
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.0007200000109151006) (* u2 (sqrt (/ 39.47841760436263 (+ (/ 1.0 u1) -1.0)))) (* (sin (* 6.28318530718 u2)) (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.0007200000109151006f) {
tmp = u2 * sqrtf((39.47841760436263f / ((1.0f / u1) + -1.0f)));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 * (u1 + 1.0f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.0007200000109151006e0) then
tmp = u2 * sqrt((39.47841760436263e0 / ((1.0e0 / u1) + (-1.0e0))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 * (u1 + 1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.0007200000109151006)) tmp = Float32(u2 * sqrt(Float32(Float32(39.47841760436263) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.0007200000109151006)) tmp = u2 * sqrt((single(39.47841760436263) / ((single(1.0) / u1) + single(-1.0)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 * (u1 + single(1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.0007200000109151006:\\
\;\;\;\;u2 \cdot \sqrt{\frac{39.47841760436263}{\frac{1}{u1} + -1}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 7.20000011e-4Initial program 98.7%
add-sqr-sqrt98.0%
sqrt-unprod98.7%
swap-sqr98.5%
add-sqr-sqrt98.5%
pow298.5%
Applied egg-rr98.5%
*-lft-identity98.5%
associate-*l/98.4%
associate-/r/98.5%
associate-*l/98.5%
*-lft-identity98.5%
div-sub98.6%
sub-neg98.6%
*-inverses98.6%
metadata-eval98.6%
Simplified98.6%
Taylor expanded in u2 around 0 99.0%
*-commutative99.0%
Simplified99.0%
pow1/299.0%
associate-/l*98.8%
unpow-prod-down98.9%
pow1/298.9%
sqrt-pow198.9%
metadata-eval98.9%
pow198.9%
Applied egg-rr98.9%
unpow1/298.9%
Simplified98.9%
if 7.20000011e-4 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.4%
Taylor expanded in u1 around 0 87.7%
+-commutative87.7%
Simplified87.7%
Final simplification94.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.029999999329447746) (* u2 (sqrt (/ 39.47841760436263 (+ (/ 1.0 u1) -1.0)))) (/ (sin (* 6.28318530718 u2)) (sqrt (/ 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.029999999329447746f) {
tmp = u2 * sqrtf((39.47841760436263f / ((1.0f / u1) + -1.0f)));
} else {
tmp = sinf((6.28318530718f * u2)) / sqrtf((1.0f / u1));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.029999999329447746e0) then
tmp = u2 * sqrt((39.47841760436263e0 / ((1.0e0 / u1) + (-1.0e0))))
else
tmp = sin((6.28318530718e0 * u2)) / sqrt((1.0e0 / u1))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.029999999329447746)) tmp = Float32(u2 * sqrt(Float32(Float32(39.47841760436263) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(1.0) / u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.029999999329447746)) tmp = u2 * sqrt((single(39.47841760436263) / ((single(1.0) / u1) + single(-1.0)))); else tmp = sin((single(6.28318530718) * u2)) / sqrt((single(1.0) / u1)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.029999999329447746:\\
\;\;\;\;u2 \cdot \sqrt{\frac{39.47841760436263}{\frac{1}{u1} + -1}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1}{u1}}}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0299999993Initial program 98.6%
add-sqr-sqrt98.0%
sqrt-unprod98.6%
swap-sqr98.4%
add-sqr-sqrt98.7%
pow298.7%
Applied egg-rr98.7%
*-lft-identity98.7%
associate-*l/98.5%
associate-/r/98.6%
associate-*l/98.6%
*-lft-identity98.6%
div-sub98.7%
sub-neg98.7%
*-inverses98.7%
metadata-eval98.7%
Simplified98.7%
Taylor expanded in u2 around 0 95.2%
*-commutative95.2%
Simplified95.2%
pow1/295.2%
associate-/l*95.1%
unpow-prod-down95.2%
pow1/295.2%
sqrt-pow195.2%
metadata-eval95.2%
pow195.2%
Applied egg-rr95.2%
unpow1/295.2%
Simplified95.2%
if 0.0299999993 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.4%
clear-num98.6%
inv-pow98.6%
Applied egg-rr98.6%
*-commutative98.6%
pow198.6%
metadata-eval98.6%
sqrt-pow192.6%
div-sub92.2%
*-inverses92.2%
sub-neg92.2%
metadata-eval92.2%
inv-pow92.2%
sqrt-prod92.0%
div-inv91.9%
sqrt-div91.9%
sqrt-pow197.8%
metadata-eval97.8%
pow197.8%
+-commutative97.8%
Applied egg-rr97.8%
+-commutative97.8%
Simplified97.8%
Taylor expanded in u1 around 0 74.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.029999999329447746) (* u2 (sqrt (/ 39.47841760436263 (+ (/ 1.0 u1) -1.0)))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.029999999329447746f) {
tmp = u2 * sqrtf((39.47841760436263f / ((1.0f / u1) + -1.0f)));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.029999999329447746e0) then
tmp = u2 * sqrt((39.47841760436263e0 / ((1.0e0 / u1) + (-1.0e0))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.029999999329447746)) tmp = Float32(u2 * sqrt(Float32(Float32(39.47841760436263) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.029999999329447746)) tmp = u2 * sqrt((single(39.47841760436263) / ((single(1.0) / u1) + single(-1.0)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.029999999329447746:\\
\;\;\;\;u2 \cdot \sqrt{\frac{39.47841760436263}{\frac{1}{u1} + -1}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0299999993Initial program 98.6%
add-sqr-sqrt98.0%
sqrt-unprod98.6%
swap-sqr98.4%
add-sqr-sqrt98.7%
pow298.7%
Applied egg-rr98.7%
*-lft-identity98.7%
associate-*l/98.5%
associate-/r/98.6%
associate-*l/98.6%
*-lft-identity98.6%
div-sub98.7%
sub-neg98.7%
*-inverses98.7%
metadata-eval98.7%
Simplified98.7%
Taylor expanded in u2 around 0 95.2%
*-commutative95.2%
Simplified95.2%
pow1/295.2%
associate-/l*95.1%
unpow-prod-down95.2%
pow1/295.2%
sqrt-pow195.2%
metadata-eval95.2%
pow195.2%
Applied egg-rr95.2%
unpow1/295.2%
Simplified95.2%
if 0.0299999993 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.4%
Taylor expanded in u1 around 0 74.1%
Final simplification90.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (sqrt (/ 39.47841760436263 (+ (/ 1.0 u1) -1.0)))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * sqrtf((39.47841760436263f / ((1.0f / u1) + -1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * sqrt((39.47841760436263e0 / ((1.0e0 / u1) + (-1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * sqrt(Float32(Float32(39.47841760436263) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * sqrt((single(39.47841760436263) / ((single(1.0) / u1) + single(-1.0)))); end
\begin{array}{l}
\\
u2 \cdot \sqrt{\frac{39.47841760436263}{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.6%
add-sqr-sqrt96.4%
sqrt-unprod97.2%
swap-sqr96.9%
add-sqr-sqrt97.1%
pow297.1%
Applied egg-rr97.1%
*-lft-identity97.1%
associate-*l/96.9%
associate-/r/97.0%
associate-*l/97.1%
*-lft-identity97.1%
div-sub97.0%
sub-neg97.0%
*-inverses97.0%
metadata-eval97.0%
Simplified97.0%
Taylor expanded in u2 around 0 82.2%
*-commutative82.2%
Simplified82.2%
pow1/282.2%
associate-/l*82.1%
unpow-prod-down82.1%
pow1/282.1%
sqrt-pow182.1%
metadata-eval82.1%
pow182.1%
Applied egg-rr82.1%
unpow1/282.1%
Simplified82.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.6%
Taylor expanded in u2 around 0 81.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (u1 + 1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (u1 + 1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (u1 + single(1.0))))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\right)
\end{array}
Initial program 98.6%
Taylor expanded in u2 around 0 81.9%
Taylor expanded in u1 around 0 75.0%
+-commutative87.9%
Simplified75.0%
Final simplification75.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt(u1); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.6%
Taylor expanded in u2 around 0 81.9%
*-commutative81.9%
sqrt-div81.8%
associate-*r/81.9%
Applied egg-rr81.9%
*-commutative81.9%
associate-/l*81.8%
Simplified81.8%
Taylor expanded in u1 around 0 66.9%
associate-*r*66.9%
*-commutative66.9%
*-commutative66.9%
Simplified66.9%
Taylor expanded in u2 around 0 66.9%
*-commutative66.9%
associate-*l*67.0%
*-commutative67.0%
Simplified67.0%
Final simplification67.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.6%
Taylor expanded in u2 around 0 81.9%
Taylor expanded in u1 around 0 66.9%
Final simplification66.9%
herbie shell --seed 2024090
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))