
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (sin y) (sin (* t (/ z -3.0)))))
(t_2 (* 2.0 (sqrt x)))
(t_3 (cos (* 0.3333333333333333 (* z t))))
(t_4 (* (cos y) t_3)))
(if (<= (* t_2 (cos (- y (/ (* z t) 3.0)))) 1e+140)
(-
(*
t_2
(/
(- (pow t_4 3.0) (pow t_1 3.0))
(fma t_1 (fma (cos y) t_3 t_1) (* t_4 t_4))))
(/ a (* 3.0 b)))
(- t_2 (/ (/ a 3.0) b)))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = sin(y) * sin((t * (z / -3.0)));
double t_2 = 2.0 * sqrt(x);
double t_3 = cos((0.3333333333333333 * (z * t)));
double t_4 = cos(y) * t_3;
double tmp;
if ((t_2 * cos((y - ((z * t) / 3.0)))) <= 1e+140) {
tmp = (t_2 * ((pow(t_4, 3.0) - pow(t_1, 3.0)) / fma(t_1, fma(cos(y), t_3, t_1), (t_4 * t_4)))) - (a / (3.0 * b));
} else {
tmp = t_2 - ((a / 3.0) / b);
}
return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(sin(y) * sin(Float64(t * Float64(z / -3.0)))) t_2 = Float64(2.0 * sqrt(x)) t_3 = cos(Float64(0.3333333333333333 * Float64(z * t))) t_4 = Float64(cos(y) * t_3) tmp = 0.0 if (Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 1e+140) tmp = Float64(Float64(t_2 * Float64(Float64((t_4 ^ 3.0) - (t_1 ^ 3.0)) / fma(t_1, fma(cos(y), t_3, t_1), Float64(t_4 * t_4)))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(t_2 - Float64(Float64(a / 3.0) / b)); end return tmp end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Sin[y], $MachinePrecision] * N[Sin[N[(t * N[(z / -3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Cos[N[(0.3333333333333333 * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[Cos[y], $MachinePrecision] * t$95$3), $MachinePrecision]}, If[LessEqual[N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+140], N[(N[(t$95$2 * N[(N[(N[Power[t$95$4, 3.0], $MachinePrecision] - N[Power[t$95$1, 3.0], $MachinePrecision]), $MachinePrecision] / N[(t$95$1 * N[(N[Cos[y], $MachinePrecision] * t$95$3 + t$95$1), $MachinePrecision] + N[(t$95$4 * t$95$4), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$2 - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \sin y \cdot \sin \left(t \cdot \frac{z}{-3}\right)\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := \cos \left(0.3333333333333333 \cdot \left(z \cdot t\right)\right)\\
t_4 := \cos y \cdot t\_3\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 10^{+140}:\\
\;\;\;\;t\_2 \cdot \frac{{t\_4}^{3} - {t\_1}^{3}}{\mathsf{fma}\left(t\_1, \mathsf{fma}\left(\cos y, t\_3, t\_1\right), t\_4 \cdot t\_4\right)} - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t\_2 - \frac{\frac{a}{3}}{b}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 1.00000000000000006e140Initial program 77.9%
*-commutative77.9%
*-commutative77.9%
*-commutative77.9%
*-commutative77.9%
associate-/l*78.0%
*-commutative78.0%
Simplified78.0%
Applied egg-rr79.7%
Simplified79.8%
if 1.00000000000000006e140 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) Initial program 21.9%
*-commutative21.9%
*-commutative21.9%
*-commutative21.9%
*-commutative21.9%
associate-/l*21.9%
*-commutative21.9%
Simplified21.9%
Taylor expanded in z around 0 53.1%
Taylor expanded in y around 0 54.8%
*-commutative54.8%
associate-/r*54.9%
div-inv54.9%
metadata-eval54.9%
Applied egg-rr54.9%
metadata-eval54.9%
div-inv54.9%
associate-/l/54.8%
associate-/r*55.0%
Applied egg-rr55.0%
Final simplification75.7%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))) (t_2 (* 0.3333333333333333 (* z t))))
(if (<= (* t_1 (cos (- y (/ (* z t) 3.0)))) 1e+140)
(- (* t_1 (fma (cos y) (cos t_2) (* (sin y) (sin t_2)))) (/ a (* 3.0 b)))
(- t_1 (/ (/ a 3.0) b)))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = 0.3333333333333333 * (z * t);
double tmp;
if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 1e+140) {
tmp = (t_1 * fma(cos(y), cos(t_2), (sin(y) * sin(t_2)))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a / 3.0) / b);
}
return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(0.3333333333333333 * Float64(z * t)) tmp = 0.0 if (Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 1e+140) tmp = Float64(Float64(t_1 * fma(cos(y), cos(t_2), Float64(sin(y) * sin(t_2)))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(t_1 - Float64(Float64(a / 3.0) / b)); end return tmp end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(0.3333333333333333 * N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+140], N[(N[(t$95$1 * N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$2], $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := 0.3333333333333333 \cdot \left(z \cdot t\right)\\
\mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 10^{+140}:\\
\;\;\;\;t\_1 \cdot \mathsf{fma}\left(\cos y, \cos t\_2, \sin y \cdot \sin t\_2\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{\frac{a}{3}}{b}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 1.00000000000000006e140Initial program 77.9%
*-commutative77.9%
*-commutative77.9%
*-commutative77.9%
*-commutative77.9%
associate-/l*78.0%
*-commutative78.0%
Simplified78.0%
Applied egg-rr79.7%
fma-define79.7%
associate-*l*79.9%
*-commutative79.9%
associate-*r*79.8%
*-commutative79.8%
metadata-eval79.8%
*-commutative79.8%
distribute-lft-neg-in79.8%
cos-neg79.8%
distribute-rgt-neg-in79.8%
associate-*l*79.8%
*-commutative79.8%
associate-*r*79.8%
*-commutative79.8%
metadata-eval79.8%
*-commutative79.8%
distribute-lft-neg-in79.8%
sin-neg79.8%
remove-double-neg79.8%
Simplified79.8%
if 1.00000000000000006e140 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) Initial program 21.9%
*-commutative21.9%
*-commutative21.9%
*-commutative21.9%
*-commutative21.9%
associate-/l*21.9%
*-commutative21.9%
Simplified21.9%
Taylor expanded in z around 0 53.1%
Taylor expanded in y around 0 54.8%
*-commutative54.8%
associate-/r*54.9%
div-inv54.9%
metadata-eval54.9%
Applied egg-rr54.9%
metadata-eval54.9%
div-inv54.9%
associate-/l/54.8%
associate-/r*55.0%
Applied egg-rr55.0%
Final simplification75.8%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))) (t_2 (* t (* z -0.3333333333333333))))
(if (<= (* t_1 (cos (- y (/ (* z t) 3.0)))) 1e+140)
(-
(* t_1 (- (* (cos y) (cos t_2)) (* (sin y) (sin t_2))))
(/ a (* 3.0 b)))
(- t_1 (/ (/ a 3.0) b)))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = t * (z * -0.3333333333333333);
double tmp;
if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 1e+140) {
tmp = (t_1 * ((cos(y) * cos(t_2)) - (sin(y) * sin(t_2)))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a / 3.0) / b);
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
t_2 = t * (z * (-0.3333333333333333d0))
if ((t_1 * cos((y - ((z * t) / 3.0d0)))) <= 1d+140) then
tmp = (t_1 * ((cos(y) * cos(t_2)) - (sin(y) * sin(t_2)))) - (a / (3.0d0 * b))
else
tmp = t_1 - ((a / 3.0d0) / b)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double t_2 = t * (z * -0.3333333333333333);
double tmp;
if ((t_1 * Math.cos((y - ((z * t) / 3.0)))) <= 1e+140) {
tmp = (t_1 * ((Math.cos(y) * Math.cos(t_2)) - (Math.sin(y) * Math.sin(t_2)))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a / 3.0) / b);
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) t_2 = t * (z * -0.3333333333333333) tmp = 0 if (t_1 * math.cos((y - ((z * t) / 3.0)))) <= 1e+140: tmp = (t_1 * ((math.cos(y) * math.cos(t_2)) - (math.sin(y) * math.sin(t_2)))) - (a / (3.0 * b)) else: tmp = t_1 - ((a / 3.0) / b) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(t * Float64(z * -0.3333333333333333)) tmp = 0.0 if (Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 1e+140) tmp = Float64(Float64(t_1 * Float64(Float64(cos(y) * cos(t_2)) - Float64(sin(y) * sin(t_2)))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(t_1 - Float64(Float64(a / 3.0) / b)); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = 2.0 * sqrt(x);
t_2 = t * (z * -0.3333333333333333);
tmp = 0.0;
if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 1e+140)
tmp = (t_1 * ((cos(y) * cos(t_2)) - (sin(y) * sin(t_2)))) - (a / (3.0 * b));
else
tmp = t_1 - ((a / 3.0) / b);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(z * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+140], N[(N[(t$95$1 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$2], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := t \cdot \left(z \cdot -0.3333333333333333\right)\\
\mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 10^{+140}:\\
\;\;\;\;t\_1 \cdot \left(\cos y \cdot \cos t\_2 - \sin y \cdot \sin t\_2\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{\frac{a}{3}}{b}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 1.00000000000000006e140Initial program 77.9%
*-commutative77.9%
*-commutative77.9%
*-commutative77.9%
*-commutative77.9%
associate-/l*78.0%
*-commutative78.0%
Simplified78.0%
associate-*r/77.9%
div-inv78.0%
metadata-eval78.0%
metadata-eval78.0%
cancel-sign-sub-inv78.0%
metadata-eval78.0%
metadata-eval78.0%
div-inv77.9%
metadata-eval77.9%
frac-2neg77.9%
+-commutative77.9%
cos-sum79.6%
div-inv79.7%
metadata-eval79.7%
associate-*r*79.8%
*-commutative79.8%
associate-*r*79.5%
Applied egg-rr79.7%
if 1.00000000000000006e140 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) Initial program 21.9%
*-commutative21.9%
*-commutative21.9%
*-commutative21.9%
*-commutative21.9%
associate-/l*21.9%
*-commutative21.9%
Simplified21.9%
Taylor expanded in z around 0 53.1%
Taylor expanded in y around 0 54.8%
*-commutative54.8%
associate-/r*54.9%
div-inv54.9%
metadata-eval54.9%
Applied egg-rr54.9%
metadata-eval54.9%
div-inv54.9%
associate-/l/54.8%
associate-/r*55.0%
Applied egg-rr55.0%
Final simplification75.6%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= (* t_1 (cos (- y (/ (* z t) 3.0)))) 1e+140)
(-
(*
t_1
(-
(* (cos y) (cos (* z (* t 0.3333333333333333))))
(* (sin y) (sin (* t (* z -0.3333333333333333))))))
(/ a (* 3.0 b)))
(- t_1 (/ (/ a 3.0) b)))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double tmp;
if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 1e+140) {
tmp = (t_1 * ((cos(y) * cos((z * (t * 0.3333333333333333)))) - (sin(y) * sin((t * (z * -0.3333333333333333)))))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a / 3.0) / b);
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
if ((t_1 * cos((y - ((z * t) / 3.0d0)))) <= 1d+140) then
tmp = (t_1 * ((cos(y) * cos((z * (t * 0.3333333333333333d0)))) - (sin(y) * sin((t * (z * (-0.3333333333333333d0))))))) - (a / (3.0d0 * b))
else
tmp = t_1 - ((a / 3.0d0) / b)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double tmp;
if ((t_1 * Math.cos((y - ((z * t) / 3.0)))) <= 1e+140) {
tmp = (t_1 * ((Math.cos(y) * Math.cos((z * (t * 0.3333333333333333)))) - (Math.sin(y) * Math.sin((t * (z * -0.3333333333333333)))))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a / 3.0) / b);
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) tmp = 0 if (t_1 * math.cos((y - ((z * t) / 3.0)))) <= 1e+140: tmp = (t_1 * ((math.cos(y) * math.cos((z * (t * 0.3333333333333333)))) - (math.sin(y) * math.sin((t * (z * -0.3333333333333333)))))) - (a / (3.0 * b)) else: tmp = t_1 - ((a / 3.0) / b) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 1e+140) tmp = Float64(Float64(t_1 * Float64(Float64(cos(y) * cos(Float64(z * Float64(t * 0.3333333333333333)))) - Float64(sin(y) * sin(Float64(t * Float64(z * -0.3333333333333333)))))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(t_1 - Float64(Float64(a / 3.0) / b)); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = 2.0 * sqrt(x);
tmp = 0.0;
if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 1e+140)
tmp = (t_1 * ((cos(y) * cos((z * (t * 0.3333333333333333)))) - (sin(y) * sin((t * (z * -0.3333333333333333)))))) - (a / (3.0 * b));
else
tmp = t_1 - ((a / 3.0) / b);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+140], N[(N[(t$95$1 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * N[Sin[N[(t * N[(z * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 10^{+140}:\\
\;\;\;\;t\_1 \cdot \left(\cos y \cdot \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right) - \sin y \cdot \sin \left(t \cdot \left(z \cdot -0.3333333333333333\right)\right)\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{\frac{a}{3}}{b}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 1.00000000000000006e140Initial program 77.9%
*-commutative77.9%
*-commutative77.9%
*-commutative77.9%
*-commutative77.9%
associate-/l*78.0%
*-commutative78.0%
Simplified78.0%
Applied egg-rr79.7%
sub-neg79.7%
*-rgt-identity79.7%
*-rgt-identity79.7%
associate-*l*79.9%
*-commutative79.9%
associate-*r*79.8%
*-commutative79.8%
metadata-eval79.8%
*-commutative79.8%
distribute-lft-neg-in79.8%
cos-neg79.8%
*-commutative79.8%
*-commutative79.8%
associate-*l*79.9%
*-commutative79.9%
Simplified79.9%
if 1.00000000000000006e140 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) Initial program 21.9%
*-commutative21.9%
*-commutative21.9%
*-commutative21.9%
*-commutative21.9%
associate-/l*21.9%
*-commutative21.9%
Simplified21.9%
Taylor expanded in z around 0 53.1%
Taylor expanded in y around 0 54.8%
*-commutative54.8%
associate-/r*54.9%
div-inv54.9%
metadata-eval54.9%
Applied egg-rr54.9%
metadata-eval54.9%
div-inv54.9%
associate-/l/54.8%
associate-/r*55.0%
Applied egg-rr55.0%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ (/ a b) 3.0)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - ((a / b) / 3.0);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - ((a / b) / 3.0d0)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - ((a / b) / 3.0);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - ((a / b) / 3.0)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(Float64(a / b) / 3.0)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - ((a / b) / 3.0);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\frac{a}{b}}{3}
\end{array}
Initial program 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in z around 0 73.5%
*-commutative73.5%
clear-num73.4%
inv-pow73.4%
*-commutative73.4%
*-un-lft-identity73.4%
times-frac73.5%
metadata-eval73.5%
Applied egg-rr73.5%
unpow-173.5%
metadata-eval73.5%
*-commutative73.5%
associate-/r*73.5%
metadata-eval73.5%
clear-num73.5%
Applied egg-rr73.5%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in z around 0 73.5%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (* 0.3333333333333333 (/ a b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (0.3333333333333333 * (a / b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (0.3333333333333333d0 * (a / b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (0.3333333333333333 * (a / b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (0.3333333333333333 * (a / b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(0.3333333333333333 * Float64(a / b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (0.3333333333333333 * (a / b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - 0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in z around 0 73.5%
*-commutative64.6%
associate-/r*64.6%
div-inv64.5%
metadata-eval64.5%
Applied egg-rr73.4%
Final simplification73.4%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (if (<= b -5.6e+107) (* 2.0 (* (sqrt x) (cos y))) (- (* 2.0 (sqrt x)) (/ (/ a b) 3.0))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= -5.6e+107) {
tmp = 2.0 * (sqrt(x) * cos(y));
} else {
tmp = (2.0 * sqrt(x)) - ((a / b) / 3.0);
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-5.6d+107)) then
tmp = 2.0d0 * (sqrt(x) * cos(y))
else
tmp = (2.0d0 * sqrt(x)) - ((a / b) / 3.0d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= -5.6e+107) {
tmp = 2.0 * (Math.sqrt(x) * Math.cos(y));
} else {
tmp = (2.0 * Math.sqrt(x)) - ((a / b) / 3.0);
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): tmp = 0 if b <= -5.6e+107: tmp = 2.0 * (math.sqrt(x) * math.cos(y)) else: tmp = (2.0 * math.sqrt(x)) - ((a / b) / 3.0) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) tmp = 0.0 if (b <= -5.6e+107) tmp = Float64(2.0 * Float64(sqrt(x) * cos(y))); else tmp = Float64(Float64(2.0 * sqrt(x)) - Float64(Float64(a / b) / 3.0)); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
tmp = 0.0;
if (b <= -5.6e+107)
tmp = 2.0 * (sqrt(x) * cos(y));
else
tmp = (2.0 * sqrt(x)) - ((a / b) / 3.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := If[LessEqual[b, -5.6e+107], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
\mathbf{if}\;b \leq -5.6 \cdot 10^{+107}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos y\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x} - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
if b < -5.59999999999999969e107Initial program 57.7%
*-commutative57.7%
*-commutative57.7%
*-commutative57.7%
*-commutative57.7%
associate-/l*57.4%
*-commutative57.4%
Simplified57.4%
Taylor expanded in z around 0 57.0%
*-commutative57.0%
clear-num57.0%
inv-pow57.0%
*-commutative57.0%
*-un-lft-identity57.0%
times-frac57.0%
metadata-eval57.0%
Applied egg-rr57.0%
unpow-157.0%
metadata-eval57.0%
*-commutative57.0%
associate-/r*57.0%
metadata-eval57.0%
clear-num57.0%
Applied egg-rr57.0%
Taylor expanded in x around inf 50.1%
if -5.59999999999999969e107 < b Initial program 71.7%
*-commutative71.7%
*-commutative71.7%
*-commutative71.7%
*-commutative71.7%
associate-/l*71.9%
*-commutative71.9%
Simplified71.9%
Taylor expanded in z around 0 78.0%
Taylor expanded in y around 0 71.7%
*-commutative71.7%
associate-/r*71.8%
div-inv71.6%
metadata-eval71.6%
Applied egg-rr71.6%
metadata-eval71.6%
div-inv71.8%
Applied egg-rr71.8%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (if (or (<= a -3.7e-122) (not (<= a 3e-136))) (* a (/ -0.3333333333333333 b)) (* 2.0 (sqrt x))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a <= -3.7e-122) || !(a <= 3e-136)) {
tmp = a * (-0.3333333333333333 / b);
} else {
tmp = 2.0 * sqrt(x);
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-3.7d-122)) .or. (.not. (a <= 3d-136))) then
tmp = a * ((-0.3333333333333333d0) / b)
else
tmp = 2.0d0 * sqrt(x)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a <= -3.7e-122) || !(a <= 3e-136)) {
tmp = a * (-0.3333333333333333 / b);
} else {
tmp = 2.0 * Math.sqrt(x);
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): tmp = 0 if (a <= -3.7e-122) or not (a <= 3e-136): tmp = a * (-0.3333333333333333 / b) else: tmp = 2.0 * math.sqrt(x) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) tmp = 0.0 if ((a <= -3.7e-122) || !(a <= 3e-136)) tmp = Float64(a * Float64(-0.3333333333333333 / b)); else tmp = Float64(2.0 * sqrt(x)); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
tmp = 0.0;
if ((a <= -3.7e-122) || ~((a <= 3e-136)))
tmp = a * (-0.3333333333333333 / b);
else
tmp = 2.0 * sqrt(x);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[a, -3.7e-122], N[Not[LessEqual[a, 3e-136]], $MachinePrecision]], N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq -3.7 \cdot 10^{-122} \lor \neg \left(a \leq 3 \cdot 10^{-136}\right):\\
\;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\end{array}
\end{array}
if a < -3.6999999999999997e-122 or 2.9999999999999998e-136 < a Initial program 73.8%
*-commutative73.8%
*-commutative73.8%
*-commutative73.8%
*-commutative73.8%
associate-/l*73.8%
*-commutative73.8%
Simplified73.8%
Taylor expanded in z around 0 78.9%
*-commutative78.9%
clear-num78.8%
inv-pow78.8%
*-commutative78.8%
*-un-lft-identity78.8%
times-frac78.8%
metadata-eval78.8%
Applied egg-rr78.8%
unpow-178.8%
metadata-eval78.8%
*-commutative78.8%
associate-/r*78.8%
metadata-eval78.8%
clear-num78.9%
Applied egg-rr78.9%
Taylor expanded in a around inf 60.6%
*-commutative60.6%
associate-*l/60.6%
associate-/l*60.6%
Simplified60.6%
if -3.6999999999999997e-122 < a < 2.9999999999999998e-136Initial program 55.7%
*-commutative55.7%
*-commutative55.7%
*-commutative55.7%
*-commutative55.7%
associate-/l*56.0%
*-commutative56.0%
Simplified56.0%
Taylor expanded in z around 0 59.7%
Taylor expanded in y around 0 49.5%
*-commutative49.5%
associate-/r*49.6%
div-inv49.5%
metadata-eval49.5%
Applied egg-rr49.5%
Taylor expanded in x around inf 38.3%
Final simplification54.3%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ (/ a 3.0) b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - ((a / 3.0) / b);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - ((a / 3.0d0) / b)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - ((a / 3.0) / b);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - ((a / 3.0) / b)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(Float64(a / 3.0) / b)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - ((a / 3.0) / b);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - \frac{\frac{a}{3}}{b}
\end{array}
Initial program 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in z around 0 73.5%
Taylor expanded in y around 0 64.6%
*-commutative64.6%
associate-/r*64.6%
div-inv64.5%
metadata-eval64.5%
Applied egg-rr64.5%
metadata-eval64.5%
div-inv64.6%
associate-/l/64.6%
associate-/r*64.6%
Applied egg-rr64.6%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in z around 0 73.5%
Taylor expanded in y around 0 64.6%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (* 0.3333333333333333 (/ a b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (0.3333333333333333 * (a / b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (0.3333333333333333d0 * (a / b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (0.3333333333333333 * (a / b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (0.3333333333333333 * (a / b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(0.3333333333333333 * Float64(a / b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (0.3333333333333333 * (a / b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - 0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in z around 0 73.5%
Taylor expanded in y around 0 64.6%
*-commutative64.6%
associate-/r*64.6%
div-inv64.5%
metadata-eval64.5%
Applied egg-rr64.5%
Final simplification64.5%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a * (-0.3333333333333333 / b);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in z around 0 73.5%
*-commutative73.5%
clear-num73.4%
inv-pow73.4%
*-commutative73.4%
*-un-lft-identity73.4%
times-frac73.5%
metadata-eval73.5%
Applied egg-rr73.5%
unpow-173.5%
metadata-eval73.5%
*-commutative73.5%
associate-/r*73.5%
metadata-eval73.5%
clear-num73.5%
Applied egg-rr73.5%
Taylor expanded in a around inf 47.6%
*-commutative47.6%
associate-*l/47.7%
associate-/l*47.6%
Simplified47.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024092
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))