
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -2e+24) (not (<= x 8.5e+31))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2e+24) || !(x <= 8.5e+31)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2d+24)) .or. (.not. (x <= 8.5d+31))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2e+24) || !(x <= 8.5e+31)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2e+24) or not (x <= 8.5e+31): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2e+24) || !(x <= 8.5e+31)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2e+24) || ~((x <= 8.5e+31))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2e+24], N[Not[LessEqual[x, 8.5e+31]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{+24} \lor \neg \left(x \leq 8.5 \cdot 10^{+31}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -2e24 or 8.49999999999999947e31 < x Initial program 99.8%
Taylor expanded in x around inf 89.4%
if -2e24 < x < 8.49999999999999947e31Initial program 99.8%
Taylor expanded in y around 0 89.1%
Final simplification89.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.35e-87) (not (<= x 6.7e-71))) (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.35e-87) || !(x <= 6.7e-71)) {
tmp = x * cos(y);
} else {
tmp = z * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.35d-87)) .or. (.not. (x <= 6.7d-71))) then
tmp = x * cos(y)
else
tmp = z * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.35e-87) || !(x <= 6.7e-71)) {
tmp = x * Math.cos(y);
} else {
tmp = z * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.35e-87) or not (x <= 6.7e-71): tmp = x * math.cos(y) else: tmp = z * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.35e-87) || !(x <= 6.7e-71)) tmp = Float64(x * cos(y)); else tmp = Float64(z * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.35e-87) || ~((x <= 6.7e-71))) tmp = x * cos(y); else tmp = z * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.35e-87], N[Not[LessEqual[x, 6.7e-71]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.35 \cdot 10^{-87} \lor \neg \left(x \leq 6.7 \cdot 10^{-71}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sin y\\
\end{array}
\end{array}
if x < -1.34999999999999992e-87 or 6.6999999999999998e-71 < x Initial program 99.8%
Taylor expanded in x around inf 80.7%
if -1.34999999999999992e-87 < x < 6.6999999999999998e-71Initial program 99.8%
Taylor expanded in x around 0 78.6%
Final simplification79.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -56.0) (not (<= y 660.0))) (* x (cos y)) (+ x (* y (+ z (* y (* y (* z -0.16666666666666666))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -56.0) || !(y <= 660.0)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * (y * (z * -0.16666666666666666)))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-56.0d0)) .or. (.not. (y <= 660.0d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * (y * (z * (-0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -56.0) || !(y <= 660.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * (y * (z * -0.16666666666666666)))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -56.0) or not (y <= 660.0): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * (y * (z * -0.16666666666666666))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -56.0) || !(y <= 660.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(y * Float64(z * -0.16666666666666666)))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -56.0) || ~((y <= 660.0))) tmp = x * cos(y); else tmp = x + (y * (z + (y * (y * (z * -0.16666666666666666))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -56.0], N[Not[LessEqual[y, 660.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(y * N[(z * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -56 \lor \neg \left(y \leq 660\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(y \cdot \left(z \cdot -0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if y < -56 or 660 < y Initial program 99.6%
Taylor expanded in x around inf 46.8%
if -56 < y < 660Initial program 100.0%
Taylor expanded in y around 0 98.5%
Taylor expanded in x around 0 98.5%
*-commutative98.5%
associate-*r*98.5%
Simplified98.5%
Final simplification70.2%
(FPCore (x y z) :precision binary64 (if (<= x -8.5e-91) x (if (<= x 4.5e-87) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -8.5e-91) {
tmp = x;
} else if (x <= 4.5e-87) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8.5d-91)) then
tmp = x
else if (x <= 4.5d-87) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8.5e-91) {
tmp = x;
} else if (x <= 4.5e-87) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8.5e-91: tmp = x elif x <= 4.5e-87: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8.5e-91) tmp = x; elseif (x <= 4.5e-87) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8.5e-91) tmp = x; elseif (x <= 4.5e-87) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8.5e-91], x, If[LessEqual[x, 4.5e-87], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.5 \cdot 10^{-91}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 4.5 \cdot 10^{-87}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -8.49999999999999985e-91 or 4.49999999999999958e-87 < x Initial program 99.8%
add-cube-cbrt99.2%
associate-*r*99.2%
fma-define99.2%
pow299.2%
Applied egg-rr99.2%
Taylor expanded in y around 0 48.5%
if -8.49999999999999985e-91 < x < 4.49999999999999958e-87Initial program 99.7%
Taylor expanded in y around 0 43.4%
+-commutative43.4%
Simplified43.4%
Taylor expanded in y around inf 30.1%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 48.0%
+-commutative48.0%
Simplified48.0%
Final simplification48.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
add-cube-cbrt99.4%
associate-*r*99.4%
fma-define99.4%
pow299.4%
Applied egg-rr99.4%
Taylor expanded in y around 0 36.7%
herbie shell --seed 2024092
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))