
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (+ (/ y (pow z -0.5)) x)))
double code(double x, double y, double z) {
return 0.5 * ((y / pow(z, -0.5)) + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * ((y / (z ** (-0.5d0))) + x)
end function
public static double code(double x, double y, double z) {
return 0.5 * ((y / Math.pow(z, -0.5)) + x);
}
def code(x, y, z): return 0.5 * ((y / math.pow(z, -0.5)) + x)
function code(x, y, z) return Float64(0.5 * Float64(Float64(y / (z ^ -0.5)) + x)) end
function tmp = code(x, y, z) tmp = 0.5 * ((y / (z ^ -0.5)) + x); end
code[x_, y_, z_] := N[(0.5 * N[(N[(y / N[Power[z, -0.5], $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(\frac{y}{{z}^{-0.5}} + x\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
+-commutative99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in z around inf 81.5%
distribute-rgt-in81.6%
associate-*l*88.8%
fma-define88.8%
*-commutative88.8%
associate-*l/86.6%
associate-/l*99.8%
*-inverses99.8%
*-rgt-identity99.8%
Simplified99.8%
fma-undefine99.7%
*-commutative99.7%
sqrt-div99.7%
metadata-eval99.7%
un-div-inv99.7%
Applied egg-rr99.7%
clear-num99.7%
pow1/299.7%
pow199.7%
pow-div99.7%
metadata-eval99.7%
metadata-eval99.7%
sqrt-pow199.7%
inv-pow99.7%
associate-*l/99.7%
*-un-lft-identity99.7%
inv-pow99.7%
sqrt-pow199.8%
metadata-eval99.8%
Applied egg-rr99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* 0.5 (* y (sqrt z)))))
(if (<= x -2.45e+24)
(* 0.5 x)
(if (<= x -12000.0)
t_0
(if (<= x -3.1e-42)
(* 0.5 (* y (/ x y)))
(if (<= x 62000000000000.0) t_0 (* 0.5 x)))))))
double code(double x, double y, double z) {
double t_0 = 0.5 * (y * sqrt(z));
double tmp;
if (x <= -2.45e+24) {
tmp = 0.5 * x;
} else if (x <= -12000.0) {
tmp = t_0;
} else if (x <= -3.1e-42) {
tmp = 0.5 * (y * (x / y));
} else if (x <= 62000000000000.0) {
tmp = t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 0.5d0 * (y * sqrt(z))
if (x <= (-2.45d+24)) then
tmp = 0.5d0 * x
else if (x <= (-12000.0d0)) then
tmp = t_0
else if (x <= (-3.1d-42)) then
tmp = 0.5d0 * (y * (x / y))
else if (x <= 62000000000000.0d0) then
tmp = t_0
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 0.5 * (y * Math.sqrt(z));
double tmp;
if (x <= -2.45e+24) {
tmp = 0.5 * x;
} else if (x <= -12000.0) {
tmp = t_0;
} else if (x <= -3.1e-42) {
tmp = 0.5 * (y * (x / y));
} else if (x <= 62000000000000.0) {
tmp = t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): t_0 = 0.5 * (y * math.sqrt(z)) tmp = 0 if x <= -2.45e+24: tmp = 0.5 * x elif x <= -12000.0: tmp = t_0 elif x <= -3.1e-42: tmp = 0.5 * (y * (x / y)) elif x <= 62000000000000.0: tmp = t_0 else: tmp = 0.5 * x return tmp
function code(x, y, z) t_0 = Float64(0.5 * Float64(y * sqrt(z))) tmp = 0.0 if (x <= -2.45e+24) tmp = Float64(0.5 * x); elseif (x <= -12000.0) tmp = t_0; elseif (x <= -3.1e-42) tmp = Float64(0.5 * Float64(y * Float64(x / y))); elseif (x <= 62000000000000.0) tmp = t_0; else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = 0.5 * (y * sqrt(z)); tmp = 0.0; if (x <= -2.45e+24) tmp = 0.5 * x; elseif (x <= -12000.0) tmp = t_0; elseif (x <= -3.1e-42) tmp = 0.5 * (y * (x / y)); elseif (x <= 62000000000000.0) tmp = t_0; else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(0.5 * N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.45e+24], N[(0.5 * x), $MachinePrecision], If[LessEqual[x, -12000.0], t$95$0, If[LessEqual[x, -3.1e-42], N[(0.5 * N[(y * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 62000000000000.0], t$95$0, N[(0.5 * x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \left(y \cdot \sqrt{z}\right)\\
\mathbf{if}\;x \leq -2.45 \cdot 10^{+24}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{elif}\;x \leq -12000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -3.1 \cdot 10^{-42}:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{y}\right)\\
\mathbf{elif}\;x \leq 62000000000000:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if x < -2.45000000000000015e24 or 6.2e13 < x Initial program 99.9%
metadata-eval99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 73.6%
if -2.45000000000000015e24 < x < -12000 or -3.1000000000000003e-42 < x < 6.2e13Initial program 99.6%
metadata-eval99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in z around inf 86.7%
distribute-rgt-in86.7%
associate-*l*99.3%
fma-define99.3%
*-commutative99.3%
associate-*l/93.8%
associate-/l*99.6%
*-inverses99.6%
*-rgt-identity99.6%
Simplified99.6%
Taylor expanded in y around inf 81.2%
*-commutative81.2%
Simplified81.2%
if -12000 < x < -3.1000000000000003e-42Initial program 99.8%
metadata-eval99.8%
+-commutative99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around inf 99.8%
Taylor expanded in x around inf 85.8%
Final simplification78.0%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
metadata-eval99.8%
+-commutative99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around 0 45.7%
herbie shell --seed 2024091
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))