
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 98.8%
(FPCore (x y z t)
:precision binary64
(if (or (<= (* x y) -6.7e+22)
(and (not (<= (* x y) 1.65e-77))
(or (<= (* x y) 6e-5) (not (<= (* x y) 5.4e+60)))))
(* x y)
(* z (- t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -6.7e+22) || (!((x * y) <= 1.65e-77) && (((x * y) <= 6e-5) || !((x * y) <= 5.4e+60)))) {
tmp = x * y;
} else {
tmp = z * -t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-6.7d+22)) .or. (.not. ((x * y) <= 1.65d-77)) .and. ((x * y) <= 6d-5) .or. (.not. ((x * y) <= 5.4d+60))) then
tmp = x * y
else
tmp = z * -t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -6.7e+22) || (!((x * y) <= 1.65e-77) && (((x * y) <= 6e-5) || !((x * y) <= 5.4e+60)))) {
tmp = x * y;
} else {
tmp = z * -t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -6.7e+22) or (not ((x * y) <= 1.65e-77) and (((x * y) <= 6e-5) or not ((x * y) <= 5.4e+60))): tmp = x * y else: tmp = z * -t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -6.7e+22) || (!(Float64(x * y) <= 1.65e-77) && ((Float64(x * y) <= 6e-5) || !(Float64(x * y) <= 5.4e+60)))) tmp = Float64(x * y); else tmp = Float64(z * Float64(-t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -6.7e+22) || (~(((x * y) <= 1.65e-77)) && (((x * y) <= 6e-5) || ~(((x * y) <= 5.4e+60))))) tmp = x * y; else tmp = z * -t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -6.7e+22], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], 1.65e-77]], $MachinePrecision], Or[LessEqual[N[(x * y), $MachinePrecision], 6e-5], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5.4e+60]], $MachinePrecision]]]], N[(x * y), $MachinePrecision], N[(z * (-t)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -6.7 \cdot 10^{+22} \lor \neg \left(x \cdot y \leq 1.65 \cdot 10^{-77}\right) \land \left(x \cdot y \leq 6 \cdot 10^{-5} \lor \neg \left(x \cdot y \leq 5.4 \cdot 10^{+60}\right)\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-t\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -6.7000000000000002e22 or 1.64999999999999996e-77 < (*.f64 x y) < 6.00000000000000015e-5 or 5.3999999999999999e60 < (*.f64 x y) Initial program 97.7%
Taylor expanded in x around inf 78.6%
if -6.7000000000000002e22 < (*.f64 x y) < 1.64999999999999996e-77 or 6.00000000000000015e-5 < (*.f64 x y) < 5.3999999999999999e60Initial program 100.0%
Taylor expanded in x around 0 80.1%
associate-*r*80.1%
neg-mul-180.1%
*-commutative80.1%
Simplified80.1%
Final simplification79.3%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.8%
Taylor expanded in x around inf 52.4%
herbie shell --seed 2024092
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))