
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
Initial program 98.8%
remove-double-neg98.8%
distribute-rgt-neg-out98.8%
neg-sub098.8%
neg-sub098.8%
*-commutative98.8%
distribute-lft-neg-in98.8%
remove-double-neg98.8%
distribute-rgt-out--98.8%
*-lft-identity98.8%
associate-+l-98.8%
distribute-lft-out--100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- y))))
(if (<= x -9.5e+81)
(* x z)
(if (<= x -360000000000.0)
t_0
(if (<= x 1.9e-124)
y
(if (<= x 2.2e-62) (* x z) (if (<= x 1.0) y t_0)))))))
double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -9.5e+81) {
tmp = x * z;
} else if (x <= -360000000000.0) {
tmp = t_0;
} else if (x <= 1.9e-124) {
tmp = y;
} else if (x <= 2.2e-62) {
tmp = x * z;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -y
if (x <= (-9.5d+81)) then
tmp = x * z
else if (x <= (-360000000000.0d0)) then
tmp = t_0
else if (x <= 1.9d-124) then
tmp = y
else if (x <= 2.2d-62) then
tmp = x * z
else if (x <= 1.0d0) then
tmp = y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -9.5e+81) {
tmp = x * z;
} else if (x <= -360000000000.0) {
tmp = t_0;
} else if (x <= 1.9e-124) {
tmp = y;
} else if (x <= 2.2e-62) {
tmp = x * z;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -y tmp = 0 if x <= -9.5e+81: tmp = x * z elif x <= -360000000000.0: tmp = t_0 elif x <= 1.9e-124: tmp = y elif x <= 2.2e-62: tmp = x * z elif x <= 1.0: tmp = y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-y)) tmp = 0.0 if (x <= -9.5e+81) tmp = Float64(x * z); elseif (x <= -360000000000.0) tmp = t_0; elseif (x <= 1.9e-124) tmp = y; elseif (x <= 2.2e-62) tmp = Float64(x * z); elseif (x <= 1.0) tmp = y; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -y; tmp = 0.0; if (x <= -9.5e+81) tmp = x * z; elseif (x <= -360000000000.0) tmp = t_0; elseif (x <= 1.9e-124) tmp = y; elseif (x <= 2.2e-62) tmp = x * z; elseif (x <= 1.0) tmp = y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[x, -9.5e+81], N[(x * z), $MachinePrecision], If[LessEqual[x, -360000000000.0], t$95$0, If[LessEqual[x, 1.9e-124], y, If[LessEqual[x, 2.2e-62], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.0], y, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-y\right)\\
\mathbf{if}\;x \leq -9.5 \cdot 10^{+81}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -360000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.9 \cdot 10^{-124}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 2.2 \cdot 10^{-62}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -9.50000000000000083e81 or 1.90000000000000006e-124 < x < 2.20000000000000017e-62Initial program 95.1%
Taylor expanded in y around 0 68.5%
if -9.50000000000000083e81 < x < -3.6e11 or 1 < x Initial program 100.0%
Taylor expanded in x around inf 98.8%
mul-1-neg98.8%
sub-neg98.8%
Simplified98.8%
Taylor expanded in z around 0 61.9%
mul-1-neg61.9%
distribute-rgt-neg-out61.9%
Simplified61.9%
if -3.6e11 < x < 1.90000000000000006e-124 or 2.20000000000000017e-62 < x < 1Initial program 100.0%
Taylor expanded in x around 0 75.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z y))) (t_1 (* y (- 1.0 x))))
(if (<= x -320.0)
t_0
(if (<= x 1.9e-124)
t_1
(if (<= x 6.3e-62) (* x z) (if (<= x 2.65e+14) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (z - y);
double t_1 = y * (1.0 - x);
double tmp;
if (x <= -320.0) {
tmp = t_0;
} else if (x <= 1.9e-124) {
tmp = t_1;
} else if (x <= 6.3e-62) {
tmp = x * z;
} else if (x <= 2.65e+14) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (z - y)
t_1 = y * (1.0d0 - x)
if (x <= (-320.0d0)) then
tmp = t_0
else if (x <= 1.9d-124) then
tmp = t_1
else if (x <= 6.3d-62) then
tmp = x * z
else if (x <= 2.65d+14) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z - y);
double t_1 = y * (1.0 - x);
double tmp;
if (x <= -320.0) {
tmp = t_0;
} else if (x <= 1.9e-124) {
tmp = t_1;
} else if (x <= 6.3e-62) {
tmp = x * z;
} else if (x <= 2.65e+14) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z - y) t_1 = y * (1.0 - x) tmp = 0 if x <= -320.0: tmp = t_0 elif x <= 1.9e-124: tmp = t_1 elif x <= 6.3e-62: tmp = x * z elif x <= 2.65e+14: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z - y)) t_1 = Float64(y * Float64(1.0 - x)) tmp = 0.0 if (x <= -320.0) tmp = t_0; elseif (x <= 1.9e-124) tmp = t_1; elseif (x <= 6.3e-62) tmp = Float64(x * z); elseif (x <= 2.65e+14) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z - y); t_1 = y * (1.0 - x); tmp = 0.0; if (x <= -320.0) tmp = t_0; elseif (x <= 1.9e-124) tmp = t_1; elseif (x <= 6.3e-62) tmp = x * z; elseif (x <= 2.65e+14) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -320.0], t$95$0, If[LessEqual[x, 1.9e-124], t$95$1, If[LessEqual[x, 6.3e-62], N[(x * z), $MachinePrecision], If[LessEqual[x, 2.65e+14], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z - y\right)\\
t_1 := y \cdot \left(1 - x\right)\\
\mathbf{if}\;x \leq -320:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.9 \cdot 10^{-124}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 6.3 \cdot 10^{-62}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 2.65 \cdot 10^{+14}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -320 or 2.65e14 < x Initial program 97.2%
Taylor expanded in x around inf 99.9%
mul-1-neg99.9%
sub-neg99.9%
Simplified99.9%
if -320 < x < 1.90000000000000006e-124 or 6.2999999999999997e-62 < x < 2.65e14Initial program 100.0%
Taylor expanded in y around inf 77.6%
if 1.90000000000000006e-124 < x < 6.2999999999999997e-62Initial program 100.0%
Taylor expanded in y around 0 72.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -360000000000.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -360000000000.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-360000000000.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -360000000000.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -360000000000.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -360000000000.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -360000000000.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -360000000000.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -360000000000 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -3.6e11 or 1 < x Initial program 97.3%
Taylor expanded in x around inf 99.3%
mul-1-neg99.3%
sub-neg99.3%
Simplified99.3%
if -3.6e11 < x < 1Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 98.6%
neg-mul-198.6%
*-commutative98.6%
distribute-rgt-neg-in98.6%
Simplified98.6%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -1e-5) (not (<= x 6.2e-119))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1e-5) || !(x <= 6.2e-119)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1d-5)) .or. (.not. (x <= 6.2d-119))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1e-5) || !(x <= 6.2e-119)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1e-5) or not (x <= 6.2e-119): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1e-5) || !(x <= 6.2e-119)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1e-5) || ~((x <= 6.2e-119))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1e-5], N[Not[LessEqual[x, 6.2e-119]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{-5} \lor \neg \left(x \leq 6.2 \cdot 10^{-119}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.00000000000000008e-5 or 6.19999999999999956e-119 < x Initial program 97.8%
Taylor expanded in x around inf 90.1%
mul-1-neg90.1%
sub-neg90.1%
Simplified90.1%
if -1.00000000000000008e-5 < x < 6.19999999999999956e-119Initial program 100.0%
Taylor expanded in x around 0 77.4%
Final simplification84.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -1e-5) (not (<= x 1.9e-124))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1e-5) || !(x <= 1.9e-124)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1d-5)) .or. (.not. (x <= 1.9d-124))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1e-5) || !(x <= 1.9e-124)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1e-5) or not (x <= 1.9e-124): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1e-5) || !(x <= 1.9e-124)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1e-5) || ~((x <= 1.9e-124))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1e-5], N[Not[LessEqual[x, 1.9e-124]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{-5} \lor \neg \left(x \leq 1.9 \cdot 10^{-124}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.00000000000000008e-5 or 1.90000000000000006e-124 < x Initial program 97.8%
Taylor expanded in y around 0 53.9%
if -1.00000000000000008e-5 < x < 1.90000000000000006e-124Initial program 100.0%
Taylor expanded in x around 0 77.8%
Final simplification64.7%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.8%
Taylor expanded in x around 0 41.5%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024091
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))