
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Initial program 99.8%
(FPCore (x y z)
:precision binary64
(if (or (<= x -150.0)
(and (not (<= x 4.45e+24))
(or (<= x 4.5e+68) (not (<= x 1.75e+148)))))
(* x (sin y))
(* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -150.0) || (!(x <= 4.45e+24) && ((x <= 4.5e+68) || !(x <= 1.75e+148)))) {
tmp = x * sin(y);
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-150.0d0)) .or. (.not. (x <= 4.45d+24)) .and. (x <= 4.5d+68) .or. (.not. (x <= 1.75d+148))) then
tmp = x * sin(y)
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -150.0) || (!(x <= 4.45e+24) && ((x <= 4.5e+68) || !(x <= 1.75e+148)))) {
tmp = x * Math.sin(y);
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -150.0) or (not (x <= 4.45e+24) and ((x <= 4.5e+68) or not (x <= 1.75e+148))): tmp = x * math.sin(y) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -150.0) || (!(x <= 4.45e+24) && ((x <= 4.5e+68) || !(x <= 1.75e+148)))) tmp = Float64(x * sin(y)); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -150.0) || (~((x <= 4.45e+24)) && ((x <= 4.5e+68) || ~((x <= 1.75e+148))))) tmp = x * sin(y); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -150.0], And[N[Not[LessEqual[x, 4.45e+24]], $MachinePrecision], Or[LessEqual[x, 4.5e+68], N[Not[LessEqual[x, 1.75e+148]], $MachinePrecision]]]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -150 \lor \neg \left(x \leq 4.45 \cdot 10^{+24}\right) \land \left(x \leq 4.5 \cdot 10^{+68} \lor \neg \left(x \leq 1.75 \cdot 10^{+148}\right)\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -150 or 4.45000000000000011e24 < x < 4.5000000000000003e68 or 1.7499999999999999e148 < x Initial program 99.9%
Taylor expanded in x around inf 75.7%
if -150 < x < 4.45000000000000011e24 or 4.5000000000000003e68 < x < 1.7499999999999999e148Initial program 99.8%
Taylor expanded in x around 0 82.3%
Final simplification79.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.96e-103) (not (<= x 1.8e+14))) (+ (* x (sin y)) z) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.96e-103) || !(x <= 1.8e+14)) {
tmp = (x * sin(y)) + z;
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.96d-103)) .or. (.not. (x <= 1.8d+14))) then
tmp = (x * sin(y)) + z
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.96e-103) || !(x <= 1.8e+14)) {
tmp = (x * Math.sin(y)) + z;
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.96e-103) or not (x <= 1.8e+14): tmp = (x * math.sin(y)) + z else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.96e-103) || !(x <= 1.8e+14)) tmp = Float64(Float64(x * sin(y)) + z); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.96e-103) || ~((x <= 1.8e+14))) tmp = (x * sin(y)) + z; else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.96e-103], N[Not[LessEqual[x, 1.8e+14]], $MachinePrecision]], N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.96 \cdot 10^{-103} \lor \neg \left(x \leq 1.8 \cdot 10^{+14}\right):\\
\;\;\;\;x \cdot \sin y + z\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -1.9600000000000001e-103 or 1.8e14 < x Initial program 99.9%
Taylor expanded in y around 0 88.4%
if -1.9600000000000001e-103 < x < 1.8e14Initial program 99.7%
Taylor expanded in x around 0 87.0%
Final simplification87.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0152) (not (<= y 0.00375))) (* x (sin y)) (+ z (* y (+ x (* -0.5 (* y z)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0152) || !(y <= 0.00375)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (-0.5 * (y * z))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0152d0)) .or. (.not. (y <= 0.00375d0))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + ((-0.5d0) * (y * z))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0152) || !(y <= 0.00375)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (-0.5 * (y * z))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0152) or not (y <= 0.00375): tmp = x * math.sin(y) else: tmp = z + (y * (x + (-0.5 * (y * z)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0152) || !(y <= 0.00375)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(-0.5 * Float64(y * z))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0152) || ~((y <= 0.00375))) tmp = x * sin(y); else tmp = z + (y * (x + (-0.5 * (y * z)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0152], N[Not[LessEqual[y, 0.00375]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(-0.5 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0152 \lor \neg \left(y \leq 0.00375\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + -0.5 \cdot \left(y \cdot z\right)\right)\\
\end{array}
\end{array}
if y < -0.0152 or 0.0037499999999999999 < y Initial program 99.7%
Taylor expanded in x around inf 52.9%
if -0.0152 < y < 0.0037499999999999999Initial program 100.0%
Taylor expanded in y around 0 100.0%
*-commutative100.0%
Simplified100.0%
Final simplification73.3%
(FPCore (x y z) :precision binary64 (if (<= x -6.3e+83) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if (x <= -6.3e+83) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-6.3d+83)) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -6.3e+83) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -6.3e+83: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -6.3e+83) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -6.3e+83) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -6.3e+83], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.3 \cdot 10^{+83}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -6.30000000000000034e83Initial program 99.9%
Taylor expanded in x around inf 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 46.7%
Taylor expanded in x around inf 29.3%
if -6.30000000000000034e83 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-sqr-sqrt43.3%
associate-*r*43.3%
fma-define43.3%
Applied egg-rr43.3%
Taylor expanded in y around 0 40.3%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 47.2%
*-commutative47.2%
Simplified47.2%
Final simplification47.2%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-sqr-sqrt45.8%
associate-*r*45.8%
fma-define45.8%
Applied egg-rr45.8%
Taylor expanded in y around 0 36.8%
herbie shell --seed 2024089
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))