Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3

Percentage Accurate: 88.4% → 99.8%
Time: 5.8s
Alternatives: 7
Speedup: 0.5×

Specification

?
\[\begin{array}{l} \\ \frac{x + y \cdot \left(z - x\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
	return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
	return (x + (y * (z - x))) / z;
}
def code(x, y, z):
	return (x + (y * (z - x))) / z
function code(x, y, z)
	return Float64(Float64(x + Float64(y * Float64(z - x))) / z)
end
function tmp = code(x, y, z)
	tmp = (x + (y * (z - x))) / z;
end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 88.4% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x + y \cdot \left(z - x\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
	return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
	return (x + (y * (z - x))) / z;
}
def code(x, y, z):
	return (x + (y * (z - x))) / z
function code(x, y, z)
	return Float64(Float64(x + Float64(y * Float64(z - x))) / z)
end
function tmp = code(x, y, z)
	tmp = (x + (y * (z - x))) / z;
end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}

Alternative 1: 99.8% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -5 \cdot 10^{+24} \lor \neg \left(y \leq 17000000000000\right):\\ \;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= y -5e+24) (not (<= y 17000000000000.0)))
   (* y (- 1.0 (/ x z)))
   (/ (+ x (* y (- z x))) z)))
double code(double x, double y, double z) {
	double tmp;
	if ((y <= -5e+24) || !(y <= 17000000000000.0)) {
		tmp = y * (1.0 - (x / z));
	} else {
		tmp = (x + (y * (z - x))) / z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((y <= (-5d+24)) .or. (.not. (y <= 17000000000000.0d0))) then
        tmp = y * (1.0d0 - (x / z))
    else
        tmp = (x + (y * (z - x))) / z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((y <= -5e+24) || !(y <= 17000000000000.0)) {
		tmp = y * (1.0 - (x / z));
	} else {
		tmp = (x + (y * (z - x))) / z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (y <= -5e+24) or not (y <= 17000000000000.0):
		tmp = y * (1.0 - (x / z))
	else:
		tmp = (x + (y * (z - x))) / z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((y <= -5e+24) || !(y <= 17000000000000.0))
		tmp = Float64(y * Float64(1.0 - Float64(x / z)));
	else
		tmp = Float64(Float64(x + Float64(y * Float64(z - x))) / z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((y <= -5e+24) || ~((y <= 17000000000000.0)))
		tmp = y * (1.0 - (x / z));
	else
		tmp = (x + (y * (z - x))) / z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[y, -5e+24], N[Not[LessEqual[y, 17000000000000.0]], $MachinePrecision]], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{+24} \lor \neg \left(y \leq 17000000000000\right):\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -5.00000000000000045e24 or 1.7e13 < y

    1. Initial program 72.5%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 72.5%

      \[\leadsto \color{blue}{\frac{y \cdot \left(z - x\right)}{z}} \]
    4. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{y \cdot \frac{z - x}{z}} \]
      2. div-sub99.9%

        \[\leadsto y \cdot \color{blue}{\left(\frac{z}{z} - \frac{x}{z}\right)} \]
      3. *-inverses99.9%

        \[\leadsto y \cdot \left(\color{blue}{1} - \frac{x}{z}\right) \]
    5. Simplified99.9%

      \[\leadsto \color{blue}{y \cdot \left(1 - \frac{x}{z}\right)} \]

    if -5.00000000000000045e24 < y < 1.7e13

    1. Initial program 99.9%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
  3. Recombined 2 regimes into one program.
  4. Final simplification99.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -5 \cdot 10^{+24} \lor \neg \left(y \leq 17000000000000\right):\\ \;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 78.4% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := y + \frac{x}{z}\\ t_1 := y \cdot \frac{-x}{z}\\ \mathbf{if}\;y \leq -1.1 \cdot 10^{+174}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq -1.65 \cdot 10^{+113}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;y \leq 1.05 \cdot 10^{+19}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 1.05 \cdot 10^{+241}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{y}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (+ y (/ x z))) (t_1 (* y (/ (- x) z))))
   (if (<= y -1.1e+174)
     t_0
     (if (<= y -1.65e+113)
       t_1
       (if (<= y 1.05e+19) t_0 (if (<= y 1.05e+241) t_1 (* z (/ y z))))))))
double code(double x, double y, double z) {
	double t_0 = y + (x / z);
	double t_1 = y * (-x / z);
	double tmp;
	if (y <= -1.1e+174) {
		tmp = t_0;
	} else if (y <= -1.65e+113) {
		tmp = t_1;
	} else if (y <= 1.05e+19) {
		tmp = t_0;
	} else if (y <= 1.05e+241) {
		tmp = t_1;
	} else {
		tmp = z * (y / z);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = y + (x / z)
    t_1 = y * (-x / z)
    if (y <= (-1.1d+174)) then
        tmp = t_0
    else if (y <= (-1.65d+113)) then
        tmp = t_1
    else if (y <= 1.05d+19) then
        tmp = t_0
    else if (y <= 1.05d+241) then
        tmp = t_1
    else
        tmp = z * (y / z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = y + (x / z);
	double t_1 = y * (-x / z);
	double tmp;
	if (y <= -1.1e+174) {
		tmp = t_0;
	} else if (y <= -1.65e+113) {
		tmp = t_1;
	} else if (y <= 1.05e+19) {
		tmp = t_0;
	} else if (y <= 1.05e+241) {
		tmp = t_1;
	} else {
		tmp = z * (y / z);
	}
	return tmp;
}
def code(x, y, z):
	t_0 = y + (x / z)
	t_1 = y * (-x / z)
	tmp = 0
	if y <= -1.1e+174:
		tmp = t_0
	elif y <= -1.65e+113:
		tmp = t_1
	elif y <= 1.05e+19:
		tmp = t_0
	elif y <= 1.05e+241:
		tmp = t_1
	else:
		tmp = z * (y / z)
	return tmp
function code(x, y, z)
	t_0 = Float64(y + Float64(x / z))
	t_1 = Float64(y * Float64(Float64(-x) / z))
	tmp = 0.0
	if (y <= -1.1e+174)
		tmp = t_0;
	elseif (y <= -1.65e+113)
		tmp = t_1;
	elseif (y <= 1.05e+19)
		tmp = t_0;
	elseif (y <= 1.05e+241)
		tmp = t_1;
	else
		tmp = Float64(z * Float64(y / z));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = y + (x / z);
	t_1 = y * (-x / z);
	tmp = 0.0;
	if (y <= -1.1e+174)
		tmp = t_0;
	elseif (y <= -1.65e+113)
		tmp = t_1;
	elseif (y <= 1.05e+19)
		tmp = t_0;
	elseif (y <= 1.05e+241)
		tmp = t_1;
	else
		tmp = z * (y / z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[((-x) / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.1e+174], t$95$0, If[LessEqual[y, -1.65e+113], t$95$1, If[LessEqual[y, 1.05e+19], t$95$0, If[LessEqual[y, 1.05e+241], t$95$1, N[(z * N[(y / z), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := y + \frac{x}{z}\\
t_1 := y \cdot \frac{-x}{z}\\
\mathbf{if}\;y \leq -1.1 \cdot 10^{+174}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;y \leq -1.65 \cdot 10^{+113}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;y \leq 1.05 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;y \leq 1.05 \cdot 10^{+241}:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < -1.1000000000000001e174 or -1.6500000000000002e113 < y < 1.05e19

    1. Initial program 91.3%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 82.7%

      \[\leadsto \frac{x + \color{blue}{y \cdot z}}{z} \]
    4. Taylor expanded in x around 0 90.9%

      \[\leadsto \color{blue}{y + \frac{x}{z}} \]

    if -1.1000000000000001e174 < y < -1.6500000000000002e113 or 1.05e19 < y < 1.05e241

    1. Initial program 88.2%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 88.2%

      \[\leadsto \color{blue}{\frac{y \cdot \left(z - x\right)}{z}} \]
    4. Step-by-step derivation
      1. associate-/l*99.8%

        \[\leadsto \color{blue}{y \cdot \frac{z - x}{z}} \]
      2. div-sub99.8%

        \[\leadsto y \cdot \color{blue}{\left(\frac{z}{z} - \frac{x}{z}\right)} \]
      3. *-inverses99.8%

        \[\leadsto y \cdot \left(\color{blue}{1} - \frac{x}{z}\right) \]
    5. Simplified99.8%

      \[\leadsto \color{blue}{y \cdot \left(1 - \frac{x}{z}\right)} \]
    6. Taylor expanded in x around inf 59.2%

      \[\leadsto \color{blue}{-1 \cdot \frac{x \cdot y}{z}} \]
    7. Step-by-step derivation
      1. mul-1-neg59.2%

        \[\leadsto \color{blue}{-\frac{x \cdot y}{z}} \]
      2. associate-*l/67.3%

        \[\leadsto -\color{blue}{\frac{x}{z} \cdot y} \]
      3. *-commutative67.3%

        \[\leadsto -\color{blue}{y \cdot \frac{x}{z}} \]
    8. Simplified67.3%

      \[\leadsto \color{blue}{-y \cdot \frac{x}{z}} \]

    if 1.05e241 < y

    1. Initial program 34.8%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 34.8%

      \[\leadsto \color{blue}{\frac{y \cdot \left(z - x\right)}{z}} \]
    4. Taylor expanded in z around inf 23.8%

      \[\leadsto \frac{\color{blue}{y \cdot z}}{z} \]
    5. Step-by-step derivation
      1. *-commutative23.8%

        \[\leadsto \frac{\color{blue}{z \cdot y}}{z} \]
      2. associate-/l*87.6%

        \[\leadsto \color{blue}{z \cdot \frac{y}{z}} \]
    6. Applied egg-rr87.6%

      \[\leadsto \color{blue}{z \cdot \frac{y}{z}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification85.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1.1 \cdot 10^{+174}:\\ \;\;\;\;y + \frac{x}{z}\\ \mathbf{elif}\;y \leq -1.65 \cdot 10^{+113}:\\ \;\;\;\;y \cdot \frac{-x}{z}\\ \mathbf{elif}\;y \leq 1.05 \cdot 10^{+19}:\\ \;\;\;\;y + \frac{x}{z}\\ \mathbf{elif}\;y \leq 1.05 \cdot 10^{+241}:\\ \;\;\;\;y \cdot \frac{-x}{z}\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{y}{z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 99.1% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -1.56 \lor \neg \left(y \leq 1\right):\\ \;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;y + \frac{x}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= y -1.56) (not (<= y 1.0))) (* y (- 1.0 (/ x z))) (+ y (/ x z))))
double code(double x, double y, double z) {
	double tmp;
	if ((y <= -1.56) || !(y <= 1.0)) {
		tmp = y * (1.0 - (x / z));
	} else {
		tmp = y + (x / z);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((y <= (-1.56d0)) .or. (.not. (y <= 1.0d0))) then
        tmp = y * (1.0d0 - (x / z))
    else
        tmp = y + (x / z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((y <= -1.56) || !(y <= 1.0)) {
		tmp = y * (1.0 - (x / z));
	} else {
		tmp = y + (x / z);
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (y <= -1.56) or not (y <= 1.0):
		tmp = y * (1.0 - (x / z))
	else:
		tmp = y + (x / z)
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((y <= -1.56) || !(y <= 1.0))
		tmp = Float64(y * Float64(1.0 - Float64(x / z)));
	else
		tmp = Float64(y + Float64(x / z));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((y <= -1.56) || ~((y <= 1.0)))
		tmp = y * (1.0 - (x / z));
	else
		tmp = y + (x / z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.56], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.56 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\

\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -1.5600000000000001 or 1 < y

    1. Initial program 73.9%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 72.8%

      \[\leadsto \color{blue}{\frac{y \cdot \left(z - x\right)}{z}} \]
    4. Step-by-step derivation
      1. associate-/l*98.9%

        \[\leadsto \color{blue}{y \cdot \frac{z - x}{z}} \]
      2. div-sub98.9%

        \[\leadsto y \cdot \color{blue}{\left(\frac{z}{z} - \frac{x}{z}\right)} \]
      3. *-inverses98.9%

        \[\leadsto y \cdot \left(\color{blue}{1} - \frac{x}{z}\right) \]
    5. Simplified98.9%

      \[\leadsto \color{blue}{y \cdot \left(1 - \frac{x}{z}\right)} \]

    if -1.5600000000000001 < y < 1

    1. Initial program 99.9%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 98.7%

      \[\leadsto \frac{x + \color{blue}{y \cdot z}}{z} \]
    4. Taylor expanded in x around 0 98.8%

      \[\leadsto \color{blue}{y + \frac{x}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification98.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1.56 \lor \neg \left(y \leq 1\right):\\ \;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;y + \frac{x}{z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 57.4% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -4.2 \cdot 10^{+39}:\\ \;\;\;\;y\\ \mathbf{elif}\;z \leq 1.6 \cdot 10^{+34}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;y\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= z -4.2e+39) y (if (<= z 1.6e+34) (/ x z) y)))
double code(double x, double y, double z) {
	double tmp;
	if (z <= -4.2e+39) {
		tmp = y;
	} else if (z <= 1.6e+34) {
		tmp = x / z;
	} else {
		tmp = y;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (z <= (-4.2d+39)) then
        tmp = y
    else if (z <= 1.6d+34) then
        tmp = x / z
    else
        tmp = y
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (z <= -4.2e+39) {
		tmp = y;
	} else if (z <= 1.6e+34) {
		tmp = x / z;
	} else {
		tmp = y;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if z <= -4.2e+39:
		tmp = y
	elif z <= 1.6e+34:
		tmp = x / z
	else:
		tmp = y
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (z <= -4.2e+39)
		tmp = y;
	elseif (z <= 1.6e+34)
		tmp = Float64(x / z);
	else
		tmp = y;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (z <= -4.2e+39)
		tmp = y;
	elseif (z <= 1.6e+34)
		tmp = x / z;
	else
		tmp = y;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[z, -4.2e+39], y, If[LessEqual[z, 1.6e+34], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.2 \cdot 10^{+39}:\\
\;\;\;\;y\\

\mathbf{elif}\;z \leq 1.6 \cdot 10^{+34}:\\
\;\;\;\;\frac{x}{z}\\

\mathbf{else}:\\
\;\;\;\;y\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -4.1999999999999997e39 or 1.5999999999999999e34 < z

    1. Initial program 71.6%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0 66.6%

      \[\leadsto \color{blue}{y} \]

    if -4.1999999999999997e39 < z < 1.5999999999999999e34

    1. Initial program 99.9%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0 53.2%

      \[\leadsto \color{blue}{\frac{x}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 5: 82.0% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq 1:\\ \;\;\;\;y + \frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;y - \frac{x}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y 1.0) (+ y (/ x z)) (- y (/ x z))))
double code(double x, double y, double z) {
	double tmp;
	if (y <= 1.0) {
		tmp = y + (x / z);
	} else {
		tmp = y - (x / z);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= 1.0d0) then
        tmp = y + (x / z)
    else
        tmp = y - (x / z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= 1.0) {
		tmp = y + (x / z);
	} else {
		tmp = y - (x / z);
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= 1.0:
		tmp = y + (x / z)
	else:
		tmp = y - (x / z)
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= 1.0)
		tmp = Float64(y + Float64(x / z));
	else
		tmp = Float64(y - Float64(x / z));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= 1.0)
		tmp = y + (x / z);
	else
		tmp = y - (x / z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, 1.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;y + \frac{x}{z}\\

\mathbf{else}:\\
\;\;\;\;y - \frac{x}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < 1

    1. Initial program 89.8%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 77.8%

      \[\leadsto \frac{x + \color{blue}{y \cdot z}}{z} \]
    4. Taylor expanded in x around 0 85.6%

      \[\leadsto \color{blue}{y + \frac{x}{z}} \]

    if 1 < y

    1. Initial program 79.9%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 35.3%

      \[\leadsto \frac{x + \color{blue}{y \cdot z}}{z} \]
    4. Step-by-step derivation
      1. frac-2neg35.3%

        \[\leadsto \color{blue}{\frac{-\left(x + y \cdot z\right)}{-z}} \]
      2. div-inv35.3%

        \[\leadsto \color{blue}{\left(-\left(x + y \cdot z\right)\right) \cdot \frac{1}{-z}} \]
      3. distribute-neg-in35.3%

        \[\leadsto \color{blue}{\left(\left(-x\right) + \left(-y \cdot z\right)\right)} \cdot \frac{1}{-z} \]
      4. add-sqr-sqrt20.5%

        \[\leadsto \left(\color{blue}{\sqrt{-x} \cdot \sqrt{-x}} + \left(-y \cdot z\right)\right) \cdot \frac{1}{-z} \]
      5. sqrt-unprod42.2%

        \[\leadsto \left(\color{blue}{\sqrt{\left(-x\right) \cdot \left(-x\right)}} + \left(-y \cdot z\right)\right) \cdot \frac{1}{-z} \]
      6. sqr-neg42.2%

        \[\leadsto \left(\sqrt{\color{blue}{x \cdot x}} + \left(-y \cdot z\right)\right) \cdot \frac{1}{-z} \]
      7. sqrt-unprod18.7%

        \[\leadsto \left(\color{blue}{\sqrt{x} \cdot \sqrt{x}} + \left(-y \cdot z\right)\right) \cdot \frac{1}{-z} \]
      8. add-sqr-sqrt45.0%

        \[\leadsto \left(\color{blue}{x} + \left(-y \cdot z\right)\right) \cdot \frac{1}{-z} \]
      9. sub-neg45.0%

        \[\leadsto \color{blue}{\left(x - y \cdot z\right)} \cdot \frac{1}{-z} \]
      10. distribute-neg-frac245.0%

        \[\leadsto \left(x - y \cdot z\right) \cdot \color{blue}{\left(-\frac{1}{z}\right)} \]
      11. distribute-neg-frac45.0%

        \[\leadsto \left(x - y \cdot z\right) \cdot \color{blue}{\frac{-1}{z}} \]
      12. metadata-eval45.0%

        \[\leadsto \left(x - y \cdot z\right) \cdot \frac{\color{blue}{-1}}{z} \]
    5. Applied egg-rr45.0%

      \[\leadsto \color{blue}{\left(x - y \cdot z\right) \cdot \frac{-1}{z}} \]
    6. Step-by-step derivation
      1. *-commutative45.0%

        \[\leadsto \color{blue}{\frac{-1}{z} \cdot \left(x - y \cdot z\right)} \]
      2. associate-*l/45.1%

        \[\leadsto \color{blue}{\frac{-1 \cdot \left(x - y \cdot z\right)}{z}} \]
      3. neg-mul-145.1%

        \[\leadsto \frac{\color{blue}{-\left(x - y \cdot z\right)}}{z} \]
      4. neg-sub045.1%

        \[\leadsto \frac{\color{blue}{0 - \left(x - y \cdot z\right)}}{z} \]
      5. associate--r-45.1%

        \[\leadsto \frac{\color{blue}{\left(0 - x\right) + y \cdot z}}{z} \]
      6. neg-sub045.1%

        \[\leadsto \frac{\color{blue}{\left(-x\right)} + y \cdot z}{z} \]
      7. +-commutative45.1%

        \[\leadsto \frac{\color{blue}{y \cdot z + \left(-x\right)}}{z} \]
      8. sub-neg45.1%

        \[\leadsto \frac{\color{blue}{y \cdot z - x}}{z} \]
      9. div-sub45.1%

        \[\leadsto \color{blue}{\frac{y \cdot z}{z} - \frac{x}{z}} \]
      10. *-rgt-identity45.1%

        \[\leadsto \frac{\color{blue}{\left(y \cdot z\right) \cdot 1}}{z} - \frac{x}{z} \]
      11. associate-*r/45.0%

        \[\leadsto \color{blue}{\left(y \cdot z\right) \cdot \frac{1}{z}} - \frac{x}{z} \]
      12. associate-*l*62.0%

        \[\leadsto \color{blue}{y \cdot \left(z \cdot \frac{1}{z}\right)} - \frac{x}{z} \]
      13. rgt-mult-inverse62.2%

        \[\leadsto y \cdot \color{blue}{1} - \frac{x}{z} \]
      14. *-rgt-identity62.2%

        \[\leadsto \color{blue}{y} - \frac{x}{z} \]
    7. Simplified62.2%

      \[\leadsto \color{blue}{y - \frac{x}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 6: 78.5% accurate, 1.8× speedup?

\[\begin{array}{l} \\ y + \frac{x}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
	return y + (x / z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = y + (x / z)
end function
public static double code(double x, double y, double z) {
	return y + (x / z);
}
def code(x, y, z):
	return y + (x / z)
function code(x, y, z)
	return Float64(y + Float64(x / z))
end
function tmp = code(x, y, z)
	tmp = y + (x / z);
end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
y + \frac{x}{z}
\end{array}
Derivation
  1. Initial program 87.5%

    \[\frac{x + y \cdot \left(z - x\right)}{z} \]
  2. Add Preprocessing
  3. Taylor expanded in z around inf 67.9%

    \[\leadsto \frac{x + \color{blue}{y \cdot z}}{z} \]
  4. Taylor expanded in x around 0 77.8%

    \[\leadsto \color{blue}{y + \frac{x}{z}} \]
  5. Add Preprocessing

Alternative 7: 41.4% accurate, 9.0× speedup?

\[\begin{array}{l} \\ y \end{array} \]
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
	return y;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = y
end function
public static double code(double x, double y, double z) {
	return y;
}
def code(x, y, z):
	return y
function code(x, y, z)
	return y
end
function tmp = code(x, y, z)
	tmp = y;
end
code[x_, y_, z_] := y
\begin{array}{l}

\\
y
\end{array}
Derivation
  1. Initial program 87.5%

    \[\frac{x + y \cdot \left(z - x\right)}{z} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0 38.3%

    \[\leadsto \color{blue}{y} \]
  4. Add Preprocessing

Developer target: 94.3% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}} \end{array} \]
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
	return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
	return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z):
	return (y + (x / z)) - (y / (z / x))
function code(x, y, z)
	return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x)))
end
function tmp = code(x, y, z)
	tmp = (y + (x / z)) - (y / (z / x));
end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}

Reproduce

?
herbie shell --seed 2024091 
(FPCore (x y z)
  :name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
  :precision binary64

  :alt
  (- (+ y (/ x z)) (/ y (/ z x)))

  (/ (+ x (* y (- z x))) z))