
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -5e+24) (not (<= y 17000000000000.0))) (* y (- 1.0 (/ x z))) (/ (+ x (* y (- z x))) z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -5e+24) || !(y <= 17000000000000.0)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = (x + (y * (z - x))) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-5d+24)) .or. (.not. (y <= 17000000000000.0d0))) then
tmp = y * (1.0d0 - (x / z))
else
tmp = (x + (y * (z - x))) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -5e+24) || !(y <= 17000000000000.0)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = (x + (y * (z - x))) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -5e+24) or not (y <= 17000000000000.0): tmp = y * (1.0 - (x / z)) else: tmp = (x + (y * (z - x))) / z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -5e+24) || !(y <= 17000000000000.0)) tmp = Float64(y * Float64(1.0 - Float64(x / z))); else tmp = Float64(Float64(x + Float64(y * Float64(z - x))) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -5e+24) || ~((y <= 17000000000000.0))) tmp = y * (1.0 - (x / z)); else tmp = (x + (y * (z - x))) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -5e+24], N[Not[LessEqual[y, 17000000000000.0]], $MachinePrecision]], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{+24} \lor \neg \left(y \leq 17000000000000\right):\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\
\end{array}
\end{array}
if y < -5.00000000000000045e24 or 1.7e13 < y Initial program 72.5%
Taylor expanded in y around inf 72.5%
associate-/l*99.9%
div-sub99.9%
*-inverses99.9%
Simplified99.9%
if -5.00000000000000045e24 < y < 1.7e13Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ y (/ x z))) (t_1 (* y (/ (- x) z))))
(if (<= y -1.1e+174)
t_0
(if (<= y -1.65e+113)
t_1
(if (<= y 1.05e+19) t_0 (if (<= y 1.05e+241) t_1 (* z (/ y z))))))))
double code(double x, double y, double z) {
double t_0 = y + (x / z);
double t_1 = y * (-x / z);
double tmp;
if (y <= -1.1e+174) {
tmp = t_0;
} else if (y <= -1.65e+113) {
tmp = t_1;
} else if (y <= 1.05e+19) {
tmp = t_0;
} else if (y <= 1.05e+241) {
tmp = t_1;
} else {
tmp = z * (y / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y + (x / z)
t_1 = y * (-x / z)
if (y <= (-1.1d+174)) then
tmp = t_0
else if (y <= (-1.65d+113)) then
tmp = t_1
else if (y <= 1.05d+19) then
tmp = t_0
else if (y <= 1.05d+241) then
tmp = t_1
else
tmp = z * (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y + (x / z);
double t_1 = y * (-x / z);
double tmp;
if (y <= -1.1e+174) {
tmp = t_0;
} else if (y <= -1.65e+113) {
tmp = t_1;
} else if (y <= 1.05e+19) {
tmp = t_0;
} else if (y <= 1.05e+241) {
tmp = t_1;
} else {
tmp = z * (y / z);
}
return tmp;
}
def code(x, y, z): t_0 = y + (x / z) t_1 = y * (-x / z) tmp = 0 if y <= -1.1e+174: tmp = t_0 elif y <= -1.65e+113: tmp = t_1 elif y <= 1.05e+19: tmp = t_0 elif y <= 1.05e+241: tmp = t_1 else: tmp = z * (y / z) return tmp
function code(x, y, z) t_0 = Float64(y + Float64(x / z)) t_1 = Float64(y * Float64(Float64(-x) / z)) tmp = 0.0 if (y <= -1.1e+174) tmp = t_0; elseif (y <= -1.65e+113) tmp = t_1; elseif (y <= 1.05e+19) tmp = t_0; elseif (y <= 1.05e+241) tmp = t_1; else tmp = Float64(z * Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y + (x / z); t_1 = y * (-x / z); tmp = 0.0; if (y <= -1.1e+174) tmp = t_0; elseif (y <= -1.65e+113) tmp = t_1; elseif (y <= 1.05e+19) tmp = t_0; elseif (y <= 1.05e+241) tmp = t_1; else tmp = z * (y / z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[((-x) / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.1e+174], t$95$0, If[LessEqual[y, -1.65e+113], t$95$1, If[LessEqual[y, 1.05e+19], t$95$0, If[LessEqual[y, 1.05e+241], t$95$1, N[(z * N[(y / z), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y + \frac{x}{z}\\
t_1 := y \cdot \frac{-x}{z}\\
\mathbf{if}\;y \leq -1.1 \cdot 10^{+174}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -1.65 \cdot 10^{+113}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{+241}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{z}\\
\end{array}
\end{array}
if y < -1.1000000000000001e174 or -1.6500000000000002e113 < y < 1.05e19Initial program 91.3%
Taylor expanded in z around inf 82.7%
Taylor expanded in x around 0 90.9%
if -1.1000000000000001e174 < y < -1.6500000000000002e113 or 1.05e19 < y < 1.05e241Initial program 88.2%
Taylor expanded in y around inf 88.2%
associate-/l*99.8%
div-sub99.8%
*-inverses99.8%
Simplified99.8%
Taylor expanded in x around inf 59.2%
mul-1-neg59.2%
associate-*l/67.3%
*-commutative67.3%
Simplified67.3%
if 1.05e241 < y Initial program 34.8%
Taylor expanded in y around inf 34.8%
Taylor expanded in z around inf 23.8%
*-commutative23.8%
associate-/l*87.6%
Applied egg-rr87.6%
Final simplification85.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.56) (not (<= y 1.0))) (* y (- 1.0 (/ x z))) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.56) || !(y <= 1.0)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.56d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (1.0d0 - (x / z))
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.56) || !(y <= 1.0)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.56) or not (y <= 1.0): tmp = y * (1.0 - (x / z)) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.56) || !(y <= 1.0)) tmp = Float64(y * Float64(1.0 - Float64(x / z))); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.56) || ~((y <= 1.0))) tmp = y * (1.0 - (x / z)); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.56], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.56 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if y < -1.5600000000000001 or 1 < y Initial program 73.9%
Taylor expanded in y around inf 72.8%
associate-/l*98.9%
div-sub98.9%
*-inverses98.9%
Simplified98.9%
if -1.5600000000000001 < y < 1Initial program 99.9%
Taylor expanded in z around inf 98.7%
Taylor expanded in x around 0 98.8%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (if (<= z -4.2e+39) y (if (<= z 1.6e+34) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.2e+39) {
tmp = y;
} else if (z <= 1.6e+34) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.2d+39)) then
tmp = y
else if (z <= 1.6d+34) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.2e+39) {
tmp = y;
} else if (z <= 1.6e+34) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.2e+39: tmp = y elif z <= 1.6e+34: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.2e+39) tmp = y; elseif (z <= 1.6e+34) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.2e+39) tmp = y; elseif (z <= 1.6e+34) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.2e+39], y, If[LessEqual[z, 1.6e+34], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.2 \cdot 10^{+39}:\\
\;\;\;\;y\\
\mathbf{elif}\;z \leq 1.6 \cdot 10^{+34}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if z < -4.1999999999999997e39 or 1.5999999999999999e34 < z Initial program 71.6%
Taylor expanded in x around 0 66.6%
if -4.1999999999999997e39 < z < 1.5999999999999999e34Initial program 99.9%
Taylor expanded in y around 0 53.2%
(FPCore (x y z) :precision binary64 (if (<= y 1.0) (+ y (/ x z)) (- y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = y - (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.0d0) then
tmp = y + (x / z)
else
tmp = y - (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = y - (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.0: tmp = y + (x / z) else: tmp = y - (x / z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.0) tmp = Float64(y + Float64(x / z)); else tmp = Float64(y - Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.0) tmp = y + (x / z); else tmp = y - (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y - \frac{x}{z}\\
\end{array}
\end{array}
if y < 1Initial program 89.8%
Taylor expanded in z around inf 77.8%
Taylor expanded in x around 0 85.6%
if 1 < y Initial program 79.9%
Taylor expanded in z around inf 35.3%
frac-2neg35.3%
div-inv35.3%
distribute-neg-in35.3%
add-sqr-sqrt20.5%
sqrt-unprod42.2%
sqr-neg42.2%
sqrt-unprod18.7%
add-sqr-sqrt45.0%
sub-neg45.0%
distribute-neg-frac245.0%
distribute-neg-frac45.0%
metadata-eval45.0%
Applied egg-rr45.0%
*-commutative45.0%
associate-*l/45.1%
neg-mul-145.1%
neg-sub045.1%
associate--r-45.1%
neg-sub045.1%
+-commutative45.1%
sub-neg45.1%
div-sub45.1%
*-rgt-identity45.1%
associate-*r/45.0%
associate-*l*62.0%
rgt-mult-inverse62.2%
*-rgt-identity62.2%
Simplified62.2%
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
return y + (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x / z)
end function
public static double code(double x, double y, double z) {
return y + (x / z);
}
def code(x, y, z): return y + (x / z)
function code(x, y, z) return Float64(y + Float64(x / z)) end
function tmp = code(x, y, z) tmp = y + (x / z); end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \frac{x}{z}
\end{array}
Initial program 87.5%
Taylor expanded in z around inf 67.9%
Taylor expanded in x around 0 77.8%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 87.5%
Taylor expanded in x around 0 38.3%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2024091
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:alt
(- (+ y (/ x z)) (/ y (/ z x)))
(/ (+ x (* y (- z x))) z))