
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* 0.005555555555555556 (* angle PI)))) 2.0) (pow (* b (sin (* PI (* 0.005555555555555556 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow((b * sin((((double) M_PI) * (0.005555555555555556 * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow((b * Math.sin((Math.PI * (0.005555555555555556 * angle)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow((b * math.sin((math.pi * (0.005555555555555556 * angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(0.005555555555555556 * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((0.005555555555555556 * (angle * pi)))) ^ 2.0) + ((b * sin((pi * (0.005555555555555556 * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(0.005555555555555556 * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(0.005555555555555556 \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 79.7%
Simplified79.8%
Taylor expanded in angle around inf 79.9%
Final simplification79.9%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (* 0.005555555555555556 angle)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (0.005555555555555556 * angle)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (0.005555555555555556 * angle)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi * (0.005555555555555556 * angle)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(0.005555555555555556 * angle)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi * (0.005555555555555556 * angle)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(0.005555555555555556 * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \left(0.005555555555555556 \cdot angle\right)\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 79.7%
Simplified79.8%
Taylor expanded in angle around 0 79.9%
Final simplification79.9%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 79.7%
Simplified79.8%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around inf 79.9%
Final simplification79.9%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* angle (* b (* 0.005555555555555556 PI))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((angle * (b * (0.005555555555555556 * ((double) M_PI)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((angle * (b * (0.005555555555555556 * Math.PI))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((angle * (b * (0.005555555555555556 * math.pi))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(angle * Float64(b * Float64(0.005555555555555556 * pi))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((angle * (b * (0.005555555555555556 * pi))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(angle * N[(b * N[(0.005555555555555556 * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(angle \cdot \left(b \cdot \left(0.005555555555555556 \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 79.7%
Simplified79.8%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around 0 63.7%
associate-*r*63.2%
*-commutative63.2%
*-commutative63.2%
associate-*r*63.2%
*-commutative63.2%
metadata-eval63.2%
unpow263.2%
swap-sqr63.2%
unpow263.2%
swap-sqr63.6%
*-commutative63.6%
*-commutative63.6%
unpow263.6%
swap-sqr74.7%
unpow274.7%
Simplified74.8%
Final simplification74.8%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* angle (* 0.005555555555555556 (* PI b))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((angle * (0.005555555555555556 * (((double) M_PI) * b))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((angle * (0.005555555555555556 * (Math.PI * b))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((angle * (0.005555555555555556 * (math.pi * b))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(angle * Float64(0.005555555555555556 * Float64(pi * b))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((angle * (0.005555555555555556 * (pi * b))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(angle * N[(0.005555555555555556 * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(angle \cdot \left(0.005555555555555556 \cdot \left(\pi \cdot b\right)\right)\right)}^{2}
\end{array}
Initial program 79.7%
Simplified79.8%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around 0 63.7%
associate-*r*63.2%
*-commutative63.2%
*-commutative63.2%
associate-*r*63.2%
*-commutative63.2%
metadata-eval63.2%
unpow263.2%
swap-sqr63.2%
unpow263.2%
swap-sqr63.6%
*-commutative63.6%
*-commutative63.6%
unpow263.6%
swap-sqr74.7%
unpow274.7%
Simplified74.8%
Taylor expanded in b around 0 74.8%
Final simplification74.8%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* 0.005555555555555556 (* PI (* angle b))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((0.005555555555555556 * (((double) M_PI) * (angle * b))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((0.005555555555555556 * (Math.PI * (angle * b))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((0.005555555555555556 * (math.pi * (angle * b))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(0.005555555555555556 * Float64(pi * Float64(angle * b))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((0.005555555555555556 * (pi * (angle * b))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(0.005555555555555556 \cdot \left(\pi \cdot \left(angle \cdot b\right)\right)\right)}^{2}
\end{array}
Initial program 79.7%
Simplified79.8%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around 0 63.7%
associate-*r*63.2%
*-commutative63.2%
*-commutative63.2%
associate-*r*63.2%
*-commutative63.2%
metadata-eval63.2%
unpow263.2%
swap-sqr63.2%
unpow263.2%
swap-sqr63.6%
*-commutative63.6%
*-commutative63.6%
unpow263.6%
swap-sqr74.7%
unpow274.7%
Simplified74.8%
Taylor expanded in angle around 0 74.8%
associate-*r*74.8%
Simplified74.8%
Final simplification74.8%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* 0.005555555555555556 (* angle (* PI b))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((0.005555555555555556 * (angle * (((double) M_PI) * b))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((0.005555555555555556 * (angle * (Math.PI * b))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((0.005555555555555556 * (angle * (math.pi * b))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(0.005555555555555556 * Float64(angle * Float64(pi * b))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((0.005555555555555556 * (angle * (pi * b))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(0.005555555555555556 \cdot \left(angle \cdot \left(\pi \cdot b\right)\right)\right)}^{2}
\end{array}
Initial program 79.7%
Simplified79.8%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around 0 63.7%
associate-*r*63.2%
*-commutative63.2%
*-commutative63.2%
associate-*r*63.2%
*-commutative63.2%
metadata-eval63.2%
unpow263.2%
swap-sqr63.2%
unpow263.2%
swap-sqr63.6%
*-commutative63.6%
*-commutative63.6%
unpow263.6%
swap-sqr74.7%
unpow274.7%
Simplified74.8%
Taylor expanded in angle around 0 74.8%
Final simplification74.8%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* 0.005555555555555556 (* angle PI)) (* b (* b (* PI (* 0.005555555555555556 angle)))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((0.005555555555555556 * (angle * ((double) M_PI))) * (b * (b * (((double) M_PI) * (0.005555555555555556 * angle)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((0.005555555555555556 * (angle * Math.PI)) * (b * (b * (Math.PI * (0.005555555555555556 * angle)))));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((0.005555555555555556 * (angle * math.pi)) * (b * (b * (math.pi * (0.005555555555555556 * angle)))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(0.005555555555555556 * Float64(angle * pi)) * Float64(b * Float64(b * Float64(pi * Float64(0.005555555555555556 * angle)))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((0.005555555555555556 * (angle * pi)) * (b * (b * (pi * (0.005555555555555556 * angle))))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision] * N[(b * N[(b * N[(Pi * N[(0.005555555555555556 * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right) \cdot \left(b \cdot \left(b \cdot \left(\pi \cdot \left(0.005555555555555556 \cdot angle\right)\right)\right)\right)
\end{array}
Initial program 79.7%
Simplified79.8%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around 0 63.7%
associate-*r*63.2%
*-commutative63.2%
*-commutative63.2%
associate-*r*63.2%
*-commutative63.2%
metadata-eval63.2%
unpow263.2%
swap-sqr63.2%
unpow263.2%
swap-sqr63.6%
*-commutative63.6%
*-commutative63.6%
unpow263.6%
swap-sqr74.7%
unpow274.7%
Simplified74.8%
unpow274.8%
associate-*r*74.8%
*-commutative74.8%
associate-*r*74.8%
metadata-eval74.8%
associate-/r/74.8%
associate-*l*73.4%
associate-/r/73.4%
metadata-eval73.4%
*-commutative73.4%
*-commutative73.4%
*-commutative73.4%
associate-*l*73.4%
associate-*r*73.4%
*-commutative73.4%
Applied egg-rr73.4%
Taylor expanded in angle around 0 73.4%
Final simplification73.4%
herbie shell --seed 2024089
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))