
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -2e+24) (not (<= x 8.5e+31))) (* x (cos y)) (fma z (- (sin y)) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2e+24) || !(x <= 8.5e+31)) {
tmp = x * cos(y);
} else {
tmp = fma(z, -sin(y), x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -2e+24) || !(x <= 8.5e+31)) tmp = Float64(x * cos(y)); else tmp = fma(z, Float64(-sin(y)), x); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -2e+24], N[Not[LessEqual[x, 8.5e+31]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * (-N[Sin[y], $MachinePrecision]) + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{+24} \lor \neg \left(x \leq 8.5 \cdot 10^{+31}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, -\sin y, x\right)\\
\end{array}
\end{array}
if x < -2e24 or 8.49999999999999947e31 < x Initial program 99.8%
Taylor expanded in x around inf 89.8%
if -2e24 < x < 8.49999999999999947e31Initial program 99.7%
cancel-sign-sub-inv99.7%
+-commutative99.7%
distribute-lft-neg-out99.7%
distribute-rgt-neg-in99.7%
sin-neg99.7%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
Taylor expanded in y around 0 89.1%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -9.5e+17) (not (<= x 4.5e+31))) (* x (cos y)) (- x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9.5e+17) || !(x <= 4.5e+31)) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-9.5d+17)) .or. (.not. (x <= 4.5d+31))) then
tmp = x * cos(y)
else
tmp = x - (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -9.5e+17) || !(x <= 4.5e+31)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -9.5e+17) or not (x <= 4.5e+31): tmp = x * math.cos(y) else: tmp = x - (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -9.5e+17) || !(x <= 4.5e+31)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -9.5e+17) || ~((x <= 4.5e+31))) tmp = x * cos(y); else tmp = x - (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -9.5e+17], N[Not[LessEqual[x, 4.5e+31]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.5 \cdot 10^{+17} \lor \neg \left(x \leq 4.5 \cdot 10^{+31}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if x < -9.5e17 or 4.4999999999999996e31 < x Initial program 99.8%
Taylor expanded in x around inf 89.8%
if -9.5e17 < x < 4.4999999999999996e31Initial program 99.7%
Taylor expanded in y around 0 89.1%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.75e-91) (not (<= x 8.6e-71))) (* x (cos y)) (* (sin y) (- z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.75e-91) || !(x <= 8.6e-71)) {
tmp = x * cos(y);
} else {
tmp = sin(y) * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.75d-91)) .or. (.not. (x <= 8.6d-71))) then
tmp = x * cos(y)
else
tmp = sin(y) * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.75e-91) || !(x <= 8.6e-71)) {
tmp = x * Math.cos(y);
} else {
tmp = Math.sin(y) * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.75e-91) or not (x <= 8.6e-71): tmp = x * math.cos(y) else: tmp = math.sin(y) * -z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.75e-91) || !(x <= 8.6e-71)) tmp = Float64(x * cos(y)); else tmp = Float64(sin(y) * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.75e-91) || ~((x <= 8.6e-71))) tmp = x * cos(y); else tmp = sin(y) * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.75e-91], N[Not[LessEqual[x, 8.6e-71]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.75 \cdot 10^{-91} \lor \neg \left(x \leq 8.6 \cdot 10^{-71}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\end{array}
\end{array}
if x < -2.74999999999999982e-91 or 8.5999999999999994e-71 < x Initial program 99.8%
Taylor expanded in x around inf 80.9%
if -2.74999999999999982e-91 < x < 8.5999999999999994e-71Initial program 99.7%
Taylor expanded in x around 0 78.6%
neg-mul-178.6%
distribute-rgt-neg-in78.6%
Simplified78.6%
Final simplification80.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -56.0) (not (<= y 660.0))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* z y)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -56.0) || !(y <= 660.0)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-56.0d0)) .or. (.not. (y <= 660.0d0))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (z * y)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -56.0) || !(y <= 660.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -56.0) or not (y <= 660.0): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -56.0) || !(y <= 660.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(z * y)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -56.0) || ~((y <= 660.0))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -56.0], N[Not[LessEqual[y, 660.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -56 \lor \neg \left(y \leq 660\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(z \cdot y\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -56 or 660 < y Initial program 99.6%
Taylor expanded in x around inf 46.8%
if -56 < y < 660Initial program 100.0%
Taylor expanded in y around 0 98.5%
Final simplification70.2%
(FPCore (x y z) :precision binary64 (if (<= x -1.76e-91) x (if (<= x 5e-82) (* z (- y)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.76e-91) {
tmp = x;
} else if (x <= 5e-82) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.76d-91)) then
tmp = x
else if (x <= 5d-82) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.76e-91) {
tmp = x;
} else if (x <= 5e-82) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.76e-91: tmp = x elif x <= 5e-82: tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.76e-91) tmp = x; elseif (x <= 5e-82) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.76e-91) tmp = x; elseif (x <= 5e-82) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.76e-91], x, If[LessEqual[x, 5e-82], N[(z * (-y)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.76 \cdot 10^{-91}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 5 \cdot 10^{-82}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1.7599999999999999e-91 or 4.9999999999999998e-82 < x Initial program 99.8%
Taylor expanded in y around 0 50.4%
mul-1-neg50.4%
unsub-neg50.4%
Simplified50.4%
Taylor expanded in x around inf 48.5%
if -1.7599999999999999e-91 < x < 4.9999999999999998e-82Initial program 99.7%
Taylor expanded in y around 0 43.3%
mul-1-neg43.3%
unsub-neg43.3%
Simplified43.3%
Taylor expanded in x around 0 30.0%
associate-*r*30.0%
neg-mul-130.0%
Simplified30.0%
Final simplification41.8%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 47.8%
mul-1-neg47.8%
unsub-neg47.8%
Simplified47.8%
Final simplification47.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 47.8%
mul-1-neg47.8%
unsub-neg47.8%
Simplified47.8%
Taylor expanded in x around inf 36.6%
herbie shell --seed 2024092
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))