
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t\_0\right) \cdot \cos t\_0
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t\_0\right) \cdot \cos t\_0
\end{array}
\end{array}
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= (/ angle_m 180.0) 1e+184)
(*
(+ b_m a_m)
(*
(- b_m a_m)
(sin (* 0.011111111111111112 (* angle_m (cbrt (pow PI 3.0)))))))
(*
(+ b_m a_m)
(*
(- b_m a_m)
(sin (* 0.011111111111111112 (* angle_m (pow (sqrt PI) 2.0)))))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 1e+184) {
tmp = (b_m + a_m) * ((b_m - a_m) * sin((0.011111111111111112 * (angle_m * cbrt(pow(((double) M_PI), 3.0))))));
} else {
tmp = (b_m + a_m) * ((b_m - a_m) * sin((0.011111111111111112 * (angle_m * pow(sqrt(((double) M_PI)), 2.0)))));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if ((angle_m / 180.0) <= 1e+184) {
tmp = (b_m + a_m) * ((b_m - a_m) * Math.sin((0.011111111111111112 * (angle_m * Math.cbrt(Math.pow(Math.PI, 3.0))))));
} else {
tmp = (b_m + a_m) * ((b_m - a_m) * Math.sin((0.011111111111111112 * (angle_m * Math.pow(Math.sqrt(Math.PI), 2.0)))));
}
return angle_s * tmp;
}
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if (Float64(angle_m / 180.0) <= 1e+184) tmp = Float64(Float64(b_m + a_m) * Float64(Float64(b_m - a_m) * sin(Float64(0.011111111111111112 * Float64(angle_m * cbrt((pi ^ 3.0))))))); else tmp = Float64(Float64(b_m + a_m) * Float64(Float64(b_m - a_m) * sin(Float64(0.011111111111111112 * Float64(angle_m * (sqrt(pi) ^ 2.0)))))); end return Float64(angle_s * tmp) end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[(angle$95$m / 180.0), $MachinePrecision], 1e+184], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[(0.011111111111111112 * N[(angle$95$m * N[Power[N[Power[Pi, 3.0], $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[(0.011111111111111112 * N[(angle$95$m * N[Power[N[Sqrt[Pi], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{angle\_m}{180} \leq 10^{+184}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \sin \left(0.011111111111111112 \cdot \left(angle\_m \cdot \sqrt[3]{{\pi}^{3}}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \sin \left(0.011111111111111112 \cdot \left(angle\_m \cdot {\left(\sqrt{\pi}\right)}^{2}\right)\right)\right)\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 1.00000000000000002e184Initial program 61.5%
associate-*l*61.5%
*-commutative61.5%
associate-*l*61.5%
Simplified61.5%
add-cbrt-cube48.6%
pow1/332.8%
Applied egg-rr32.8%
unpow1/348.9%
rem-cbrt-cube61.7%
associate-*l*61.7%
metadata-eval61.7%
div-inv61.5%
2-sin61.5%
unpow261.5%
unpow261.5%
difference-of-squares64.2%
associate-*l*72.3%
2-sin72.3%
count-272.3%
Applied egg-rr71.9%
add-cbrt-cube74.1%
pow374.1%
Applied egg-rr74.1%
if 1.00000000000000002e184 < (/.f64 angle #s(literal 180 binary64)) Initial program 35.9%
associate-*l*35.9%
*-commutative35.9%
associate-*l*35.9%
Simplified35.9%
add-cbrt-cube33.5%
pow1/325.9%
Applied egg-rr26.0%
unpow1/336.9%
rem-cbrt-cube39.4%
associate-*l*39.4%
metadata-eval39.4%
div-inv35.9%
2-sin35.9%
unpow235.9%
unpow235.9%
difference-of-squares35.9%
associate-*l*35.9%
2-sin35.9%
count-235.9%
Applied egg-rr36.2%
add-sqr-sqrt37.6%
pow237.6%
Applied egg-rr37.6%
Final simplification69.8%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(*
(+ b_m a_m)
(*
(- b_m a_m)
(sin (pow (sqrt (* PI (* angle_m 0.011111111111111112))) 2.0))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * ((b_m - a_m) * sin(pow(sqrt((((double) M_PI) * (angle_m * 0.011111111111111112))), 2.0))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * ((b_m - a_m) * Math.sin(Math.pow(Math.sqrt((Math.PI * (angle_m * 0.011111111111111112))), 2.0))));
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): return angle_s * ((b_m + a_m) * ((b_m - a_m) * math.sin(math.pow(math.sqrt((math.pi * (angle_m * 0.011111111111111112))), 2.0))))
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) return Float64(angle_s * Float64(Float64(b_m + a_m) * Float64(Float64(b_m - a_m) * sin((sqrt(Float64(pi * Float64(angle_m * 0.011111111111111112))) ^ 2.0))))) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a_m, b_m, angle_m) tmp = angle_s * ((b_m + a_m) * ((b_m - a_m) * sin((sqrt((pi * (angle_m * 0.011111111111111112))) ^ 2.0)))); end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[Power[N[Sqrt[N[(Pi * N[(angle$95$m * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(b\_m + a\_m\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \sin \left({\left(\sqrt{\pi \cdot \left(angle\_m \cdot 0.011111111111111112\right)}\right)}^{2}\right)\right)\right)
\end{array}
Initial program 58.5%
associate-*l*58.5%
*-commutative58.5%
associate-*l*58.5%
Simplified58.5%
add-cbrt-cube46.8%
pow1/332.0%
Applied egg-rr32.0%
unpow1/347.5%
rem-cbrt-cube59.1%
associate-*l*59.1%
metadata-eval59.1%
div-inv58.5%
2-sin58.5%
unpow258.5%
unpow258.5%
difference-of-squares60.8%
associate-*l*68.1%
2-sin68.1%
count-268.1%
Applied egg-rr67.8%
add-sqr-sqrt35.7%
pow235.7%
associate-*l*36.9%
Applied egg-rr36.9%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(*
(+ b_m a_m)
(*
(- b_m a_m)
(sin (* 0.011111111111111112 (* angle_m (cbrt (pow PI 3.0)))))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * ((b_m - a_m) * sin((0.011111111111111112 * (angle_m * cbrt(pow(((double) M_PI), 3.0)))))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * ((b_m - a_m) * Math.sin((0.011111111111111112 * (angle_m * Math.cbrt(Math.pow(Math.PI, 3.0)))))));
}
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) return Float64(angle_s * Float64(Float64(b_m + a_m) * Float64(Float64(b_m - a_m) * sin(Float64(0.011111111111111112 * Float64(angle_m * cbrt((pi ^ 3.0)))))))) end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[(0.011111111111111112 * N[(angle$95$m * N[Power[N[Power[Pi, 3.0], $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(b\_m + a\_m\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \sin \left(0.011111111111111112 \cdot \left(angle\_m \cdot \sqrt[3]{{\pi}^{3}}\right)\right)\right)\right)
\end{array}
Initial program 58.5%
associate-*l*58.5%
*-commutative58.5%
associate-*l*58.5%
Simplified58.5%
add-cbrt-cube46.8%
pow1/332.0%
Applied egg-rr32.0%
unpow1/347.5%
rem-cbrt-cube59.1%
associate-*l*59.1%
metadata-eval59.1%
div-inv58.5%
2-sin58.5%
unpow258.5%
unpow258.5%
difference-of-squares60.8%
associate-*l*68.1%
2-sin68.1%
count-268.1%
Applied egg-rr67.8%
add-cbrt-cube69.6%
pow369.6%
Applied egg-rr69.6%
Final simplification69.6%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(let* ((t_0 (* 0.011111111111111112 (* PI angle_m))))
(*
angle_s
(if (<= (pow b_m 2.0) 1e-123)
(* (+ b_m a_m) (* a_m (- (sin t_0))))
(*
(+ b_m a_m)
(*
b_m
(+ t_0 (* -0.011111111111111112 (/ (* a_m (* PI angle_m)) b_m)))))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double t_0 = 0.011111111111111112 * (((double) M_PI) * angle_m);
double tmp;
if (pow(b_m, 2.0) <= 1e-123) {
tmp = (b_m + a_m) * (a_m * -sin(t_0));
} else {
tmp = (b_m + a_m) * (b_m * (t_0 + (-0.011111111111111112 * ((a_m * (((double) M_PI) * angle_m)) / b_m))));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double t_0 = 0.011111111111111112 * (Math.PI * angle_m);
double tmp;
if (Math.pow(b_m, 2.0) <= 1e-123) {
tmp = (b_m + a_m) * (a_m * -Math.sin(t_0));
} else {
tmp = (b_m + a_m) * (b_m * (t_0 + (-0.011111111111111112 * ((a_m * (Math.PI * angle_m)) / b_m))));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): t_0 = 0.011111111111111112 * (math.pi * angle_m) tmp = 0 if math.pow(b_m, 2.0) <= 1e-123: tmp = (b_m + a_m) * (a_m * -math.sin(t_0)) else: tmp = (b_m + a_m) * (b_m * (t_0 + (-0.011111111111111112 * ((a_m * (math.pi * angle_m)) / b_m)))) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) t_0 = Float64(0.011111111111111112 * Float64(pi * angle_m)) tmp = 0.0 if ((b_m ^ 2.0) <= 1e-123) tmp = Float64(Float64(b_m + a_m) * Float64(a_m * Float64(-sin(t_0)))); else tmp = Float64(Float64(b_m + a_m) * Float64(b_m * Float64(t_0 + Float64(-0.011111111111111112 * Float64(Float64(a_m * Float64(pi * angle_m)) / b_m))))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) t_0 = 0.011111111111111112 * (pi * angle_m); tmp = 0.0; if ((b_m ^ 2.0) <= 1e-123) tmp = (b_m + a_m) * (a_m * -sin(t_0)); else tmp = (b_m + a_m) * (b_m * (t_0 + (-0.011111111111111112 * ((a_m * (pi * angle_m)) / b_m)))); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := Block[{t$95$0 = N[(0.011111111111111112 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]}, N[(angle$95$s * If[LessEqual[N[Power[b$95$m, 2.0], $MachinePrecision], 1e-123], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(a$95$m * (-N[Sin[t$95$0], $MachinePrecision])), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(b$95$m * N[(t$95$0 + N[(-0.011111111111111112 * N[(N[(a$95$m * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision] / b$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
\begin{array}{l}
t_0 := 0.011111111111111112 \cdot \left(\pi \cdot angle\_m\right)\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;{b\_m}^{2} \leq 10^{-123}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(a\_m \cdot \left(-\sin t\_0\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(b\_m \cdot \left(t\_0 + -0.011111111111111112 \cdot \frac{a\_m \cdot \left(\pi \cdot angle\_m\right)}{b\_m}\right)\right)\\
\end{array}
\end{array}
\end{array}
if (pow.f64 b #s(literal 2 binary64)) < 1.0000000000000001e-123Initial program 68.1%
associate-*l*68.1%
*-commutative68.1%
associate-*l*68.1%
Simplified68.1%
add-cbrt-cube53.6%
pow1/341.1%
Applied egg-rr41.1%
unpow1/354.5%
rem-cbrt-cube68.9%
associate-*l*68.9%
metadata-eval68.9%
div-inv68.1%
2-sin68.1%
unpow268.1%
unpow268.1%
difference-of-squares68.1%
associate-*l*78.9%
2-sin78.9%
count-278.9%
Applied egg-rr78.7%
Taylor expanded in b around 0 78.2%
associate-*r*78.2%
neg-mul-178.2%
Simplified78.2%
if 1.0000000000000001e-123 < (pow.f64 b #s(literal 2 binary64)) Initial program 52.8%
associate-*l*52.8%
*-commutative52.8%
associate-*l*52.8%
Simplified52.8%
add-cbrt-cube42.8%
pow1/326.7%
Applied egg-rr26.7%
unpow1/343.4%
rem-cbrt-cube53.3%
associate-*l*53.3%
metadata-eval53.3%
div-inv52.8%
2-sin52.8%
unpow252.8%
unpow252.8%
difference-of-squares56.6%
associate-*l*61.7%
2-sin61.7%
count-261.7%
Applied egg-rr61.3%
Taylor expanded in angle around 0 60.7%
Taylor expanded in b around inf 61.4%
Final simplification67.6%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= (pow a_m 2.0) 4e-321)
(* (+ b_m a_m) (* b_m (sin (* 0.011111111111111112 (* PI angle_m)))))
(* (+ b_m a_m) (* (- b_m a_m) (* angle_m (* PI 0.011111111111111112)))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (pow(a_m, 2.0) <= 4e-321) {
tmp = (b_m + a_m) * (b_m * sin((0.011111111111111112 * (((double) M_PI) * angle_m))));
} else {
tmp = (b_m + a_m) * ((b_m - a_m) * (angle_m * (((double) M_PI) * 0.011111111111111112)));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (Math.pow(a_m, 2.0) <= 4e-321) {
tmp = (b_m + a_m) * (b_m * Math.sin((0.011111111111111112 * (Math.PI * angle_m))));
} else {
tmp = (b_m + a_m) * ((b_m - a_m) * (angle_m * (Math.PI * 0.011111111111111112)));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): tmp = 0 if math.pow(a_m, 2.0) <= 4e-321: tmp = (b_m + a_m) * (b_m * math.sin((0.011111111111111112 * (math.pi * angle_m)))) else: tmp = (b_m + a_m) * ((b_m - a_m) * (angle_m * (math.pi * 0.011111111111111112))) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if ((a_m ^ 2.0) <= 4e-321) tmp = Float64(Float64(b_m + a_m) * Float64(b_m * sin(Float64(0.011111111111111112 * Float64(pi * angle_m))))); else tmp = Float64(Float64(b_m + a_m) * Float64(Float64(b_m - a_m) * Float64(angle_m * Float64(pi * 0.011111111111111112)))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) tmp = 0.0; if ((a_m ^ 2.0) <= 4e-321) tmp = (b_m + a_m) * (b_m * sin((0.011111111111111112 * (pi * angle_m)))); else tmp = (b_m + a_m) * ((b_m - a_m) * (angle_m * (pi * 0.011111111111111112))); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[Power[a$95$m, 2.0], $MachinePrecision], 4e-321], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(b$95$m * N[Sin[N[(0.011111111111111112 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(angle$95$m * N[(Pi * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;{a\_m}^{2} \leq 4 \cdot 10^{-321}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(b\_m \cdot \sin \left(0.011111111111111112 \cdot \left(\pi \cdot angle\_m\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \left(angle\_m \cdot \left(\pi \cdot 0.011111111111111112\right)\right)\right)\\
\end{array}
\end{array}
if (pow.f64 a #s(literal 2 binary64)) < 4.00193e-321Initial program 61.2%
associate-*l*61.2%
*-commutative61.2%
associate-*l*61.2%
Simplified61.2%
add-cbrt-cube52.1%
pow1/340.2%
Applied egg-rr40.2%
unpow1/353.5%
rem-cbrt-cube62.7%
associate-*l*62.7%
metadata-eval62.7%
div-inv61.2%
2-sin61.2%
unpow261.2%
unpow261.2%
difference-of-squares61.2%
associate-*l*65.0%
2-sin65.0%
count-265.0%
Applied egg-rr65.7%
Taylor expanded in b around inf 65.7%
if 4.00193e-321 < (pow.f64 a #s(literal 2 binary64)) Initial program 57.4%
associate-*l*57.4%
*-commutative57.4%
associate-*l*57.4%
Simplified57.4%
add-cbrt-cube44.7%
pow1/328.8%
Applied egg-rr28.8%
unpow1/345.1%
rem-cbrt-cube57.6%
associate-*l*57.6%
metadata-eval57.6%
div-inv57.4%
2-sin57.4%
unpow257.4%
unpow257.4%
difference-of-squares60.7%
associate-*l*69.3%
2-sin69.3%
count-269.3%
Applied egg-rr68.6%
add-sqr-sqrt37.0%
pow237.0%
associate-*l*38.1%
Applied egg-rr38.1%
Taylor expanded in angle around 0 64.6%
*-commutative64.6%
unpow264.6%
rem-square-sqrt64.6%
*-commutative64.6%
Simplified64.6%
Final simplification64.9%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a_m b_m angle_m) :precision binary64 (* angle_s (* (+ b_m a_m) (* (- b_m a_m) (sin (* PI (* angle_m 0.011111111111111112)))))))
a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * ((b_m - a_m) * sin((((double) M_PI) * (angle_m * 0.011111111111111112)))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * ((b_m - a_m) * Math.sin((Math.PI * (angle_m * 0.011111111111111112)))));
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): return angle_s * ((b_m + a_m) * ((b_m - a_m) * math.sin((math.pi * (angle_m * 0.011111111111111112)))))
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) return Float64(angle_s * Float64(Float64(b_m + a_m) * Float64(Float64(b_m - a_m) * sin(Float64(pi * Float64(angle_m * 0.011111111111111112)))))) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a_m, b_m, angle_m) tmp = angle_s * ((b_m + a_m) * ((b_m - a_m) * sin((pi * (angle_m * 0.011111111111111112))))); end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[(Pi * N[(angle$95$m * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(b\_m + a\_m\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.011111111111111112\right)\right)\right)\right)
\end{array}
Initial program 58.5%
associate-*l*58.5%
*-commutative58.5%
associate-*l*58.5%
Simplified58.5%
add-cbrt-cube46.8%
pow1/332.0%
Applied egg-rr32.0%
unpow1/347.5%
rem-cbrt-cube59.1%
associate-*l*59.1%
metadata-eval59.1%
div-inv58.5%
2-sin58.5%
unpow258.5%
unpow258.5%
difference-of-squares60.8%
associate-*l*68.1%
2-sin68.1%
count-268.1%
Applied egg-rr67.8%
add-sqr-sqrt35.7%
pow235.7%
associate-*l*36.9%
Applied egg-rr36.9%
unpow236.9%
add-sqr-sqrt68.8%
*-commutative68.8%
Applied egg-rr68.8%
Final simplification68.8%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= a_m 5.7e+26)
(* (+ b_m a_m) (* (* angle_m 0.011111111111111112) (* b_m PI)))
(* (+ b_m a_m) (* (* PI angle_m) (* a_m -0.011111111111111112))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (a_m <= 5.7e+26) {
tmp = (b_m + a_m) * ((angle_m * 0.011111111111111112) * (b_m * ((double) M_PI)));
} else {
tmp = (b_m + a_m) * ((((double) M_PI) * angle_m) * (a_m * -0.011111111111111112));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (a_m <= 5.7e+26) {
tmp = (b_m + a_m) * ((angle_m * 0.011111111111111112) * (b_m * Math.PI));
} else {
tmp = (b_m + a_m) * ((Math.PI * angle_m) * (a_m * -0.011111111111111112));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): tmp = 0 if a_m <= 5.7e+26: tmp = (b_m + a_m) * ((angle_m * 0.011111111111111112) * (b_m * math.pi)) else: tmp = (b_m + a_m) * ((math.pi * angle_m) * (a_m * -0.011111111111111112)) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if (a_m <= 5.7e+26) tmp = Float64(Float64(b_m + a_m) * Float64(Float64(angle_m * 0.011111111111111112) * Float64(b_m * pi))); else tmp = Float64(Float64(b_m + a_m) * Float64(Float64(pi * angle_m) * Float64(a_m * -0.011111111111111112))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) tmp = 0.0; if (a_m <= 5.7e+26) tmp = (b_m + a_m) * ((angle_m * 0.011111111111111112) * (b_m * pi)); else tmp = (b_m + a_m) * ((pi * angle_m) * (a_m * -0.011111111111111112)); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[a$95$m, 5.7e+26], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(angle$95$m * 0.011111111111111112), $MachinePrecision] * N[(b$95$m * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(Pi * angle$95$m), $MachinePrecision] * N[(a$95$m * -0.011111111111111112), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;a\_m \leq 5.7 \cdot 10^{+26}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(\left(angle\_m \cdot 0.011111111111111112\right) \cdot \left(b\_m \cdot \pi\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(\left(\pi \cdot angle\_m\right) \cdot \left(a\_m \cdot -0.011111111111111112\right)\right)\\
\end{array}
\end{array}
if a < 5.7000000000000003e26Initial program 60.8%
associate-*l*60.8%
*-commutative60.8%
associate-*l*60.8%
Simplified60.8%
add-cbrt-cube48.3%
pow1/334.9%
Applied egg-rr34.9%
unpow1/349.2%
rem-cbrt-cube61.7%
associate-*l*61.7%
metadata-eval61.7%
div-inv60.8%
2-sin60.8%
unpow260.8%
unpow260.8%
difference-of-squares61.8%
associate-*l*67.1%
2-sin67.1%
count-267.1%
Applied egg-rr67.2%
Taylor expanded in angle around 0 61.3%
Taylor expanded in b around inf 45.0%
associate-*r*45.0%
*-commutative45.0%
*-commutative45.0%
Simplified45.0%
if 5.7000000000000003e26 < a Initial program 48.1%
associate-*l*48.1%
*-commutative48.1%
associate-*l*48.1%
Simplified48.1%
add-cbrt-cube40.2%
pow1/319.5%
Applied egg-rr19.5%
unpow1/339.8%
rem-cbrt-cube47.5%
associate-*l*47.5%
metadata-eval47.5%
div-inv48.1%
2-sin48.1%
unpow248.1%
unpow248.1%
difference-of-squares56.6%
associate-*l*72.4%
2-sin72.4%
count-272.4%
Applied egg-rr70.3%
Taylor expanded in angle around 0 62.1%
Taylor expanded in b around 0 55.7%
associate-*r*55.8%
Simplified55.8%
Final simplification47.0%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= a_m 4e+26)
(* (+ b_m a_m) (* 0.011111111111111112 (* angle_m (* b_m PI))))
(* (+ b_m a_m) (* (* PI angle_m) (* a_m -0.011111111111111112))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (a_m <= 4e+26) {
tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * (b_m * ((double) M_PI))));
} else {
tmp = (b_m + a_m) * ((((double) M_PI) * angle_m) * (a_m * -0.011111111111111112));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (a_m <= 4e+26) {
tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * (b_m * Math.PI)));
} else {
tmp = (b_m + a_m) * ((Math.PI * angle_m) * (a_m * -0.011111111111111112));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): tmp = 0 if a_m <= 4e+26: tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * (b_m * math.pi))) else: tmp = (b_m + a_m) * ((math.pi * angle_m) * (a_m * -0.011111111111111112)) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if (a_m <= 4e+26) tmp = Float64(Float64(b_m + a_m) * Float64(0.011111111111111112 * Float64(angle_m * Float64(b_m * pi)))); else tmp = Float64(Float64(b_m + a_m) * Float64(Float64(pi * angle_m) * Float64(a_m * -0.011111111111111112))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) tmp = 0.0; if (a_m <= 4e+26) tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * (b_m * pi))); else tmp = (b_m + a_m) * ((pi * angle_m) * (a_m * -0.011111111111111112)); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[a$95$m, 4e+26], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(0.011111111111111112 * N[(angle$95$m * N[(b$95$m * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(Pi * angle$95$m), $MachinePrecision] * N[(a$95$m * -0.011111111111111112), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;a\_m \leq 4 \cdot 10^{+26}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(0.011111111111111112 \cdot \left(angle\_m \cdot \left(b\_m \cdot \pi\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(\left(\pi \cdot angle\_m\right) \cdot \left(a\_m \cdot -0.011111111111111112\right)\right)\\
\end{array}
\end{array}
if a < 4.00000000000000019e26Initial program 60.8%
associate-*l*60.8%
*-commutative60.8%
associate-*l*60.8%
Simplified60.8%
add-cbrt-cube48.3%
pow1/334.9%
Applied egg-rr34.9%
unpow1/349.2%
rem-cbrt-cube61.7%
associate-*l*61.7%
metadata-eval61.7%
div-inv60.8%
2-sin60.8%
unpow260.8%
unpow260.8%
difference-of-squares61.8%
associate-*l*67.1%
2-sin67.1%
count-267.1%
Applied egg-rr67.2%
Taylor expanded in angle around 0 61.3%
Taylor expanded in b around inf 45.0%
*-commutative45.0%
Simplified45.0%
if 4.00000000000000019e26 < a Initial program 48.1%
associate-*l*48.1%
*-commutative48.1%
associate-*l*48.1%
Simplified48.1%
add-cbrt-cube40.2%
pow1/319.5%
Applied egg-rr19.5%
unpow1/339.8%
rem-cbrt-cube47.5%
associate-*l*47.5%
metadata-eval47.5%
div-inv48.1%
2-sin48.1%
unpow248.1%
unpow248.1%
difference-of-squares56.6%
associate-*l*72.4%
2-sin72.4%
count-272.4%
Applied egg-rr70.3%
Taylor expanded in angle around 0 62.1%
Taylor expanded in b around 0 55.7%
associate-*r*55.8%
Simplified55.8%
Final simplification46.9%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= a_m 1.4e+42)
(* (+ b_m a_m) (* 0.011111111111111112 (* angle_m (* b_m PI))))
(* (+ b_m a_m) (* -0.011111111111111112 (* a_m (* PI angle_m)))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (a_m <= 1.4e+42) {
tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * (b_m * ((double) M_PI))));
} else {
tmp = (b_m + a_m) * (-0.011111111111111112 * (a_m * (((double) M_PI) * angle_m)));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (a_m <= 1.4e+42) {
tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * (b_m * Math.PI)));
} else {
tmp = (b_m + a_m) * (-0.011111111111111112 * (a_m * (Math.PI * angle_m)));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): tmp = 0 if a_m <= 1.4e+42: tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * (b_m * math.pi))) else: tmp = (b_m + a_m) * (-0.011111111111111112 * (a_m * (math.pi * angle_m))) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if (a_m <= 1.4e+42) tmp = Float64(Float64(b_m + a_m) * Float64(0.011111111111111112 * Float64(angle_m * Float64(b_m * pi)))); else tmp = Float64(Float64(b_m + a_m) * Float64(-0.011111111111111112 * Float64(a_m * Float64(pi * angle_m)))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) tmp = 0.0; if (a_m <= 1.4e+42) tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * (b_m * pi))); else tmp = (b_m + a_m) * (-0.011111111111111112 * (a_m * (pi * angle_m))); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[a$95$m, 1.4e+42], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(0.011111111111111112 * N[(angle$95$m * N[(b$95$m * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(-0.011111111111111112 * N[(a$95$m * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;a\_m \leq 1.4 \cdot 10^{+42}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(0.011111111111111112 \cdot \left(angle\_m \cdot \left(b\_m \cdot \pi\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(-0.011111111111111112 \cdot \left(a\_m \cdot \left(\pi \cdot angle\_m\right)\right)\right)\\
\end{array}
\end{array}
if a < 1.4e42Initial program 60.7%
associate-*l*60.7%
*-commutative60.7%
associate-*l*60.7%
Simplified60.7%
add-cbrt-cube48.2%
pow1/335.0%
Applied egg-rr35.0%
unpow1/349.1%
rem-cbrt-cube61.6%
associate-*l*61.6%
metadata-eval61.6%
div-inv60.7%
2-sin60.7%
unpow260.7%
unpow260.7%
difference-of-squares61.7%
associate-*l*66.9%
2-sin66.9%
count-266.9%
Applied egg-rr67.0%
Taylor expanded in angle around 0 61.0%
Taylor expanded in b around inf 44.6%
*-commutative44.6%
Simplified44.6%
if 1.4e42 < a Initial program 47.3%
associate-*l*47.3%
*-commutative47.3%
associate-*l*47.3%
Simplified47.3%
add-cbrt-cube39.9%
pow1/317.3%
Applied egg-rr17.3%
unpow1/339.5%
rem-cbrt-cube46.6%
associate-*l*46.6%
metadata-eval46.6%
div-inv47.3%
2-sin47.3%
unpow247.3%
unpow247.3%
difference-of-squares56.6%
associate-*l*73.9%
2-sin73.9%
count-273.9%
Applied egg-rr71.5%
Taylor expanded in angle around 0 63.2%
Taylor expanded in b around 0 58.6%
*-commutative58.6%
Simplified58.6%
Final simplification47.0%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a_m b_m angle_m) :precision binary64 (* angle_s (* (+ b_m a_m) (* (- b_m a_m) (* angle_m (* PI 0.011111111111111112))))))
a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * ((b_m - a_m) * (angle_m * (((double) M_PI) * 0.011111111111111112))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * ((b_m - a_m) * (angle_m * (Math.PI * 0.011111111111111112))));
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): return angle_s * ((b_m + a_m) * ((b_m - a_m) * (angle_m * (math.pi * 0.011111111111111112))))
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) return Float64(angle_s * Float64(Float64(b_m + a_m) * Float64(Float64(b_m - a_m) * Float64(angle_m * Float64(pi * 0.011111111111111112))))) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a_m, b_m, angle_m) tmp = angle_s * ((b_m + a_m) * ((b_m - a_m) * (angle_m * (pi * 0.011111111111111112)))); end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(angle$95$m * N[(Pi * 0.011111111111111112), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(b\_m + a\_m\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \left(angle\_m \cdot \left(\pi \cdot 0.011111111111111112\right)\right)\right)\right)
\end{array}
Initial program 58.5%
associate-*l*58.5%
*-commutative58.5%
associate-*l*58.5%
Simplified58.5%
add-cbrt-cube46.8%
pow1/332.0%
Applied egg-rr32.0%
unpow1/347.5%
rem-cbrt-cube59.1%
associate-*l*59.1%
metadata-eval59.1%
div-inv58.5%
2-sin58.5%
unpow258.5%
unpow258.5%
difference-of-squares60.8%
associate-*l*68.1%
2-sin68.1%
count-268.1%
Applied egg-rr67.8%
add-sqr-sqrt35.7%
pow235.7%
associate-*l*36.9%
Applied egg-rr36.9%
Taylor expanded in angle around 0 61.5%
*-commutative61.5%
unpow261.5%
rem-square-sqrt61.5%
*-commutative61.5%
Simplified61.5%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a_m b_m angle_m) :precision binary64 (* angle_s (* (+ b_m a_m) (* (- b_m a_m) (* 0.011111111111111112 (* PI angle_m))))))
a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * ((b_m - a_m) * (0.011111111111111112 * (((double) M_PI) * angle_m))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * ((b_m - a_m) * (0.011111111111111112 * (Math.PI * angle_m))));
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): return angle_s * ((b_m + a_m) * ((b_m - a_m) * (0.011111111111111112 * (math.pi * angle_m))))
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) return Float64(angle_s * Float64(Float64(b_m + a_m) * Float64(Float64(b_m - a_m) * Float64(0.011111111111111112 * Float64(pi * angle_m))))) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a_m, b_m, angle_m) tmp = angle_s * ((b_m + a_m) * ((b_m - a_m) * (0.011111111111111112 * (pi * angle_m)))); end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(0.011111111111111112 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(b\_m + a\_m\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \left(0.011111111111111112 \cdot \left(\pi \cdot angle\_m\right)\right)\right)\right)
\end{array}
Initial program 58.5%
associate-*l*58.5%
*-commutative58.5%
associate-*l*58.5%
Simplified58.5%
add-cbrt-cube46.8%
pow1/332.0%
Applied egg-rr32.0%
unpow1/347.5%
rem-cbrt-cube59.1%
associate-*l*59.1%
metadata-eval59.1%
div-inv58.5%
2-sin58.5%
unpow258.5%
unpow258.5%
difference-of-squares60.8%
associate-*l*68.1%
2-sin68.1%
count-268.1%
Applied egg-rr67.8%
Taylor expanded in angle around 0 61.4%
Final simplification61.4%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a_m b_m angle_m) :precision binary64 (* angle_s (* (+ b_m a_m) (* 0.011111111111111112 (* (- b_m a_m) (* PI angle_m))))))
a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (((double) M_PI) * angle_m))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (Math.PI * angle_m))));
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): return angle_s * ((b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (math.pi * angle_m))))
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) return Float64(angle_s * Float64(Float64(b_m + a_m) * Float64(0.011111111111111112 * Float64(Float64(b_m - a_m) * Float64(pi * angle_m))))) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a_m, b_m, angle_m) tmp = angle_s * ((b_m + a_m) * (0.011111111111111112 * ((b_m - a_m) * (pi * angle_m)))); end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(0.011111111111111112 * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(b\_m + a\_m\right) \cdot \left(0.011111111111111112 \cdot \left(\left(b\_m - a\_m\right) \cdot \left(\pi \cdot angle\_m\right)\right)\right)\right)
\end{array}
Initial program 58.5%
associate-*l*58.5%
*-commutative58.5%
associate-*l*58.5%
Simplified58.5%
add-cbrt-cube46.8%
pow1/332.0%
Applied egg-rr32.0%
unpow1/347.5%
rem-cbrt-cube59.1%
associate-*l*59.1%
metadata-eval59.1%
div-inv58.5%
2-sin58.5%
unpow258.5%
unpow258.5%
difference-of-squares60.8%
associate-*l*68.1%
2-sin68.1%
count-268.1%
Applied egg-rr67.8%
Taylor expanded in angle around 0 61.4%
associate-*r*61.4%
Simplified61.4%
Final simplification61.4%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a_m b_m angle_m) :precision binary64 (* angle_s (* (+ b_m a_m) (* 0.011111111111111112 (* angle_m (* (- b_m a_m) PI))))))
a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * (0.011111111111111112 * (angle_m * ((b_m - a_m) * ((double) M_PI)))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * (0.011111111111111112 * (angle_m * ((b_m - a_m) * Math.PI))));
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): return angle_s * ((b_m + a_m) * (0.011111111111111112 * (angle_m * ((b_m - a_m) * math.pi))))
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) return Float64(angle_s * Float64(Float64(b_m + a_m) * Float64(0.011111111111111112 * Float64(angle_m * Float64(Float64(b_m - a_m) * pi))))) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a_m, b_m, angle_m) tmp = angle_s * ((b_m + a_m) * (0.011111111111111112 * (angle_m * ((b_m - a_m) * pi)))); end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(0.011111111111111112 * N[(angle$95$m * N[(N[(b$95$m - a$95$m), $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(b\_m + a\_m\right) \cdot \left(0.011111111111111112 \cdot \left(angle\_m \cdot \left(\left(b\_m - a\_m\right) \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 58.5%
associate-*l*58.5%
*-commutative58.5%
associate-*l*58.5%
Simplified58.5%
add-cbrt-cube46.8%
pow1/332.0%
Applied egg-rr32.0%
unpow1/347.5%
rem-cbrt-cube59.1%
associate-*l*59.1%
metadata-eval59.1%
div-inv58.5%
2-sin58.5%
unpow258.5%
unpow258.5%
difference-of-squares60.8%
associate-*l*68.1%
2-sin68.1%
count-268.1%
Applied egg-rr67.8%
Taylor expanded in angle around 0 61.4%
Final simplification61.4%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a_m b_m angle_m) :precision binary64 (* angle_s (* (+ b_m a_m) (* -0.011111111111111112 (* a_m (* PI angle_m))))))
a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * (-0.011111111111111112 * (a_m * (((double) M_PI) * angle_m))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * (-0.011111111111111112 * (a_m * (Math.PI * angle_m))));
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): return angle_s * ((b_m + a_m) * (-0.011111111111111112 * (a_m * (math.pi * angle_m))))
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) return Float64(angle_s * Float64(Float64(b_m + a_m) * Float64(-0.011111111111111112 * Float64(a_m * Float64(pi * angle_m))))) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a_m, b_m, angle_m) tmp = angle_s * ((b_m + a_m) * (-0.011111111111111112 * (a_m * (pi * angle_m)))); end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(-0.011111111111111112 * N[(a$95$m * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(b\_m + a\_m\right) \cdot \left(-0.011111111111111112 \cdot \left(a\_m \cdot \left(\pi \cdot angle\_m\right)\right)\right)\right)
\end{array}
Initial program 58.5%
associate-*l*58.5%
*-commutative58.5%
associate-*l*58.5%
Simplified58.5%
add-cbrt-cube46.8%
pow1/332.0%
Applied egg-rr32.0%
unpow1/347.5%
rem-cbrt-cube59.1%
associate-*l*59.1%
metadata-eval59.1%
div-inv58.5%
2-sin58.5%
unpow258.5%
unpow258.5%
difference-of-squares60.8%
associate-*l*68.1%
2-sin68.1%
count-268.1%
Applied egg-rr67.8%
Taylor expanded in angle around 0 61.4%
Taylor expanded in b around 0 42.0%
*-commutative42.0%
Simplified42.0%
Final simplification42.0%
herbie shell --seed 2024091
(FPCore (a b angle)
:name "ab-angle->ABCF B"
:precision binary64
(* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* PI (/ angle 180.0)))) (cos (* PI (/ angle 180.0)))))