
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(*
u
(+
(*
-0.5
(/
(-
(/
(-
(+ (- (* u 16.0) (* u 8.0)) (* 9.333333333333334 (/ u v)))
(+ (* 4.0 (/ (- (* u 8.0) (* u 16.0)) v)) (* (/ u v) 32.0)))
v)
(* u -4.0))
v))
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v))))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((-0.5f * (((((((u * 16.0f) - (u * 8.0f)) + (9.333333333333334f * (u / v))) - ((4.0f * (((u * 8.0f) - (u * 16.0f)) / v)) + ((u / v) * 32.0f))) / v) - (u * -4.0f)) / v)) + (v * (-1.0f + (1.0f / expf((-2.0f / v)))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (((-0.5e0) * (((((((u * 16.0e0) - (u * 8.0e0)) + (9.333333333333334e0 * (u / v))) - ((4.0e0 * (((u * 8.0e0) - (u * 16.0e0)) / v)) + ((u / v) * 32.0e0))) / v) - (u * (-4.0e0))) / v)) + (v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v)))))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(Float32(Float32(Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))) + Float32(Float32(9.333333333333334) * Float32(u / v))) - Float32(Float32(Float32(4.0) * Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) / v)) + Float32(Float32(u / v) * Float32(32.0)))) / v) - Float32(u * Float32(-4.0))) / v)) + Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v)))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((single(-0.5) * (((((((u * single(16.0)) - (u * single(8.0))) + (single(9.333333333333334) * (u / v))) - ((single(4.0) * (((u * single(8.0)) - (u * single(16.0))) / v)) + ((u / v) * single(32.0)))) / v) - (u * single(-4.0))) / v)) + (v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(-0.5 \cdot \frac{\frac{\left(\left(u \cdot 16 - u \cdot 8\right) + 9.333333333333334 \cdot \frac{u}{v}\right) - \left(4 \cdot \frac{u \cdot 8 - u \cdot 16}{v} + \frac{u}{v} \cdot 32\right)}{v} - u \cdot -4}{v} + v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 95.0%
Taylor expanded in u around 0 68.5%
Taylor expanded in v around -inf 68.3%
Final simplification92.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(+
(* 0.16666666666666666 (/ (* u (- 8.0 (* u (+ 24.0 (* u -16.0))))) v))
(*
-0.5
(+
(* 4.0 (+ u -1.0))
(* -4.0 (* (pow u 2.0) (+ -1.0 (/ (+ 2.0 (/ -1.0 u)) u)))))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((0.16666666666666666f * ((u * (8.0f - (u * (24.0f + (u * -16.0f))))) / v)) + (-0.5f * ((4.0f * (u + -1.0f)) + (-4.0f * (powf(u, 2.0f) * (-1.0f + ((2.0f + (-1.0f / u)) / u))))))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + (((0.16666666666666666e0 * ((u * (8.0e0 - (u * (24.0e0 + (u * (-16.0e0)))))) / v)) + ((-0.5e0) * ((4.0e0 * (u + (-1.0e0))) + ((-4.0e0) * ((u ** 2.0e0) * ((-1.0e0) + ((2.0e0 + ((-1.0e0) / u)) / u))))))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(0.16666666666666666) * Float32(Float32(u * Float32(Float32(8.0) - Float32(u * Float32(Float32(24.0) + Float32(u * Float32(-16.0)))))) / v)) + Float32(Float32(-0.5) * Float32(Float32(Float32(4.0) * Float32(u + Float32(-1.0))) + Float32(Float32(-4.0) * Float32((u ^ Float32(2.0)) * Float32(Float32(-1.0) + Float32(Float32(Float32(2.0) + Float32(Float32(-1.0) / u)) / u))))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(0.16666666666666666) * ((u * (single(8.0) - (u * (single(24.0) + (u * single(-16.0)))))) / v)) + (single(-0.5) * ((single(4.0) * (u + single(-1.0))) + (single(-4.0) * ((u ^ single(2.0)) * (single(-1.0) + ((single(2.0) + (single(-1.0) / u)) / u))))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{0.16666666666666666 \cdot \frac{u \cdot \left(8 - u \cdot \left(24 + u \cdot -16\right)\right)}{v} + -0.5 \cdot \left(4 \cdot \left(u + -1\right) + -4 \cdot \left({u}^{2} \cdot \left(-1 + \frac{2 + \frac{-1}{u}}{u}\right)\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 95.0%
+-commutative95.0%
fma-define95.1%
+-commutative95.1%
fma-define95.1%
Simplified95.1%
fma-undefine95.1%
Applied egg-rr95.1%
Taylor expanded in v around -inf 68.1%
Taylor expanded in u around 0 68.1%
Taylor expanded in u around -inf 68.1%
mul-1-neg68.1%
unsub-neg68.1%
Simplified68.1%
Final simplification92.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(-
(* -0.5 (- (* 4.0 (+ u -1.0)) (* -4.0 (+ 1.0 (* u (- u 2.0))))))
(* 0.16666666666666666 (/ (* u (- (* u (+ 24.0 (* u -16.0))) 8.0)) v)))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((-0.5f * ((4.0f * (u + -1.0f)) - (-4.0f * (1.0f + (u * (u - 2.0f)))))) - (0.16666666666666666f * ((u * ((u * (24.0f + (u * -16.0f))) - 8.0f)) / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((-0.5e0) * ((4.0e0 * (u + (-1.0e0))) - ((-4.0e0) * (1.0e0 + (u * (u - 2.0e0)))))) - (0.16666666666666666e0 * ((u * ((u * (24.0e0 + (u * (-16.0e0)))) - 8.0e0)) / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(4.0) * Float32(u + Float32(-1.0))) - Float32(Float32(-4.0) * Float32(Float32(1.0) + Float32(u * Float32(u - Float32(2.0))))))) - Float32(Float32(0.16666666666666666) * Float32(Float32(u * Float32(Float32(u * Float32(Float32(24.0) + Float32(u * Float32(-16.0)))) - Float32(8.0))) / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(-0.5) * ((single(4.0) * (u + single(-1.0))) - (single(-4.0) * (single(1.0) + (u * (u - single(2.0))))))) - (single(0.16666666666666666) * ((u * ((u * (single(24.0) + (u * single(-16.0)))) - single(8.0))) / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{-0.5 \cdot \left(4 \cdot \left(u + -1\right) - -4 \cdot \left(1 + u \cdot \left(u - 2\right)\right)\right) - 0.16666666666666666 \cdot \frac{u \cdot \left(u \cdot \left(24 + u \cdot -16\right) - 8\right)}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 95.0%
+-commutative95.0%
fma-define95.1%
+-commutative95.1%
fma-define95.1%
Simplified95.1%
fma-undefine95.1%
Applied egg-rr95.1%
Taylor expanded in v around -inf 68.1%
Taylor expanded in u around 0 68.1%
Taylor expanded in u around 0 68.1%
Final simplification92.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(-
(* 0.16666666666666666 (/ (* u (- 8.0 (* u (+ 24.0 (* u -16.0))))) v))
(* -0.5 (* u (+ (* u -4.0) 4.0))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((0.16666666666666666f * ((u * (8.0f - (u * (24.0f + (u * -16.0f))))) / v)) - (-0.5f * (u * ((u * -4.0f) + 4.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + (((0.16666666666666666e0 * ((u * (8.0e0 - (u * (24.0e0 + (u * (-16.0e0)))))) / v)) - ((-0.5e0) * (u * ((u * (-4.0e0)) + 4.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(0.16666666666666666) * Float32(Float32(u * Float32(Float32(8.0) - Float32(u * Float32(Float32(24.0) + Float32(u * Float32(-16.0)))))) / v)) - Float32(Float32(-0.5) * Float32(u * Float32(Float32(u * Float32(-4.0)) + Float32(4.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(0.16666666666666666) * ((u * (single(8.0) - (u * (single(24.0) + (u * single(-16.0)))))) / v)) - (single(-0.5) * (u * ((u * single(-4.0)) + single(4.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{0.16666666666666666 \cdot \frac{u \cdot \left(8 - u \cdot \left(24 + u \cdot -16\right)\right)}{v} - -0.5 \cdot \left(u \cdot \left(u \cdot -4 + 4\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 95.0%
+-commutative95.0%
fma-define95.1%
+-commutative95.1%
fma-define95.1%
Simplified95.1%
fma-undefine95.1%
Applied egg-rr95.1%
Taylor expanded in v around -inf 68.1%
Taylor expanded in u around 0 68.1%
Taylor expanded in u around 0 68.1%
*-commutative68.1%
Simplified68.1%
Final simplification92.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/ (+ 1.3333333333333333 (* (- (* u 8.0) (* u 16.0)) 0.5)) v)
(* u 2.0)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f + (((u * 8.0f) - (u * 16.0f)) * 0.5f)) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + (((u * 8.0e0) - (u * 16.0e0)) * 0.5e0)) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + (((u * single(8.0)) - (u * single(16.0))) * single(0.5))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + \left(u \cdot 8 - u \cdot 16\right) \cdot 0.5}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 95.0%
Taylor expanded in u around 0 68.5%
Taylor expanded in v around -inf 60.8%
Final simplification91.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(* u (- (+ 2.0 (/ 1.3333333333333333 v)) (* u (+ 2.0 (/ 4.0 v)))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((u * ((2.0f + (1.3333333333333333f / v)) - (u * (2.0f + (4.0f / v))))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((u * ((2.0e0 + (1.3333333333333333e0 / v)) - (u * (2.0e0 + (4.0e0 / v))))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) - Float32(u * Float32(Float32(2.0) + Float32(Float32(4.0) / v))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((u * ((single(2.0) + (single(1.3333333333333333) / v)) - (u * (single(2.0) + (single(4.0) / v))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{u \cdot \left(\left(2 + \frac{1.3333333333333333}{v}\right) - u \cdot \left(2 + \frac{4}{v}\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 95.0%
+-commutative95.0%
fma-define95.1%
+-commutative95.1%
fma-define95.1%
Simplified95.1%
fma-undefine95.1%
Applied egg-rr95.1%
Taylor expanded in v around -inf 68.1%
Taylor expanded in u around 0 68.1%
Taylor expanded in u around 0 60.6%
associate-*r/60.6%
metadata-eval60.6%
associate-*r/60.6%
metadata-eval60.6%
Simplified60.6%
Final simplification91.4%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (+ 2.0 (/ (- 2.0 (* u 2.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f - (u * 2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 - (u * 2.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) - Float32(u * Float32(2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) - (u * single(2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 - u \cdot 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 95.0%
Taylor expanded in u around 0 68.5%
Taylor expanded in v around -inf 56.5%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0 93.9%
if 0.100000001 < v Initial program 95.0%
Taylor expanded in u around 0 57.4%
Taylor expanded in v around inf 52.8%
sub-neg52.8%
distribute-lft-out52.8%
metadata-eval52.8%
Simplified52.8%
Final simplification90.9%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
Taylor expanded in v around 0 87.6%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 5.3%
herbie shell --seed 2024090
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))