
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (pow (exp -2.0) (/ 1.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * powf(expf(-2.0f), (1.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * (exp((-2.0e0)) ** (1.0e0 / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * (exp(Float32(-2.0)) ^ Float32(Float32(1.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * (exp(single(-2.0)) ^ (single(1.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot {\left(e^{-2}\right)}^{\left(\frac{1}{v}\right)}\right)
\end{array}
Initial program 99.4%
div-inv99.4%
exp-prod99.4%
Applied egg-rr99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (pow E (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * powf(((float) M_E), (-2.0f / v))))));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * (Float32(exp(1)) ^ Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * (single(2.71828182845904523536) ^ (single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot {e}^{\left(\frac{-2}{v}\right)}\right)
\end{array}
Initial program 99.4%
*-un-lft-identity99.4%
exp-prod99.4%
Applied egg-rr99.4%
exp-1-e99.4%
Simplified99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(+
1.3333333333333333
(+
(/
(-
0.6666666666666666
(*
0.5
(+
(* u 9.333333333333334)
(- (* 4.0 (- (* u 16.0) (* u 8.0))) (* u 32.0)))))
v)
(* 0.5 (- (* u 8.0) (* u 16.0)))))
v)
(* u 2.0)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f + (((0.6666666666666666f - (0.5f * ((u * 9.333333333333334f) + ((4.0f * ((u * 16.0f) - (u * 8.0f))) - (u * 32.0f))))) / v) + (0.5f * ((u * 8.0f) - (u * 16.0f))))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + (((0.6666666666666666e0 - (0.5e0 * ((u * 9.333333333333334e0) + ((4.0e0 * ((u * 16.0e0) - (u * 8.0e0))) - (u * 32.0e0))))) / v) + (0.5e0 * ((u * 8.0e0) - (u * 16.0e0))))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(Float32(Float32(0.6666666666666666) - Float32(Float32(0.5) * Float32(Float32(u * Float32(9.333333333333334)) + Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))) - Float32(u * Float32(32.0)))))) / v) + Float32(Float32(0.5) * Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0)))))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + (((single(0.6666666666666666) - (single(0.5) * ((u * single(9.333333333333334)) + ((single(4.0) * ((u * single(16.0)) - (u * single(8.0)))) - (u * single(32.0)))))) / v) + (single(0.5) * ((u * single(8.0)) - (u * single(16.0)))))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + \left(\frac{0.6666666666666666 - 0.5 \cdot \left(u \cdot 9.333333333333334 + \left(4 \cdot \left(u \cdot 16 - u \cdot 8\right) - u \cdot 32\right)\right)}{v} + 0.5 \cdot \left(u \cdot 8 - u \cdot 16\right)\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.0%
if 0.100000001 < v Initial program 92.9%
Taylor expanded in u around 0 64.8%
Taylor expanded in v around -inf 62.2%
Final simplification89.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/ (+ 1.3333333333333333 (* 0.5 (- (* u 8.0) (* u 16.0)))) v)
(* u 2.0)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f + (0.5f * ((u * 8.0f) - (u * 16.0f)))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + (0.5e0 * ((u * 8.0e0) - (u * 16.0e0)))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.5) * Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + (single(0.5) * ((u * single(8.0)) - (u * single(16.0))))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + 0.5 \cdot \left(u \cdot 8 - u \cdot 16\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.0%
if 0.100000001 < v Initial program 92.9%
Taylor expanded in u around 0 64.8%
Taylor expanded in v around -inf 61.1%
Final simplification89.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(+
(* u 2.0)
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + (((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + (((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + (((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.0%
if 0.100000001 < v Initial program 92.9%
Taylor expanded in u around 0 58.4%
Taylor expanded in v around -inf 59.9%
Final simplification89.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(- (* u 2.0) (/ (+ (* u -2.0) (* (/ u v) -1.3333333333333333)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - (((u * -2.0f) + ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - (((u * (-2.0e0)) + ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - (((u * single(-2.0)) + ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{u \cdot -2 + \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.0%
if 0.100000001 < v Initial program 92.9%
Taylor expanded in u around 0 58.4%
Taylor expanded in v around -inf 59.6%
Final simplification89.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (- (* u (+ 2.0 (/ (+ 2.0 (/ 1.3333333333333333 v)) v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + (1.3333333333333333f / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + (1.3333333333333333e0 / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + (single(1.3333333333333333) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.0%
if 0.100000001 < v Initial program 92.9%
Taylor expanded in u around 0 58.4%
Taylor expanded in v around -inf 59.2%
mul-1-neg59.2%
distribute-neg-frac259.2%
sub-neg59.2%
associate-*r/59.2%
distribute-lft-in59.2%
metadata-eval59.2%
neg-mul-159.2%
associate-*r/59.2%
metadata-eval59.2%
distribute-neg-frac59.2%
metadata-eval59.2%
metadata-eval59.2%
Simplified59.2%
associate-*r/59.2%
frac-2neg59.2%
+-commutative59.2%
remove-double-neg59.2%
Applied egg-rr59.2%
distribute-rgt-neg-in59.2%
*-rgt-identity59.2%
times-frac59.2%
*-inverses59.2%
distribute-neg-in59.2%
metadata-eval59.2%
distribute-neg-frac59.2%
distribute-neg-in59.2%
metadata-eval59.2%
distribute-neg-frac59.2%
metadata-eval59.2%
Simplified59.2%
Final simplification89.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (- (* 2.0 (+ u (/ u v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((2.0f * (u + (u / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((2.0e0 * (u + (u / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((single(2.0) * (u + (u / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(2 \cdot \left(u + \frac{u}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.0%
if 0.100000001 < v Initial program 92.9%
Taylor expanded in u around 0 58.4%
Taylor expanded in v around inf 55.6%
distribute-lft-out55.6%
Simplified55.6%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.0%
if 0.100000001 < v Initial program 92.9%
Taylor expanded in u around 0 58.4%
Taylor expanded in v around inf 55.3%
sub-neg55.3%
distribute-lft-out55.3%
metadata-eval55.3%
Simplified55.3%
Final simplification89.0%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (* (- 1.0 u) -2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((1.0f - u) * -2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((1.0e0 - u) * (-2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((single(1.0) - u) * single(-2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(1 - u\right) \cdot -2\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.0%
if 0.100000001 < v Initial program 92.9%
Taylor expanded in v around inf 47.0%
Final simplification88.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.0%
if 0.100000001 < v Initial program 92.9%
Taylor expanded in u around 0 64.8%
Taylor expanded in v around inf 47.0%
Final simplification88.3%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
fma-undefine99.4%
Applied egg-rr99.4%
Taylor expanded in v around 0 85.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0 6.2%
herbie shell --seed 2024091
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))