.8%
unpow262.8%
pow-prod-down62.8%
associate-/r*66.1%
unpow-prod-down81.0%
pow-pow81.0%
metadata-eval81.0%
Applied egg-rr81.0%
*-commutative81.0%
cbrt-prod81.1%
Applied egg-rr81.1%
(FPCore (a b angle x-scale y-scale) :precision binary64 (let* ((t_0 (cbrt (* x-scale y-scale)))) (/ (/ (* -4.0 (pow (* b a) 2.0)) (pow t_0 4.0)) (pow t_0 2.0))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = cbrt((x_45_scale * y_45_scale));
return ((-4.0 * pow((b * a), 2.0)) / pow(t_0, 4.0)) / pow(t_0, 2.0);
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = Math.cbrt((x_45_scale * y_45_scale));
return ((-4.0 * Math.pow((b * a), 2.0)) / Math.pow(t_0, 4.0)) / Math.pow(t_0, 2.0);
}
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = cbrt(Float64(x_45_scale * y_45_scale)) return Float64(Float64(Float64(-4.0 * (Float64(b * a) ^ 2.0)) / (t_0 ^ 4.0)) / (t_0 ^ 2.0)) end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[Power[N[(x$45$scale * y$45$scale), $MachinePrecision], 1/3], $MachinePrecision]}, N[(N[(N[(-4.0 * N[Power[N[(b * a), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[t$95$0, 4.0], $MachinePrecision]), $MachinePrecision] / N[Power[t$95$0, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt[3]{x-scale \cdot y-scale}\\
\frac{\frac{-4 \cdot {\left(b \cdot a\right)}^{2}}{{t\_0}^{4}}}{{t\_0}^{2}}
\end{array}
\end{array}
Initial program 23.2%
Simplified19.3%
Taylor expanded in angle around 0 47.8%
associate-*r/47.8%
*-commutative47.8%
*-commutative47.8%
unpow247.8%
unpow247.8%
swap-sqr63.0%
unpow263.0%
*-commutative63.0%
Simplified63.0%
div-inv62.9%
*-commutative62.9%
pow-prod-down77.0%
pow-flip77.6%
*-commutative77.6%
metadata-eval77.6%
Applied egg-rr77.6%
metadata-eval77.6%
pow-flip77.0%
div-inv77.4%
unpow-prod-down63.0%
add-cube-cbrt62.8%
unpow262.8%
pow-prod-down62.8%
associate-/r*66.1%
unpow-prod-down81.0%
pow-pow81.0%
metadata-eval81.0%
Applied egg-rr81.0%
(FPCore (a b angle x-scale y-scale) :precision binary64 (let* ((t_0 (cbrt (* x-scale y-scale)))) (* (* -4.0 (/ (pow (* b a) 2.0) (pow t_0 4.0))) (pow t_0 -2.0))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = cbrt((x_45_scale * y_45_scale));
return (-4.0 * (pow((b * a), 2.0) / pow(t_0, 4.0))) * pow(t_0, -2.0);
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = Math.cbrt((x_45_scale * y_45_scale));
return (-4.0 * (Math.pow((b * a), 2.0) / Math.pow(t_0, 4.0))) * Math.pow(t_0, -2.0);
}
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = cbrt(Float64(x_45_scale * y_45_scale)) return Float64(Float64(-4.0 * Float64((Float64(b * a) ^ 2.0) / (t_0 ^ 4.0))) * (t_0 ^ -2.0)) end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[Power[N[(x$45$scale * y$45$scale), $MachinePrecision], 1/3], $MachinePrecision]}, N[(N[(-4.0 * N[(N[Power[N[(b * a), $MachinePrecision], 2.0], $MachinePrecision] / N[Power[t$95$0, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Power[t$95$0, -2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt[3]{x-scale \cdot y-scale}\\
\left(-4 \cdot \frac{{\left(b \cdot a\right)}^{2}}{{t\_0}^{4}}\right) \cdot {t\_0}^{-2}
\end{array}
\end{array}
Initial program 23.2%
Simplified19.3%
Taylor expanded in angle around 0 47.8%
associate-*r/47.8%
*-commutative47.8%
*-commutative47.8%
unpow247.8%
unpow247.8%
swap-sqr63.0%
unpow263.0%
*-commutative63.0%
Simplified63.0%
div-inv62.9%
*-commutative62.9%
pow-prod-down77.0%
pow-flip77.6%
*-commutative77.6%
metadata-eval77.6%
Applied egg-rr77.6%
metadata-eval77.6%
pow-flip77.0%
div-inv77.4%
unpow-prod-down63.0%
add-cube-cbrt62.8%
unpow262.8%
pow-prod-down62.8%
associate-/r*66.1%
unpow-prod-down81.0%
pow-pow81.0%
metadata-eval81.0%
Applied egg-rr81.0%
div-inv81.0%
associate-/l*81.0%
pow-flip81.0%
metadata-eval81.0%
Applied egg-rr81.0%
(FPCore (a b angle x-scale y-scale) :precision binary64 (* (* -4.0 (* (* b a) (* b a))) (pow (* x-scale y-scale) -2.0)))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return (-4.0 * ((b * a) * (b * a))) * pow((x_45_scale * y_45_scale), -2.0);
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = ((-4.0d0) * ((b * a) * (b * a))) * ((x_45scale * y_45scale) ** (-2.0d0))
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return (-4.0 * ((b * a) * (b * a))) * Math.pow((x_45_scale * y_45_scale), -2.0);
}
def code(a, b, angle, x_45_scale, y_45_scale): return (-4.0 * ((b * a) * (b * a))) * math.pow((x_45_scale * y_45_scale), -2.0)
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(Float64(-4.0 * Float64(Float64(b * a) * Float64(b * a))) * (Float64(x_45_scale * y_45_scale) ^ -2.0)) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = (-4.0 * ((b * a) * (b * a))) * ((x_45_scale * y_45_scale) ^ -2.0); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(N[(-4.0 * N[(N[(b * a), $MachinePrecision] * N[(b * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Power[N[(x$45$scale * y$45$scale), $MachinePrecision], -2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-4 \cdot \left(\left(b \cdot a\right) \cdot \left(b \cdot a\right)\right)\right) \cdot {\left(x-scale \cdot y-scale\right)}^{-2}
\end{array}
Initial program 23.2%
Simplified19.3%
Taylor expanded in angle around 0 47.8%
associate-*r/47.8%
*-commutative47.8%
*-commutative47.8%
unpow247.8%
unpow247.8%
swap-sqr63.0%
unpow263.0%
*-commutative63.0%
Simplified63.0%
div-inv62.9%
*-commutative62.9%
pow-prod-down77.0%
pow-flip77.6%
*-commutative77.6%
metadata-eval77.6%
Applied egg-rr77.6%
unpow277.6%
Applied egg-rr77.6%
(FPCore (a b angle x-scale y-scale) :precision binary64 (let* ((t_0 (/ 1.0 (* x-scale y-scale)))) (* (* -4.0 (* (* b a) (* b a))) (* t_0 t_0))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = 1.0 / (x_45_scale * y_45_scale);
return (-4.0 * ((b * a) * (b * a))) * (t_0 * t_0);
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
t_0 = 1.0d0 / (x_45scale * y_45scale)
code = ((-4.0d0) * ((b * a) * (b * a))) * (t_0 * t_0)
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = 1.0 / (x_45_scale * y_45_scale);
return (-4.0 * ((b * a) * (b * a))) * (t_0 * t_0);
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = 1.0 / (x_45_scale * y_45_scale) return (-4.0 * ((b * a) * (b * a))) * (t_0 * t_0)
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(1.0 / Float64(x_45_scale * y_45_scale)) return Float64(Float64(-4.0 * Float64(Float64(b * a) * Float64(b * a))) * Float64(t_0 * t_0)) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = 1.0 / (x_45_scale * y_45_scale); tmp = (-4.0 * ((b * a) * (b * a))) * (t_0 * t_0); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(1.0 / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision]}, N[(N[(-4.0 * N[(N[(b * a), $MachinePrecision] * N[(b * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{x-scale \cdot y-scale}\\
\left(-4 \cdot \left(\left(b \cdot a\right) \cdot \left(b \cdot a\right)\right)\right) \cdot \left(t\_0 \cdot t\_0\right)
\end{array}
\end{array}
Initial program 23.2%
Simplified19.3%
Taylor expanded in angle around 0 47.8%
associate-*r/47.8%
*-commutative47.8%
*-commutative47.8%
unpow247.8%
unpow247.8%
swap-sqr63.0%
unpow263.0%
*-commutative63.0%
Simplified63.0%
div-inv62.9%
*-commutative62.9%
pow-prod-down77.0%
pow-flip77.6%
*-commutative77.6%
metadata-eval77.6%
Applied egg-rr77.6%
unpow277.6%
Applied egg-rr77.6%
sqr-pow77.6%
metadata-eval77.6%
unpow-177.6%
metadata-eval77.6%
unpow-177.6%
Applied egg-rr77.6%
(FPCore (a b angle x-scale y-scale) :precision binary64 0.0)
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = 0.0d0
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
def code(a, b, angle, x_45_scale, y_45_scale): return 0.0
function code(a, b, angle, x_45_scale, y_45_scale) return 0.0 end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = 0.0; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 23.2%
Simplified20.3%
Taylor expanded in b around 0 22.8%
distribute-rgt-out22.8%
metadata-eval22.8%
mul0-rgt34.4%
Simplified34.4%
herbie shell --seed 2024092
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))