
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (/ (- 1.0 x) (* y (/ 3.0 (- 3.0 x)))))
double code(double x, double y) {
return (1.0 - x) / (y * (3.0 / (3.0 - x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / (y * (3.0d0 / (3.0d0 - x)))
end function
public static double code(double x, double y) {
return (1.0 - x) / (y * (3.0 / (3.0 - x)));
}
def code(x, y): return (1.0 - x) / (y * (3.0 / (3.0 - x)))
function code(x, y) return Float64(Float64(1.0 - x) / Float64(y * Float64(3.0 / Float64(3.0 - x)))) end
function tmp = code(x, y) tmp = (1.0 - x) / (y * (3.0 / (3.0 - x))); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / N[(y * N[(3.0 / N[(3.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y \cdot \frac{3}{3 - x}}
\end{array}
Initial program 92.8%
associate-/l*99.6%
*-commutative99.6%
Simplified99.6%
clear-num99.7%
un-div-inv99.8%
*-commutative99.8%
associate-/l*99.9%
Applied egg-rr99.9%
(FPCore (x y) :precision binary64 (if (<= x -1.32) (/ (- 1.0 x) (* -3.0 (/ y x))) (if (<= x 5.0) (/ 1.0 y) (/ (* (- 1.0 x) -0.3333333333333333) (/ y x)))))
double code(double x, double y) {
double tmp;
if (x <= -1.32) {
tmp = (1.0 - x) / (-3.0 * (y / x));
} else if (x <= 5.0) {
tmp = 1.0 / y;
} else {
tmp = ((1.0 - x) * -0.3333333333333333) / (y / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.32d0)) then
tmp = (1.0d0 - x) / ((-3.0d0) * (y / x))
else if (x <= 5.0d0) then
tmp = 1.0d0 / y
else
tmp = ((1.0d0 - x) * (-0.3333333333333333d0)) / (y / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.32) {
tmp = (1.0 - x) / (-3.0 * (y / x));
} else if (x <= 5.0) {
tmp = 1.0 / y;
} else {
tmp = ((1.0 - x) * -0.3333333333333333) / (y / x);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.32: tmp = (1.0 - x) / (-3.0 * (y / x)) elif x <= 5.0: tmp = 1.0 / y else: tmp = ((1.0 - x) * -0.3333333333333333) / (y / x) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.32) tmp = Float64(Float64(1.0 - x) / Float64(-3.0 * Float64(y / x))); elseif (x <= 5.0) tmp = Float64(1.0 / y); else tmp = Float64(Float64(Float64(1.0 - x) * -0.3333333333333333) / Float64(y / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.32) tmp = (1.0 - x) / (-3.0 * (y / x)); elseif (x <= 5.0) tmp = 1.0 / y; else tmp = ((1.0 - x) * -0.3333333333333333) / (y / x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.32], N[(N[(1.0 - x), $MachinePrecision] / N[(-3.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 5.0], N[(1.0 / y), $MachinePrecision], N[(N[(N[(1.0 - x), $MachinePrecision] * -0.3333333333333333), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.32:\\
\;\;\;\;\frac{1 - x}{-3 \cdot \frac{y}{x}}\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(1 - x\right) \cdot -0.3333333333333333}{\frac{y}{x}}\\
\end{array}
\end{array}
if x < -1.32000000000000006Initial program 88.8%
associate-/l*99.6%
*-commutative99.6%
Simplified99.6%
clear-num99.5%
un-div-inv99.6%
*-commutative99.6%
associate-/l*99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 97.1%
if -1.32000000000000006 < x < 5Initial program 99.6%
associate-/l*99.6%
*-commutative99.6%
Simplified99.6%
clear-num99.9%
un-div-inv99.9%
*-commutative99.9%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 100.0%
if 5 < x Initial program 84.1%
associate-/l*99.7%
*-rgt-identity99.7%
remove-double-neg99.7%
distribute-lft-neg-out99.7%
neg-mul-199.7%
times-frac99.7%
*-rgt-identity99.7%
associate-/l*99.7%
metadata-eval99.7%
*-commutative99.7%
sub-neg99.7%
+-commutative99.7%
distribute-lft-in99.7%
neg-mul-199.7%
remove-double-neg99.7%
metadata-eval99.7%
distribute-lft-neg-out99.7%
*-commutative99.7%
distribute-lft-neg-in99.7%
associate-/r*99.7%
metadata-eval99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 98.6%
associate-*r*98.5%
clear-num98.6%
un-div-inv98.8%
Applied egg-rr98.8%
(FPCore (x y) :precision binary64 (if (<= x -1.32) (* -0.3333333333333333 (/ (- 1.0 x) (/ y x))) (if (<= x 4.8) (/ 1.0 y) (/ (* (- 1.0 x) -0.3333333333333333) (/ y x)))))
double code(double x, double y) {
double tmp;
if (x <= -1.32) {
tmp = -0.3333333333333333 * ((1.0 - x) / (y / x));
} else if (x <= 4.8) {
tmp = 1.0 / y;
} else {
tmp = ((1.0 - x) * -0.3333333333333333) / (y / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.32d0)) then
tmp = (-0.3333333333333333d0) * ((1.0d0 - x) / (y / x))
else if (x <= 4.8d0) then
tmp = 1.0d0 / y
else
tmp = ((1.0d0 - x) * (-0.3333333333333333d0)) / (y / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.32) {
tmp = -0.3333333333333333 * ((1.0 - x) / (y / x));
} else if (x <= 4.8) {
tmp = 1.0 / y;
} else {
tmp = ((1.0 - x) * -0.3333333333333333) / (y / x);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.32: tmp = -0.3333333333333333 * ((1.0 - x) / (y / x)) elif x <= 4.8: tmp = 1.0 / y else: tmp = ((1.0 - x) * -0.3333333333333333) / (y / x) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.32) tmp = Float64(-0.3333333333333333 * Float64(Float64(1.0 - x) / Float64(y / x))); elseif (x <= 4.8) tmp = Float64(1.0 / y); else tmp = Float64(Float64(Float64(1.0 - x) * -0.3333333333333333) / Float64(y / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.32) tmp = -0.3333333333333333 * ((1.0 - x) / (y / x)); elseif (x <= 4.8) tmp = 1.0 / y; else tmp = ((1.0 - x) * -0.3333333333333333) / (y / x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.32], N[(-0.3333333333333333 * N[(N[(1.0 - x), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 4.8], N[(1.0 / y), $MachinePrecision], N[(N[(N[(1.0 - x), $MachinePrecision] * -0.3333333333333333), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.32:\\
\;\;\;\;-0.3333333333333333 \cdot \frac{1 - x}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 4.8:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(1 - x\right) \cdot -0.3333333333333333}{\frac{y}{x}}\\
\end{array}
\end{array}
if x < -1.32000000000000006Initial program 88.8%
associate-/l*99.6%
*-rgt-identity99.6%
remove-double-neg99.6%
distribute-lft-neg-out99.6%
neg-mul-199.6%
times-frac99.6%
*-rgt-identity99.6%
associate-/l*99.6%
metadata-eval99.6%
*-commutative99.6%
sub-neg99.6%
+-commutative99.6%
distribute-lft-in99.6%
neg-mul-199.6%
remove-double-neg99.6%
metadata-eval99.6%
distribute-lft-neg-out99.6%
*-commutative99.6%
distribute-lft-neg-in99.6%
associate-/r*99.6%
metadata-eval99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around inf 96.9%
associate-*r*97.0%
clear-num96.9%
un-div-inv97.0%
Applied egg-rr97.0%
*-commutative97.0%
associate-/l*97.1%
Applied egg-rr97.1%
if -1.32000000000000006 < x < 4.79999999999999982Initial program 99.6%
associate-/l*99.6%
*-commutative99.6%
Simplified99.6%
clear-num99.9%
un-div-inv99.9%
*-commutative99.9%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 100.0%
if 4.79999999999999982 < x Initial program 84.1%
associate-/l*99.7%
*-rgt-identity99.7%
remove-double-neg99.7%
distribute-lft-neg-out99.7%
neg-mul-199.7%
times-frac99.7%
*-rgt-identity99.7%
associate-/l*99.7%
metadata-eval99.7%
*-commutative99.7%
sub-neg99.7%
+-commutative99.7%
distribute-lft-in99.7%
neg-mul-199.7%
remove-double-neg99.7%
metadata-eval99.7%
distribute-lft-neg-out99.7%
*-commutative99.7%
distribute-lft-neg-in99.7%
associate-/r*99.7%
metadata-eval99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 98.6%
associate-*r*98.5%
clear-num98.6%
un-div-inv98.8%
Applied egg-rr98.8%
(FPCore (x y) :precision binary64 (if (or (<= x -1.7) (not (<= x 5.0))) (/ (* x 0.3333333333333333) (/ y x)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 5.0)) {
tmp = (x * 0.3333333333333333) / (y / x);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.7d0)) .or. (.not. (x <= 5.0d0))) then
tmp = (x * 0.3333333333333333d0) / (y / x)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 5.0)) {
tmp = (x * 0.3333333333333333) / (y / x);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.7) or not (x <= 5.0): tmp = (x * 0.3333333333333333) / (y / x) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.7) || !(x <= 5.0)) tmp = Float64(Float64(x * 0.3333333333333333) / Float64(y / x)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.7) || ~((x <= 5.0))) tmp = (x * 0.3333333333333333) / (y / x); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.7], N[Not[LessEqual[x, 5.0]], $MachinePrecision]], N[(N[(x * 0.3333333333333333), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \lor \neg \left(x \leq 5\right):\\
\;\;\;\;\frac{x \cdot 0.3333333333333333}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1.69999999999999996 or 5 < x Initial program 86.2%
associate-/l*99.6%
*-rgt-identity99.6%
remove-double-neg99.6%
distribute-lft-neg-out99.6%
neg-mul-199.6%
times-frac99.7%
*-rgt-identity99.7%
associate-/l*99.7%
metadata-eval99.7%
*-commutative99.7%
sub-neg99.7%
+-commutative99.7%
distribute-lft-in99.7%
neg-mul-199.7%
remove-double-neg99.7%
metadata-eval99.7%
distribute-lft-neg-out99.7%
*-commutative99.7%
distribute-lft-neg-in99.7%
associate-/r*99.6%
metadata-eval99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around inf 97.8%
associate-*r*97.8%
clear-num97.8%
un-div-inv97.9%
Applied egg-rr97.9%
Taylor expanded in x around inf 97.9%
*-commutative97.9%
Simplified97.9%
if -1.69999999999999996 < x < 5Initial program 99.6%
associate-/l*99.6%
*-commutative99.6%
Simplified99.6%
clear-num99.9%
un-div-inv99.9%
*-commutative99.9%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 100.0%
Final simplification98.9%
(FPCore (x y) :precision binary64 (if (<= x -1.32) (* -0.3333333333333333 (/ (- 1.0 x) (/ y x))) (if (<= x 5.0) (/ 1.0 y) (/ (* x 0.3333333333333333) (/ y x)))))
double code(double x, double y) {
double tmp;
if (x <= -1.32) {
tmp = -0.3333333333333333 * ((1.0 - x) / (y / x));
} else if (x <= 5.0) {
tmp = 1.0 / y;
} else {
tmp = (x * 0.3333333333333333) / (y / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.32d0)) then
tmp = (-0.3333333333333333d0) * ((1.0d0 - x) / (y / x))
else if (x <= 5.0d0) then
tmp = 1.0d0 / y
else
tmp = (x * 0.3333333333333333d0) / (y / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.32) {
tmp = -0.3333333333333333 * ((1.0 - x) / (y / x));
} else if (x <= 5.0) {
tmp = 1.0 / y;
} else {
tmp = (x * 0.3333333333333333) / (y / x);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.32: tmp = -0.3333333333333333 * ((1.0 - x) / (y / x)) elif x <= 5.0: tmp = 1.0 / y else: tmp = (x * 0.3333333333333333) / (y / x) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.32) tmp = Float64(-0.3333333333333333 * Float64(Float64(1.0 - x) / Float64(y / x))); elseif (x <= 5.0) tmp = Float64(1.0 / y); else tmp = Float64(Float64(x * 0.3333333333333333) / Float64(y / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.32) tmp = -0.3333333333333333 * ((1.0 - x) / (y / x)); elseif (x <= 5.0) tmp = 1.0 / y; else tmp = (x * 0.3333333333333333) / (y / x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.32], N[(-0.3333333333333333 * N[(N[(1.0 - x), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 5.0], N[(1.0 / y), $MachinePrecision], N[(N[(x * 0.3333333333333333), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.32:\\
\;\;\;\;-0.3333333333333333 \cdot \frac{1 - x}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot 0.3333333333333333}{\frac{y}{x}}\\
\end{array}
\end{array}
if x < -1.32000000000000006Initial program 88.8%
associate-/l*99.6%
*-rgt-identity99.6%
remove-double-neg99.6%
distribute-lft-neg-out99.6%
neg-mul-199.6%
times-frac99.6%
*-rgt-identity99.6%
associate-/l*99.6%
metadata-eval99.6%
*-commutative99.6%
sub-neg99.6%
+-commutative99.6%
distribute-lft-in99.6%
neg-mul-199.6%
remove-double-neg99.6%
metadata-eval99.6%
distribute-lft-neg-out99.6%
*-commutative99.6%
distribute-lft-neg-in99.6%
associate-/r*99.6%
metadata-eval99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around inf 96.9%
associate-*r*97.0%
clear-num96.9%
un-div-inv97.0%
Applied egg-rr97.0%
*-commutative97.0%
associate-/l*97.1%
Applied egg-rr97.1%
if -1.32000000000000006 < x < 5Initial program 99.6%
associate-/l*99.6%
*-commutative99.6%
Simplified99.6%
clear-num99.9%
un-div-inv99.9%
*-commutative99.9%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 100.0%
if 5 < x Initial program 84.1%
associate-/l*99.7%
*-rgt-identity99.7%
remove-double-neg99.7%
distribute-lft-neg-out99.7%
neg-mul-199.7%
times-frac99.7%
*-rgt-identity99.7%
associate-/l*99.7%
metadata-eval99.7%
*-commutative99.7%
sub-neg99.7%
+-commutative99.7%
distribute-lft-in99.7%
neg-mul-199.7%
remove-double-neg99.7%
metadata-eval99.7%
distribute-lft-neg-out99.7%
*-commutative99.7%
distribute-lft-neg-in99.7%
associate-/r*99.7%
metadata-eval99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 98.6%
associate-*r*98.5%
clear-num98.6%
un-div-inv98.8%
Applied egg-rr98.8%
Taylor expanded in x around inf 98.7%
*-commutative98.7%
Simplified98.7%
(FPCore (x y) :precision binary64 (/ (* (- 3.0 x) (/ (- 1.0 x) y)) 3.0))
double code(double x, double y) {
return ((3.0 - x) * ((1.0 - x) / y)) / 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((3.0d0 - x) * ((1.0d0 - x) / y)) / 3.0d0
end function
public static double code(double x, double y) {
return ((3.0 - x) * ((1.0 - x) / y)) / 3.0;
}
def code(x, y): return ((3.0 - x) * ((1.0 - x) / y)) / 3.0
function code(x, y) return Float64(Float64(Float64(3.0 - x) * Float64(Float64(1.0 - x) / y)) / 3.0) end
function tmp = code(x, y) tmp = ((3.0 - x) * ((1.0 - x) / y)) / 3.0; end
code[x_, y_] := N[(N[(N[(3.0 - x), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(3 - x\right) \cdot \frac{1 - x}{y}}{3}
\end{array}
Initial program 92.8%
associate-/l*99.6%
*-commutative99.6%
Simplified99.6%
*-commutative99.6%
associate-/l*92.8%
times-frac99.8%
associate-*r/99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ (- 3.0 x) (* y 3.0))))
double code(double x, double y) {
return (1.0 - x) * ((3.0 - x) / (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * ((3.0d0 - x) / (y * 3.0d0))
end function
public static double code(double x, double y) {
return (1.0 - x) * ((3.0 - x) / (y * 3.0));
}
def code(x, y): return (1.0 - x) * ((3.0 - x) / (y * 3.0))
function code(x, y) return Float64(Float64(1.0 - x) * Float64(Float64(3.0 - x) / Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (1.0 - x) * ((3.0 - x) / (y * 3.0)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \frac{3 - x}{y \cdot 3}
\end{array}
Initial program 92.8%
associate-/l*99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (* (+ x -3.0) (/ -0.3333333333333333 y))))
double code(double x, double y) {
return (1.0 - x) * ((x + -3.0) * (-0.3333333333333333 / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * ((x + (-3.0d0)) * ((-0.3333333333333333d0) / y))
end function
public static double code(double x, double y) {
return (1.0 - x) * ((x + -3.0) * (-0.3333333333333333 / y));
}
def code(x, y): return (1.0 - x) * ((x + -3.0) * (-0.3333333333333333 / y))
function code(x, y) return Float64(Float64(1.0 - x) * Float64(Float64(x + -3.0) * Float64(-0.3333333333333333 / y))) end
function tmp = code(x, y) tmp = (1.0 - x) * ((x + -3.0) * (-0.3333333333333333 / y)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(N[(x + -3.0), $MachinePrecision] * N[(-0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \left(\left(x + -3\right) \cdot \frac{-0.3333333333333333}{y}\right)
\end{array}
Initial program 92.8%
associate-/l*99.6%
*-rgt-identity99.6%
remove-double-neg99.6%
distribute-lft-neg-out99.6%
neg-mul-199.6%
times-frac99.5%
*-rgt-identity99.5%
associate-/l*99.5%
metadata-eval99.5%
*-commutative99.5%
sub-neg99.5%
+-commutative99.5%
distribute-lft-in99.5%
neg-mul-199.5%
remove-double-neg99.5%
metadata-eval99.5%
distribute-lft-neg-out99.5%
*-commutative99.5%
distribute-lft-neg-in99.5%
associate-/r*99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 88.8%
associate-/l*99.6%
*-rgt-identity99.6%
remove-double-neg99.6%
distribute-lft-neg-out99.6%
neg-mul-199.6%
times-frac99.6%
*-rgt-identity99.6%
associate-/l*99.6%
metadata-eval99.6%
*-commutative99.6%
sub-neg99.6%
+-commutative99.6%
distribute-lft-in99.6%
neg-mul-199.6%
remove-double-neg99.6%
metadata-eval99.6%
distribute-lft-neg-out99.6%
*-commutative99.6%
distribute-lft-neg-in99.6%
associate-/r*99.6%
metadata-eval99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around 0 36.3%
Taylor expanded in x around inf 36.3%
neg-mul-136.3%
distribute-neg-frac36.3%
Simplified36.3%
if -1 < x Initial program 94.0%
associate-/l*99.6%
*-commutative99.6%
Simplified99.6%
clear-num99.8%
un-div-inv99.8%
*-commutative99.8%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 66.1%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 92.8%
associate-/l*99.6%
*-commutative99.6%
Simplified99.6%
clear-num99.7%
un-div-inv99.8%
*-commutative99.8%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 58.0%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 92.8%
associate-/l*99.6%
*-commutative99.6%
Simplified99.6%
clear-num99.7%
un-div-inv99.8%
*-commutative99.8%
associate-/l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 51.8%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2024092
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))