
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (<= t_0 -5e+118)
(* z (- (* y x) x))
(if (<= t_0 1e+47) (+ x (* x (* z (+ y -1.0)))) (* z (* x (+ y -1.0)))))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -5e+118) {
tmp = z * ((y * x) - x);
} else if (t_0 <= 1e+47) {
tmp = x + (x * (z * (y + -1.0)));
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (t_0 <= (-5d+118)) then
tmp = z * ((y * x) - x)
else if (t_0 <= 1d+47) then
tmp = x + (x * (z * (y + (-1.0d0))))
else
tmp = z * (x * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -5e+118) {
tmp = z * ((y * x) - x);
} else if (t_0 <= 1e+47) {
tmp = x + (x * (z * (y + -1.0)));
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= -5e+118: tmp = z * ((y * x) - x) elif t_0 <= 1e+47: tmp = x + (x * (z * (y + -1.0))) else: tmp = z * (x * (y + -1.0)) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= -5e+118) tmp = Float64(z * Float64(Float64(y * x) - x)); elseif (t_0 <= 1e+47) tmp = Float64(x + Float64(x * Float64(z * Float64(y + -1.0)))); else tmp = Float64(z * Float64(x * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= -5e+118) tmp = z * ((y * x) - x); elseif (t_0 <= 1e+47) tmp = x + (x * (z * (y + -1.0))); else tmp = z * (x * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+118], N[(z * N[(N[(y * x), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+47], N[(x + N[(x * N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+118}:\\
\;\;\;\;z \cdot \left(y \cdot x - x\right)\\
\mathbf{elif}\;t\_0 \leq 10^{+47}:\\
\;\;\;\;x + x \cdot \left(z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -4.99999999999999972e118Initial program 91.2%
Taylor expanded in y around 0 80.1%
Taylor expanded in z around inf 99.9%
neg-mul-199.9%
+-commutative99.9%
unsub-neg99.9%
Simplified99.9%
if -4.99999999999999972e118 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 1e47Initial program 99.9%
Taylor expanded in z around 0 99.9%
if 1e47 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 89.4%
Taylor expanded in z around inf 89.4%
*-commutative89.4%
associate-*r*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (<= t_0 -5e+118)
(* z (- (* y x) x))
(if (<= t_0 1e+47)
(* x (+ 1.0 (* z (+ y -1.0))))
(* z (* x (+ y -1.0)))))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -5e+118) {
tmp = z * ((y * x) - x);
} else if (t_0 <= 1e+47) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (t_0 <= (-5d+118)) then
tmp = z * ((y * x) - x)
else if (t_0 <= 1d+47) then
tmp = x * (1.0d0 + (z * (y + (-1.0d0))))
else
tmp = z * (x * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -5e+118) {
tmp = z * ((y * x) - x);
} else if (t_0 <= 1e+47) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= -5e+118: tmp = z * ((y * x) - x) elif t_0 <= 1e+47: tmp = x * (1.0 + (z * (y + -1.0))) else: tmp = z * (x * (y + -1.0)) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= -5e+118) tmp = Float64(z * Float64(Float64(y * x) - x)); elseif (t_0 <= 1e+47) tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); else tmp = Float64(z * Float64(x * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= -5e+118) tmp = z * ((y * x) - x); elseif (t_0 <= 1e+47) tmp = x * (1.0 + (z * (y + -1.0))); else tmp = z * (x * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+118], N[(z * N[(N[(y * x), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+47], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+118}:\\
\;\;\;\;z \cdot \left(y \cdot x - x\right)\\
\mathbf{elif}\;t\_0 \leq 10^{+47}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -4.99999999999999972e118Initial program 91.2%
Taylor expanded in y around 0 80.1%
Taylor expanded in z around inf 99.9%
neg-mul-199.9%
+-commutative99.9%
unsub-neg99.9%
Simplified99.9%
if -4.99999999999999972e118 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 1e47Initial program 99.9%
if 1e47 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 89.4%
Taylor expanded in z around inf 89.4%
*-commutative89.4%
associate-*r*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))) (t_1 (* x (* y z))))
(if (<= z -1.46e+105)
t_0
(if (<= z -4.4e-25)
t_1
(if (<= z 1.4e-59) x (if (<= z 3e+54) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double t_1 = x * (y * z);
double tmp;
if (z <= -1.46e+105) {
tmp = t_0;
} else if (z <= -4.4e-25) {
tmp = t_1;
} else if (z <= 1.4e-59) {
tmp = x;
} else if (z <= 3e+54) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * -x
t_1 = x * (y * z)
if (z <= (-1.46d+105)) then
tmp = t_0
else if (z <= (-4.4d-25)) then
tmp = t_1
else if (z <= 1.4d-59) then
tmp = x
else if (z <= 3d+54) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double t_1 = x * (y * z);
double tmp;
if (z <= -1.46e+105) {
tmp = t_0;
} else if (z <= -4.4e-25) {
tmp = t_1;
} else if (z <= 1.4e-59) {
tmp = x;
} else if (z <= 3e+54) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x t_1 = x * (y * z) tmp = 0 if z <= -1.46e+105: tmp = t_0 elif z <= -4.4e-25: tmp = t_1 elif z <= 1.4e-59: tmp = x elif z <= 3e+54: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) t_1 = Float64(x * Float64(y * z)) tmp = 0.0 if (z <= -1.46e+105) tmp = t_0; elseif (z <= -4.4e-25) tmp = t_1; elseif (z <= 1.4e-59) tmp = x; elseif (z <= 3e+54) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; t_1 = x * (y * z); tmp = 0.0; if (z <= -1.46e+105) tmp = t_0; elseif (z <= -4.4e-25) tmp = t_1; elseif (z <= 1.4e-59) tmp = x; elseif (z <= 3e+54) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.46e+105], t$95$0, If[LessEqual[z, -4.4e-25], t$95$1, If[LessEqual[z, 1.4e-59], x, If[LessEqual[z, 3e+54], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
t_1 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;z \leq -1.46 \cdot 10^{+105}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -4.4 \cdot 10^{-25}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.4 \cdot 10^{-59}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 3 \cdot 10^{+54}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.4600000000000001e105 or 2.9999999999999999e54 < z Initial program 88.0%
Taylor expanded in y around 0 72.0%
Taylor expanded in z around inf 99.9%
neg-mul-199.9%
+-commutative99.9%
unsub-neg99.9%
Simplified99.9%
Taylor expanded in y around 0 56.4%
neg-mul-156.4%
Simplified56.4%
if -1.4600000000000001e105 < z < -4.4000000000000004e-25 or 1.3999999999999999e-59 < z < 2.9999999999999999e54Initial program 96.4%
Taylor expanded in y around inf 65.8%
*-commutative65.8%
Simplified65.8%
if -4.4000000000000004e-25 < z < 1.3999999999999999e-59Initial program 99.9%
Taylor expanded in z around 0 81.8%
Final simplification69.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.1) (not (<= z 8.8e-31))) (* z (* x (+ y -1.0))) (* x (+ 1.0 (* y z)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.1) || !(z <= 8.8e-31)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 + (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.1d0)) .or. (.not. (z <= 8.8d-31))) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x * (1.0d0 + (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.1) || !(z <= 8.8e-31)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 + (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.1) or not (z <= 8.8e-31): tmp = z * (x * (y + -1.0)) else: tmp = x * (1.0 + (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.1) || !(z <= 8.8e-31)) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = Float64(x * Float64(1.0 + Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.1) || ~((z <= 8.8e-31))) tmp = z * (x * (y + -1.0)); else tmp = x * (1.0 + (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.1], N[Not[LessEqual[z, 8.8e-31]], $MachinePrecision]], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.1 \lor \neg \left(z \leq 8.8 \cdot 10^{-31}\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + y \cdot z\right)\\
\end{array}
\end{array}
if z < -1.1000000000000001 or 8.80000000000000038e-31 < z Initial program 90.4%
Taylor expanded in z around inf 88.6%
*-commutative88.6%
associate-*r*98.1%
*-commutative98.1%
sub-neg98.1%
metadata-eval98.1%
Simplified98.1%
if -1.1000000000000001 < z < 8.80000000000000038e-31Initial program 99.9%
Taylor expanded in z around 0 99.9%
Taylor expanded in y around inf 99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 99.8%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -105.0) (not (<= y 0.0069))) (* x (+ 1.0 (* y z))) (- x (* z x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -105.0) || !(y <= 0.0069)) {
tmp = x * (1.0 + (y * z));
} else {
tmp = x - (z * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-105.0d0)) .or. (.not. (y <= 0.0069d0))) then
tmp = x * (1.0d0 + (y * z))
else
tmp = x - (z * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -105.0) || !(y <= 0.0069)) {
tmp = x * (1.0 + (y * z));
} else {
tmp = x - (z * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -105.0) or not (y <= 0.0069): tmp = x * (1.0 + (y * z)) else: tmp = x - (z * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -105.0) || !(y <= 0.0069)) tmp = Float64(x * Float64(1.0 + Float64(y * z))); else tmp = Float64(x - Float64(z * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -105.0) || ~((y <= 0.0069))) tmp = x * (1.0 + (y * z)); else tmp = x - (z * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -105.0], N[Not[LessEqual[y, 0.0069]], $MachinePrecision]], N[(x * N[(1.0 + N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -105 \lor \neg \left(y \leq 0.0069\right):\\
\;\;\;\;x \cdot \left(1 + y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot x\\
\end{array}
\end{array}
if y < -105 or 0.0068999999999999999 < y Initial program 91.3%
Taylor expanded in z around 0 91.3%
Taylor expanded in y around inf 90.1%
*-commutative90.1%
Simplified90.1%
Taylor expanded in x around 0 90.1%
if -105 < y < 0.0068999999999999999Initial program 100.0%
Taylor expanded in z around 0 100.0%
associate-*r*100.0%
flip--100.0%
associate-*r/100.0%
metadata-eval100.0%
fma-neg100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 100.0%
mul-1-neg100.0%
sub-neg100.0%
Simplified100.0%
Final simplification94.4%
(FPCore (x y z) :precision binary64 (if (<= z -0.9) (* z (- (* y x) x)) (if (<= z 8.8e-31) (* x (+ 1.0 (* y z))) (* z (* x (+ y -1.0))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -0.9) {
tmp = z * ((y * x) - x);
} else if (z <= 8.8e-31) {
tmp = x * (1.0 + (y * z));
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-0.9d0)) then
tmp = z * ((y * x) - x)
else if (z <= 8.8d-31) then
tmp = x * (1.0d0 + (y * z))
else
tmp = z * (x * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -0.9) {
tmp = z * ((y * x) - x);
} else if (z <= 8.8e-31) {
tmp = x * (1.0 + (y * z));
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -0.9: tmp = z * ((y * x) - x) elif z <= 8.8e-31: tmp = x * (1.0 + (y * z)) else: tmp = z * (x * (y + -1.0)) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -0.9) tmp = Float64(z * Float64(Float64(y * x) - x)); elseif (z <= 8.8e-31) tmp = Float64(x * Float64(1.0 + Float64(y * z))); else tmp = Float64(z * Float64(x * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -0.9) tmp = z * ((y * x) - x); elseif (z <= 8.8e-31) tmp = x * (1.0 + (y * z)); else tmp = z * (x * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -0.9], N[(z * N[(N[(y * x), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 8.8e-31], N[(x * N[(1.0 + N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.9:\\
\;\;\;\;z \cdot \left(y \cdot x - x\right)\\
\mathbf{elif}\;z \leq 8.8 \cdot 10^{-31}:\\
\;\;\;\;x \cdot \left(1 + y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if z < -0.900000000000000022Initial program 89.0%
Taylor expanded in y around 0 76.2%
Taylor expanded in z around inf 98.4%
neg-mul-198.4%
+-commutative98.4%
unsub-neg98.4%
Simplified98.4%
if -0.900000000000000022 < z < 8.80000000000000038e-31Initial program 99.9%
Taylor expanded in z around 0 99.9%
Taylor expanded in y around inf 99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 99.8%
if 8.80000000000000038e-31 < z Initial program 92.0%
Taylor expanded in z around inf 89.9%
*-commutative89.9%
associate-*r*97.8%
*-commutative97.8%
sub-neg97.8%
metadata-eval97.8%
Simplified97.8%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.4e+43) (not (<= y 3.1e+33))) (* y (* z x)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e+43) || !(y <= 3.1e+33)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.4d+43)) .or. (.not. (y <= 3.1d+33))) then
tmp = y * (z * x)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e+43) || !(y <= 3.1e+33)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.4e+43) or not (y <= 3.1e+33): tmp = y * (z * x) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.4e+43) || !(y <= 3.1e+33)) tmp = Float64(y * Float64(z * x)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.4e+43) || ~((y <= 3.1e+33))) tmp = y * (z * x); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.4e+43], N[Not[LessEqual[y, 3.1e+33]], $MachinePrecision]], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{+43} \lor \neg \left(y \leq 3.1 \cdot 10^{+33}\right):\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -2.40000000000000023e43 or 3.1e33 < y Initial program 89.7%
Taylor expanded in y around inf 82.3%
Taylor expanded in y around inf 73.4%
if -2.40000000000000023e43 < y < 3.1e33Initial program 99.9%
Taylor expanded in y around 0 95.0%
Final simplification84.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.4e+38) (not (<= y 1.4e+34))) (* x (* y z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e+38) || !(y <= 1.4e+34)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.4d+38)) .or. (.not. (y <= 1.4d+34))) then
tmp = x * (y * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e+38) || !(y <= 1.4e+34)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.4e+38) or not (y <= 1.4e+34): tmp = x * (y * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.4e+38) || !(y <= 1.4e+34)) tmp = Float64(x * Float64(y * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.4e+38) || ~((y <= 1.4e+34))) tmp = x * (y * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.4e+38], N[Not[LessEqual[y, 1.4e+34]], $MachinePrecision]], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{+38} \lor \neg \left(y \leq 1.4 \cdot 10^{+34}\right):\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -2.40000000000000017e38 or 1.40000000000000004e34 < y Initial program 89.7%
Taylor expanded in y around inf 67.0%
*-commutative67.0%
Simplified67.0%
if -2.40000000000000017e38 < y < 1.40000000000000004e34Initial program 99.9%
Taylor expanded in y around 0 95.0%
Final simplification81.8%
(FPCore (x y z) :precision binary64 (if (<= y -1.35e+43) (* y (* z x)) (if (<= y 1.6e+33) (- x (* z x)) (* z (* y x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.35e+43) {
tmp = y * (z * x);
} else if (y <= 1.6e+33) {
tmp = x - (z * x);
} else {
tmp = z * (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.35d+43)) then
tmp = y * (z * x)
else if (y <= 1.6d+33) then
tmp = x - (z * x)
else
tmp = z * (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.35e+43) {
tmp = y * (z * x);
} else if (y <= 1.6e+33) {
tmp = x - (z * x);
} else {
tmp = z * (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.35e+43: tmp = y * (z * x) elif y <= 1.6e+33: tmp = x - (z * x) else: tmp = z * (y * x) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.35e+43) tmp = Float64(y * Float64(z * x)); elseif (y <= 1.6e+33) tmp = Float64(x - Float64(z * x)); else tmp = Float64(z * Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.35e+43) tmp = y * (z * x); elseif (y <= 1.6e+33) tmp = x - (z * x); else tmp = z * (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.35e+43], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.6e+33], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.35 \cdot 10^{+43}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{+33}:\\
\;\;\;\;x - z \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\end{array}
\end{array}
if y < -1.3500000000000001e43Initial program 90.5%
Taylor expanded in y around inf 87.9%
Taylor expanded in y around inf 73.1%
if -1.3500000000000001e43 < y < 1.60000000000000009e33Initial program 99.9%
Taylor expanded in z around 0 100.0%
associate-*r*100.0%
flip--100.0%
associate-*r/99.2%
metadata-eval99.2%
fma-neg99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Taylor expanded in y around 0 95.1%
mul-1-neg95.1%
sub-neg95.1%
Simplified95.1%
if 1.60000000000000009e33 < y Initial program 89.0%
Taylor expanded in y around 0 72.6%
Taylor expanded in y around inf 65.0%
associate-*r*76.0%
Simplified76.0%
Final simplification85.4%
(FPCore (x y z) :precision binary64 (if (<= y -1.45e+44) (* y (* z x)) (if (<= y 6.2e+33) (* x (- 1.0 z)) (* z (* y x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.45e+44) {
tmp = y * (z * x);
} else if (y <= 6.2e+33) {
tmp = x * (1.0 - z);
} else {
tmp = z * (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.45d+44)) then
tmp = y * (z * x)
else if (y <= 6.2d+33) then
tmp = x * (1.0d0 - z)
else
tmp = z * (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.45e+44) {
tmp = y * (z * x);
} else if (y <= 6.2e+33) {
tmp = x * (1.0 - z);
} else {
tmp = z * (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.45e+44: tmp = y * (z * x) elif y <= 6.2e+33: tmp = x * (1.0 - z) else: tmp = z * (y * x) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.45e+44) tmp = Float64(y * Float64(z * x)); elseif (y <= 6.2e+33) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(z * Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.45e+44) tmp = y * (z * x); elseif (y <= 6.2e+33) tmp = x * (1.0 - z); else tmp = z * (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.45e+44], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 6.2e+33], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.45 \cdot 10^{+44}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{elif}\;y \leq 6.2 \cdot 10^{+33}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\end{array}
\end{array}
if y < -1.4500000000000001e44Initial program 90.5%
Taylor expanded in y around inf 87.9%
Taylor expanded in y around inf 73.1%
if -1.4500000000000001e44 < y < 6.2e33Initial program 99.9%
Taylor expanded in y around 0 95.0%
if 6.2e33 < y Initial program 89.0%
Taylor expanded in y around 0 72.6%
Taylor expanded in y around inf 65.0%
associate-*r*76.0%
Simplified76.0%
Final simplification85.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.1e-13) (not (<= z 1.0))) (* z (- x)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.1e-13) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.1d-13)) .or. (.not. (z <= 1.0d0))) then
tmp = z * -x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.1e-13) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.1e-13) or not (z <= 1.0): tmp = z * -x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.1e-13) || !(z <= 1.0)) tmp = Float64(z * Float64(-x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.1e-13) || ~((z <= 1.0))) tmp = z * -x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.1e-13], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.1 \cdot 10^{-13} \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -4.1000000000000002e-13 or 1 < z Initial program 90.0%
Taylor expanded in y around 0 77.9%
Taylor expanded in z around inf 98.1%
neg-mul-198.1%
+-commutative98.1%
unsub-neg98.1%
Simplified98.1%
Taylor expanded in y around 0 49.6%
neg-mul-149.6%
Simplified49.6%
if -4.1000000000000002e-13 < z < 1Initial program 99.9%
Taylor expanded in z around 0 73.9%
Final simplification62.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 95.1%
Taylor expanded in z around 0 39.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024089
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))