
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= x -2.3e+47)
(not (or (<= x 9.5e-11) (and (not (<= x 4.5e+26)) (<= x 4.5e+114)))))
(+ x (* x y))
(+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.3e+47) || !((x <= 9.5e-11) || (!(x <= 4.5e+26) && (x <= 4.5e+114)))) {
tmp = x + (x * y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.3d+47)) .or. (.not. (x <= 9.5d-11) .or. (.not. (x <= 4.5d+26)) .and. (x <= 4.5d+114))) then
tmp = x + (x * y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.3e+47) || !((x <= 9.5e-11) || (!(x <= 4.5e+26) && (x <= 4.5e+114)))) {
tmp = x + (x * y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.3e+47) or not ((x <= 9.5e-11) or (not (x <= 4.5e+26) and (x <= 4.5e+114))): tmp = x + (x * y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.3e+47) || !((x <= 9.5e-11) || (!(x <= 4.5e+26) && (x <= 4.5e+114)))) tmp = Float64(x + Float64(x * y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.3e+47) || ~(((x <= 9.5e-11) || (~((x <= 4.5e+26)) && (x <= 4.5e+114))))) tmp = x + (x * y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.3e+47], N[Not[Or[LessEqual[x, 9.5e-11], And[N[Not[LessEqual[x, 4.5e+26]], $MachinePrecision], LessEqual[x, 4.5e+114]]]], $MachinePrecision]], N[(x + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \cdot 10^{+47} \lor \neg \left(x \leq 9.5 \cdot 10^{-11} \lor \neg \left(x \leq 4.5 \cdot 10^{+26}\right) \land x \leq 4.5 \cdot 10^{+114}\right):\\
\;\;\;\;x + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if x < -2.2999999999999999e47 or 9.49999999999999951e-11 < x < 4.49999999999999978e26 or 4.5000000000000001e114 < x Initial program 100.0%
Taylor expanded in z around 0 92.8%
*-commutative92.8%
Simplified92.8%
if -2.2999999999999999e47 < x < 9.49999999999999951e-11 or 4.49999999999999978e26 < x < 4.5000000000000001e114Initial program 100.0%
Taylor expanded in z around inf 90.2%
Final simplification91.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* x y) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x * y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x * y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x * y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x * y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x * y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x * y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x * y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in z around 0 43.9%
*-commutative43.9%
Simplified43.9%
Taylor expanded in y around inf 43.2%
if -1 < y < 1Initial program 100.0%
Taylor expanded in z around 0 75.2%
*-commutative75.2%
Simplified75.2%
Taylor expanded in y around 0 74.3%
Final simplification57.1%
(FPCore (x y z) :precision binary64 (+ x (* x y)))
double code(double x, double y, double z) {
return x + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (x * y)
end function
public static double code(double x, double y, double z) {
return x + (x * y);
}
def code(x, y, z): return x + (x * y)
function code(x, y, z) return Float64(x + Float64(x * y)) end
function tmp = code(x, y, z) tmp = x + (x * y); end
code[x_, y_, z_] := N[(x + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + x \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 57.8%
*-commutative57.8%
Simplified57.8%
Final simplification57.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 57.8%
*-commutative57.8%
Simplified57.8%
Taylor expanded in y around 0 34.6%
herbie shell --seed 2024091
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))